Rusty Russell <[EMAIL PROTECTED]> [28:03:06 05:26] wrote:
> On Mon, 2006-03-27 at 15:21 +0200, Bartek Waresiak wrote:
> > Like I wrote on IRC: my proposal is to set amount of HP healed by healer 
> > to 3 or 4 (4 shouldn't be a problem since we don't have any kind of 
> > healing-stacking besides team-one). And set HP healed by curers to 6. 
> > What's more - let's make healing/curing power dependent on healer/curer 
> > level - so for example make lvl3 mage of light cure 8 hp, not 6hp.
> 
> We are effectively weakening our healers in the normal case, where they
> have 1 or 2 patients, so we should be careful.  I like 3/6.
> 
> I love the idea of making heal HP tweakable with level/AMLA etc.  We
> should then, separate healing and curing: curing merely cures poison,
> healing improves HP.  Current curers would have both.  Not a big change,
> but simpler.
When beginning to play I had problems understanding why healers cant cure 
poison. When I found out that you need "curers" to cure poison (and they
can also heal better), I just mentally sorted them in as "better
healers", which in my opinion they shouldnt be reduced to.

Therefore I support the idea of separating the "cure" and "heal"
abilities: it is more flexible, allowing unit creators more variety, and
I even think it is better to understand for beginners.

Cheers,
  maj

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