Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-18 Thread Mathias Fröhlich

Hi Stuart,

On Saturday, December 17, 2011 20:14:22 you wrote:
 I've committed the code changes to my repository clones for the impostors,
 some configuration for LoD nodes, and having a geometry per cloud, with
 a bubble sort for ordering.
 
 It would be fantastic if people could take the time to cherry-pick these
 commits and see if it makes any performance difference for them. I
 anticipate the biggest
 difference being to 3D clouds generated by Global Weather, as those clouds
 tend to have more sprites than the Local Weather equivalents.

Good to see!
And in fact without testing too much I think we are on the right track.
Just starting and comparing the frame rates with and without the changes gives 
a 3x performance boost on my setup!
Well, I have started the default fgfs at LOWI with the world scenery tiles and 
switched on and off the 3d clouds. This is no reproducible benchmark but at 
least a very good sign.

So, since you do not see that huge differences, it appears that your 3D driver 
draws way faster than mine :)
For reference, what os/gpu/driver do you use?

The rule is really to call as few gl functions as possible. That is do a scene 
that feeds all in huge batches doing just the same.
And keep in mind that there is a cutoff point - mostly higher than thought at 
the first moment - where it gets more work on the GPU where it starts to make 
sense to split these batches in halfes...

Just having a very quick look over the code:
You still have a normal array that has 4 entries and that is set to 
BIND_OVERALL which makes the shader get in the end only the first member for 
every vertex it processes.
This makes me believe that the normal is no longer used?
If so, just omit the normal array completely and set the binding to OFF (I 
believe it is called OFF). I think this should work.

Greetings

Mathias

--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Frederic Bouvier
Shaders in C++ code (CameraGroup.*xx, renderer.cxx, and in the effect code in 
SG - maybe I will revert that). But the ultimate goal is to make them 
configurable.
All effects would have to be rewritten because the renderer have very 
specialized stages.

I began writing something about the project here : 
http://wiki.flightgear.org/Project_Rembrandt
Sources are in my gitorious clones, under the 'project/rembrandt' branches (the 
few data I changed still need to be pushed)

Regards,
-Fred

- Mail original -


De: Fernando García Liñán fernando.ga...@gmail.com
À: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Envoyé: Samedi 17 Décembre 2011 22:15:00
Objet: Re: [Flightgear-devel] Announcing Project Rembrandt

I will be glad to do so! Looks like an interesting project. But I still don't 
get what are you tweaking. The C++ code, shaders, effects? Or is it a completly 
new SGSubsystem?


2011/12/17 Frederic Bouvier  fredfgf...@free.fr 

blockquote


You may want to contribute to the project




/blockquote
--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Mathias Fröhlich

Hi Fred,

On Sunday, December 18, 2011 09:37:04 Frederic Bouvier wrote:
 Shaders in C++ code (CameraGroup.*xx, renderer.cxx, and in the effect code
 in SG - maybe I will revert that). But the ultimate goal is to make them
 configurable. All effects would have to be rewritten because the renderer
 have very specialized stages.
 
 I began writing something about the project here :
 http://wiki.flightgear.org/Project_Rembrandt Sources are in my gitorious
 clones, under the 'project/rembrandt' branches (the few data I changed
 still need to be pushed)

Great! This is on my todo list for a long time now!
We defintely need this multi pass rendering approach!
Many thanks for looking into this!!!

Mathias

--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] AI traffic off?

2011-12-18 Thread Erik Hofman
On Sat, 2011-12-17 at 17:35 +0200, thorsten.i.r...@jyu.fi wrote:
 Does anyone know how to switch AI traffic off? I edited preferences.xml
 and autosave to verify that it's set to false, I checked
 /sim/ai-traffic/enabled to be 'false' - and yet tons of messages still
 pass my screen about AI aircraft starting up.

Turning off only sound effects for AIModels is done
using /sim/sound/aimodels/enabled=false

Erik


--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Fernando García
Now I get it. Was looking for that type of rendering for a long time 
ago. Good luck!


Cheers.

On 18/12/11 09:37, Frederic Bouvier wrote:
Shaders in C++ code (CameraGroup.*xx, renderer.cxx, and in the effect 
code in SG - maybe I will revert that). But the ultimate goal is to 
make them configurable.
All effects would have to be rewritten because the renderer have very 
specialized stages.


