Still unable to quick-change loadouts.  Makes it hell when trying to
changes guns while in a forwards, since there's no resup, please fix :<

On Thu, Oct 30, 2014 at 8:49 PM, Paul <ubyu....@gmail.com> wrote:

> Sourcemod's effecting Quickplay authentication?
>
> On 31 October 2014 01:46, Alexander Kolev <sashko...@gmail.com> wrote:
>
>> Windows servers crashing again! Godsake, tons of work again because of
>> one update... god please save me! :@
>>
>>
>> 2014-10-31 3:44 GMT+02:00 Chris Oryschak <ch...@oryschak.com>:
>>
>>> I'm crashing.. anyone else? Linux here.
>>>
>>> On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith <er...@valvesoftware.com>
>>> wrote:
>>>
>>>> We've released a mandatory update for TF2. The notes for the update are
>>>> below. The new version number is 2470138.
>>>>
>>>> -Eric
>>>>
>>>> -----------------------------------------
>>>>
>>>> - Fixed a dedicated server crash related to the new map
>>>> sd_doomsday_event and server-wide curses
>>>> - Fixed Blue team hearing the win audio instead of the lose audio when
>>>> Red gets the tickets to the Strongmann machine
>>>> - Fixed grenade projectiles doing more damage than expected
>>>> - Fixed players changing team to respawn outside of their cart while
>>>> playing a minigame
>>>> - Fixed players being able to use the Eureka effect while in their
>>>> bumper car
>>>> - Fixed a bug that let Engineers move faster while carrying a building
>>>> - Fixed the Spycicle not giving the Spy fire resistance
>>>> - Fixed The Manngaroo itemset including the wrong item
>>>> - Updated the equip_region for the Vaccinator and Quick-Fix
>>>> - Fixed a bug where players would not get a kill credit for turning
>>>> another player in to a ghost
>>>> - Updated player ghosts to always use team color
>>>> - Updated the new TargetID system
>>>>         - Added Advance Option and ConVar to disable floating health
>>>> icon (tf_hud_target_id_disable_floating_health)
>>>>         - Added Advance Option to control the alpha of TargetID
>>>> nameplate
>>>>         - Fixed not showing for disguised enemy Spies
>>>>         - Fixed showing the health of cloaked Spies
>>>>         - Fixed not hiding the panel when players are no longer visible
>>>> - Added ConVar tf_weapon_criticals_melee to control whether melee
>>>> weapons have random crits. Works separately from tf_weapon_criticals.
>>>> - Fixed the knife not playing its backstab animation when crits are
>>>> disabled
>>>> - Fixed round-end crits not working when tf_weapon_criticals is set to
>>>> zero
>>>> - Updated sd_doomsday_event
>>>>         - Added spell pickups near the ticket case spawn
>>>>         - Reduced mega spell respawn time from 90 seconds to 45 seconds
>>>>         - Fixed curses occurring in bumper car minigames
>>>>         - Fixed players being able to boost their bumper cars early
>>>>         - Increased the damage that bumper cars receive from collisions
>>>>         - Players can no longer suicide when in a Bumper Car
>>>>         - Replaced large ammo kits near the Strongmann machine with
>>>> spells
>>>>         - Reduced ammo kit size on the bridge from full to medium
>>>>         - Updated HHH to use a giant Necro Smasher when attacking
>>>> players
>>>>         - Platform game:
>>>>                 - Fixed Merasmus giving instructions in the platform
>>>> game when it gets to the final platform
>>>>                 - Center tent pole now vanishes when the final platform
>>>> is reached
>>>>         - Soccer game:
>>>>                 - Added HHH, spawns 45 seconds into the match
>>>>         - Duck game:
>>>>                 - Increased max score to 200
>>>>
>>>> _______________________________________________
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>>>>
>>>
>>>
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>>>
>>
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>
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