Sadly, it's pretty much dead at the moment. In our heyday we were almost equal to UrT and even had Activision sponsor a for-prizes tournament. What killed us was when the Q3 auth servers came back online after being offline for a few months and most of our playerbase realized they needed a legal version of Q3 to play. ;)
We hope things will pick up once we do our opensource release but of course no guarantees. Then again, with the content that's there, you could almost mod Reaction into an UrT-like clone where y'all would control the source/branch. Having never played UrT I don't know how involved that would be but it might not be too horrible with a "realistic shooter" baseline in place. Monk. BTW, sorry if I'm a bit slow in responding, I'm in the middle of moving to a new house and haven't yet got internet sorted out at the new place! >> Hopefully things work out for ya. And if anyone's not pleased with UrT >> and interested in seeing what Reaction offers, please feel free to hit >> me >> up via email or in IRC. >> >> I will definitely take a look. What sorts of online player counts do >> you > have in this game? For example, UrT gets upwards of 4000 simultaneous > concurrent players on public servers on weekends. What's that number for > Reaction Quake 3? > _______________________________________________ > ioquake3 mailing list > ioquake3@lists.ioquake.org > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.