RE: [hlds_linux] FreeBSD test
Are these binaries targeted for the ULE scheduler in FreeBSD 7(.1)? or just the general platform? ./Thomas From: [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] FreeBSD test Date: Wed, 20 Feb 2008 20:55:17 -0800 This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] If you're running FreeBSD and you're able to help run a quick test, it would be appreciated. I'll need to send you some binaries to try out. If you can do this, email me and we'll work it out. Thanks, mike -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Få styr på dine billeder gratis med Windows Live Billedgalleri www.windowslive.dk/billedgalleri ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] no reply from master server 68.142.88.34
Yes, its happens somewhat often on my servers, and a restart or 2 (of the particular server) always fixes it... its ofc. a AITA when customers with FFAs have this problem a doesnt notice it. So Valve fix your servers, thx. Regards, Thomas @ http://DSrack.dk From: [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] no reply from master server 68.142.88.34 Date: Thu, 10 Jan 2008 13:21:55 +0100 This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] hi list, for a couple of week we have a very annoying problem: some of the steam master servers do not respond the way they should. the css server is started but before it says adding master server is simply stops. when i do a netstat -a it shows the following line: tcp0 1 GB84197:462568.142.88.34:27038 SYN_SENT neither i'm able to ping the target IP 68.142.88.34, nor several looking glass ping tools from other providers are able to ping it. on the other hand, i have no problems with pingng other master servers like 69.28.151.162 and 72.165.61.190. when i restart the server for a couple of times and another master server is selected, the css server starts without any problems. can anyone else confirm that problem? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Gæt stjerner med en ven i Messenger http://www2.messengerplayground.dk/spil/48/hotmail_tagline ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] The stable 1000fps server, is it for real?
Good for you. [ Picked text/plain from multipart/alternative ] if you want your server to runn 1000 fps you could pay someone to set up your kernel and everything for you, thats what i did for mine! On 9/26/07, Thomas h [EMAIL PROTECTED] wrote: Im using Both Intel and AMD desktop CPUs, I have server CPUS as well, so I can test on that too, but I dont believe in a change because of a serverCPU... The mainboard might have something to say, but i doubt that too, since to tickrate is more stable than any other in my country. I know that the fps_max needs to be higher than the value you want, i use +100 for each step. about the server(s) it doesnt make any difference how many or few I have on it... im testing with just 16slots CS or CSS and my clients as the only player, if i even have an active slot. The OS is a bootstrapped debian etch with a bit of perl libs and sshd running... doing nothing. Regards, Thomas Thomas, what processors are you using? Are you using desktop processors or server processors? Also to get 500 FPS in Source use fps_max 600. Source is odd in how it works that, you don't actually get what you set fps_max to. Also how big of server are you talking about? How many players? On 9/26/07, Thomas h [EMAIL PROTECTED] wrote: Like you I have tested just about everything you mentioned and i have stripped the kernel to almost nothing. Still I have never seen 1000FPS with stats in console. Using -pingboost 3 only gives me 500FPS, even though its higher without. I wonder what that is about. For some reason the FPS seems to be about 10% lower than the level im targeting. 1000FPS and the FPS is peaking at about 910, 500FPS and the server is peaking at about 450. Though it changes with kernel and hardware arch... I did see nice round numbers with a particular kernel on AMDs X2 CPUs, but using same kernel and settings on Intel and the numbers were odd and lacking about 10%. I mostly tweaked toward perfect source servers, and succeeded quite will making somewhat stable tickrate 100 servers, but when i check the FPS (they are peaking a 500FPS) it can be quite low (100-200) very demanding people/players still play on a flawless server when i ask how the server run. max_fps is a serverside cvar in hlds too, you can even set it using a rcon fps_max X which means its actually in the users control. :-( Regards, Thomas Thanks for your replys, but im running linux on the server and will not change to windows. So please leave windows out of this (hlds_linux) maiinglist. Is fps_max a serverside cvar? I know it is in SRCDS, but we are discussing HLDS, not SRCDS. With 995 i meant that the servers top fpspeak is 995 and its not stable. If it would have been stable at 995fps i wouldn't complain :D Regards On Tue, 25 Sep 2007 11:54 , [EMAIL PROTECTED] sent: Hello everyone. I have spent the last 4 weeks searching, asking, reading, testing alot of things to achieve a hlds running at a stable 1000fps. I don't mean running 920-995fps i really mean 1000fps. I have read guides on Swedish, English, German and even French. I have tried several distros (both 32-bit and 64-bit), kernels and patches. I have tries with and without HPET, Dynamick tick (tickless), 1000hz, 2000hz, 4000hz and even 1hz. I have tried dedicating the process to a specific core and renice has been set to the process aswell. No kernelconfig has giving me a stable 1000fps server (unless pingboost 3 was issued, but that fucks up the serverspeed). So, im asking you guys, what options do i have left? Is there any one out there who could enlighten me on how to proceed? Heres the sevrer i have been doing my tests on: Dell 1950 Dual Quadcore Xeon running at 2.3Ghz 1333FSB 4x1024MB FBDRAM 73GB 10.000rpm HDD Please, help me figure out a way to make a stable 1000fps server. Regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Ta' på udsalg året rundt på MSN Shopping: http://shopping.msn.dk her finder du altid de bedste priser ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe
Re: [hlds_linux] The stable 1000fps server, is it for real?
Like you I have tested just about everything you mentioned and i have stripped the kernel to almost nothing. Still I have never seen 1000FPS with stats in console. Using -pingboost 3 only gives me 500FPS, even though its higher without. I wonder what that is about. For some reason the FPS seems to be about 10% lower than the level im targeting. 1000FPS and the FPS is peaking at about 910, 500FPS and the server is peaking at about 450. Though it changes with kernel and hardware arch... I did see nice round numbers with a particular kernel on AMDs X2 CPUs, but using same kernel and settings on Intel and the numbers were odd and lacking about 10%. I mostly tweaked toward perfect source servers, and succeeded quite will making somewhat stable tickrate 100 servers, but when i check the FPS (they are peaking a 500FPS) it can be quite low (100-200) very demanding people/players still play on a flawless server when i ask how the server run. max_fps is a serverside cvar in hlds too, you can even set it using a rcon fps_max X which means its actually in the users control. :-( Regards, Thomas Thanks for your replys, but im running linux on the server and will not change to windows. So please leave windows out of this (hlds_linux) maiinglist. Is fps_max a serverside cvar? I know it is in SRCDS, but we are discussing HLDS, not SRCDS. With 995 i meant that the servers top fpspeak is 995 and its not stable. If it would have been stable at 995fps i wouldn't complain :D Regards On Tue, 25 Sep 2007 11:54 , [EMAIL PROTECTED] sent: Hello everyone. I have spent the last 4 weeks searching, asking, reading, testing alot of things to achieve a hlds running at a stable 1000fps. I don't mean running 920-995fps i really mean 1000fps. I have read guides on Swedish, English, German and even French. I have tried several distros (both 32-bit and 64-bit), kernels and patches. I have tries with and without HPET, Dynamick tick (tickless), 1000hz, 2000hz, 4000hz and even 1hz. I have tried dedicating the process to a specific core and renice has been set to the process aswell. No kernelconfig has giving me a stable 1000fps server (unless pingboost 3 was issued, but that fucks up the serverspeed). So, im asking you guys, what options do i have left? Is there any one out there who could enlighten me on how to proceed? Heres the sevrer i have been doing my tests on: Dell 1950 Dual Quadcore Xeon running at 2.3Ghz 1333FSB 4x1024MB FBDRAM 73GB 10.000rpm HDD Please, help me figure out a way to make a stable 1000fps server. Regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Ta' på udsalg året rundt på MSN Shopping: http://shopping.msn.dk her finder du altid de bedste priser ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] The stable 1000fps server, is it for real?
Im using Both Intel and AMD desktop CPUs, I have server CPUS as well, so I can test on that too, but I dont believe in a change because of a serverCPU... The mainboard might have something to say, but i doubt that too, since to tickrate is more stable than any other in my country. I know that the fps_max needs to be higher than the value you want, i use +100 for each step. about the server(s) it doesnt make any difference how many or few I have on it... im testing with just 16slots CS or CSS and my clients as the only player, if i even have an active slot. The OS is a bootstrapped debian etch with a bit of perl libs and sshd running... doing nothing. Regards, Thomas Thomas, what processors are you using? Are you using desktop processors or server processors? Also to get 500 FPS in Source use fps_max 600. Source is odd in how it works that, you don't actually get what you set fps_max to. Also how big of server are you talking about? How many players? On 9/26/07, Thomas h [EMAIL PROTECTED] wrote: Like you I have tested just about everything you mentioned and i have stripped the kernel to almost nothing. Still I have never seen 1000FPS with stats in console. Using -pingboost 3 only gives me 500FPS, even though its higher without. I wonder what that is about. For some reason the FPS seems to be about 10% lower than the level im targeting. 1000FPS and the FPS is peaking at about 910, 500FPS and the server is peaking at about 450. Though it changes with kernel and hardware arch... I did see nice round numbers with a particular kernel on AMDs X2 CPUs, but using same kernel and settings on Intel and the numbers were odd and lacking about 10%. I mostly tweaked toward perfect source servers, and succeeded quite will making somewhat stable tickrate 100 servers, but when i check the FPS (they are peaking a 500FPS) it can be quite low (100-200) very demanding people/players still play on a flawless server when i ask how the server run. max_fps is a serverside cvar in hlds too, you can even set it using a rcon fps_max X which means its actually in the users control. :-( Regards, Thomas Thanks for your replys, but im running linux on the server and will not change to windows. So please leave windows out of this (hlds_linux) maiinglist. Is fps_max a serverside cvar? I know it is in SRCDS, but we are discussing HLDS, not SRCDS. With 995 i meant that the servers top fpspeak is 995 and its not stable. If it would have been stable at 995fps i wouldn't complain :D Regards On Tue, 25 Sep 2007 11:54 , [EMAIL PROTECTED] sent: Hello everyone. I have spent the last 4 weeks searching, asking, reading, testing alot of things to achieve a hlds running at a stable 1000fps. I don't mean running 920-995fps i really mean 1000fps. I have read guides on Swedish, English, German and even French. I have tried several distros (both 32-bit and 64-bit), kernels and patches. I have tries with and without HPET, Dynamick tick (tickless), 1000hz, 2000hz, 4000hz and even 1hz. I have tried dedicating the process to a specific core and renice has been set to the process aswell. No kernelconfig has giving me a stable 1000fps server (unless pingboost 3 was issued, but that fucks up the serverspeed). So, im asking you guys, what options do i have left? Is there any one out there who could enlighten me on how to proceed? Heres the sevrer i have been doing my tests on: Dell 1950 Dual Quadcore Xeon running at 2.3Ghz 1333FSB 4x1024MB FBDRAM 73GB 10.000rpm HDD Please, help me figure out a way to make a stable 1000fps server. Regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Ta' på udsalg året rundt på MSN Shopping: http://shopping.msn.dk her finder du altid de bedste priser ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Log på MSN Messenger direkte på nettet http://webmessenger.msn.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Team Fortress 2 Content Available
Being the whole point as you never, never put stuff like that i / or actually you never, never put anything in / From: Guy Watkins [EMAIL PROTECTED] That would not be the same! The leading slash puts it in the root! } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Slash } Sent: Friday, September 14, 2007 11:54 PM } To: hlds_linux@list.valvesoftware.com } Subject: Re: [hlds_linux] Team Fortress 2 Content Available } } How about without either slash? :) } } On 9/14/07, Andreas Grimm [EMAIL PROTECTED] wrote: } try this: } } ./steam -command update -game tf -dir /tf2 } } (without the last slash) } } Andi } } -Original Message- } From: [EMAIL PROTECTED] } [mailto:[EMAIL PROTECTED] On Behalf Of } Brandon Cherup } Sent: Saturday, September 15, 2007 5:39 AM } To: hlds_linux@list.valvesoftware.com } Subject: Re: [hlds_linux] Team Fortress 2 Content Available } } -- } [ Picked text/plain from multipart/alternative ] /test# } ./steam -command update -game tf -dir /tf2/ Checking } bootstrapper version ... } Updating Installation } Cannot open output file '/tf2//InstallRecord.blob' } } } I can't be the only one getting this error ? anyone ... please ? } } On 9/14/07, Jason Ruymen [EMAIL PROTECTED] wrote: } }This is a multi-part message in MIME format. }-- }[ Picked text/plain from multipart/alternative ] Hi guys, } }First off, in preparation for the upcoming dedicated server } for Team }Fortress 2, we've updated the hldsupdatetool. Along with } that, we've }made the content for Team Fortress 2 that you'll need for a } dedicated }server available. To get that, run hldsupdatetool with the command }-command update -game tf. } }The dedicated server itself is not yet ready. We're } working very hard }to make it available as soon as possible. The Linux build } might be a }little later than the Win32 build, but hopefully not by } much. So for }now, sync up the TF 2 content that's available to get your server }ready }:) } }Thanks, }Jason } }-- } }___ }To unsubscribe, edit your list preferences, or view the } list archives, }please visit: }http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } -- } } ___ } To unsubscribe, edit your list preferences, or view the list } archives, please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Log på MSN Messenger direkte på nettet http://webmessenger.msn.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLDS Server FPS will not go over 250 frames per second
Did you enable tickless? try disabling it again. Regards Thomas @ DSRack.dk From: Brandon Cherup [EMAIL PROTECTED] Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] HLDS Server FPS will not go over 250 frames per second Date: Sat, 8 Sep 2007 05:58:00 -0400 -- [ Picked text/plain from multipart/alternative ] well, ive got it producing about 940 FPS a second, it drops down to 400 sometimes even 80... The problem im having now is that the server seems to be on CRACK. the users RELOAD like crazy, everything is supery speedy... what would cause this ? On 9/7/07, Crazy Canucks [EMAIL PROTECTED] wrote: I am no Linux guru, but it may be a kernel timing issue as well. I think you need to compile a 1000hz kernel do you not? I understand pre-emptible and tickless also help. Drek Svensk Ljud Ljus Produktion wrote: If you are running 1 gameserver on 2 cores then it will loose some because of switching between core 0 and 1. Its better to assign one gameserver to each core ! start with- taskset -c 0 ./srcds_run - for core 0 Peter - Original Message - From: extendhost.de [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, September 06, 2007 8:12 PM Subject: Re: [hlds_linux] HLDS Server FPS will not go over 250 frames per second ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Få de bedste søgeresultater med MSN Search: http://search.msn.dk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Update Tool (write privileges) - FreeBSD 7.0
