Ohhhh, happy now.

Finally it is working. And 2.10 is really a hit, compiled against sdk 10.5. One 
can still use an older macbook for simple multi-machine fun, with an old osx 
with bad bad graphics (old ATI, almost no vram). Now turning on 3d clouds, 
water, crop and transistion shader ... everything looks fine with a reasonable 
framerate (around 20fps). Only atmospheric lights, urban shader, random 
buildings/vegetation and some AI traffic reduces framerate to a no go. But 
really, well done, thanks guys. And special thanks to James and others nuking 
alut and making building sg/fg on a mac easier and easier (beside of my sound 
and boost troubles the last days, but that's just a private 2.10/osx learning 
curve here, I see).

I am happy for the rest of the week (and shut up) because I got 2.10 working 
now from OSX 10.5 to 8, with simply downgrading boost and nuking macports. I 
will publish a version with FGx asap.

Now I see that the small cocoa change for flightgear making compiling possible 
for 10.5 has already been merged by James, thanks, the patch for the simgear 
sdk 10.5 svn problem will follow asap.

Thanks, Yves




Am 18.02.2013 um 14:41 schrieb ys <flightg...@sablonier.ch>:

> Hi James
> 
> Have some news, I got sound back with simgear/sound/openal_tests, compiled 
> against sdk 10.6. Now I'm going to make some other tests with fg vs. 10.5. 
> What I changed in my chain is nuking macports boost 1.52 and bringing back 
> 1.50 with a manual install on the slave.
> 
> I've seen that your jenkins slave uses 1.52. Maybe this works well with 
> devtools >= 4, here I'm using 3.2.6 for the slave to get sdk 10.5. Is there a 
> reason to install boost 1.52, or is 1.50 ok for the next days ? ;-) And 
> another question, do you remember what options you used for installing boost 
> 1.52 on the slave ?
> 
> Thanks, Yves 
> 
> 
> 
> Am 18.02.2013 um 03:01 schrieb ys <flightg...@sablonier.ch>:
> 
>> 
>> 
>> 
>> 
>> 
>> Am 16.02.2013 um 00:56 schrieb ys <flightg...@sablonier.ch>:
>> 
>>> so I really have no idea what might be going.
>> 
>> Hi James
>> 
>> Me too. But it is still here. SimGear throws the same issue with all 
>> combinations I tried, and now after goinf for 2.10 also with SDK 10.6. 
>> Meantime I guess it is more a general problem, I don't know what the 
>> wavreader throws when the path is wrong to the wav file i.e. Because in the 
>> error message I don't see any path, and when I'm looking to the wavreader 
>> code it should throw the path, or not ? So next question is does the 
>> wavreader throw "truncated or corrupt" when it doesn't find the .wav file ? 
>> I edited the simgear code and realised that what I see in fg log is the 
>> first exception that can be thrown with message "truncate/corrupt".
>> 
>> Any other ideas what I should take into account ?
>> 
>> -Yves
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