I began writing something about the project here : 
http://wiki.flightgear.org/Project_Rembrandt
Sources are in my gitorious clones, under the 'project/rembrandt' 
branches (the few data I changed still need to be pushed)


Regards,
-Fred



*De: *Fernando García Liñán fernando.ga...@gmail.com
*À: *FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
*Envoyé: *Samedi 17 Décembre 2011 22:15:00
*Objet: *Re: [Flightgear-devel] Announcing Project Rembrandt

I will be glad to do so! Looks like an interesting project. But I
still don't get what are you tweaking. The C++ code, shaders,
effects? Or is it a completly new SGSubsystem?

2011/12/17 Frederic Bouvier fredfgf...@free.fr
mailto:fredfgf...@free.fr

You may want to contribute to the project


--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for
developers. It will provide a great way to learn Windows Azure and what it
provides. You can attend the event by watching it streamed LIVE online.
Learn more at http://p.sf.net/sfu/ms-windowsazure


___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Frederic Bouvier
Hi Mathias,

- Mail original -
 De: Mathias Fröhlich
 Hi Fred,
 
 On Sunday, December 18, 2011 09:37:04 Frederic Bouvier wrote:
  Shaders in C++ code (CameraGroup.*xx, renderer.cxx, and in the
  effect code in SG - maybe I will revert that). But the 
  ultimate goal is to make them configurable. All effects 
  would have to be rewritten because the renderer
  have very specialized stages.
  
  I began writing something about the project here :
  http://wiki.flightgear.org/Project_Rembrandt Sources are in my
  gitorious clones, under the 'project/rembrandt' branches 
  (the few data I changed still need to be pushed)
 
 Great! This is on my todo list for a long time now!
 We definitely need this multi pass rendering approach!
 Many thanks for looking into this!!!

Your patronage will be welcome.

Regards,
-Fred

--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-18 Thread Erik Hofman
On Sat, 2011-12-17 at 19:14 +, Stuart Buchanan wrote:

 As I said previously, I'm not seeing massive changes in frame-rates
 with these changes. On my
 system, running the c172p from KLVK I get 30 fps with 2D clouds and
 28-29fps with 3D clouds. However,
 the draw time presented by the on-screen OSG statistics appears to have 
 dropped.

Same here; little difference between these settings but I have fairly
decent video hardware (37fps with 3D clouds and 52fps with 2D clouds)
using the stormy Monday setup.

Erik


--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Re : Maritime traffic

2011-12-18 Thread Adrian Musceac
On Saturday, December 17, 2011 23:19:16 Stuart Buchanan wrote:
 Great work Adrian,
 
 I had something similar working in January - I think I posted
 something to this list. My system used an AI scenario to
 create a number of ships, and then used a perl script to
 query www.marinetraffic.com using the current lon/lat and
 write to the property tree the lon/lat speed and heading of
 all the ships in a given radius. The difficult thing I found was
  that the AIS information wasn't sampled frequently enough.
 
 Let me know if you'd like the scripts and XML I wrote, and I'll
 dig them out for you.
 
 To be honest, I was never very happy with my implementation -
 it was a bit of a hack. I'd be very interested to hear about the details
 of yours, and I'm sure you've thought of something much better!
 
 The ideal might be to push the shipping data onto the MP network,
 but the amount of shipping data would swamp our current MP aircraft
 numbers :)
 
 -Stuart

Hi Stuart,
I didn't know about you attempt. Your method is probably more advanced, since 
I'm just using static data, placing models with a Nasal script executed in the 
debug console. I'm not sure if dynamic traffic could be done properly, but 
maybe storing at least two points for each ship at any time and moving it 
between them at the speed reported through AIS may be a solution. Though, I'm 
don't know how useful people would find this, and how much of a performance 
hit it would be.

Anyway, I'm attaching the Nasal script I used. The data is just a text file, 
containing the type of vessel, position, speed and course. I can send that to 
you too, if you want, but it's too large to send to the list.

