If you write code you can relicense it under whatever license you like. On Nov 3, 2010, at 9:08 PM, Zack Middleton wrote: > The part that seemed questionable was reusing the code from > "UrbanTerror Bumpy Engine by TwentySeven" which is based on ioquake3, > can the changes which were release GPL be used with the proprietary > license? id Software was able to use the quake3 code close source for > QuakeLive after they release the code under the GPL, so its okay to > use GPL source code with a proprietary license if all of the > contributers are okay with it? > > Zack Middleton > > On Wed, Nov 3, 2010 at 6:58 PM, eviljoel <evilj...@linux.com> wrote: >> Yeah, I'm pretty confused after reading that. Might be a GPL violation. >> >> Later, >> EJ >> >> >> On Wed, Nov 3, 2010 at 6:24 PM, Nerius Landys <nlan...@gmail.com> wrote: >>> >>>> >>>> >>>> To be able to do all that, Frozen Sand is going to ship as an official >>>> Q3 licensee, forked properly from the 1.32b Quake sources. The GPL >>>> stuff we’ve made public releases of (IoUrbanTerror 4.1 and IOBumpy) >>>> will still have their sources available, but there won’t be another >>>> Q3/GPL’d Engine Urban Terror release. From the next version on out, >>>> Urban Terror will be its own standalone game with its own engine and >>>> no longer a mod. This means we can do the tech we want instead of >>>> having to keep backwards compatibility with vanilla Q3. >>>> >>> >>> Can someone explain to me what this means, if they know? Is the above >>> paragraph worded poorly, or am I just really unfamiliar with the Q3 engine, >>> its licenses, and so on? >>> >>> What I would really like to know is, will any source code be available for >>> the community's viewing pleasure in Urban Terror HD? In particular, I want >>> to know if I will be able to view and modify the "ioquake3 equivalent" code >>> for the server-side. Frozen Sand apparently isn't able to maintain their >>> server source code against exploits and serious bugs. The community (such >>> as myself) have been doing that for them by applying really ugly band-aid >>> solutions to the ioquake3 code. >>> >>> I'm really disappointed. Its seems that UrT is heading more towards a >>> closed-source path rather than an open-source one. Maybe it's time for me >>> to find a new game? I've been so involved in the UrT community, but now >>> things seem to be headed for the worse. Or am I wrong? >>> >>> _______________________________________________ >>> ioquake3 mailing list >>> ioquake3@lists.ioquake.org >>> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >>> By sending this message I agree to love ioquake3 and libsdl. >>> >> _______________________________________________ >> ioquake3 mailing list >> ioquake3@lists.ioquake.org >> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >> By sending this message I agree to love ioquake3 and libsdl. >> > _______________________________________________ > ioquake3 mailing list > ioquake3@lists.ioquake.org > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl.
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