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If you use the plain jane SDK code, they do not.
To be honest, I'm not sure there's any advantage to use the SDK code over
the hl2mp code....

----- Original Message -----
From: "Tom Leighton" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, June 04, 2007 12:02 PM
Subject: Re: [hlcoders] Ragdoll initial pose


> Hey,
>
> What code are you using? I'm using HL2MP and the players assume the
> correct pose...
>
> [EMAIL PROTECTED] wrote:
>> Hi list!
>>
>> I'm just gonna keep spamming my longterm bugs here, one day one of them
>> will get solved this way :D
>>
>> One bug we're having is that players, when they die and turn into a
>> ragdoll, always assume the default ragdoll ( "jesus" ) pose. Isn't the
>> current pose of the player supposed to be copied into the ragdoll ? If
>> so,
>> is this an SDK bug or does it normally work?
>>
>> Thanks,
>>
>> -- Maarten
>>
>>
>> _______________________________________________
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>>
>>
>>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>

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