If you write code you can relicense it under whatever license you like.

On Nov 3, 2010, at 9:08 PM, Zack Middleton wrote:
> The part that seemed questionable was reusing the code from
> "UrbanTerror Bumpy Engine by TwentySeven" which is based on ioquake3,
> can the changes which were release GPL be used with the proprietary
> license? id Software was able to use the quake3 code close source for
> QuakeLive after they release the code under the GPL, so its okay to
> use GPL source code with a proprietary license if all of the
> contributers are okay with it?
> 
> Zack Middleton
> 
> On Wed, Nov 3, 2010 at 6:58 PM, eviljoel <evilj...@linux.com> wrote:
>> Yeah, I'm pretty confused after reading that.  Might be a GPL violation.
>> 
>> Later,
>> EJ
>> 
>> 
>> On Wed, Nov 3, 2010 at 6:24 PM, Nerius Landys <nlan...@gmail.com> wrote:
>>> 
>>>> 
>>>> 
>>>> To be able to do all that, Frozen Sand is going to ship as an official
>>>> Q3 licensee, forked properly from the 1.32b Quake sources. The GPL
>>>> stuff we’ve made public releases of (IoUrbanTerror 4.1 and IOBumpy)
>>>> will still have their sources available, but there won’t be another
>>>> Q3/GPL’d Engine Urban Terror release. From the next version on out,
>>>> Urban Terror will be its own standalone game with its own engine and
>>>> no longer a mod. This means we can do the tech we want instead of
>>>> having to keep backwards compatibility with vanilla Q3.
>>>> 
>>> 
>>> Can someone explain to me what this means, if they know?  Is the above
>>> paragraph worded poorly, or am I just really unfamiliar with the Q3 engine,
>>> its licenses, and so on?
>>> 
>>> What I would really like to know is, will any source code be available for
>>> the community's viewing pleasure in Urban Terror HD?  In particular, I want
>>> to know if I will be able to view and modify the "ioquake3 equivalent" code
>>> for the server-side.  Frozen Sand apparently isn't able to maintain their
>>> server source code against exploits and serious bugs.  The community (such
>>> as myself) have been doing that for them by applying really ugly band-aid
>>> solutions to the ioquake3 code.
>>> 
>>> I'm really disappointed.  Its seems that UrT is heading more towards a
>>> closed-source path rather than an open-source one.   Maybe it's time for me
>>> to find a new game?  I've been so involved in the UrT community, but now
>>> things seem to be headed for the worse.  Or am I wrong?
>>> 
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