Heh, except that you could start modding sooner ( there was no hl2mp sdk
at first )and I've had to port too often now. Tomorrow is our 4th
anniversary :o

Implementing your code atm, I've got enough bugs left to fix. Thanks again!

> --
> [ Picked text/plain from multipart/alternative ]
> If you use the plain jane SDK code, they do not.
> To be honest, I'm not sure there's any advantage to use the SDK code over
> the hl2mp code....
>
> ----- Original Message -----
> From: "Tom Leighton" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, June 04, 2007 12:02 PM
> Subject: Re: [hlcoders] Ragdoll initial pose
>
>
>> Hey,
>>
>> What code are you using? I'm using HL2MP and the players assume the
>> correct pose...
>>
>> [EMAIL PROTECTED] wrote:
>>> Hi list!
>>>
>>> I'm just gonna keep spamming my longterm bugs here, one day one of them
>>> will get solved this way :D
>>>
>>> One bug we're having is that players, when they die and turn into a
>>> ragdoll, always assume the default ragdoll ( "jesus" ) pose. Isn't the
>>> current pose of the player supposed to be copied into the ragdoll ? If
>>> so,
>>> is this an SDK bug or does it normally work?
>>>
>>> Thanks,
>>>
>>> -- Maarten
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to