Please dont share the solution to your own problem! From: Vlad (e-Plutonia Inc.) [EMAIL PROTECTED] Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Steam Update Tool (write privileges) - FreeBSD 7.0 Date: Sun, 26 Aug 2007 16:02:40 -0700 E after 48 hours of lack of sleep, you tend to forget the simple things. On 8/26/07, Dan Offord [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Why are you doing this as root? Surely you should be doing this as a normal user? On 26/08/07, Vlad (e-Plutonia Inc.) [EMAIL PROTECTED] wrote: WTF, seriously? On 8/26/07, Gary Stanley [EMAIL PROTECTED] wrote: mkdir -p ~/.steam At 04:28 PM 8/26/2007, Vlad (e-Plutonia Inc.) wrote: Running on FreeBSD 7.0-CURRENT with Linux Base Gentoo Stage3 [EMAIL PROTECTED] ~]# ./steam Checking bootstrapper version ... Unable to write to the current Steam application folder. Please move Steam to a folder where you have write privileges. This is in /root with the file owned by root / wheel with proper permissions, i tried creating .steam which still didn't work. Any ideas? -- Vlad Fadyeyev e-Plutonia Inc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Vlad Fadyeyev e-Plutonia Inc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Vlad Fadyeyev e-Plutonia Inc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Opret en personlig blog og del dine billeder på MSN Spaces: http://spaces.msn.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
top shows the exact same thing. The used, but not so used, memory is the buffers and cached values. With a few exceptions like tmpfs. Regards Thomas Hjorth http://DSRack.dk Its definitely not the fault of linux or the way it is built. Usually when process doesnt need memory or it is shut down, it frees the memory it was using and that can be given by the system for other processes but in srcds case, it tends to keep the memory and not freeing it, untill its shut down. I'm sure srcds process doesnt need all that memory itself that it is eating - it just couldnt free it. Yes of course the memory usage is different in linux and windows, but in linux, the system tends to reserve the whole memory for itself and then distributes it for the processes that need it. I think you are referring to it. However, if 1 process uses all the memory, at some point, there is no free memory for the system to share. Then machine starts swapping and thats bad. For example, while i watch mem usage on my desktop with 'top', it says that 910632k of the mem is used and 125092k is free. Freshly booted 2 hours ago. This is of course the reserved memory by the system, not the real thing. Real values for free memory seen with 'free' are 259568 in use and 776156 free. Servers work same way. Eventually the memory runs out. Not a problem if you reboot your gameserver daily but still the leak has been annoying. -ics Svensk Ljud Ljus Produktion kirjoitti: I dont think its all a bug, its the way how linux is built. As long as we have more memory in the box then its using at start and full, then its just no problems how its moving the free memory around ! Its only a problem for thouse who is used to look at how windows is using the memory, its not the same way ! Peter - Original Message - From: ics [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, August 08, 2007 3:11 PM Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta forget zblock, it is not the main reason. Every CSS server has that memory leak, vanilla or plugin enhanced. Leave your server on for a week and you will see that its eating 4-6 times the memory that it ate at when you first time started it. This leak has been in there for years, good thing that its finally fixed (if it really is). -ics Thomas h kirjoitti: I only suspected zblock to be the bad guy, because i didnt notice any of the non-zblock running server to reach a level higher than 250-300mb of ram. But that could just as well be that they rarely change map on those servers, making in consistent with the memleak bug in the src engine. Regards Thomas Hjorth http://DSRack.dk [ Picked text/plain from multipart/alternative ] Thomas Hjorth, that's actually the first time I ever heard anyone say that zBlock were to have a memory leak, and seeing as ow zBlock barely actuallyt uses any memory at all I can't imagine it leaking near a GB in only a few days. I'll check it out though. On 8/8/07, Thomas h [EMAIL PROTECTED] wrote: The memleak is there, though I though it was with zblock, since only those servers used way to much memory. I had 1 server using 1.1GB of memory within a few days. Restarting the server cleans up the mess, ofc. Regards Thomas Hjorth http://DSRack.dk [ Picked text/plain from multipart/alternative ] - Fixed a server memory leak (2-3 megs per map change) Holy mother of God. I am speechless if this is true. =o -tsuehpsyde SourceKills.com On 8/7/07, Guy Watkins [EMAIL PROTECTED] wrote: What was the smoke grenade exploit? Was it the one that allowed someone to jump really high? Thanks, Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } Sent: Tuesday, August 07, 2007 9:47 PM } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } Subject: [hlds_linux] Source Engine/Dedicated Server Beta } } A new Beta is available for the Source Engine and Source Dedicated } Server. To participate, run hldsupdatetool with the command -beta } community. The specific changes include: } } - Fixed hl2mp bug where if you +used a weapon it would not respawn } anymore } - Fixed hl2mp spectator being able to lock the player he's viewing by } typing jointeam 0 } - Fixed a CS:S smoke grenade exploit } - Added a way for server plugins to ask players if they'd like to } connect to a different server } - Made materials handle sv_pure correctly when they've included other } materials } - Fixed Windows dedicated server bug slowing down Steam updates } - Fixed a server memory leak (2-3 megs per map change) } - Fixed IVEngineServer::FadeClientVolume } - Fixed certain models showing up all white when sv_pure flushed them } - Made the server print a client's steam ID and show sv_pure warnings if } sv_pure_kick_clients is 0 } - Fixed a bug preventing sv_pure CRCs from
Re: [hlds_linux] Source Engine/Dedicated Server Beta
