Rusty Russell <[EMAIL PROTECTED]> [28:03:06 05:26] wrote: > On Mon, 2006-03-27 at 15:21 +0200, Bartek Waresiak wrote: > > Like I wrote on IRC: my proposal is to set amount of HP healed by healer > > to 3 or 4 (4 shouldn't be a problem since we don't have any kind of > > healing-stacking besides team-one). And set HP healed by curers to 6. > > What's more - let's make healing/curing power dependent on healer/curer > > level - so for example make lvl3 mage of light cure 8 hp, not 6hp. > > We are effectively weakening our healers in the normal case, where they > have 1 or 2 patients, so we should be careful. I like 3/6. > > I love the idea of making heal HP tweakable with level/AMLA etc. We > should then, separate healing and curing: curing merely cures poison, > healing improves HP. Current curers would have both. Not a big change, > but simpler. When beginning to play I had problems understanding why healers cant cure poison. When I found out that you need "curers" to cure poison (and they can also heal better), I just mentally sorted them in as "better healers", which in my opinion they shouldnt be reduced to.
Therefore I support the idea of separating the "cure" and "heal" abilities: it is more flexible, allowing unit creators more variety, and I even think it is better to understand for beginners. Cheers, maj _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
