-- [ Picked text/plain from multipart/alternative ] oh weird.. I guess I didn't have to send it across.. I didn't notice the 'walk_lower' thing..
----- Original Message ----- From: <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, June 05, 2007 12:53 AM Subject: Re: [hlcoders] Ragdoll initial pose > Yeah it just grabs walk_lower. I did a diff between the hl2mp player and > the vanilla sdk player and the only thing that differs is that > "walk_lower" is replaced by pPlayer->GetSequence() :p > > I'm not sure if you had a specific reason to send the sequence and > sequencycle from client to server minh? aren't they available on the > client directly? > >> -- >> [ Picked text/plain from multipart/alternative ] >> If you're talking about the client side ragdolls in the normal SDK, >> doesn't >> it grab their last animation and cycle position when creating the >> ragdoll, >> at the same time it grabs the model instance. For the local player it >> grabs >> just "run_lower" or something, I remember trying to change it to grab the >> local player the same way as normal players but it crashed in VPhysics. >> Anyway it should be in c_sdk_player.cpp under >> C_SDKRagdoll::CreateRagdoll() >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

