Jon S. Berndt wrote:
Unfortunately, so far it only works with solid (unsmoothed) objects.
Looks like a plib bug to me, but I have yet to find the exact reason.
Ahh, that would be a shame. I'm very much looking forward to see this in
action (or better yet, see it in FlightGear).
Erik
For
Vivian Meazza wrote:
Melchior FRANZ
* Jon S. Berndt -- Monday 19 December 2005 05:04:
Would it be possible to change the visual appearance of wing flex during
flight?
As Curt and Joacim have mentioned already, there are ways to do it:
(A) ornithopter method: several instances of the wing.
Steve Hosgood wrote:
On Thu, 2005-12-01 at 22:47, Josh Babcock wrote:
Steve Hosgood wrote:
Also, have you considered looking into OpenGC? It won't give you the
MSFS like functionality of dragable sub windows, but I think it would
allow you to make arbitrary windows to display instruments
Steve Hosgood wrote:
On Wed, 2005-11-30 at 20:25, Steve Knoblock wrote:
If an aircraft has its own autopilot, the default dialog
does not come up, but if it does not specify an autopilot, the default
dialog comes up.
Not quite. I've just discovered that the autopilot works(*) with the
I can't figure out why this is happening. If anyone has any ideas,
please let me know. To me it seems that I have everything I need in all
the right places. Here's the situation:
*brand spanking new Debian sid install*
Package Installed PreviousNow
State
Curtis L. Olson wrote:
The very first thing I would check is the contents of the config.log
file. That shows the details of the test and the compiler error
signaling a failure. That often can be quite helpful.
Curt.
Josh Babcock wrote:
I can't figure out why this is happening
Josh Babcock wrote:
Curtis L. Olson wrote:
The very first thing I would check is the contents of the config.log
file. That shows the details of the test and the compiler error
signaling a failure. That often can be quite helpful.
Curt.
Josh Babcock wrote:
I can't figure out why
Josh Babcock wrote:
Looks like the latest CVS version of FG is hanging:
SNIP
Anybody else seeing this?
Josh
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Steve Hosgood wrote:
Makes me wonder whether there's an excuse for some new thinking on the
subject of UI design, regardless of whether a cockpit is 3D or 2D.
Here's what I propose - please be kind with your comments, I'm not
trying to dictate terms or tread on anyone's toes:
I propose
Vivian Meazza wrote:
Josh Babcock
I just made up a tutorial about making gear retraction animations run
smoothly with complicated landing gears. It's still missing the final
animation code, but I thought I'd throw it up to see what everybody
thinks. It's got lots of in-line images, so
AJ MacLeod wrote:
I like it just as it is, myself - I find that having to open bigger pictures
from in-line thumbnails is just a nuisance when trying to juggle several open
windows or browser tabs, even with a sane window management setup. Of
course, having had broadband available here
Arthur Wiebe wrote:
This is an idea that's been floating around in my head for awhile,
mainly because there is currently no *very easy* way for a newbie to
install new aircraft in FlightGear. Unless that user is used to going
through Program\ Files in Windows and through package contents on
Josh Babcock wrote:
Vivian Meazza wrote:
Josh Babcock
I just made up a tutorial about making gear retraction animations run
smoothly with complicated landing gears. It's still missing the final
animation code, but I thought I'd throw it up to see what everybody
thinks. It's got lots
Looks like the latest CVS version of FG is hanging:
open(/usr/local/share/FlightGear/data/Navaids/carrier_nav.dat,
O_RDONLY) = -1 ENOENT (No such file or directory)
open(/usr/local/share/FlightGear/data/Navaids/carrier_nav.dat.gz,
O_RDONLY) = 9
fstat64(9, {st_mode=S_IFREG|0644, st_size=145, ...})
Steve Knoblock wrote:
On Sat, 26 Nov 2005 05:18:01 -0600, you wrote:
I just made up a tutorial about making gear retraction animations run
smoothly with complicated landing gears. It's still missing the final
Josh, thanks. I need to learn how to animate parts, so your tutorial
is
Szabolcs Berecz wrote:
Hi!
Could you direct me to some good online documentation about ATC and
aerodynamics of a helicopter?
Szabi
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
I just made up a tutorial about making gear retraction animations run
smoothly with complicated landing gears. It's still missing the final
animation code, but I thought I'd throw it up to see what everybody
thinks. It's got lots of in-line images, so be warned. I'm considering
changing this to
Stefan Seifert wrote:
Mathias Fröhlich wrote:
On Donnerstag 24 November 2005 04:44, Ampere K. Hardraade wrote:
X Error of failed request: GLXUnsupportedPrivateRequest
Major opcode of failed request: 145 (GLX)
Minor opcode of failed request: 16 (X_GLXVendorPrivate)
Serial
Ampere K. Hardraade wrote:
\
Finally, here is a thought that has been floating in my mind for a while, and
I hope you could try it out: take some stereoscopic views of aircrafts.
Having some stereoscopic photographs of an aircraft may help modellers make
estimations better. (Okay, this is
Erik Hofman wrote:
The FDM already reveals when the brakes are applied in the property
tree. One thing that still is missing (and I have a solution for the
next JSBSim release) is a ground-speed property.
Yeah, but just putting them on doesn't make them skid (I hope). Hearing
screeching
Erik Hofman wrote:
So far I've done pretty well for touchdown skis sounds, I don't think
ground loop squeels would be much more difficult.
Did you take a look at the c172p-sound.xml configuration file already?
Erik
Erik,
No, I was responding based entirely on the e-mails. I did just
Melchior FRANZ wrote:
* Ampere K. Hardraade -- Thursday 17 November 2005 01:50:
On November 16, 2005 05:37 pm, Melchior FRANZ wrote:
* Josh Babcock -- Wednesday 16 November 2005 23:25:
I considered using a Nasal script, but I don't know how the
script would know when the winter textures
Curt,
Do you select which water texture to use based on the VMAP data, or is
there something smarter going on like looking at the size of the water
body? The reason I ask is that while the water textures we have are
quite nice for large bodies of water and man made reservoirs, they don't
look
I want to use one of the terrain textures in a model, but I also want it
to match when the winter terrains are used. Is there an easy way of
doing this? I considered using a Nasal script, but I don't know how the
script would know when the winter textures are being used.
Along the same lines, if
Melchior FRANZ wrote:
* Josh Babcock -- Wednesday 16 November 2005 23:25:
I considered using a Nasal script, but I don't know how the
script would know when the winter textures are being used.
if (getprop(/sim/startup/season) == winter) { ?? }
m
Stefan Seifert wrote:
Martin Spott wrote:
Ampere K. Hardraade wrote:
On another note, this was taken in Singapore recently:
http://www.airliners.net/open.file/957790/L/
Compare to what we have in FlightGear now:
http://www.students.yorku.ca/~ampere/fgfs-screen-005.jpg
You might
Jon Stockill wrote:
Curtis L. Olson wrote:
How about a spyware popup ... Oh I see you just typed the word Paris,
here are some great hotel + airfare combinations you might be
interested in, and would you like me to search ebay for berets?
No, not spyware - clippy :-)
Jon
Martin Spott wrote:
Hello Melchior,
Melchior FRANZ wrote:
This is very standard base64 encoding. Every semi-decent mailer should
be able to display this. Of course, it would be better in readable
ASCII, but I wouldn't say it's crap. Your mailer *is* crap! :-P
You know as good as I do
Martin Spott wrote:
Ima Sudonim wrote:
http://translate.google.com/translate?u=http%3A%2F%2Fwww.linux-
user.de%2Fausgabe%2F2005%2F11%2F070-flightgear%2Flangpair=de%
7Cenhl=ensafe=offie=UTF-8oe=UTF-8prev=%2Flanguage_tools
Oh yeah: flies are still an expensive pleasure :-)
Lee Elliott wrote:
On Friday 11 Nov 2005 02:47, Josh Babcock wrote:
Lee Elliott wrote:
On Thursday 10 Nov 2005 20:20, Andy Ross wrote:
After some prodding from Curt, I finally spent a few hours
yesterday tracking down the pitch down discontinuity in
the Citation.
