Tween method (for the curious ones):

That's how you would current set up such an animation. First you
organize your objects in the 3D modeler like so:

     
  |___wing
        |____normal
        |      |____main
        |      |____aileron
        |      |____...
        |
        |____bent
               |____main
               |____aileron
               |____...

where "normal" and "bent" are almost identical and best generated
by copying the "normal" wing to "bent" and then manually bending
that. 3D modeler apps should have tools for achieving good bending
results. In the animation file you would then say:

  <animation>
      <type>morph</type>
      <object-name>wing</object-name>
      <property>/sim/model/foo/wing-bending</property>
  </animation>

At least that's how it currently (sort-of :-) works. In theory,
aileron/flap/... movements should still work. But I haven't tested
that yet.

m.

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