Gamedata is out. The SM updater will grab it automatically on restart.

On Fri, Oct 31, 2014 at 3:10 AM, Michael Loveless <mloveless1...@gmail.com>
wrote:

> No one is freaking out. We are reporting our server build, any plugins,
> and any other relevant information since this is a TF2 server operators
> mailing list for server related discussion. Plus, these reports are very
> relevant to be put in front of Eric (and other Valve devs) so they can
> hopefully be more diligent in their efforts in the future. We appreciate
> your fruitful contribution to the discussion though.
>
> On Thu, Oct 30, 2014 at 10:01 PM, Valentin G. <nextra...@gmail.com> wrote:
>
>> SM requires a gamedata update that will, as always, be ready shortly. No
>> need to freak out every single update.
>>
>> On Fri, Oct 31, 2014 at 2:58 AM, Michael Loveless <
>> mloveless1...@gmail.com> wrote:
>>
>>> Windows 2012 w/ SM 1.6.3-git4584 crashing as well
>>>
>>> On Thu, Oct 30, 2014 at 9:53 PM, Daniel Barreiro <
>>> smelly.feet.you.h...@gmail.com> wrote:
>>>
>>>> Scratch that.
>>>>
>>>> "tf_mm_servermode" = "0"
>>>> game notify
>>>> - Activates / deactivates Lobby-based hosting mode.
>>>> 0 = not active
>>>> 1 = Put in quickplay pool (based on current map)
>>>> 2 = Put in MvM pool.  (Lobby will control current map)
>>>> 3 = Put in Ladder pool.  (Lobby will control current map)
>>>> Appears tf_mm_servermode has been changed?
>>>>
>>>> On Thu, Oct 30, 2014 at 9:49 PM, Paul <ubyu....@gmail.com> wrote:
>>>>
>>>>> Sourcemod's effecting Quickplay authentication?
>>>>>
>>>>> On 31 October 2014 01:46, Alexander Kolev <sashko...@gmail.com> wrote:
>>>>>
>>>>>> Windows servers crashing again! Godsake, tons of work again because
>>>>>> of one update... god please save me! :@
>>>>>>
>>>>>>
>>>>>> 2014-10-31 3:44 GMT+02:00 Chris Oryschak <ch...@oryschak.com>:
>>>>>>
>>>>>>> I'm crashing.. anyone else? Linux here.
>>>>>>>
>>>>>>> On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith <er...@valvesoftware.com
>>>>>>> > wrote:
>>>>>>>
>>>>>>>> We've released a mandatory update for TF2. The notes for the update
>>>>>>>> are below. The new version number is 2470138.
>>>>>>>>
>>>>>>>> -Eric
>>>>>>>>
>>>>>>>> -----------------------------------------
>>>>>>>>
>>>>>>>> - Fixed a dedicated server crash related to the new map
>>>>>>>> sd_doomsday_event and server-wide curses
>>>>>>>> - Fixed Blue team hearing the win audio instead of the lose audio
>>>>>>>> when Red gets the tickets to the Strongmann machine
>>>>>>>> - Fixed grenade projectiles doing more damage than expected
>>>>>>>> - Fixed players changing team to respawn outside of their cart
>>>>>>>> while playing a minigame
>>>>>>>> - Fixed players being able to use the Eureka effect while in their
>>>>>>>> bumper car
>>>>>>>> - Fixed a bug that let Engineers move faster while carrying a
>>>>>>>> building
>>>>>>>> - Fixed the Spycicle not giving the Spy fire resistance
>>>>>>>> - Fixed The Manngaroo itemset including the wrong item
>>>>>>>> - Updated the equip_region for the Vaccinator and Quick-Fix
>>>>>>>> - Fixed a bug where players would not get a kill credit for turning
>>>>>>>> another player in to a ghost
>>>>>>>> - Updated player ghosts to always use team color
>>>>>>>> - Updated the new TargetID system
>>>>>>>>         - Added Advance Option and ConVar to disable floating
>>>>>>>> health icon (tf_hud_target_id_disable_floating_health)
>>>>>>>>         - Added Advance Option to control the alpha of TargetID
>>>>>>>> nameplate
>>>>>>>>         - Fixed not showing for disguised enemy Spies
>>>>>>>>         - Fixed showing the health of cloaked Spies
>>>>>>>>         - Fixed not hiding the panel when players are no longer
>>>>>>>> visible
>>>>>>>> - Added ConVar tf_weapon_criticals_melee to control whether melee
>>>>>>>> weapons have random crits. Works separately from tf_weapon_criticals.
>>>>>>>> - Fixed the knife not playing its backstab animation when crits are
>>>>>>>> disabled
>>>>>>>> - Fixed round-end crits not working when tf_weapon_criticals is set
>>>>>>>> to zero
>>>>>>>> - Updated sd_doomsday_event
>>>>>>>>         - Added spell pickups near the ticket case spawn
>>>>>>>>         - Reduced mega spell respawn time from 90 seconds to 45
>>>>>>>> seconds
>>>>>>>>         - Fixed curses occurring in bumper car minigames
>>>>>>>>         - Fixed players being able to boost their bumper cars early
>>>>>>>>         - Increased the damage that bumper cars receive from
>>>>>>>> collisions
>>>>>>>>         - Players can no longer suicide when in a Bumper Car
>>>>>>>>         - Replaced large ammo kits near the Strongmann machine with
>>>>>>>> spells
>>>>>>>>         - Reduced ammo kit size on the bridge from full to medium
>>>>>>>>         - Updated HHH to use a giant Necro Smasher when attacking
>>>>>>>> players
>>>>>>>>         - Platform game:
>>>>>>>>                 - Fixed Merasmus giving instructions in the
>>>>>>>> platform game when it gets to the final platform
>>>>>>>>                 - Center tent pole now vanishes when the final
>>>>>>>> platform is reached
>>>>>>>>         - Soccer game:
>>>>>>>>                 - Added HHH, spawns 45 seconds into the match
>>>>>>>>         - Duck game:
>>>>>>>>                 - Increased max score to 200
>>>>>>>>
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>>>>>>>>
>>>>>>>
>>>>>>>
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>>>>>>>
>>>>>>
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>>>>>>
>>>>>
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>>>>>
>>>>
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>>>
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>>
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>
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