Heh, except that you could start modding sooner ( there was no hl2mp sdk at first )and I've had to port too often now. Tomorrow is our 4th anniversary :o
Implementing your code atm, I've got enough bugs left to fix. Thanks again! > -- > [ Picked text/plain from multipart/alternative ] > If you use the plain jane SDK code, they do not. > To be honest, I'm not sure there's any advantage to use the SDK code over > the hl2mp code.... > > ----- Original Message ----- > From: "Tom Leighton" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Monday, June 04, 2007 12:02 PM > Subject: Re: [hlcoders] Ragdoll initial pose > > >> Hey, >> >> What code are you using? I'm using HL2MP and the players assume the >> correct pose... >> >> [EMAIL PROTECTED] wrote: >>> Hi list! >>> >>> I'm just gonna keep spamming my longterm bugs here, one day one of them >>> will get solved this way :D >>> >>> One bug we're having is that players, when they die and turn into a >>> ragdoll, always assume the default ragdoll ( "jesus" ) pose. Isn't the >>> current pose of the player supposed to be copied into the ragdoll ? If >>> so, >>> is this an SDK bug or does it normally work? >>> >>> Thanks, >>> >>> -- Maarten >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

