Re: [Flightgear-devel] Re: Wing motion

2005-12-20 Thread Josh Babcock
Jon S. Berndt wrote: Unfortunately, so far it only works with solid (unsmoothed) objects. Looks like a plib bug to me, but I have yet to find the exact reason. Ahh, that would be a shame. I'm very much looking forward to see this in action (or better yet, see it in FlightGear). Erik For

Re: [Flightgear-devel] Re: Wing motion

2005-12-19 Thread Josh Babcock
Vivian Meazza wrote: Melchior FRANZ * Jon S. Berndt -- Monday 19 December 2005 05:04: Would it be possible to change the visual appearance of wing flex during flight? As Curt and Joacim have mentioned already, there are ways to do it: (A) ornithopter method: several instances of the wing.

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-02 Thread Josh Babcock
Steve Hosgood wrote: On Thu, 2005-12-01 at 22:47, Josh Babcock wrote: Steve Hosgood wrote: Also, have you considered looking into OpenGC? It won't give you the MSFS like functionality of dragable sub windows, but I think it would allow you to make arbitrary windows to display instruments

Re: [Flightgear-devel] Re: Autopilot (and more)

2005-12-02 Thread Josh Babcock
Steve Hosgood wrote: On Wed, 2005-11-30 at 20:25, Steve Knoblock wrote: If an aircraft has its own autopilot, the default dialog does not come up, but if it does not specify an autopilot, the default dialog comes up. Not quite. I've just discovered that the autopilot works(*) with the

[Flightgear-devel] compile problem with plib

2005-12-02 Thread Josh Babcock
I can't figure out why this is happening. If anyone has any ideas, please let me know. To me it seems that I have everything I need in all the right places. Here's the situation: *brand spanking new Debian sid install* Package Installed PreviousNow State

Re: [Flightgear-devel] compile problem with plib

2005-12-02 Thread Josh Babcock
Curtis L. Olson wrote: The very first thing I would check is the contents of the config.log file. That shows the details of the test and the compiler error signaling a failure. That often can be quite helpful. Curt. Josh Babcock wrote: I can't figure out why this is happening

Re: Was: [Flightgear-devel] compile problem with plib

2005-12-02 Thread Josh Babcock
Josh Babcock wrote: Curtis L. Olson wrote: The very first thing I would check is the contents of the config.log file. That shows the details of the test and the compiler error signaling a failure. That often can be quite helpful. Curt. Josh Babcock wrote: I can't figure out why

Re: [Flightgear-devel] fg hanging

2005-12-02 Thread Josh Babcock
Josh Babcock wrote: Looks like the latest CVS version of FG is hanging: SNIP Anybody else seeing this? Josh ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-01 Thread Josh Babcock
Steve Hosgood wrote: Makes me wonder whether there's an excuse for some new thinking on the subject of UI design, regardless of whether a cockpit is 3D or 2D. Here's what I propose - please be kind with your comments, I'm not trying to dictate terms or tread on anyone's toes: I propose

Re: [Flightgear-devel] Gear animation tutorial

2005-11-26 Thread Josh Babcock
Vivian Meazza wrote: Josh Babcock I just made up a tutorial about making gear retraction animations run smoothly with complicated landing gears. It's still missing the final animation code, but I thought I'd throw it up to see what everybody thinks. It's got lots of in-line images, so

Re: [Flightgear-devel] Gear animation tutorial

2005-11-26 Thread Josh Babcock
AJ MacLeod wrote: I like it just as it is, myself - I find that having to open bigger pictures from in-line thumbnails is just a nuisance when trying to juggle several open windows or browser tabs, even with a sane window management setup. Of course, having had broadband available here

Re: [Flightgear-devel] Aircraft Download/Install App

2005-11-26 Thread Josh Babcock
Arthur Wiebe wrote: This is an idea that's been floating around in my head for awhile, mainly because there is currently no *very easy* way for a newbie to install new aircraft in FlightGear. Unless that user is used to going through Program\ Files in Windows and through package contents on

Re: [Flightgear-devel] Gear animation tutorial

2005-11-26 Thread Josh Babcock
Josh Babcock wrote: Vivian Meazza wrote: Josh Babcock I just made up a tutorial about making gear retraction animations run smoothly with complicated landing gears. It's still missing the final animation code, but I thought I'd throw it up to see what everybody thinks. It's got lots

[Flightgear-devel] fg hanging

2005-11-26 Thread Josh Babcock
Looks like the latest CVS version of FG is hanging: open(/usr/local/share/FlightGear/data/Navaids/carrier_nav.dat, O_RDONLY) = -1 ENOENT (No such file or directory) open(/usr/local/share/FlightGear/data/Navaids/carrier_nav.dat.gz, O_RDONLY) = 9 fstat64(9, {st_mode=S_IFREG|0644, st_size=145, ...})

Re: [Flightgear-devel] Re: FGSF Gear Animation

2005-11-26 Thread Josh Babcock
Steve Knoblock wrote: On Sat, 26 Nov 2005 05:18:01 -0600, you wrote: I just made up a tutorial about making gear retraction animations run smoothly with complicated landing gears. It's still missing the final Josh, thanks. I need to learn how to animate parts, so your tutorial is

Re: [Flightgear-devel] ATC and aerodynamics docs

2005-11-25 Thread Josh Babcock
Szabolcs Berecz wrote: Hi! Could you direct me to some good online documentation about ATC and aerodynamics of a helicopter? Szabi ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

[Flightgear-devel] Gear animation tutorial

2005-11-25 Thread Josh Babcock
I just made up a tutorial about making gear retraction animations run smoothly with complicated landing gears. It's still missing the final animation code, but I thought I'd throw it up to see what everybody thinks. It's got lots of in-line images, so be warned. I'm considering changing this to

