Yeah, I'm pretty confused after reading that. Might be a GPL violation. Later, EJ
On Wed, Nov 3, 2010 at 6:24 PM, Nerius Landys <nlan...@gmail.com> wrote: > >> >> >> To be able to do all that, Frozen Sand is going to ship as an official >> Q3 licensee, forked properly from the 1.32b Quake sources. The GPL >> stuff we’ve made public releases of (IoUrbanTerror 4.1 and IOBumpy) >> will still have their sources available, but there won’t be another >> Q3/GPL’d Engine Urban Terror release. From the next version on out, >> Urban Terror will be its own standalone game with its own engine and >> no longer a mod. This means we can do the tech we want instead of >> having to keep backwards compatibility with vanilla Q3. >> > > Can someone explain to me what this means, if they know? Is the above > paragraph worded poorly, or am I just really unfamiliar with the Q3 engine, > its licenses, and so on? > > What I would really like to know is, will any source code be available for > the community's viewing pleasure in Urban Terror HD? In particular, I want > to know if I will be able to view and modify the "ioquake3 equivalent" code > for the server-side. Frozen Sand apparently isn't able to maintain their > server source code against exploits and serious bugs. The community (such > as myself) have been doing that for them by applying really ugly band-aid > solutions to the ioquake3 code. > > I'm really disappointed. Its seems that UrT is heading more towards a > closed-source path rather than an open-source one. Maybe it's time for me > to find a new game? I've been so involved in the UrT community, but now > things seem to be headed for the worse. Or am I wrong? > > _______________________________________________ > ioquake3 mailing list > ioquake3@lists.ioquake.org > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. > _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.