The memleak is there, though I though it was with zblock, since only those servers used way to much memory. I had 1 server using 1.1GB of memory within a few days. Restarting the server cleans up the mess, ofc. Regards Thomas Hjorth http://DSRack.dk [ Picked text/plain from multipart/alternative ] - Fixed a server memory leak (2-3 megs per map change) Holy mother of God. I am speechless if this is true. =o -tsuehpsyde SourceKills.com On 8/7/07, Guy Watkins [EMAIL PROTECTED] wrote: What was the smoke grenade exploit? Was it the one that allowed someone to jump really high? Thanks, Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } Sent: Tuesday, August 07, 2007 9:47 PM } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } Subject: [hlds_linux] Source Engine/Dedicated Server Beta } } A new Beta is available for the Source Engine and Source Dedicated } Server. To participate, run hldsupdatetool with the command -beta } community. The specific changes include: } } - Fixed hl2mp bug where if you +used a weapon it would not respawn } anymore } - Fixed hl2mp spectator being able to lock the player he's viewing by } typing jointeam 0 } - Fixed a CS:S smoke grenade exploit } - Added a way for server plugins to ask players if they'd like to } connect to a different server } - Made materials handle sv_pure correctly when they've included other } materials } - Fixed Windows dedicated server bug slowing down Steam updates } - Fixed a server memory leak (2-3 megs per map change) } - Fixed IVEngineServer::FadeClientVolume } - Fixed certain models showing up all white when sv_pure flushed them } - Made the server print a client's steam ID and show sv_pure warnings if } sv_pure_kick_clients is 0 } - Fixed a bug preventing sv_pure CRCs from verifying correctly on } certain custom maps } } Jason } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Vælg selv hvordan du vil kommunikere - skrift, tale, video eller billeder med MSN Messenger: http://messenger.msn.dk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
I only suspected zblock to be the bad guy, because i didnt notice any of the non-zblock running server to reach a level higher than 250-300mb of ram. But that could just as well be that they rarely change map on those servers, making in consistent with the memleak bug in the src engine. Regards Thomas Hjorth http://DSRack.dk [ Picked text/plain from multipart/alternative ] Thomas Hjorth, that's actually the first time I ever heard anyone say that zBlock were to have a memory leak, and seeing as ow zBlock barely actuallyt uses any memory at all I can't imagine it leaking near a GB in only a few days. I'll check it out though. On 8/8/07, Thomas h [EMAIL PROTECTED] wrote: The memleak is there, though I though it was with zblock, since only those servers used way to much memory. I had 1 server using 1.1GB of memory within a few days. Restarting the server cleans up the mess, ofc. Regards Thomas Hjorth http://DSRack.dk [ Picked text/plain from multipart/alternative ] - Fixed a server memory leak (2-3 megs per map change) Holy mother of God. I am speechless if this is true. =o -tsuehpsyde SourceKills.com On 8/7/07, Guy Watkins [EMAIL PROTECTED] wrote: What was the smoke grenade exploit? Was it the one that allowed someone to jump really high? Thanks, Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } Sent: Tuesday, August 07, 2007 9:47 PM } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } Subject: [hlds_linux] Source Engine/Dedicated Server Beta } } A new Beta is available for the Source Engine and Source Dedicated } Server. To participate, run hldsupdatetool with the command -beta } community. The specific changes include: } } - Fixed hl2mp bug where if you +used a weapon it would not respawn } anymore } - Fixed hl2mp spectator being able to lock the player he's viewing by } typing jointeam 0 } - Fixed a CS:S smoke grenade exploit } - Added a way for server plugins to ask players if they'd like to } connect to a different server } - Made materials handle sv_pure correctly when they've included other } materials } - Fixed Windows dedicated server bug slowing down Steam updates } - Fixed a server memory leak (2-3 megs per map change) } - Fixed IVEngineServer::FadeClientVolume } - Fixed certain models showing up all white when sv_pure flushed them } - Made the server print a client's steam ID and show sv_pure warnings if } sv_pure_kick_clients is 0 } - Fixed a bug preventing sv_pure CRCs from verifying correctly on } certain custom maps } } Jason } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Vælg selv hvordan du vil kommunikere - skrift, tale, video eller billeder med MSN Messenger: http://messenger.msn.dk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Find dine dokumenter lettere med MSN Toolbar med Windows-pc-søgning - hent den gratis her: http://toolbar.msn.dk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
yeah, sure... I build our system to halt idle servers or at least refresh them, so memory is freed. Regards Thomas Hjorth http://DSRack.dk From: Wim Barelds [EMAIL PROTECTED] Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta Date: Wed, 8 Aug 2007 14:11:23 +0200 -- [ Picked text/plain from multipart/alternative ] Wouldn't you suppose that a nightly reboot would be a good thing either way though? On 8/8/07, Thomas h [EMAIL PROTECTED] wrote: I only suspected zblock to be the bad guy, because i didnt notice any of the non-zblock running server to reach a level higher than 250-300mb of ram. But that could just as well be that they rarely change map on those servers, making in consistent with the memleak bug in the src engine. Regards Thomas Hjorth http://DSRack.dk [ Picked text/plain from multipart/alternative ] Thomas Hjorth, that's actually the first time I ever heard anyone say that zBlock were to have a memory leak, and seeing as ow zBlock barely actuallyt uses any memory at all I can't imagine it leaking near a GB in only a few days. I'll check it out though. On 8/8/07, Thomas h [EMAIL PROTECTED] wrote: The memleak is there, though I though it was with zblock, since only those servers used way to much memory. I had 1 server using 1.1GB of memory within a few days. Restarting the server cleans up the mess, ofc. Regards Thomas Hjorth http://DSRack.dk [ Picked text/plain from multipart/alternative ] - Fixed a server memory leak (2-3 megs per map change) Holy mother of God. I am speechless if this is true. =o -tsuehpsyde SourceKills.com On 8/7/07, Guy Watkins [EMAIL PROTECTED] wrote: What was the smoke grenade exploit? Was it the one that allowed someone to jump really high? Thanks, Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto: hlds_linux- } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } Sent: Tuesday, August 07, 2007 9:47 PM } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } Subject: [hlds_linux] Source Engine/Dedicated Server Beta } } A new Beta is available for the Source Engine and Source Dedicated } Server. To participate, run hldsupdatetool with the command -beta } community. The specific changes include: } } - Fixed hl2mp bug where if you +used a weapon it would not respawn } anymore } - Fixed hl2mp spectator being able to lock the player he's viewing by } typing jointeam 0 } - Fixed a CS:S smoke grenade exploit } - Added a way for server plugins to ask players if they'd like to } connect to a different server } - Made materials handle sv_pure correctly when they've included other } materials } - Fixed Windows dedicated server bug slowing down Steam updates } - Fixed a server memory leak (2-3 megs per map change) } - Fixed IVEngineServer::FadeClientVolume } - Fixed certain models showing up all white when sv_pure flushed them } - Made the server print a client's steam ID and show sv_pure warnings if } sv_pure_kick_clients is 0 } - Fixed a bug preventing sv_pure CRCs from verifying correctly on } certain custom maps } } Jason } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Vælg selv hvordan du vil kommunikere - skrift, tale, video eller billeder med MSN Messenger: http://messenger.msn.dk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Find dine dokumenter lettere med MSN Toolbar med Windows-pc-søgning - hent den gratis her: http://toolbar.msn.dk
