Have you checked to make sure this isn't IO related ? On 28 January 2012 16:27, E. Olsen <ceo.eol...@gmail.com> wrote: > Honestly, as a rule never run more than one server instance per physical > core. If you have the capacity on your box, I would set the affinity for > each instance to its own core and see if that solves the problem. > > > On Sat, Jan 28, 2012 at 9:33 AM, Aerolite Gaming > <ad...@aerolitegaming.co.uk> wrote: >> >> I can have 2 servers running happily on one of my cores but as soon as a >> map change occurs the server goes to 100% which lags the other one out and >> causes a lag spike for a few seconds. Does anyone know how to stop this >> happening or possibly limit the cpu usage on a map change. >> >> Thanks. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
-- Eoin ClanSlots - Low Pings, UK Gaming Servers www.ClanSlots.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds