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I'm tweaking my vehicle code at the moment and I can't seem to modify when
vehicles play their skid sound. I tracked it down to a structure
"vehicle_operatingparamts_t"  that contained the boolean variable 'skidding'
The only thing is, I can't seem to find where this variable gets assigned a
value, so I'm assuming this part of code is abstracted out of the public
SDK.

It seems the skidding variable only gets set to true when I apply the
handbrakes but I want to set it to true whenever the car goes into a spin
(actually, the difficult part is determining when the car has lost control;
I can't seem to find where the co-efficient of friction for the vehicle's
tires is kept).

I'm also having trouble modifying when my vehicle plays it's impact sound.
Currently, it only plays a sound if I run into a wall at a velocity greater
than 40 mp/hour. Anything below that and it's quiet as a mouse. I'd like to
edit the minimum velocity before a sound gets played but I can't seem to
find where to do that. Maybe this code is also hidden in the engine...

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