Cheers,
Adrian

var lat = getprop('/position/latitude-deg');
var lon = getprop('/position/longitude-deg');
var lat_max = lat + 0.5;
var lat_min = lat - 0.5;
var lon_max = lon + 0.5;
var lon_min = lon - 0.5;

var path = getprop(/sim/fg-root) ~ /Nasal/aisdata2.txt;
print( path);
var file = io.readfile(path);
var file_lines = [[]];
var current_word = ;
for (var i = 0; i  size(file); i += 1)
{
var char = substr(file, i, 1);
if (char == , or char == \n)
{
append(file_lines[size(file_lines) - 1], current_word);
current_word = ;
if (char == \n) append(file_lines, []);
}
else
{
current_word ~= char;
}
}


foreach(var line; file_lines)
{
var model = ;
if(line[0]==1)
{
model = Models/Maritime/Civilian/MediumFerry.xml;
}
if(line[0]==2)
{
model = Models/Maritime/Civilian/ContainerShip.xml;
}
if(line[0]==3)
{
model = Models/Maritime/Civilian/CruiseShip.xml;
}
if(line[0]==4)
{
model = Models/Maritime/Civilian/Tanker_sailing.xml;
}
if(line[0]==5)
{
model = Models/Maritime/Civilian/Trawler.xml;
}
if(line[0]==6)
{
model = Models/Maritime/Civilian/SailBoatUnderSail.xml;
}
if(line[0]==7)
{
model = Models/Maritime/Civilian/LargeTrawler.xml;
}
if(line[0]==0)
{
model = Models/Maritime/Misc/MarkerBuoy.xml;
}
#var heading = rand() * 360;
var lat_ok =0;
var lon_ok =0;
var height =0;
if(line[3]==0)
{
height=-1;
}
#print(line[0]);
if( (line[2] = lat_max) and (line[2] = lat_min)) 
{
lat_ok =1;
}
if( (line[1] = lon_max) and (line[1] = lon_min)) 
{
lon_ok =1;
}
if(lat_ok ==1 and lon_ok==1)
{
#print(line[0]);
geo.put_model(model, line[2], line[1], 0, line[4]);
}
}
--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Cessna 172p cockpit improvement

2011-12-18 Thread Stuart Buchanan
On Sun, Dec 18, 2011 at 5:06 AM, Patrick Callahan wrote:
 What can be said about the flight dynamics of the C172P model?
 Is it accurate?  If not, how could it be improved?

It's currently got a 3 rating. It matches some of the PoH numbers
(cruise speed, rate of climb) for an aircraft fitted with a cruise prop
rather than a climb prop. IIRC the stall is too low and the slide-slip
behaviour is incorrect.

Certainly the FDM would benefit from some TLC, but it requires
someone with a bit of JSBSim knowledge, or the time to learn,
and ideally someone with some time in the 172 who can compare
it to the real thing. The two people don't necessarily have to be the
same person, though they'd probably have to work quite closely
together.

-Stuart

--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Cessna 172p cockpit improvement

2011-12-18 Thread Martin Spott
Patrick Callahan wrote:

 What can be said about the flight dynamics of the C172P model?
 Is it accurate?  If not, how could it be improved?

The response varies _much_ depending on whom you ask  :-)
Personally I'm quite confident with FlightGear's flight dynamics, but
there's always room for improvement and if you know someone who's
flying the real one (maybe you're evn doing yourself), take a
stopwatch, pen and paper and record climb rates at certain weather
conditions and power settings and the like.

Note that there are many, many different variants of the real one,
therefore claims like it climbs too fast might be rather moot the
smaller the deviation gets, because it depends much on the weight
(which might depend a lot on the installed equipment) and the condition
of the aircraft.

Just an idea - cheers,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-18 Thread Stuart Buchanan
2011/12/18 Mathias Fröhlich wrote:
 Good to see!
 And in fact without testing too much I think we are on the right track.
 Just starting and comparing the frame rates with and without the changes gives
 a 3x performance boost on my setup!

Excellent.

 So, since you do not see that huge differences, it appears that your 3D driver
 draws way faster than mine :)
 For reference, what os/gpu/driver do you use?

I've got a NVidia GT260M with 1GB of memory, on Ubuntu 10.4, using the NVidia
195.36.24 driver. Due to a NVidia PowerMizer bug it only runs at 275MHz
rather than 550MHz.

 Just having a very quick look over the code:
 You still have a normal array that has 4 entries and that is set to
 BIND_OVERALL which makes the shader get in the end only the first member for
 every vertex it processes.
 This makes me believe that the normal is no longer used?
 If so, just omit the normal array completely and set the binding to OFF (I
 believe it is called OFF). I think this should work.

Correct, we don't use the normal. I'll make that change and re-test.

One question for the release managers: Do performance improvements such as
these count as bug fixes or features? Should we try to get this into
the 2.6.0 release,
or wait until 2.8.0?

-Stuart

--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-18 Thread James Turner

On 18 Dec 2011, at 11:06, Stuart Buchanan wrote:

 One question for the release managers: Do performance improvements such as
 these count as bug fixes or features? Should we try to get this into
 the 2.6.0 release,
 or wait until 2.8.0?

I think the answer is 'it depends', but given that you have been working on the 
code in a branch (when equivalent hacking could easily have taken place in 
next/ ), and are at the point of 'it's basically done, needs testing', *and* it 
makes a major difference for at least some people, I'd be inclined to 
cherry-pick it in early next week.

(We can always roll it back, and it doesn't impact aircraft compatibility 
either way)

However, that's only my opinion.

James


--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Cessna 172p cockpit improvement

2011-12-18 Thread Martin Spott
Martin Spott wrote:

 Note that there are many, many different variants of the real one,
 therefore claims like it climbs too fast might be rather moot the
 smaller the deviation gets, because it depends much on the weight
 (which might depend a lot on the installed equipment) and the condition
 of the aircraft.

  assuming that you're always flying with the same amount of fuel
and pilot/passenger weight  ;-)

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-18 Thread Mathias Fröhlich

Hi,

On Sunday, December 18, 2011 12:06:22 Stuart Buchanan wrote:
 One question for the release managers: Do performance improvements such as
 these count as bug fixes or features? Should we try to get this into
 the 2.6.0 release,
 or wait until 2.8.0?

Given that you have already prepared this for some time now, I would tend to 
accept this '1 day too late' change.
Also, looking at the changes these look pretty straight forward.
So, I vould vote for an exception in this case.

Mathias

--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Cessna 172p cockpit improvement

2011-12-18 Thread Torsten Dreyer
Am 18.12.2011 12:02, schrieb Martin Spott:
 Personally I'm quite confident with FlightGear's flight dynamics, but
 there's always room for improvement and if you know someone who's
 flying the real one (maybe you're evn doing yourself), take a
 stopwatch, pen and paper and record climb rates at certain weather
 conditions and power settings and the like.

I used these a lot for tuning the Seneca's FDM:
http://www.avweb.com/news/airman/182410-1.html
http://www.avweb.com/news/airman/182418-1.html

Torsten

--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] deteriorating cull performance kills fps

2011-12-18 Thread Csaba Halász
On Sun, Dec 4, 2011 at 6:00 PM, Csaba Halász csaba.hal...@gmail.com wrote:

 I know this information is very sketchy right now, and I will be
 performing more tests

Ok, I have done various test flights, the most recent in the ufo with
all eye candy disabled, and the problem persists. At the end of an
EGCC-EDDF flight (mimicking the flight profile of the concorde), my
cull time was up to 22ms limiting fps to about 20. Simply restarting
at the same place, cull time was around 4ms with fps in excess of 50.

I am puzzled ... and annoyed ;)

Also a different issue: I seem to recall there was a golden era when
model loading was nicely done in the background, not causing severe
stuttering in the display. Nowadays if I look around the scene, FG
freezes for seconds at a time.

-- 
Csaba/Jester

--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Gene Buckle
On Sun, 18 Dec 2011, Frederic Bouvier wrote:

 Hi John,

 if you're still wondering what it is about, this video can help : 
 http://youtu.be/peEzEapavkg

VERY nice!

Is there a way to make the same shadow effects apply to aircraft as well?

g.

-- 
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
http://www.diy-cockpits.org/coll - Go Collimated or Go Home.
Some people collect things for a hobby.  Geeks collect hobbies.

ScarletDME - The red hot Data Management Environment
A Multi-Value database for the masses, not the classes.
http://www.scarletdme.org - Get it _today_!

Political correctness is a doctrine, fostered by a delusional, illogical
minority, and rabidly promoted by an unscrupulous mainstream media, which
holds forth the proposition that it is entirely possible to pick up a turd
by the clean end.

--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Frederic Bouvier
o De: Gene Buckle
 
 On Sun, 18 Dec 2011, Frederic Bouvier wrote:
 
  Hi John,
 
  if you're still wondering what it is about, this video can help :
  http://youtu.be/peEzEapavkg
 
 VERY nice!
 
 Is there a way to make the same shadow effects apply to aircraft as
 well?

