Thanks for the info.  I actually went through the trouble of downloading the
latest version of rq3 and installing it.  I installed it along with the Q3A
pak files (pak0.pk3 and up) in baseq3/.  Not sure if it would work with
com_standalone set to 1 and without the pak files, but anyhow I got it
working.  I was disappointed when I saw only 4 servers, and all were empty.
Connected to one of them but did not figure out how to join the game.

Yeah, _nobody_ will go through the trouble of downloading a mod that
requires Q3A paks to play these days, unfortunately.

When you release the new "opensource" version, please PM me.  I'll be the
first to download and try it.  I will likely start a server for it too.  I
have plenty of server resources that are more idle than they ought to be.
Just PM me.  When do you think this might happen?  Looking forward to trying
it out on a full server.

- Rambetter

On Tue, Nov 9, 2010 at 9:56 PM, <m...@rq3.com> wrote:

> Sadly, it's pretty much dead at the moment.  In our heyday we were almost
> equal to UrT and even had Activision sponsor a for-prizes tournament.
> What killed us was when the Q3 auth servers came back online after being
> offline for a few months and most of our playerbase realized they needed a
> legal version of Q3 to play.  ;)
>
> We hope things will pick up once we do our opensource release but of
> course no guarantees.  Then again, with the content that's there, you
> could almost mod Reaction into an UrT-like clone where y'all would control
> the source/branch.
>
> Having never played UrT I don't know how involved that would be but it
> might not be too horrible with a "realistic shooter" baseline in place.
>
> Monk.
>
> BTW, sorry if I'm a bit slow in responding, I'm in the middle of moving to
> a new house and haven't yet got internet sorted out at the new place!
>
>
> >> Hopefully things work out for ya.  And if anyone's not pleased with UrT
> >> and interested in seeing what Reaction offers, please feel free to hit
> >> me
> >> up via email or in IRC.
> >>
> >> I will definitely take a look.  What sorts of online player counts do
> >> you
> > have in this game?  For example, UrT gets upwards of 4000 simultaneous
> > concurrent players on public servers on weekends.  What's that number for
> > Reaction Quake 3?
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