>
>
> To be able to do all that, Frozen Sand is going to ship as an official
> Q3 licensee, forked properly from the 1.32b Quake sources. The GPL
> stuff we’ve made public releases of (IoUrbanTerror 4.1 and IOBumpy)
> will still have their sources available, but there won’t be another
> Q3/GPL’d Engine Urban Terror release. From the next version on out,
> Urban Terror will be its own standalone game with its own engine and
> no longer a mod. This means we can do the tech we want instead of
> having to keep backwards compatibility with vanilla Q3.
>
>
Can someone explain to me what this means, if they know?  Is the above
paragraph worded poorly, or am I just really unfamiliar with the Q3 engine,
its licenses, and so on?

What I would really like to know is, will any source code be available for
the community's viewing pleasure in Urban Terror HD?  In particular, I want
to know if I will be able to view and modify the "ioquake3 equivalent" code
for the server-side.  Frozen Sand apparently isn't able to maintain their
server source code against exploits and serious bugs.  The community (such
as myself) have been doing that for them by applying really ugly band-aid
solutions to the ioquake3 code.

I'm really disappointed.  Its seems that UrT is heading more towards a
closed-source path rather than an open-source one.   Maybe it's time for me
to find a new game?  I've been so involved in the UrT community, but now
things seem to be headed for the worse.  Or am I wrong?
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