It applies also for aircraft, and for relief as well. Why do you thing 
it could be differently ? My implementation is very different from the 
one that was implemented in FG 1.0

Regards,
-Fred

--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Gene Buckle
On Sun, 18 Dec 2011, Frederic Bouvier wrote:

 o De: Gene Buckle

 On Sun, 18 Dec 2011, Frederic Bouvier wrote:

 Hi John,

 if you're still wondering what it is about, this video can help :
 http://youtu.be/peEzEapavkg

 VERY nice!

 Is there a way to make the same shadow effects apply to aircraft as
 well?

 It applies also for aircraft, and for relief as well. Why do you thing
 it could be differently ? My implementation is very different from the
 one that was implemented in FG 1.0

I didn't know - my graphics knowledge is _very_ limited. :)

g.

-- 
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
http://www.diy-cockpits.org/coll - Go Collimated or Go Home.
Some people collect things for a hobby.  Geeks collect hobbies.

ScarletDME - The red hot Data Management Environment
A Multi-Value database for the masses, not the classes.
http://www.scarletdme.org - Get it _today_!

Political correctness is a doctrine, fostered by a delusional, illogical
minority, and rabidly promoted by an unscrupulous mainstream media, which
holds forth the proposition that it is entirely possible to pick up a turd
by the clean end.

--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] [Flightgear-commitlogs] SimGear branch, next, updated. 54db2e0ab196b659e4297c0d93f088b2212409f5

2011-12-18 Thread James Turner

On 18 Dec 2011, at 16:44, Flightgear-commitlogs wrote:

#479: avoid issues due to trailing path separators
Cut trailing separators when converting from string to sgpath.
Also, SGPath::fix does NOT replace :. It only replaces \ with /,
so the i!=1 check for Windows made no sense (rule #9: never believe
a source code comment).

Ah, but it used too, until I removed the Mac OS *9* supporting code :)

Mac pre OS-X used ':' as the path separator.

James

--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] [Flightgear-commitlogs] SimGear branch, next, updated. 54db2e0ab196b659e4297c0d93f088b2212409f5

2011-12-18 Thread ThorstenB
Am 18.12.2011 20:13, schrieb James Turner:
 On 18 Dec 2011, at 16:44, Flightgear-commitlogs wrote:
 (rule #9: never believe a source code comment).

 Ah, but it used too, until I removed the Mac OS *9* supporting code :)

Yes, I guessed it was some copypaste issue or some left-over. Actually 
reminded me of something (much worse) I recently found in a RL code review:

// set flag to 1
SomeObject.SomeFunction.Flag = 0;

... the most useless comment ever - yet plain wrong at the same time. :)

cheers,
Thorsten

--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-18 Thread Torsten Dreyer
 One question for the release managers: Do performance improvements such as
 these count as bug fixes or features? Should we try to get this into
 the 2.6.0 release,
 or wait until 2.8.0?

For me, 3d clouds are currently mostly unusable. If this cures the 
issue, I'd call it a fix. However, the feature-freeze is for preparing a 
mostly stable (not necessarily perfect) codebase, so please decide yourself:

Does it need extensive testing?
Does it interfere with other systems?
Does it have the potential to raise additional issues?
Does it have the potential to endanger the release schedule?
What do you think?

If you feel OK, so do I.

Torsten


--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Frederic Bouvier
  Is there a way to make the same shadow effects apply to aircraft
  as well?
 
  It applies also for aircraft, and for relief as well. Why do you
  thing it could be differently ? My implementation is very different from
  the one that was implemented in FG 1.0
 
 I didn't know - my graphics knowledge is _very_ limited. :)

http://frbouvi.free.fr/flightsim/project_rembrandt_2.png
http://frbouvi.free.fr/flightsim/project_rembrandt_3.png

Admittedly, something should be done to increase shadow map resolution
near the viewer. I have ideas on how to do that, but it's for another
day ;)

Regards,
-Fred

--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-18 Thread Stuart Buchanan
On Sun, Dec 18, 2011 at 8:18 PM, Torsten Dreyer wrote:
 One question for the release managers: Do performance improvements such as
 these count as bug fixes or features? Should we try to get this into
 the 2.6.0 release, or wait until 2.8.0?

 For me, 3d clouds are currently mostly unusable. If this cures the
 issue, I'd call it a fix. However, the feature-freeze is for preparing a
 mostly stable (not necessarily perfect) codebase, so please decide yourself:

 Does it need extensive testing?
Possibly. In particular, the Impostor changes will increase the memory
requirements and may have some graphics-card specific behaviour I'm not aware
of.

