Most experiments are done on even games; this dynamic algorithm applies 
particularly to handicap games.In that context, it is not an ungainly kludge, 
but actually reflects the assessment of evenly matched pro players - they look 
at the board, and see a victory of n times 10 handicap stones ( or something 
roughly comparable ) for black. 

 
This matters because today's programs are not even close to playing at the pro 
level; to win respect, they'll have to master handicap games - and to do that, 
they'll need to do two things. First, they'll need to model the expectation 
that black with a handicap _should_ win big. Second, they'll need to behave 
gracefully as that initial advantage is whittled down. 

Existing programs don't do either of those two things well. They're tuned 
toward even-game strategy.

Terry McIntyre <terrymcint...@yahoo.com>


“We hang the petty thieves and appoint the great ones to public office.” -- 
Aesop


      
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