No one is freaking out. We are reporting our server build, any plugins, and
any other relevant information since this is a TF2 server operators mailing
list for server related discussion. Plus, these reports are very relevant
to be put in front of Eric (and other Valve devs) so they can hopefully be
more diligent in their efforts in the future. We appreciate your fruitful
contribution to the discussion though.

On Thu, Oct 30, 2014 at 10:01 PM, Valentin G. <nextra...@gmail.com> wrote:

> SM requires a gamedata update that will, as always, be ready shortly. No
> need to freak out every single update.
>
> On Fri, Oct 31, 2014 at 2:58 AM, Michael Loveless <mloveless1...@gmail.com
> > wrote:
>
>> Windows 2012 w/ SM 1.6.3-git4584 crashing as well
>>
>> On Thu, Oct 30, 2014 at 9:53 PM, Daniel Barreiro <
>> smelly.feet.you.h...@gmail.com> wrote:
>>
>>> Scratch that.
>>>
>>> "tf_mm_servermode" = "0"
>>> game notify
>>> - Activates / deactivates Lobby-based hosting mode.
>>> 0 = not active
>>> 1 = Put in quickplay pool (based on current map)
>>> 2 = Put in MvM pool.  (Lobby will control current map)
>>> 3 = Put in Ladder pool.  (Lobby will control current map)
>>> Appears tf_mm_servermode has been changed?
>>>
>>> On Thu, Oct 30, 2014 at 9:49 PM, Paul <ubyu....@gmail.com> wrote:
>>>
>>>> Sourcemod's effecting Quickplay authentication?
>>>>
>>>> On 31 October 2014 01:46, Alexander Kolev <sashko...@gmail.com> wrote:
>>>>
>>>>> Windows servers crashing again! Godsake, tons of work again because of
>>>>> one update... god please save me! :@
>>>>>
>>>>>
>>>>> 2014-10-31 3:44 GMT+02:00 Chris Oryschak <ch...@oryschak.com>:
>>>>>
>>>>>> I'm crashing.. anyone else? Linux here.
>>>>>>
>>>>>> On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith <er...@valvesoftware.com>
>>>>>> wrote:
>>>>>>
>>>>>>> We've released a mandatory update for TF2. The notes for the update
>>>>>>> are below. The new version number is 2470138.
>>>>>>>
>>>>>>> -Eric
>>>>>>>
>>>>>>> -----------------------------------------
>>>>>>>
>>>>>>> - Fixed a dedicated server crash related to the new map
>>>>>>> sd_doomsday_event and server-wide curses
>>>>>>> - Fixed Blue team hearing the win audio instead of the lose audio
>>>>>>> when Red gets the tickets to the Strongmann machine
>>>>>>> - Fixed grenade projectiles doing more damage than expected
>>>>>>> - Fixed players changing team to respawn outside of their cart while
>>>>>>> playing a minigame
>>>>>>> - Fixed players being able to use the Eureka effect while in their
>>>>>>> bumper car
>>>>>>> - Fixed a bug that let Engineers move faster while carrying a
>>>>>>> building
>>>>>>> - Fixed the Spycicle not giving the Spy fire resistance
>>>>>>> - Fixed The Manngaroo itemset including the wrong item
>>>>>>> - Updated the equip_region for the Vaccinator and Quick-Fix
>>>>>>> - Fixed a bug where players would not get a kill credit for turning
>>>>>>> another player in to a ghost
>>>>>>> - Updated player ghosts to always use team color
>>>>>>> - Updated the new TargetID system
>>>>>>>         - Added Advance Option and ConVar to disable floating health
>>>>>>> icon (tf_hud_target_id_disable_floating_health)
>>>>>>>         - Added Advance Option to control the alpha of TargetID
>>>>>>> nameplate
>>>>>>>         - Fixed not showing for disguised enemy Spies
>>>>>>>         - Fixed showing the health of cloaked Spies
>>>>>>>         - Fixed not hiding the panel when players are no longer
>>>>>>> visible
>>>>>>> - Added ConVar tf_weapon_criticals_melee to control whether melee
>>>>>>> weapons have random crits. Works separately from tf_weapon_criticals.
>>>>>>> - Fixed the knife not playing its backstab animation when crits are
>>>>>>> disabled
>>>>>>> - Fixed round-end crits not working when tf_weapon_criticals is set
>>>>>>> to zero
>>>>>>> - Updated sd_doomsday_event
>>>>>>>         - Added spell pickups near the ticket case spawn
>>>>>>>         - Reduced mega spell respawn time from 90 seconds to 45
>>>>>>> seconds
>>>>>>>         - Fixed curses occurring in bumper car minigames
>>>>>>>         - Fixed players being able to boost their bumper cars early
>>>>>>>         - Increased the damage that bumper cars receive from
>>>>>>> collisions
>>>>>>>         - Players can no longer suicide when in a Bumper Car
>>>>>>>         - Replaced large ammo kits near the Strongmann machine with
>>>>>>> spells
>>>>>>>         - Reduced ammo kit size on the bridge from full to medium
>>>>>>>         - Updated HHH to use a giant Necro Smasher when attacking
>>>>>>> players
>>>>>>>         - Platform game:
>>>>>>>                 - Fixed Merasmus giving instructions in the platform
>>>>>>> game when it gets to the final platform
>>>>>>>                 - Center tent pole now vanishes when the final
>>>>>>> platform is reached
>>>>>>>         - Soccer game:
>>>>>>>                 - Added HHH, spawns 45 seconds into the match
>>>>>>>         - Duck game:
>>>>>>>                 - Increased max score to 200
>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>>
>>>>>>
>>>>>>
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>>>>>>
>>>>>>
>>>>>
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>>>>>
>>>>>
>>>>
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>>>>
>>>>
>>>
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>>
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>>
>
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