One way to address this might be to default the
/sim/rendering/clouds3d-use-impostors
to false, which will default to the previous behaviour (e.g. LoD nodes
rather than
Impostors), while retaining the geometry changes that are less controversial.

 Does it interfere with other systems?
No.

 Does it have the potential to raise additional issues?
There's a stability risk from the Impostors, as these are new OSG constructs
we've not used before, and which AFAICT aren't commonly used elsewhere.

 Does it have the potential to endanger the release schedule?
No. The changes are self-contained and could be easily backed out at any
point.

 What do you think?
I suggest we default the impostors to be switched off by default.
That's a trivial
change to line 72 of cloudfield.cxx.  I don't know if that impacts the
perf improvements
that Matthias is seeing.

I'm also happy to have this left until after the 2.6.0 release.

-Stuart

--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] cessna c172p cockpit (2) + ambient light level.

2011-12-18 Thread Stephan Bourgeois

Hi Everybody,thank you for all your replies. I have downloaded and compiled 
2.4.0 from the website. I have cloned fgdata on my local machine. Until I 
compile 2.5.0 from git, I am cheating by using the data from 2.4.0 + symlinks 
to the c127p and Instruments-3d folders from fgdata from git. I don't know how 
evil that is, but this is only temporary. 
The good news is that I haven't seen any duplicate work done on the new 
cockpit. There is a new EGT instrument. I will punch a hole in the panel 
geometry for it.
I have a question regarding the amount of ambient light. It seems to have 
changed a lot since 1.9.1. This is particularly obvious when flying towards the 
sun. On my monitor, with a gamma close to 2.2, the panel and the instruments 
are getting hard to read. This will not be a problem with glass cockpits. I 
imagine the sky + skydome illumination model has been modified improve realism 
on the landscape. Please look at this screengrab, and click on the following 
one:https://picasaweb.google.com/lh/photo/T1tLqlebp0PPJRdQDXXZ8LtBKth8brfvXTX_6GVpOLg
I saw a post by Curtis Olson regarding non-illuminated sides of materials, but 
the Cessna materials ambient values don't seem 
wrong.http://sourceforge.net/mailarchive/message.php?msg_id=24093698
Please let me know your comments.ThanksStephan.
  --
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Fernando García
That's the main reason of why I prefer shadow volumes, they are much 
more efficient in big scenes. Cascaded shadow maps can make a lot here, 
I would try implementing them before going into more issues.

But still looks awesome, I think it is time for helijah to remove all 
his aircrafts' shadows. ;)

Cheers.

On 18/12/11 21:54, Frederic Bouvier wrote:
 Is there a way to make the same shadow effects apply to aircraft
 as well?
 It applies also for aircraft, and for relief as well. Why do you
 thing it could be differently ? My implementation is very different from
 the one that was implemented in FG 1.0
 I didn't know - my graphics knowledge is _very_ limited. :)
 http://frbouvi.free.fr/flightsim/project_rembrandt_2.png
 http://frbouvi.free.fr/flightsim/project_rembrandt_3.png

 Admittedly, something should be done to increase shadow map resolution
 near the viewer. I have ideas on how to do that, but it's for another
 day ;)

 Regards,
 -Fred

 --
 Learn Windows Azure Live!  Tuesday, Dec 13, 2011
 Microsoft is holding a special Learn Windows Azure training event for
 developers. It will provide a great way to learn Windows Azure and what it
 provides. You can attend the event by watching it streamed LIVE online.
 Learn more at http://p.sf.net/sfu/ms-windowsazure
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel


--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] [Flightgear-commitlogs] TerraGear / Custom Scenery branch,

2011-12-18 Thread Peter Sadrozinski
Hi Martin,

I think I see the cause.  It looks like sometimes, when a low priority
landclass is clipped against the already accumulated thin polys like roads
and steams, there could be a section that isn't removed (so only 1 region
is created when there should be 2).   Because the road region is still
added to the triangulation, and crosses the lower priority landclass, the
inside point only works for one of the regions.

I showed a bit how this looks in qgis on the forum. the picture shows that
a 'hole' contour actually separates the two sides of the road.  of course,
calc_points_inside only generates 1 point per non-hole contour, so only 1
resulting regions will have the material attribute.

Cleaning up the polys after clipping, and before triangulation seems to
help, but of course will not be 100% effective.

Pete

On Sat, Dec 17, 2011 at 9:41 PM, Martin Spott martin.sp...@mgras.netwrote:

 Hi Peter,

 Flightgear-commitlogs wrote:

   It doesn't crash, but sometimes, polygons lose their material.
  I think fixing that
   should be easier than the endless massaging of data to keep
 good looking data.

 According to my/our (Ralf's and mine) experience loosing the material
 type was usually caused by the point-in-polygon droppping the centroid
 into the wrong polygon.
 The terragear-cs history contains a 'robust' point-in-polygon routine
 by Ralf Gerlich which might me worth investigating.  But there's a
 price to pay because the mentioned method might drop the centroid into
 areas of the polygon which later are getting eliminated without
 topologically correct handling of the centroid.  To put it into
 different words: If polygon massaging occurs in a topologically safe
 manner, there's a robust point-in-polygon available.

 Cheers,
Martin.
 --
  Unix _IS_ user friendly - it's just selective about who its friends are !
 --


 --
 Learn Windows Azure Live!  Tuesday, Dec 13, 2011
 Microsoft is holding a special Learn Windows Azure training event for
 developers. It will provide a great way to learn Windows Azure and what it
 provides. You can attend the event by watching it streamed LIVE online.
 Learn more at http://p.sf.net/sfu/ms-windowsazure
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel

--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Cessna 172p cockpit improvement

2011-12-18 Thread Ron Jensen
On Sunday 18 December 2011 04:02:01 Martin Spott wrote:
 Patrick Callahan wrote:
  What can be said about the flight dynamics of the C172P model?
  Is it accurate?  If not, how could it be improved?

 The response varies _much_ depending on whom you ask  :-)
 Personally I'm quite confident with FlightGear's flight dynamics, but
 there's always room for improvement and if you know someone who's
 flying the real one (maybe you're evn doing yourself), take a
 stopwatch, pen and paper and record climb rates at certain weather
 conditions and power settings and the like.

 Note that there are many, many different variants of the real one,
 therefore claims like it climbs too fast might be rather moot the
 smaller the deviation gets, because it depends much on the weight
 (which might depend a lot on the installed equipment) and the condition
 of the aircraft.

 Just an idea - cheers,

   Martin.

I just noticed the c172p.xml (FDM) in FGData doesn't match the one in JSBSim. 
The one in JSBSim has propeller induced effects added in.

Also, the FDM, by default, Has one 180 lb pilot, no other passengers and no 
luggage. It also only has 200 pounds of fuel and a capacity of 370 lbs. So, 
it is very lightly loaded. That could be why some observe that it climbs too 
well.

Ron

--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Cessna 172p cockpit improvement

2011-12-18 Thread Ron Jensen
Sorry to respond to myself, but wanted to add some detail:

  Mass Properties Report (English units: lbf, in, slug-ft^2)
  WeightCG-XCG-YCG-Z
Base Vehicle  1500.041.0 0.036.5
0   Pilot  180.036.0   -14.024.0
1   Co-Pilot 0.036.014.024.0
2   Left Passenger   0.070.0   -14.024.0
3   Right Passenger  0.070.014.024.0
4   Baggage  0.095.0 0.024.0
0   Fuel 100  56-11259.4
1   Fuel 100  56 11259.4


Total:1880.042.1-1.337.7

The CG-X arms should match what's in the TCDS and POH.

The propeller file also does not match between JSBSim and FlightGear. JSBSim 
has the same tables, but they were commented out and replaced with new 
tables.

Using a script I wrote to simulate a softfield takeoff technique[1], I see the 
following:

datafiles as they are in FGDATA:
Flaps 0%
Time   Speed   RPMHeightEvent
(s)(knot) (ft agl)
 0   0 1900 0   Brake Release
11  40 2332 0   Rotation
17  59 2430 0   Lift off
22  71 2525 8 
32  83 262184   456 fpm

Flaps 30%
Time   Speed   RPMHeightEvent
(s)(knot) (ft agl)
 0   0 19000   Brake Release
11  40 23300   Rotation
17  58 24230   Lift off
23  67 2500   14 
33  75 2565   90   492 fpm

Using JSBSim's IO-320 and Propeller
Flaps 0%
Time   Speed   RPMHeightEvent
(s)(knot) (ft agl)
 0   0 1900 0   Brake Release
 9  39 2500 0   Rotation
13  58 2600 0   Lift off
23  84 280050   Engine over red-line
33  98 2875   200   900 fpm

Flaps 30%
Time   Speed   RPMHeightEvent
(s)(knot) (ft agl)
 0   0 1900 0   Brake Release
 9  39 2500 0   Rotation
12  53 2600 0   Lift off
18  70 268015
23  77 2800   130   Engine over red-line
33  87 2830   216   516 fpm

[1] The aim of the script was to get off the ground asap then lower the nose 
to gain airspeed. It does not try to establish a best climb speed.