Well, I didn't find
I just did a cvs up and when I run fg I get this strace output
.
.
.
ioctl(7, 0x6447, 0) = 0
ioctl(7, 0x6447, 0) = 0
ioctl(7, 0x6447, 0) = 0
ioctl(7, 0x6447, 0) = 0
ioctl(7, 0x6447, 0) = 0
ioctl(7,
Lee Elliott wrote:
On Thursday 10 Nov 2005 20:20, Andy Ross wrote:
After some prodding from Curt, I finally spent a few hours
yesterday tracking down the pitch down discontinuity in the
Citation.
Well, I didn't find a discontinuity. I can now graph the lift
curve from a Surface (a real one,
Ima Sudonim wrote:
Next on the list are
the Nat. Cathedral, Basilica of the Immaculate Conception, Mormon
Temple, Pentagon and then the Mall. Not sure what timetable I'm looking
at though. If you can think of any other big visible structures that you
would like to see (sorry, I'm not
Georg Vollnhals wrote:
Curtis L. Olson schrieb:
man touch ?
Curt.
Yes. My 13 years old son is actually a co-user on my PC. He does not
ask, he does not think a lot - just trial and error method.
Very good if you have all your important data burned on CD/DVD and have
a good firewall,
Jon Stockill wrote:
Buchanan, Stuart wrote:
--- Steve Knoblock [EMAIL PROTECTED] wrote:
I am unsure if I can help, I do hope to convert a model of
the Cape May Light I made for MSFS for FG once I understand the tools.
As a first pass, you could place a generic lighthouse (from
Durk Talsma wrote:
On Friday 04 November 2005 23:40, Christian Mayer wrote:
Durk Talsma schrieb:
To get AI traffic going in the forseeable future, we could use quite
a few low-polygon count aircraft models in various paint schemes. So, I'd
be interested to know if anybody with reasonable 3d
Martin Spott wrote:
Hello Josh,
Josh Babcock wrote:
[...] If you can think of any other big visible structures that you
would like to see (sorry, I'm not tackling the bridges yet, there's
issues with the VMAP data I don't want to deal with) let me know. No
promises though. I don't know
Jon Stockill wrote:
Martin Spott wrote:
Yes, it _is_ nice to have an ensemble that represents the entourage of
an airport or a city centre, but a single tower somewhere in the
boonies that VFR pilots typically use for navigation is a valuable
addition as well.
Yesterdays addition was a
Durk Talsma wrote:
On Monday 07 November 2005 14:20, Josh Babcock wrote:
Durk Talsma wrote:
On Friday 04 November 2005 23:40, Christian Mayer wrote:
Durk Talsma schrieb:
To get AI traffic going in the forseeable future, we could use quite
a few low-polygon count aircraft models in various
Erik Hofman wrote:
Paul Surgeon wrote:
Since it's in the default San Francisco area you can submit it to Erik
or Curt or you could sumbit it to the FlightGear scenery database.
http://fgfsdb.stockill.org/
I'm just not sure if Curt will include objects from the FG scenery db
into the
Melchior FRANZ wrote:
FYI: a few days ago I committed an extension to the GUI system that
allows to select buttons via keyboard. This is currently only used
for the ATC communication dialog ('-key), where the first transmission
option can be chosen with the 1 key, the second with the 2 key
Dave Culp wrote:
Currently, in CVS FlightGear, it's possible to place an AI thunderstorm in
the
FlightGear world which has both turbulence and lightning. See the AI
scenario called bigstorm_demo.xml. The turbulence is controlled by each
instance of the thunderstorm, so you could have
Melchior FRANZ wrote:
* Buchanan, Stuart -- Friday 04 November 2005 11:25:
I also tried Blender (which is free), but I found it
much more complex so just shelled out for a AC3D
license.
True. It offers a *lot* of features, like rendering with a raytracer,
making animations, films etc. But
Buchanan, Stuart wrote:
I made some changes - the towers are different - but I borrowed the
suspension cables and the arch of the bridge. Much easier than trying to
create the curves myself.
-Stuart
Jim Wilson wrote:
From: Mike Kopack
snip
Is there a way to get buildings to appear (like the wash monument, white
house, pentagon, capital, etc.?) Did I load the scenery in wrong? Or is
this just a glaring big black hole with the FG scenery (no building
data.) I'd prefer to demonstrate
Mathias Fröhlich wrote:
Now using fglrx with a newer radeon on that machine. Since that it works
fine ...
Hmm, after much pain and suffering I have installed fglrx on my machine.
Good news: all my OpenGL apps work fine. Bad news: except FlightGear.
It just falls back to software
Innis Cunningham wrote:
Hi All
Now that I have been converted to 3D instrument making
I am wundering if we should start an instrument repository
like we have for the Aircraft and Scenery.This way a panel
could be built quite quickly as people would not have to
start from scratch every time.
Norman Vine wrote:
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Dave Culp
Sent: Sunday, October 30, 2005 7:55 AM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] wish list for next release
Ow, that I'm not sure of.
I guess it
Harald JOHNSEN wrote:
Josh Babcock wrote:
Slightly off-topic. Is anyone working on or thinking about improving the
ability to do MFDs and glass cockpit type displays? Someday it would be
really nice to have an easy way to display text on a screen
You could write your text in a texture
to the standard glX 1.4
pbuffer extensions, but that does not seem to be the case ...
Now using fglrx with a newer radeon on that machine. Since that it works
fine ...
Greetings
Mathias
On Donnerstag 27 Oktober 2005 23:08, Josh Babcock wrote:
OK, I got cvs to compile
Erik Hofman wrote:
Josh Babcock wrote:
/usr/local/include/AL/alut.h:17:21: error: altypes.h: No such file or
directory
Huh, is there any chance you have two versions of the header files
installed?
Do I just need to get the CVS version and compile it?
It should not be needed
OK, I got cvs to compile, but it won't run. Here's the output with
export LIBGL_VERBOSE=1
export LIBGL_DEBUG=verbose
tower:~$ fgfs --aircraft=c172p
libGL: XF86DRIGetClientDriverName: 4.0.1 r200 (screen 0)
libGL: OpenDriver: trying /usr/X11R6/lib/modules/dri/r200_dri.so
drmOpenByBusid: Searching
OK, I'm using cvs for plib, simgear and flightgear. I erased them and
reinstalled them to make sure I didn't have any old patches interfering.
All the other libs are debian packages. Does anyone know why this is
breaking? I have not been able to track it down.
Josh
export CFLAGS=-Wall -O3
Erik Hofman wrote:
Josh Babcock wrote:
/usr/local/include/AL/altypes.h:22: error: conflicting declaration
'typedef signed char ALbyte'
/usr/local/include/AL/al.h:63: error: 'ALbyte' has a previous
declaration as 'typedef char ALbyte'
visual_enviro.hxx: In constructor 'SGEnviro::SGEnviro
Erik Hofman wrote:
Josh Babcock wrote:
/usr/local/include/AL/altypes.h:22: error: conflicting declaration
'typedef signed char ALbyte'
/usr/local/include/AL/al.h:63: error: 'ALbyte' has a previous
declaration as 'typedef char ALbyte'
visual_enviro.hxx: In constructor 'SGEnviro::SGEnviro
Melchior FRANZ wrote:
* Ima Sudonim -- Thursday 20 October 2005 12:54:
I don't know why it makes a difference, but it does. Darn, I really
liked that Chase View Above 8-(
What about also increasing the number of views in the preferences file,
if you add some?
number-views
Frederic Bouvier wrote:
Arthur Wiebe a écrit :
I am working on a new mac flightgear binary because of all the
problems people have with the current release and want to use a better
icon this time.
Is there any official logo or something I should base it off?
There is no official
Arthur Wiebe wrote:
Sounds alright.
I need a 128x128 for MacOSX and so will probably create one based off of
your images.
Frederic Bouvier wrote:
Arthur Wiebe a écrit :
There is a nice 48x48 here :
Josh Babcock wrote:
I will go ahead and do a 32, 48, 64 and 128 px version of mine, though I
have to say that the 48 px one looks great. Maybe it would be a better
choice for the larger ones. Of course, there's nothing stopping us from
including multiple options for icons.
Josh
Andy Ross wrote:
If someone feels the need, they could submit a script that
automatically trims the directory paths from an ac3d file, and
encourage the content authors to use it.
Andy
___
Flightgear-devel mailing list
Vivian Meazza wrote:
AJ MacLeod wrote
Personally, I very much prefer mailing lists. I can quite see the
advantages
of web-based forums, but I'm not convinced they outweigh the
disadvantages.
For one thing, it's much easier to keep up with the mailing lists, as I
monitor my email through
[EMAIL PROTECTED] wrote:
Hi everyone.
I had the urge to fly DHC-6 Twin Otter in flightgear so i surfed the web for
some fact sheets, photographs and 3views and went ahead. I decided to do the
first version (100) of DHC 6, as it has a cuter look. It took three
aproaches to get there and
[EMAIL PROTECTED] wrote:
On Thursday 08 September 2005 00:49, Josh Babcock wrote:
...
However, i am quite stuck now. Blender supports uv-mapping but the ac3d
export script doesn't seem to...
Hmm, works fine for me. What version of Blender are you using?
Blender 2.37. I should add that I
Don Oliver wrote:
Hi All,
I have made an .ac file of a small portion of the
model that I am building. OS is Win Xp Pro.
Following is QSMX.xml in \Models:
?xml version=1.0?
PropertyList
pathQSMX.ac/path
/PropertyList
Following is my original QSMX-set.xml in
Don Oliver wrote:
--- Josh Babcock [EMAIL PROTECTED] wrote:
Don Oliver wrote:
Hi All,
I have made an .ac file of a small portion of the
model that I am building. OS is Win Xp Pro.
Following is QSMX.xml in \Models:
?xml version=1.0?
PropertyList
pathQSMX.ac/path
/PropertyList
Alberico, James F wrote:
Hi, all.
Please consider whether this would be a worthwhile addition.
I'm using a little trick to get the HTTPD browser window to update
periodically. In this case, the interval is hardcoded to 1 sec. A
further _important_ step would be to have the content value
Is there a way to get controls.throttleAxis to execute for conditions
other than the throttle input changing? Specifically, I want it to also
recalculate the throttle values when the rudder input changes. If I can
do this I can implement steering with differential engine thrust by
redefining
Andy Ross wrote:
Josh Babcock wrote:
Is there a way to get controls.throttleAxis to execute for
conditions other than the throttle input changing? Specifically, I
want it to also recalculate the throttle values when the rudder
input changes. If I can do this I can implement steering
OK, so I ordered some flight manuals on CD from eflightmanuals.com, but
what they didn't tell me is that they send them in a proprietary
encryption scheme for PDF files that requires Windows ME of later which
I don't have. According to the encryption software manufacturers it is
AES 256 bit
I was just thinking, if you could determine the amount of cloud cover
between the sun and the viewpoint, you could adjust the light levels for
some neat effects. It would seem wrong when looking into the distance,
but I don't think it would be too noticeable. Perhaps there is a way to
only affect
Christian Mayer wrote:
Josh Babcock schrieb:
OK, so I ordered some flight manuals on CD from eflightmanuals.com, but
what they didn't tell me is that they send them in a proprietary
encryption scheme for PDF files that requires Windows ME of later which
I don't have. According to the encryption
Andy Ross wrote:
Christian Mayer wrote:
Shouldn't you then be able to get these documents easily by the
freedom of information act?
I dunno, I've never made a FOIA request. But from what I've been led
to believe it's a very slow, bureaucratic process. And in this case
it will be
of manuals, for a low price...and I
don't have to fool around with Ebay. If you know of another
comprehensive source that is about the same price...I would love to
check them out.
Craig
*/Josh Babcock [EMAIL PROTECTED]/* wrote:
OK, so I ordered some flight manuals on CD from
Arnt Karlsen wrote:
..pass, what I learned from my own research on gpu's before buying an
ATI 9250 clone, is ATI are native 24bpp and 24bpp only, where Nvidia
is 1x32bpp or 2x16bpp, suggesting ATI would suck at 16bpp doing less
than 3x8bpp and at 32bpp not being able to see or make any use of
Alex Perry wrote:
As an aside, if the compass is regularly oscillating like that for
you ... you need to practice smooth flight. The blockage only
happens for situations that would routinely have your passengers
abandoning their lunch all over your instrument panel. FYI.
No, I am pretty
I know that the fg magnetic compass code models errors due to tilt
pretty well, but it occurs to me that a lot of these compasses are
gimbaled and remain flat for a few degrees as the plane tilts. Is this
aspect modeled?
Josh
___
Flightgear-devel
I am making a flux gate compass instrument that is gyro stabilized. Is
there a property that reflects heading with magnetic declination but
does not read incorrectly in a dive or bank?
Josh
___
Flightgear-devel mailing list
Jim Wilson wrote:
Hi Josh,
These entries in your example...
propertyinstrumentation/nav[0]/gs-needle-deflection/property
factor1/factor
...assume that your gs-needle-deflection property is in degrees. Maybe that
property needs to be renamed with a -deg suffix.
Well, that doesn't
OK, I can't figure this one out. The object VertNeedle behaves as I
would expect, swinging through a 40deg arc, but the object HorizNeedle
spins clear around in a circle several times as I roll past the ILS
transmitter. What am I missing? These animations look the same to me.
There will be an
Dave Culp wrote:
Today i found out, that using the T38 overwrites other scenario settings
which are set in the preferences.xml file.
It's been like that for over a year.
Scenarios should never be set in the aircraft's xml files.
Unless the aircraft is demonstrating an AI capability.
Norman Vine wrote:
You should find everything you need to replace the objectional
code here
http://www.stjarnhimlen.se/comp/sunriset.c
/* +++Date last modified: 05-Jul-1997 */
/*
SUNRISET.C - computes Sun rise/set times, start/end of twilight, and
the length of the day
New version up, I think I will call it stable now. I haven't changed the
behavior today, just cleaned up the code and hopefully made it a little
leaner. Would someone like to commit this now?
Josh
___
Flightgear-devel mailing list
Isao Yamashita wrote:
Hi, I've been looking for a couple of weeks now,
trying to find information about how to control FGFS
from external flight data, such as airspeed, altitude,
attitude, etc. which are fed by UDP packets.
All I could find was to use external flight model of
some sort, by
Andy Ross wrote:
Josh Babcock wrote:
This is really cool. If you want to try another trick, how about a
lag filter on orientation changes. My experience in lightplanes is
that (for example) yaw oscillations feel like the plane is yawing
around me and not that my viewpoint is shifting
OK, now there's a version with a simple low pass filter implemented.
Also, some more tuning went on. If your view seems to be in an odd place
with this file, grab the latest CVS, there is a nasal string handling
bug fix in there (thanks Andy). Without it, any minus signs in the
viewpoint
Oliver Schroeder wrote:
I don't think it's a good idea to handle chat messages in another way then
messages from ATC (or any other type of conversation). There should be one
interface for all types of messages and every module (currently ATC and
maybe chat messages in the near future)
Oliver Schroeder wrote:
Am Tuesday 19 July 2005 18:05 schrieb Vivian Meazza:
Oliver Schroeder
3) artificial life at airports
[...]
Would a dedicated instance of FlightGear running all the AI traffic needed
and passing them to the server for distribution to all players do the
trick? (filtering
How difficult would it be to make a nasal function call that would
return the lat/lon/alt of the point on the ground under the cursor? I am
trying to make a nasal system to lock the view onto the end of the
runway, or any arbitrary point, and I need a way to get the coords so
that I can tell the
Jim Wilson wrote:
From: Josh Babcock
Are goal_heading_offset_deg and heading_offset_deg just aliases for each
other? It looks like one is set from the other in view.cxx.
Josh
The idea is the heading_offset is gradually changed over several frames. For
example if you hit the shift right
I can adjust the view offsets in the cockpit view, then switch to
another view and back and those adjustments are still there. My question
is, where is that data stored when I am in another view? The only place
I can seem to find it in in current-view, but it is only visible there
when I am in
Pigeon wrote:
Got a little further suggestion with the multiplayer. It's probably
just a server side thing though.
It might be worthwhile for the server to accept observer client.
You can connect to the server as an observer, i.e. no aircraft. You get
information about players
Pigeon wrote:
So, basically you get an invisible UFO and don't show up as a player, right?
Hmm I would imagine the server doesn't need to broadcast these
observers to others. It's not an actual player.
I suppose using an invisible aircraft would work now as an observer.
If the
Vivian Meazza wrote:
Peter Stickney
On Friday 15 July 2005 06:45, Vivian Meazza wrote:
Josh Babcock
Vivian Meazza wrote:
Josh Babcock ought to be asking for the turbo charger for the
B29 now,
but
hasn't yet (perhaps he's now using JSBSim?). I've been unable to
find
much
available
Ampere K. Hardraade wrote:
On July 15, 2005 05:41 am, Erik Hofman wrote:
Looking at the Multiplayer code I can see this code can use a good
overhaul anyway. It needs to adapt the SGSubsystem style and use the
AIModel code to display the models, which will also allow it to show up
on the radar.
Vivian Meazza wrote:
Harald JOHNSEN
Ampere K. Hardraade wrote:
[...]As to /surface-positions, the properties inside this node can
allow one to see
the animations of others correctly.
Displaying an animated aircraft won't be easy. Animation code in xml
file is refering properties from
the
Peter Stickney wrote:
An addition/correction to my previous posting.
On Sunday 17 July 2005 18:29, Peter Stickney wrote:
On Friday 15 July 2005 06:45, Vivian Meazza wrote:
6. Copies of the relevant pages of the Pilot's Manual. Post these
somewhere
that I can access/fetch. Particularly any
Jim Wilson wrote:
Excellent work Melchior! A long overdue update.
Does anyone care about the translucency? I'm not sure yet if I do. Maybe
just a slight dab of transparency with this dark background scheme might show
enough of the scene to help pilots stay on the taxiway while
Melchior FRANZ wrote:
Here's a small shell script that can be used to check if files are good
enough
to be checked in:
http://members.aon.at/mfranz/citest [1.2kb]
Sample output:
$ cd $FG_ROOT/Aircraft citest
checking for spaces in filenames ...
Is there a way to get button-release events from the clickable panels,
or do they just sense a button-press and touch off the command then? I
want to make some instantaneous switches for the B-29. I have figured
out how to do it with the keyboard and joystick, but I also want it to
work with mouse
Andy Ross wrote:
Josh Babcock wrote:
Is there a way to get button-release events from the clickable
panels, or do they just sense a button-press and touch off the
command then? I want to make some instantaneous switches for the
B-29. I have figured out how to do it with the keyboard
1 - 100 of 346 matches
Mail list logo