In my eyes, custom servers are still something i can manage since people
search for that. All quickplay servers are on my list of "to be removed" we
used to have say 6 to 8 players that would join a server (regulars) and
then quickplay would kick in and send some clients to it. When its above
10-15 the "i only come when its full regulars" will be coming too.

Now it just sits there around 6 to 8 players, people try to fill it up but
nobody comes (an hour passes, still nothing) imho, tf2 vanilla servers
offered by community = dead.

The funny part is that mvm is actually still pretty full here..


2014-02-05 Aaron Thompson <rmesc...@gmail.com>:

> I agree that they should revert the change, yet this does not affect me. I
> get all my traffic from the browser. :) the way things used to be.
>
> Sincerely,
> Aaron
> On Feb 5, 2014 3:15 PM, "Robert Paulson" <thepauls...@gmail.com> wrote:
>
> > That is easy for you to say but absolutely unhelpful to server owners who
> > started with vanilla settings. They can change to non quickplay settings
> to
> > appeal to browser only players, but then they will alienate their current
> > players, losing all their seeders, AND they have to compete with your
> > established server to fight over the few server browsers looking for a
> new
> > server.
> >
> > We also have servers that were never on quickplay and they are seeing a
> > small but accelerating decrease of players. Why is this also harming
> > non-quickplay servers? Because new players are now being conditioned to
> > play on official Valve servers and they are never made aware that there
> are
> > non-quickplay type servers they would enjoy.
> >
> > This will eventually affect your non-quickplay server even if you don't
> > notice it yet. You will not see this reflected on your gametracker rank
> > because it affects all community servers.
> >
> > Bribe players with secret saxtoners to stay on your server as if we
> weren't
> > spending enough money on servers? Using your steam group? Do you know
> there
> > is a very small and invisible limit on the people you can invite now and
> > another limit that makes all non-friend invites silently fail?  Isn't
> there
> > something wrong with the system when these gimmicks are the only way to
> get
> > players instead of letting community servers compete equally with
> official
> > servers?
> >
> > I am sorry but your suggestions don't help at all. Disabling community
> > quickplay must be reversed or a compromise must be made if Valve really
> > cares about the long term player experience instead of a sloppy fix for
> > players too lazy to use the browser and likely to not have paid Valve a
> > single dime.
> >
> >
> > On Wed, Feb 5, 2014 at 11:40 AM, Martin V <velt...@gmail.com> wrote:
> >
> > > "And my servers are in the top 50 on Gametracker."
> > > My server is in top20-15 and I don't see any player drops/decreasing.
> > > Probably because my server is 'banned' (or has really LOW priority
> > > in quickplay) from quickplay system for my tags:
> > > increased_maxplayers,nocrits,nodmgspread,respawntimes
> > >
> > > Maybe you should try not to depend on quickplay so much? Try expending
> > your
> > > community and put some life into servers. Make some events. Prizes for
> > > players etc.
> > > Try using your steam group to fill the server with loyal players. Throw
> > > some secret saxtoners like we do :)
> > > USE YOUR IMAGINATION AND ANYTHING IS POSSIBLE! :D
> > >
> > > Try using this plugin:
> > > https://forums.alliedmods.net/showthread.php?p=2060588 <-- it show you
> > > where your traffic is comming from (what connection method).
> > >
> > >
> > > 2014-02-05 Chris Oryschak <ch...@oryschak.com>:
> > >
> > > > ics,
> > > >
> > > > You're not the only one; i'm seeing the exact same trend on my
> servers.
> > > >  Traffic is 50-58% decreased and I heavily rely on my community of 5
> > yrs
> > > to
> > > > get the servers going come mid/late afternoon when they get home from
> > > > school & work.
> > > >
> > > > If it wasn't for having my community built up for so long my servers
> > > would
> > > > be on the brink of death, give it a few months and without being able
> > to
> > > > attract more players to replenish the community base i can see my
> > servers
> > > > dwindling down to nothing.
> > > >
> > > > And my servers are in the top 50 on Gametracker.
> > > >
> > > > Fletcher - Can you chime in on this, it would be really nice to get a
> > > Valve
> > > > response on the mailing list instead of having to rely on 3rd party
> > > sources
> > > > of email exchanges.  I know why Valve has done what they have done
> but
> > it
> > > > would be really nice to get some feedback and/or maybe collectively
> > come
> > > up
> > > > with some solutions that favor both the community servers and valves
> > > strict
> > > > 'vanilla' experience.
> > > >
> > > > We (community operators) would just like to regain some comfort
> knowing
> > > > this isn't the death of us.
> > > >
> > > >
> > > >
> > > >
> > > > On Wed, Feb 5, 2014 at 12:53 PM, ics <i...@ics-base.net> wrote:
> > > >
> > > > > Some time has now passed since Valve defaulted quickplay to Valve
> > > servers
> > > > > only on TF2 and we are taking the hit. Roughly half of our servers
> it
> > > now
> > > > > empty. Changes daily which servers have players and which have not
> so
> > > > it's
> > > > > not really a lack of people not knowing them are there but lack of
> > > > players
> > > > > one and nobody enters. They switch to fuller servers and since
> there
> > > > isn't
> > > > > much new players entering automatically and regulars are hesitant
> to
> > > > enter
> > > > > empty ones, this is where we are.
> > > > >
> > > > > So after running servers for TF2 since the game came out, this is
> > what
> > > i
> > > > > get, go away message? You don't want me to run servers anylonger? I
> > > don't
> > > > > run crap on servers or advertisements or any mods, except for
> > > > > administration between servers. Thanks a lot, Valve.
> > > > >
> > > > > -ics
> > > > >
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