UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.8) Gecko/20050517 Firefox/1.0.4 (Debian package 1.0.4-2) IP: 64.81.113.168 URI: http://wesnoth.slack.it/?ScenarioWML - - - - - Index: ScenarioWML =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/ScenarioWML,v retrieving revision 1.24 diff -u -r1.24 ScenarioWML --- ScenarioWML 9 Jul 2005 22:32:04 -0000 1.24 +++ ScenarioWML 9 Jul 2005 22:51:16 -0000 @@ -19,8 +19,9 @@ This test scenario can be accessed by running the game in test mode. (note: this is NOT the same as debug mode. It can be accessed using -t or --test) You can speed up scenario development a lot by this when used in a clever way: -Make the scenario you're currently working on a [test] scenario with id 'test', -then run Wesnoth in test mode. +Move a scenario into ~campaigns (so that it will be read even without its campaign being loaded), +change it to a [test] scenario, and change the ID to 'test'. +Then run Wesnoth in test mode. This saves about a minute for each time you want to test changes to your scenario. However it should not be used for balancing as there will be no recallable units... * The ||[tutorial]|| scenario with the attribute ||id=tutorial|| is an initial scenario.
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