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If you're talking about the client side ragdolls in the normal SDK, doesn't
it grab their last animation and cycle position when creating the ragdoll,
at the same time it grabs the model instance.  For the local player it grabs
just "run_lower" or something, I remember trying to change it to grab the
local player the same way as normal players but it crashed in VPhysics.
Anyway it should be in c_sdk_player.cpp under C_SDKRagdoll::CreateRagdoll()
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