Tween method (for the curious ones): That's how you would current set up such an animation. First you organize your objects in the 3D modeler like so:
|___wing |____normal | |____main | |____aileron | |____... | |____bent |____main |____aileron |____... where "normal" and "bent" are almost identical and best generated by copying the "normal" wing to "bent" and then manually bending that. 3D modeler apps should have tools for achieving good bending results. In the animation file you would then say: <animation> <type>morph</type> <object-name>wing</object-name> <property>/sim/model/foo/wing-bending</property> </animation> At least that's how it currently (sort-of :-) works. In theory, aileron/flap/... movements should still work. But I haven't tested that yet. m. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d