RE: [hlds_linux] srcds_run question
mv steam steam_doesnt_automagic_fuckup_anything From: Gavin Rodgers [EMAIL PROTECTED] Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] srcds_run question Date: Wed, 18 Jul 2007 19:37:54 +0100 We have had no issues doing this :) Gavin Rodgers (BlueHawk^4u) 4u-servers.co.uk 4u-servers.co.uk/forums (forums, now with 500+ FREE arcade games) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan E Sent: 18 July 2007 19:11 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] srcds_run question -- [ Picked text/plain from multipart/alternative ] Is there any downside to commenting out the following in srcds_run (down in the run method): # if test $retval -eq 0 test -z $AUTO_UPDATE; then # break; # if 0 is returned then just quit # fi Personally, I don't want to enable -autoupdate in case of a beta being released and autoupdate reverting it back to the current release, but I want to have it automatically restart even if quit is typed in console/rcon. By commenting out those lines, it will automatically restart regardless of the reason for it being down. I'm just making sure there are no unforeseen negative implications of doing so, and maybe helping out some other people who may read this :) Dan -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Download din yndlingsmusik på MSN Music: http://www.msn.dk/music det er nemt og billigt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Serverlist / Quicklist
I works quite fine here. very stable 100+ tickrate with rarely chokes up to 3... except when the bomb goes off. ;-) What OS/kernel and hardware is the server hosted on? Regards, Thomas H. / www.DSRack.dk Something is wrong with that server ! It shows up in the gamelist -but then I try to join its not responding ! check the pic ! Peter - Original Message - From: [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, July 03, 2007 10:54 AM Subject: [hlds_linux] Steam Serverlist / Quicklist Ok, good to know, but some Hoster told us they have Quicklist-IPs whatever this means... I'm just wondering cause ur server has tick 100, a very nice ping, only Dust2 in mapcycle, no sounds, just mani, counterbet and HLStatsX. and even if 10 or more of us are on the server, nobody joins.. and if somebody joins, hes gone before hes in the game... The Servername is: [FCO]^Fightclub-Online | Playground The only thing we can do is change the servername to something like FCO - Playground - Tick 100 - HLStatsX, but we also tried that.. same problem. any ideas? ip: 80.190.78.100:27015 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [ hlds-fightclub1.JPG of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Del dine store filer uden problemer med MSN Messenger: http://messenger.msn.dk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] RE: New Update, New issues
nice messed up post... who and what are you talking about? I THINK that the first line might be a reply to my post, im very hard to tell with this quality reply. Regards, Thomas H. / www.DSRack.dk From: Adam Thorn [EMAIL PROTECTED] Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] RE: New Update, New issues Date: Fri, 29 Jun 2007 17:31:50 -0400 Hello, Yes they are running at 100 tick, and I've not have had any problems before. The smoothness Counter-strike Source had on the linux server is gone. Obviously you didn't read what specs hardware I had, and you probably would assume more than 5. But anyway yes, 2 per core. No one has update me about the steam updater issue. Message: 8 From: Adam Thorn [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Date: Thu, 28 Jun 2007 22:45:50 -0400 Organization: Next-Generation Gaming LLC Subject: [hlds_linux] New Update, New issues Reply-To: hlds_linux@list.valvesoftware.com Hello Alfred (and the rest of you), Since the last 2 updates we noticed a decrease in performance on Centos 4 and 5 machines with the newest updates and GLIBC. Running modified 2.6.22-rc3 Kernels, The server side FPS goes to 10 and go back up. Has anyone experienced this? We also have been experiencing increased choke as well. No idea whats causing this because the boxes are at minumum load. Any suggestions or idea? We are talking Dual Intel Woodcrests and Clover town CPU's With 4GB to 6GB of RAM. Much help would be great. Thanks, Adam Chief Executive Officer Next-Generation Gaming LLC NextGenServers.com --__--__-- Message: 9 From: Adam Thorn [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Date: Thu, 28 Jun 2007 22:49:11 -0400 Subject: [hlds_linux] Steam Update Problems Reply-To: hlds_linux@list.valvesoftware.com Hey Guys, Since Version 20 of the Steam Updater was released, and the previous version also had this problem, it'll dump a hlds_tool.pkg file in the users directory and fail to update it. I have to manually give full permissions to it. Now the second issue is that with even full privledges under Centos 4/5 the updater Fails to apply attributes to a file in HL2 and quits updating. I have to manually update this through root. I'd like so that I wouldn't have to update it over 150 servers next time an update comes out. Thanks, Adam Chief Executive Officer Next-Generation Gaming LLC NextGenServers.com --__--__-- Message: 10 Date: Fri, 29 Jun 2007 13:09:13 +1000 From: Whisper [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] New Update, New issues Reply-To: hlds_linux@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] What is the tickrate, kernel hertz, fps_max and player numbers your are trying to run? What does the rcon stats CPU usage say at the time its feeding back 10fps? We tried running Windows 2003 on dual cpu dual core xeon 5160 (3.0GHz 4MB Shared L2 cache) with a 1ms kernel timer and with 32 Players @ 100tick fps_max 600 and when it got full, I saw 10fps at times. I put that down to SRCDS being SRCDS though, and simply reduced the player numbers down to 24 per SRCDS per core. Maybe there are performance problems with SRCDS, or maybe some of us are being overly ambitious, I don't know. I do know that reducing the load by lowering the player numbers and the tickrate does solve the problem, but whether that answer is to everybodys satisfaction, I'm not entirely sure. On 6/29/07, Adam Thorn [EMAIL PROTECTED] wrote: Hello Alfred (and the rest of you), Since the last 2 updates we noticed a decrease in performance on Centos 4 and 5 machines with the newest updates and GLIBC. Running modified 2.6.22-rc3 Kernels, The server side FPS goes to 10 and go back up. Has anyone experienced this? We also have been experiencing increased choke as well. No idea whats causing this because the boxes are at minumum load. Any suggestions or idea? We are talking Dual Intel Woodcrests and Clover town CPU's With 4GB to 6GB of RAM. Much help would be great. Thanks, Adam Chief Executive Officer Next-Generation Gaming LLC NextGenServers.