On Saturday 05 August 2006 19:53, Hal V. Engel wrote:

> same size and shape as BetaRGB.  BetaRGB has a gamut that is almost
> twice as large as sRGB (69% of Lab vs. 35% of Lab).  So this gives you

Well, this is mathematically true, but not so much in human perception. The 
differences are in extremes. I don't say BetaRGB is bad, but sRGB is close 
to our vision, and the effort to go to the extremes can be high, regarding 
to the real gain.

Don't forget you will have to convert all your images when you send them to 
friends, or on the web. This can be a lot of work.

We are still at the begining of all that stuff; in a few years, sRGB will 
be switched to a larger colorspace, which will become the new standard. It 
is hard to stay to the top, especially under Linux, where there are a few 
tools which can do the job. I prefer keep this time to make pictures ;o)

Anyway, I think that even using sRGB, the digital pictures are now far 
better than what we did in analog, a few years ago. At least, results are 
more constant, as we do not depend anymore on film, and film processing, 
which could be from very good to very bad !

And to answer to Simon, I think Gimp-2.3 is a good starting choice. It is 
very easy to compile under Linux, so... And, sure, Cinepaint.

-- 
   Frédéric

   http://www.gbiloba.org

Attachment: pgpviBioqSgQP.pgp
Description: PGP signature

-------------------------------------------------------------------------
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT & business topics through brief surveys -- and earn cash
http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
_______________________________________________
Lcms-user mailing list
Lcms-user@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/lcms-user

Reply via email to