Consider this thought experiment.

You sit down at a board and your opponent has a 9-stone handicap.

 
By any objective measure of the game, you should resign immediately.

All your win-rate calculations report this hopeless state of affairs. 

Winrate gives you no objective basis to prefer one move or another.

But, you think, what if I can make a small group? What if I try for a lesser 
goal, such as "don't lose by more than 90 points?"

Your opponent has a 9 stone handicap because he makes more mistakes than you 
do. 

As the game progresses, those mistakes add up. You set your goal higher - 
losing by only 50 points; losing by only 10 points. 

The changing goal permits you to discriminate in a field which would otherwise 
look like a dark, desolate, win-less landscape.

Terry McIntyre <terrymcint...@yahoo.com>


“We hang the petty thieves and appoint the great ones to public office.” -- 
Aesop




________________________________
From: Don Dailey <dailey....@gmail.com>
To: computer-go <computer-go@computer-go.org>
Sent: Wednesday, August 12, 2009 1:05:36 PM
Subject: Re: [computer-go] Dynamic komi at high handicaps

Ok,  I misunderstood his testing procedure.  What he is doing is far more 
scientific than what I thought he was doing.  

There has got to be something better than this.   What we need is a way to make 
the playouts more meaningful but not by artificially reducing our actual 
objective which is to win.

For the high handicap games,  shouldn't the goal be to maximize the score?   
Instead of adjusting komi why not just change the goal to win as much of the 
board as possible?    This would be far more honest and reliable I would think 
and the program would not be forced to constantly waste effort on constantly 
changing goals.


- Don






On Wed, Aug 12, 2009 at 3:33 PM, Brian Sheppard <sheppar...@aol.com> wrote:

>>The small samples is probably the least of the problems with this.   Do you
>>>actually believe that you can play games against it and not be subjective
>>in
>>>your observations or how you play against it?
>
>>These are computer-vs-computer games. Ingo is manually transferring moves
>>between two computer opponents.
>
>>The result does support Ingo's belief that dynamic Komi will help programs
>>play high handicap games. Due to small sample size it isn't very strong
>>evidence. But maybe it is enough to induce a programmer who actually plays
>>in such games to create a more exhaustive test.
>
>>_______________________________________________
>>computer-go mailing list
>computer-go@computer-go.org
>http://www.computer-go.org/mailman/listinfo/computer-go/
>



      
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