--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Cessna 172p FDM

2011-12-18 Thread Ron Jensen
Adding another adult in the front seat, and two large kids/small ladies in the 
back seat, as well as 50 lbs of luggage and a near full load of fuel:

  Mass Properties Report (English units: lbf, in, slug-ft^2)
  WeightCG-XCG-YCG-Z
Base Vehicle  1500.041.0 0.036.5
0   Pilot  180.036.0   -14.024.0
1   Co-Pilot   180.036.014.024.0
2   Left Passenger 100.070.0   -14.024.0
3   Right Passenger100.070.014.024.0
4   Baggage 50.095.0 0.024.0
0   Fuel 170  56-11259.4
1   Fuel 170  56 11259.4


Total:2450.045.8 0.036.6


Using a script I wrote to simulate a softfield takeoff technique[1], I see
the following:

Using FlightGear's IO-320 and Propeller
Flaps 0%
Time   Speed   RPMHeightEvent
(s)(knot) (ft agl)
 0   0 1900 0   Brake Release
14  41 2300 0   Rotation
25  64 2500 0   Lift off
32  74 2570 8
42  84 262562   324 fpm

  Distance traveled:   1087 ft
  Distance traveled (over 50'):2763 ft


Flaps 30%
Time   Speed   RPMHeightEvent
(s)(knot) (ft agl)
 0   0 1900 0   Brake Release
14  41 2350 0   Rotation
23  59 2430 0   Lift off
32  71 254016
42  75 257064   288 fpm

  Distance traveled:   1009 ft
  Distance traveled (over 50'):2529 ft

Using JSBSim's IO-320 and Propeller
Flaps 0%
Time   Speed   RPMHeightEvent
(s)(knot) (ft agl)
 0   0 1900 0   Brake Release
11  40 2500 0   Rotation
18  63 2625 0   Lift off
23  74 2717 4   Engine over red-line
33  89 2830   145   846 fpm

  Distance traveled:827 ft
  Distance traveled (over 50'):2191 ft


Flaps 30%
Time   Speed   RPMHeightEvent
(s)(knot) (ft agl)
 0   0 1900 0   Brake Release
11  39 2500 0   Rotation
18  59 2600 0   Lift off
23  77 2696 8   Engine at red-line
33  80 277076   408 fpm

  Distance traveled:717 ft
  Distance traveled (over 50'):1951 ft


[1] The aim of the script was to get off the ground asap then lower the
 nose to gain airspeed. It does not try to establish a best climb speed.

--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Gene Buckle
On Sun, 18 Dec 2011, Frederic Bouvier wrote:

 Is there a way to make the same shadow effects apply to aircraft
 as well?

 It applies also for aircraft, and for relief as well. Why do you
 thing it could be differently ? My implementation is very different from
 the one that was implemented in FG 1.0

 I didn't know - my graphics knowledge is _very_ limited. :)

 http://frbouvi.free.fr/flightsim/project_rembrandt_2.png
 http://frbouvi.free.fr/flightsim/project_rembrandt_3.png

 Admittedly, something should be done to increase shadow map resolution
 near the viewer. I have ideas on how to do that, but it's for another
 day ;)

That looks _really_ nice.  It just oozes with potential. :)

g.

-- 
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
http://www.diy-cockpits.org/coll - Go Collimated or Go Home.
Some people collect things for a hobby.  Geeks collect hobbies.

ScarletDME - The red hot Data Management Environment
A Multi-Value database for the masses, not the classes.
http://www.scarletdme.org - Get it _today_!

Political correctness is a doctrine, fostered by a delusional, illogical
minority, and rabidly promoted by an unscrupulous mainstream media, which
holds forth the proposition that it is entirely possible to pick up a turd
by the clean end.

--
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel