UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.8) Gecko/20050517 Firefox/1.0.4 (Debian package 1.0.4-2) IP: 64.81.113.168 URI: http://wesnoth.slack.it/?ScenarioWML - - - - - Index: ScenarioWML =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/ScenarioWML,v retrieving revision 1.22 diff -u -r1.22 ScenarioWML --- ScenarioWML 1 Jul 2005 11:06:17 -0000 1.22 +++ ScenarioWML 9 Jul 2005 22:31:18 -0000 @@ -18,11 +18,11 @@ * The ||[test]|| scenario with the attribute ||id=test|| is an initial scenario. This test scenario can be accessed by running the game in test mode. (note: this is NOT the same as debug mode. It can be accessed using -t or --test) -You can speed up scenario development a lot by this when used in a clever way: Make the scenario you're currently -working on a [test] scenario, ensure that it is always included (if part of a campaign), then run wesnoth in test mode. -(Note: As of version 0.9.2, this seems to not work anymore) -it will immediately start with your scenario, saving you a minute of time (and if you're like me and test the map 100 -times before you like it, that's a lot :) +You can speed up scenario development a lot by this when used in a clever way: +Make the scenario you're currently working on a [test] scenario with id 'test', +then run Wesnoth in test mode. +This saves about a minute for each time you want to test changes to your scenario. +However it should not be used for playtesting as there will be no recallable units... * The ||[tutorial]|| scenario with the attribute ||id=tutorial|| is an initial scenario. The tutorial is accessed by clicking on the "tutorial" button. * Any ||[scenario]|| scenario with an id listed in the value of //first_scenario// in a campaign tag (see CampaignWML)
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