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- --__--__-- Message: 11 From: Thomas h [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] New Update, New issues Date: Fri, 29 Jun 2007 08:19:09 + Reply-To: hlds_linux@list.valvesoftware.com Are you running tickrate 100 and do you see it decreasing as you start up more gameservers? like the first gameserver seems to run fin with tick100, but when more gameservers are started to tickrate, for them alle, starts to lower more and more, so that when you have 5 gameservers running a tickrate 100 server is at a mere 93-96... and the gameservers are idle and load is low. Regards, Thomas H. / www.DSRack.dk
RE: [hlds_linux] New Update, New issues
Are you running tickrate 100 and do you see it decreasing as you start up more gameservers? like the first gameserver seems to run fin with tick100, but when more gameservers are started to tickrate, for them alle, starts to lower more and more, so that when you have 5 gameservers running a tickrate 100 server is at a mere 93-96... and the gameservers are idle and load is low. Regards, Thomas H. / www.DSRack.dk Hello Alfred (and the rest of you), Since the last 2 updates we noticed a decrease in performance on Centos 4 and 5 machines with the newest updates and GLIBC. Running modified 2.6.22-rc3 Kernels, The server side FPS goes to 10 and go back up. Has anyone experienced this? We also have been experiencing increased choke as well. No idea whats causing this because the boxes are at minumum load. Any suggestions or idea? We are talking Dual Intel Woodcrests and Clover town CPU's With 4GB to 6GB of RAM. Much help would be great. Thanks, Adam Chief Executive Officer Next-Generation Gaming LLC NextGenServers.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Find dine dokumenter lettere med MSN Toolbar med Windows-pc-søgning - hent den gratis her: http://toolbar.msn.dk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Timeouts/Lags during a round - NOT at roundend
That issue have bene there for months on my servers and all servers i know off. Regards Thomas H. / www.DSRack.dk From: ics [EMAIL PROTECTED] Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Timeouts/Lags during a round - NOT at roundend Date: Wed, 27 Jun 2007 23:14:43 +0300 To return to this old topic with relevant information, here's what i have discovered. If i where to spawn (give) a weapon for myself using external plugin and giving like 20 guns in a row while pressing the button continuously, where i have bind the command to give it, net_graph 3 reports tickrate drop and choke rising up. Before the updates in June, i could just spawn a lot more guns without having this choke nor tickrate drop. This leads me to conclusion that the lag that some of our servers are experiencing, is related to physics. Objects behave differently if there is more movement on screen now than before. This causes the glitches. On round start, there are many moving objects on screen, like players, barrels and every prop going back to their original places. Could explain some of the issues. I have also tested this with other objects that has physics than just guns. If i spawn any object that has physics, hostage, weapon, custom prop, (not just 1, many) there is that same lag coming up and choke rising and tickrate drops. I wonder what is causing this? Before the updates in beginning of June (12th was it?), there where no problems with these. -ics Thomas h kirjoitti: Perhaps they are tired of people whining about how MS are paying them to make their game perform poorly on Linux, when In MOST CASES its just noob people knowing absolutely nothing about Linux, and were just lucky a few years (or months) ago making hl/srcds run on linux on some crappy hardware. When serious people with reel problems raise a flag i seems to me that Valve (or Alfred anyway) does what he can to help with the issue, but I can related to valves/his lack of replies to countless whining post. Regards Thomas H. / www.DSRack.dk From: Alex [EMAIL PROTECTED] Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Timeouts/Lags during a round - NOT at roundend Date: Sun, 24 Jun 2007 10:27:44 +0200 but as we know meanwhile it doesn't make a difference regarding this issue. so - I think its time FOR AN OFFICIAL ANNOUNCEMENT BY VALVE/STEAM NOW! sorry, but I think its kinda desaster meanwhile with no comment from producer's site! - Original Message - From: Svensk Ljud Ljus Produktion [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, June 24, 2007 9:22 AM Subject: Re: [hlds_linux] Timeouts/Lags during a round - NOT at roundend check in boot dir for the kernel no you downloaded /boot/config-2.6.xx-x..fc6 open it in kate or some editor look for this lines # CONFIG_HZ_100 is not set # CONFIG_HZ_250 is not set # CONFIG_HZ_300 is not set CONFIG_HZ_1000=y CONFIG_HZ=1000 As you can se - my config-2.6.20-1.2933.fc6 is default set to 1000hz Peter - Original Message - From: Guy Watkins [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, June 24, 2007 1:49 AM Subject: RE: [hlds_linux] Timeouts/Lags during a round - NOT at roundend How do you know it is 1000Hz? } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Svensk Ljud Ljus Produktion } Sent: Saturday, June 23, 2007 4:35 PM } To: hlds_linux@list.valvesoftware.com } Subject: Re: [hlds_linux] Timeouts/Lags during a round - NOT at roundend } } I upgraded my FC6 in feb. and that kernel is default on 1000hz } I dont remember the kernel no. but it was uploaded then I made an update ! } But we do have the lag then the clients starts to fill ! } } Peter } } - Original Message - } From: Buck [EMAIL PROTECTED] } To: hlds_linux@list.valvesoftware.com } Sent: Saturday, June 23, 2007 10:03 PM } Subject: Re: [hlds_linux] Timeouts/Lags during a round - NOT at roundend } } } -- } [ Picked text/plain from multipart/alternative ] } I ask because yesterday, as a desperation attempt, I did a server hardware } upgrade to a dual-core athlon platform. The kernel I had compiled (with } 1000hz timing) wasn't compiled with SMP support, so I just loaded to most } recent vanilla redhat 2.6 smp kernel instead and to compile a new kernel } later. The thing is, my dod:s server problem completely went away. Now I } don't know if this is because of the new hardware or the default redhat } kernel, but it works! I'll try booting into a 1000hz kernel on it tonight } to } see if the problem comes back. } } On 6/23/07, Guy Watkins [EMAIL PROTECTED] wrote: } } I am using a stock kernel. RH FC6. } } How can I determine the system timing? Can I change the system timing } without compiling? Maybe with a boot option? I don't want to build a } custom kernel if I can avoid it. } } Also, my
RE: [hlds_linux] Glibc 2.3.6 Problem?
Your update must be broken. # cat /etc/issue Debian GNU/Linux 4.0 \n \l # uname -a Linux pc103 2.6.20.4 #9 SMP PREEMPT Thu Apr 19 12:02:03 CEST 2007 i686 GNU/Linux # ls -l /lib/libc-2.3.6.so -rwxr-xr-x 1 root root 1147548 Feb 21 16:13 /lib/libc-2.3.6.so ### srcds version ### version : 1.0.0.34/7 3150 secure Loaded plugins: - 0: zBlock Server Plugin [3.2.1] - Everything works just fine here... Regards Thomas H. / www.DSRack.dk From: Kyrios [EMAIL PROTECTED] Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Glibc 2.3.6 Problem? Date: Thu, 28 Jun 2007 10:18:20 +0200 -- [ Picked text/plain from multipart/alternative ] Hi, i guess this is an old and easy one. Since updating my debian system to etch I'm getting the following error when starting a SRCDS. *** glibc detected *** free(): invalid pointer: 0xb7dabfa0 *** I guess it is caused by a newer glibc version. libc2.3.6. How can I fix this issue? Will source dedicated server run with 2.3.6 or will I have to downgrade? Thanks Kyrios P.S.: Not 100% sure if it is caused by the OS update but 99% -- ... black holes are where god divided by zero. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Download din yndlingsmusik på MSN Music: http://www.msn.dk/music det er nemt og billigt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Glibc 2.3.6 Problem?
Yes, hence the SMP... though i guess it could be single core multi CPU, but im pretty sure it works about the same way. # egrep (core|name) /proc/cpuinfo model name : AMD Athlon(tm) 64 X2 Dual Core Processor 4600+ core id : 0 cpu cores : 2 model name : AMD Athlon(tm) 64 X2 Dual Core Processor 4600+ core id : 1 cpu cores : 2 Regards Thomas H. / www.DSRack.dk From: Timo Hilbertz [EMAIL PROTECTED] Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Glibc 2.3.6 Problem? Date: Thu, 28 Jun 2007 11:51:51 +0200 do you use a multicore machine? Thomas h schrieb: Your update must be broken. # cat /etc/issue Debian GNU/Linux 4.0 \n \l # uname -a Linux pc103 2.6.20.4 #9 SMP PREEMPT Thu Apr 19 12:02:03 CEST 2007 i686 GNU/Linux # ls -l /lib/libc-2.3.6.so -rwxr-xr-x 1 root root 1147548 Feb 21 16:13 /lib/libc-2.3.6.so ### srcds version ### version : 1.0.0.34/7 3150 secure Loaded plugins: - 0: zBlock Server Plugin [3.2.1] - Everything works just fine here... Regards Thomas H. / www.DSRack.dk From: Kyrios [EMAIL PROTECTED] Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Glibc 2.3.6 Problem? Date: Thu, 28 Jun 2007 10:18:20 +0200 -- [ Picked text/plain from multipart/alternative ] Hi, i guess this is an old and easy one. Since updating my debian system to etch I'm getting the following error when starting a SRCDS. *** glibc detected *** free(): invalid pointer: 0xb7dabfa0 *** I guess it is caused by a newer glibc version. libc2.3.6. How can I fix this issue? Will source dedicated server run with 2.3.6 or will I have to downgrade? Thanks Kyrios P.S.: Not 100% sure if it is caused by the OS update but 99% -- ... black holes are where god divided by zero. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Download din yndlingsmusik på MSN Music: http://www.msn.dk/music det er nemt og billigt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Vælg selv hvordan du vil kommunikere - skrift, tale, video eller billeder med MSN Messenger: http://messenger.msn.dk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Timeouts/Lags during a round - NOT at roundend
Perhaps they are tired of people whining about how MS are paying them to make their game perform poorly on Linux, when In MOST CASES its just noob people knowing absolutely nothing about Linux, and were just lucky a few years (or months) ago making hl/srcds run on linux on some crappy hardware. When serious people with reel problems raise a flag i seems to me that Valve (or Alfred anyway) does what he can to help with the issue, but I can related to valves/his lack of replies to countless whining post. Regards Thomas H. / www.DSRack.dk From: Alex [EMAIL PROTECTED] Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Timeouts/Lags during a round - NOT at roundend Date: Sun, 24 Jun 2007 10:27:44 +0200 but as we know meanwhile it doesn't make a difference regarding this issue. so - I think its time FOR AN OFFICIAL ANNOUNCEMENT BY VALVE/STEAM NOW! sorry, but I think its kinda desaster meanwhile with no comment from producer's site! - Original Message - From: Svensk Ljud Ljus Produktion [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, June 24, 2007 9:22 AM Subject: Re: [hlds_linux] Timeouts/Lags during a round - NOT at roundend check in boot dir for the kernel no you downloaded /boot/config-2.6.xx-x..fc6 open it in kate or some editor look for this lines # CONFIG_HZ_100 is not set # CONFIG_HZ_250 is not set # CONFIG_HZ_300 is not set CONFIG_HZ_1000=y CONFIG_HZ=1000 As you can se - my config-2.6.20-1.2933.fc6 is default set to 1000hz Peter - Original Message - From: Guy Watkins [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, June 24, 2007 1:49 AM Subject: RE: [hlds_linux] Timeouts/Lags during a round - NOT at roundend How do you know it is 1000Hz? } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Svensk Ljud Ljus Produktion } Sent: Saturday, June 23, 2007 4:35 PM } To: hlds_linux@list.valvesoftware.com } Subject: Re: [hlds_linux] Timeouts/Lags during a round - NOT at roundend } } I upgraded my FC6 in feb. and that kernel is default on 1000hz } I dont remember the kernel no. but it was uploaded then I made an update ! } But we do have the lag then the clients starts to fill ! } } Peter } } - Original Message - } From: Buck [EMAIL PROTECTED] } To: hlds_linux@list.valvesoftware.com } Sent: Saturday, June 23, 2007 10:03 PM } Subject: Re: [hlds_linux] Timeouts/Lags during a round - NOT at roundend } } } -- } [ Picked text/plain from multipart/alternative ] } I ask because yesterday, as a desperation attempt, I did a server hardware } upgrade to a dual-core athlon platform. The kernel I had compiled (with } 1000hz timing) wasn't compiled with SMP support, so I just loaded to most } recent vanilla redhat 2.6 smp kernel instead and to compile a new kernel } later. The thing is, my dod:s server problem completely went away. Now I } don't know if this is because of the new hardware or the default redhat } kernel, but it works! I'll try booting into a 1000hz kernel on it tonight } to } see if the problem comes back. } } On 6/23/07, Guy Watkins [EMAIL PROTECTED] wrote: } } I am using a stock kernel. RH FC6. } } How can I determine the system timing? Can I change the system timing } without compiling? Maybe with a boot option? I don't want to build a } custom kernel if I can avoid it. } } Also, my CPU speed is 1000MHz. Is that fast enough for 1000Hz timing? } } Thanks, } Guy } } } -Original Message- } } From: [EMAIL PROTECTED] [mailto:hlds_linux- } } [EMAIL PROTECTED] On Behalf Of ics } } Sent: Saturday, June 23, 2007 3:46 AM } } To: hlds_linux@list.valvesoftware.com } } Subject: Re: [hlds_linux] Timeouts/Lags during a round - NOT at } roundend } } } } Of course, all servers that i run have 1000Hz kernels. 