Yeah, I'm pretty confused after reading that.  Might be a GPL violation.

Later,
EJ


On Wed, Nov 3, 2010 at 6:24 PM, Nerius Landys <nlan...@gmail.com> wrote:
>
>>
>>
>> To be able to do all that, Frozen Sand is going to ship as an official
>> Q3 licensee, forked properly from the 1.32b Quake sources. The GPL
>> stuff we’ve made public releases of (IoUrbanTerror 4.1 and IOBumpy)
>> will still have their sources available, but there won’t be another
>> Q3/GPL’d Engine Urban Terror release. From the next version on out,
>> Urban Terror will be its own standalone game with its own engine and
>> no longer a mod. This means we can do the tech we want instead of
>> having to keep backwards compatibility with vanilla Q3.
>>
>
> Can someone explain to me what this means, if they know?  Is the above
> paragraph worded poorly, or am I just really unfamiliar with the Q3 engine,
> its licenses, and so on?
>
> What I would really like to know is, will any source code be available for
> the community's viewing pleasure in Urban Terror HD?  In particular, I want
> to know if I will be able to view and modify the "ioquake3 equivalent" code
> for the server-side.  Frozen Sand apparently isn't able to maintain their
> server source code against exploits and serious bugs.  The community (such
> as myself) have been doing that for them by applying really ugly band-aid
> solutions to the ioquake3 code.
>
> I'm really disappointed.  Its seems that UrT is heading more towards a
> closed-source path rather than an open-source one.   Maybe it's time for me
> to find a new game?  I've been so involved in the UrT community, but now
> things seem to be headed for the worse.  Or am I wrong?
>
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