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URI: http://wesnoth.slack.it/?ScenarioWML
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Index: ScenarioWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/ScenarioWML,v
retrieving revision 1.22
diff -u -r1.22 ScenarioWML
--- ScenarioWML 1 Jul 2005 11:06:17 -0000       1.22
+++ ScenarioWML 9 Jul 2005 22:31:18 -0000
@@ -18,11 +18,11 @@
 * The ||[test]|| scenario with the attribute ||id=test|| is an initial 
scenario.
 This test scenario can be accessed by running the game in test mode.
 (note: this is NOT the same as debug mode. It can be accessed using -t or 
--test)
-You can speed up scenario development a lot by this when used in a clever way: 
Make the scenario you're currently
-working on a [test] scenario, ensure that it is always included (if part of a 
campaign), then run wesnoth in test mode.
-(Note: As of version 0.9.2, this seems to not work anymore)
-it will immediately start with your scenario, saving you a minute of time (and 
if you're like me and test the map 100
-times before you like it, that's a lot :)
+You can speed up scenario development a lot by this when used in a clever way:
+Make the scenario you're currently working on a [test] scenario with id 'test',
+then run Wesnoth in test mode.
+This saves about a minute for each time you want to test changes to your 
scenario.
+However it should not be used for playtesting as there will be no recallable 
units...
 * The ||[tutorial]|| scenario with the attribute ||id=tutorial|| is an initial 
scenario.
 The tutorial is accessed by clicking on the "tutorial" button.
 * Any ||[scenario]|| scenario with an id listed in the value of 
//first_scenario// in a campaign tag (see CampaignWML)




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