UserAgent: Mozilla/4.0 (compatible; MSIE 5.0; Windows 95; DigExt; tco2)
IP: 80.58.9.237
URI: http://wesnoth.slack.it/?ScenarioWML
 - - - - -
Index: ScenarioWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/ScenarioWML,v
retrieving revision 1.31
diff -u -r1.31 ScenarioWML
--- ScenarioWML 14 Jul 2005 07:09:22 -0000      1.31
+++ ScenarioWML 14 Jul 2005 21:30:53 -0000
@@ -1,18 +1,34 @@
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 ||the toplevel tags [multiplayer]. [test], [tutorial], [scenario]||
-
 The top level tags ||[multiplayer]||, ||[test]||, ||[tutorial]|| and 
||[scenario]|| are all formatted the same way.
 The difference between these tags is the way that the scenarios they describe 
are accessed.
-
 The keys //id// and //next_scenario// affect how scenarios can be accessed.
 Whenever a scenario is won, the scenario with id=//next_scenario// of the same 
tag type will be played.
 Units from the first scenario will be available for recall in the second.
-
 Some scenarios can be played without playing other scenarios first
 (in this case there is nothing on the recall list).
 These scenarios are called //initial scenario//s.
-
 A list of initial scenarios, and how to access them:
-
 * All ||[multiplayer]|| scenarios are initial scenarios listed in the 
multiplayer scenario selector screen (accessed by
 the "multiplayer" button).
 * The ||[test]|| scenario with the attribute ||id=test|| is an initial 
scenario.
@@ -28,9 +44,7 @@
 The tutorial is accessed by clicking on the "tutorial" button.
 * Any ||[scenario]|| scenario with an id listed in the value of 
//first_scenario// in a campaign tag (see CampaignWML)
 is an initial scenario accessed by selecting that campaign after clicking on 
the "campaign" button.
-
 The following keys and tags are recognized in ||[scenario]|| tags:
-
 * //id// A unique identifier for this scenario.
 * //next_scenario// The id of the scenario to load when the current one is 
won. This can be changed dynamically, to
 build non-linear campaigns.
@@ -77,8 +91,6 @@
   * "default" the default random map generator
 * ||[generator]|| if this is present, the map and scenario will be generated 
randomly.
 See MapGeneratorWML
-
 ||See Also||
-
 * EventWML
 * ReferenceWML




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