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[ Picked text/plain from multipart/alternative ]
OH wait, now I know why I was sending the 'sequence' and 'cycle' across the
network. Because I was testing the ragdolls of the LOCAL client (I was
running a 1 player listen server.. yes, I'm a lonely developer :(
and if I remember correctly, using GetSequence() on the local player always
gave me the jesus pose...
Now that I realize it, it's not necessary to do this anymore because you're
never gonna see your own ragdoll unless your mod has a third person mode..
By default the ragdolls for all the other clients work as should be
expected...

----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, June 05, 2007 12:53 AM
Subject: Re: [hlcoders] Ragdoll initial pose


> Yeah it just grabs walk_lower. I did a diff between the hl2mp player and
> the vanilla sdk player and the only thing that differs is that
> "walk_lower" is replaced by pPlayer->GetSequence() :p
>
> I'm not sure if you had a specific reason to send the sequence and
> sequencycle from client to server minh? aren't they available on the
> client directly?
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> If you're talking about the client side ragdolls in the normal SDK,
>> doesn't
>> it grab their last animation and cycle position when creating the
>> ragdoll,
>> at the same time it grabs the model instance.  For the local player it
>> grabs
>> just "run_lower" or something, I remember trying to change it to grab the
>> local player the same way as normal players but it crashed in VPhysics.
>> Anyway it should be in c_sdk_player.cpp under
>> C_SDKRagdoll::CreateRagdoll()
>> --
>>
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>
>
>
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