50Hz is } } unplayable and 250Hz causes glitches too and fps is limited to 250. } } There is also 300Hz option on new kernels but ive always used 1000Hz, } } except for testing purposes, the other values. 1000Hz is the only real } } value which it should be. } } } } -ics } } } } Buck kirjoitti: } } -- } } [ Picked text/plain from multipart/alternative ] } } I have a question for you guys with the same problem. Is your linux } } kernel } } compiled at 1Khz system timing? (CONFIG_HZ_1000=y) } } } } On 6/22/07, Buck [EMAIL PROTECTED] wrote: } } } } My server IP has been posted earlier, but as I already stated to } } replicate } } the problem one must only join the server. I would be more than } happy } } to } } hand over shell access to any valve individual to look into this. } } } } On 6/22/07, ics [EMAIL PROTECTED] wrote: } } } } Did you even read the post i wrote? I think not. 2 years they have } ran } } fine and now the lag, not before. With those CPU's, higher } tickrate } is } } just a dream. } } } } -ics } } } } Tom Leighton
Re: Unable to connect to VAC, was: [hlds_linux] Source Engine Update Available
On Mon, 18 Jun 2007, Ike Australien wrote: Have there been any official statements from Valve as how long those VAC issues will persist and whether we can expect anything to happen in the near future? There always seems to be difficulty in getting the linux updates working, maybe someone could sponsor a Linux server to Valve Why sponsor them? Don't you think they make enough money abusing the 1.6 players with their in-game spam/advertisements? Guess you didnt get the joke part of it. Anyway, put my name on the list of people with Linux server with VAC-less Source server. ./Thomas @ http://DSRack.dk _ Download din yndlingsmusik på MSN Music: http://www.msn.dk/music det er nemt og billigt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Re: hlds_linux digest, Vol 1 #5595 - 1 msg
I rather wonder why the Server FPS drop to 60 and lower sometimes. We are using some 3800+ X2 machines and it is not possible to run 20 clients at Tickrate 100, even if it is the only Server on the machine! CPU load doesn't go ever 50-60%. Ram isn't an issue either! We are running current Debian 4.0 release with 1000Hz Kernel und modified libc. Some months/years ago, performance was much better. We need to improve our hardware, but in act the engine itself shouldn't require better hardware that it did during the release. I cant be the valve software, even though its not perfect and the lack of 64bit support is a joke, but I run 40-50 slots on random maps (eg. de_inferno) with zblock perfectly on a AMd X2 3800+ CPU. If you have issues with drops I would probsbly look at the disk subsystem. Regards Thomas Hjorth http://www.DSRack.dk _ Del dine store filer uden problemer med MSN Messenger: http://messenger.msn.dk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Dedicated server beta
Any ideas why a vanilla linux server running the beta (happens with both the current and previous beta) randomly spikes up to 90-99% and holds there for an extended period of time (not sure exactly how long, but it's more than a few minutes) and then goes back down to 10%? It keeps fluctuating over and over, can't seem to tie it down to anything. The FPS seems pretty stable. I'm running an AMD 2600+, 2.6.21-rc6 PREEMPT w/dynamic ticks on CentOS 5. It wouldnt happend to happend every 110min? and the load spike to about [number of hlds/srcds] * 1.5? and it doesnt seem to have any influence on the gaming experience? I have run about 40-50 active srcds slots on a dual 2GHz + about 100 idle with the load spiking to 23, and everyone reported perfect gameservers, so I kind stopped digging up this bug of valves. tracing the processes didnt help me much either. ./Thomas @ www.DSRack.dk _ Få 250 MB gratis lagerplads på MSN Hotmail: http://www.hotmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Dedicated server beta
I'm not sure if it affected the performance in-game, but the FPS seemed somewhat stable. It did affect the rest of the processes on the machine, however. Doing almost anything else becomes close to impossible with one process pegged at 99%. Ok, I guess the issues aint the same.. my loadspike have no impact on anything, ssh to the server is as stable as always and nothing is slowed down. Besides making my monitoing and alerting useless/worthless the loadspikes ever 110min isnt hurting anything. ./Thomas @ www.DSRack.dk _ Ta' på udsalg året rundt på MSN Shopping: http://shopping.msn.dk her finder du altid de bedste priser ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Dedicated server beta
There is an update to the beta. Run the update tool again with the beta parameter (-beta srcds0407) to get the update. with hldsupdatetool you mean the steam binary, coz using hldsupdatetool.bin with options does work, and steam steams to update itself with those options. I guess that is what you mean, if os, how does it help? when i update srcds nothing seems to be changed? and last, why does updating srcds end with a HLDS installation up to date? ** # ./steam -command update -game cstrike -dir /home/hlds.hd/ Checking bootstrapper version ... Updating Installation Checking/Installing 'Counter-Strike Base Content' version 22 Checking/Installing 'Linux Server Engine' version 36 Checking/Installing 'Half-Life Base Content' version 8 HLDS installation up to date ** ./Thomas This update fixes the lagging problem seen earlier in the week when certain backend services are unavailable. - Alfred Alfred Reynolds wrote: We have a beta update for the Source Engine available for Dedicated servers. To get the update run the hldsupdatetool with -beta srcds0407 on the command line. This update addresses some lag issues that have been seen when running the Source Engine (in particular, it programmatically does something similar to using the net_queuesplits cvar). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Log på MSN Messenger direkte på nettet http://webmessenger.msn.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Dedicated server beta
This is a counter-strike source update (srcds - hmm ?? -_-). crap... i pasted the wrong lines coz they both say HLDS in the bottom. *** # ./steam -command update -game Counter-Strike Source -dir /home/srcds.hd/ Checking bootstrapper version ... Updating Installation Checking/Installing 'Counter-Strike Source Shared Content' version 61 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Source Dedicated Server Linux' version 75 HLDS installation up to date ***' ./steam -command update -game cstrike -dir /home/hlds.hd/ -beta srcds0407 That's where you add the extra part ;) Thanks, I gues you just figured that im of course talking about source. ;-) ./Thomas _ Del dine store filer uden problemer med MSN Messenger: http://messenger.msn.dk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux