Most experiments are done on even games; this dynamic algorithm applies particularly to handicap games.In that context, it is not an ungainly kludge, but actually reflects the assessment of evenly matched pro players - they look at the board, and see a victory of n times 10 handicap stones ( or something roughly comparable ) for black.
This matters because today's programs are not even close to playing at the pro level; to win respect, they'll have to master handicap games - and to do that, they'll need to do two things. First, they'll need to model the expectation that black with a handicap _should_ win big. Second, they'll need to behave gracefully as that initial advantage is whittled down. Existing programs don't do either of those two things well. They're tuned toward even-game strategy. Terry McIntyre <terrymcint...@yahoo.com> “We hang the petty thieves and appoint the great ones to public office.” -- Aesop
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