Hi Charles, That is certainly part of it. Outputting text to speech is simpler for a developer to do when there is a standard method for doing it such as with SAPI which should be installed on every machine from XP on up by default. With screen readers there are so many and each has its own method for handling text that it rather complicates the process unless a person uses something like Universal Speech which is fine for free games but I haven't looked into using it in commercial projects. In any case it has always been simpler for me to use SAPI or to just use prerecorded speech than to develop a wrapper for each and every screen reader in existence.
Cheers! On 3/5/14, Charles Rivard <wee1s...@fidnet.com> wrote: > The fact that there are so many screen readers is why most audio games > either use sapi or have their own voices, isn't it? > > --- > Be positive! When it comes to being defeated, if you think you're finished, > > you! really! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.