Yeah it just grabs walk_lower. I did a diff between the hl2mp player and the vanilla sdk player and the only thing that differs is that "walk_lower" is replaced by pPlayer->GetSequence() :p
I'm not sure if you had a specific reason to send the sequence and sequencycle from client to server minh? aren't they available on the client directly? > -- > [ Picked text/plain from multipart/alternative ] > If you're talking about the client side ragdolls in the normal SDK, > doesn't > it grab their last animation and cycle position when creating the ragdoll, > at the same time it grabs the model instance. For the local player it > grabs > just "run_lower" or something, I remember trying to change it to grab the > local player the same way as normal players but it crashed in VPhysics. > Anyway it should be in c_sdk_player.cpp under > C_SDKRagdoll::CreateRagdoll() > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

