I do not known much about Urban Terror, nor the intentions of Frozen Sand, but I think I understand the licensing.
Frozen Sand (presumably) purchased a proprietary license for quake3 source code from id Software. This means Frozen Sand can change the quake3 engine ("ioquake3 equivalent" code) and game logic without releasing the changes. Urban Terror will not be required to have any open source code, they would be able to release the engine or game logic if they wish. The reason to license the quake3 code is so they don't have to release the engine code, so it is unlikely that they will. I do not see any GPL violations, it will be based on the quake3 code that they have a proprietary license that allows them to use it closed source (Frozen Sand said was quake3 1.32b). However, this means Frozen Sand cannot add any code from ioquake3 or add any other quake3 GPL code. The part that seemed questionable was reusing the code from "UrbanTerror Bumpy Engine by TwentySeven" which is based on ioquake3, can the changes which were release GPL be used with the proprietary license? id Software was able to use the quake3 code close source for QuakeLive after they release the code under the GPL, so its okay to use GPL source code with a proprietary license if all of the contributers are okay with it? Zack Middleton On Wed, Nov 3, 2010 at 6:58 PM, eviljoel <evilj...@linux.com> wrote: > Yeah, I'm pretty confused after reading that. Might be a GPL violation. > > Later, > EJ > > > On Wed, Nov 3, 2010 at 6:24 PM, Nerius Landys <nlan...@gmail.com> wrote: >> >>> >>> >>> To be able to do all that, Frozen Sand is going to ship as an official >>> Q3 licensee, forked properly from the 1.32b Quake sources. The GPL >>> stuff we’ve made public releases of (IoUrbanTerror 4.1 and IOBumpy) >>> will still have their sources available, but there won’t be another >>> Q3/GPL’d Engine Urban Terror release. From the next version on out, >>> Urban Terror will be its own standalone game with its own engine and >>> no longer a mod. This means we can do the tech we want instead of >>> having to keep backwards compatibility with vanilla Q3. >>> >> >> Can someone explain to me what this means, if they know? Is the above >> paragraph worded poorly, or am I just really unfamiliar with the Q3 engine, >> its licenses, and so on? >> >> What I would really like to know is, will any source code be available for >> the community's viewing pleasure in Urban Terror HD? In particular, I want >> to know if I will be able to view and modify the "ioquake3 equivalent" code >> for the server-side. Frozen Sand apparently isn't able to maintain their >> server source code against exploits and serious bugs. The community (such >> as myself) have been doing that for them by applying really ugly band-aid >> solutions to the ioquake3 code. >> >> I'm really disappointed. Its seems that UrT is heading more towards a >> closed-source path rather than an open-source one. Maybe it's time for me >> to find a new game? I've been so involved in the UrT community, but now >> things seem to be headed for the worse. Or am I wrong? >> >> _______________________________________________ >> ioquake3 mailing list >> ioquake3@lists.ioquake.org >> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >> By sending this message I agree to love ioquake3 and libsdl. >> > _______________________________________________ > ioquake3 mailing list > ioquake3@lists.ioquake.org > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. > _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.