-- [ Picked text/plain from multipart/alternative ] I'm tweaking my vehicle code at the moment and I can't seem to modify when vehicles play their skid sound. I tracked it down to a structure "vehicle_operatingparamts_t" that contained the boolean variable 'skidding' The only thing is, I can't seem to find where this variable gets assigned a value, so I'm assuming this part of code is abstracted out of the public SDK.
It seems the skidding variable only gets set to true when I apply the handbrakes but I want to set it to true whenever the car goes into a spin (actually, the difficult part is determining when the car has lost control; I can't seem to find where the co-efficient of friction for the vehicle's tires is kept). I'm also having trouble modifying when my vehicle plays it's impact sound. Currently, it only plays a sound if I run into a wall at a velocity greater than 40 mp/hour. Anything below that and it's quiet as a mouse. I'd like to edit the minimum velocity before a sound gets played but I can't seem to find where to do that. Maybe this code is also hidden in the engine... -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

