-- [ Picked text/plain from multipart/alternative ] If you use the plain jane SDK code, they do not. To be honest, I'm not sure there's any advantage to use the SDK code over the hl2mp code....
----- Original Message ----- From: "Tom Leighton" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, June 04, 2007 12:02 PM Subject: Re: [hlcoders] Ragdoll initial pose > Hey, > > What code are you using? I'm using HL2MP and the players assume the > correct pose... > > [EMAIL PROTECTED] wrote: >> Hi list! >> >> I'm just gonna keep spamming my longterm bugs here, one day one of them >> will get solved this way :D >> >> One bug we're having is that players, when they die and turn into a >> ragdoll, always assume the default ragdoll ( "jesus" ) pose. Isn't the >> current pose of the player supposed to be copied into the ragdoll ? If >> so, >> is this an SDK bug or does it normally work? >> >> Thanks, >> >> -- Maarten >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

