Yeah it just grabs walk_lower. I did a diff between the hl2mp player and
the vanilla sdk player and the only thing that differs is that
"walk_lower" is replaced by pPlayer->GetSequence() :p

I'm not sure if you had a specific reason to send the sequence and
sequencycle from client to server minh? aren't they available on the
client directly?

> --
> [ Picked text/plain from multipart/alternative ]
> If you're talking about the client side ragdolls in the normal SDK,
> doesn't
> it grab their last animation and cycle position when creating the ragdoll,
> at the same time it grabs the model instance.  For the local player it
> grabs
> just "run_lower" or something, I remember trying to change it to grab the
> local player the same way as normal players but it crashed in VPhysics.
> Anyway it should be in c_sdk_player.cpp under
> C_SDKRagdoll::CreateRagdoll()
> --
>
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