Re: [Flightgear-devel] RenderTexture bug

2005-11-24 Thread Josh Babcock
Stefan Seifert wrote: Mathias Fröhlich wrote: On Donnerstag 24 November 2005 04:44, Ampere K. Hardraade wrote: X Error of failed request: GLXUnsupportedPrivateRequest Major opcode of failed request: 145 (GLX) Minor opcode of failed request: 16 (X_GLXVendorPrivate) Serial

Re: [Flightgear-devel] 3D modelers

2005-11-22 Thread Josh Babcock
Ampere K. Hardraade wrote: \ Finally, here is a thought that has been floating in my mind for a while, and I hope you could try it out: take some stereoscopic views of aircrafts. Having some stereoscopic photographs of an aircraft may help modellers make estimations better. (Okay, this is

Re: Wheel skid sounds - Was: [Flightgear-devel] Re: Release of v0.9.9 source code

2005-11-22 Thread Josh Babcock
Erik Hofman wrote: The FDM already reveals when the brakes are applied in the property tree. One thing that still is missing (and I have a solution for the next JSBSim release) is a ground-speed property. Yeah, but just putting them on doesn't make them skid (I hope). Hearing screeching

Re: Wheel skid sounds - Was: [Flightgear-devel] Re: Release of v0.9.9 source code

2005-11-22 Thread Josh Babcock
Erik Hofman wrote: So far I've done pretty well for touchdown skis sounds, I don't think ground loop squeels would be much more difficult. Did you take a look at the c172p-sound.xml configuration file already? Erik Erik, No, I was responding based entirely on the e-mails. I did just

Re: [Flightgear-devel] Re: terrain texture question

2005-11-17 Thread Josh Babcock
Melchior FRANZ wrote: * Ampere K. Hardraade -- Thursday 17 November 2005 01:50: On November 16, 2005 05:37 pm, Melchior FRANZ wrote: * Josh Babcock -- Wednesday 16 November 2005 23:25: I considered using a Nasal script, but I don't know how the script would know when the winter textures

[Flightgear-devel] scenery build question

2005-11-17 Thread Josh Babcock
Curt, Do you select which water texture to use based on the VMAP data, or is there something smarter going on like looking at the size of the water body? The reason I ask is that while the water textures we have are quite nice for large bodies of water and man made reservoirs, they don't look

[Flightgear-devel] terrain texture question

2005-11-16 Thread Josh Babcock
I want to use one of the terrain textures in a model, but I also want it to match when the winter terrains are used. Is there an easy way of doing this? I considered using a Nasal script, but I don't know how the script would know when the winter textures are being used. Along the same lines, if

Re: [Flightgear-devel] Re: terrain texture question

2005-11-16 Thread Josh Babcock
Melchior FRANZ wrote: * Josh Babcock -- Wednesday 16 November 2005 23:25: I considered using a Nasal script, but I don't know how the script would know when the winter textures are being used. if (getprop(/sim/startup/season) == winter) { ?? } m

Re: [Flightgear-devel] OT: A380 arrived in EDHI (Hamburg-Finkenwerder)

2005-11-12 Thread Josh Babcock
Stefan Seifert wrote: Martin Spott wrote: Ampere K. Hardraade wrote: On another note, this was taken in Singapore recently: http://www.airliners.net/open.file/957790/L/ Compare to what we have in FlightGear now: http://www.students.yorku.ca/~ampere/fgfs-screen-005.jpg You might

Re: [Flightgear-devel] OT: A380 arrived in EDHI (Hamburg-Finkenwerder)

2005-11-12 Thread Josh Babcock
Jon Stockill wrote: Curtis L. Olson wrote: How about a spyware popup ... Oh I see you just typed the word Paris, here are some great hotel + airfare combinations you might be interested in, and would you like me to search ebay for berets? No, not spyware - clippy :-) Jon

Re: [Flightgear-devel] Re: OT: FYI, mac os x developers,

2005-11-12 Thread Josh Babcock
Martin Spott wrote: Hello Melchior, Melchior FRANZ wrote: This is very standard base64 encoding. Every semi-decent mailer should be able to display this. Of course, it would be better in readable ASCII, but I wouldn't say it's crap. Your mailer *is* crap! :-P You know as good as I do

Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-11 Thread Josh Babcock
Martin Spott wrote: Ima Sudonim wrote: http://translate.google.com/translate?u=http%3A%2F%2Fwww.linux- user.de%2Fausgabe%2F2005%2F11%2F070-flightgear%2Flangpair=de% 7Cenhl=ensafe=offie=UTF-8oe=UTF-8prev=%2Flanguage_tools Oh yeah: flies are still an expensive pleasure :-)

Re: [Flightgear-devel] Citation pitch down divergence. Fixed?

2005-11-11 Thread Josh Babcock
Lee Elliott wrote: On Friday 11 Nov 2005 02:47, Josh Babcock wrote: Lee Elliott wrote: On Thursday 10 Nov 2005 20:20, Andy Ross wrote: After some prodding from Curt, I finally spent a few hours yesterday tracking down the pitch down discontinuity in the Citation. Well, I didn't find

[Flightgear-devel] CVS SIGSEGV?

2005-11-11 Thread Josh Babcock
I just did a cvs up and when I run fg I get this strace output . . . ioctl(7, 0x6447, 0) = 0 ioctl(7, 0x6447, 0) = 0 ioctl(7, 0x6447, 0) = 0 ioctl(7, 0x6447, 0) = 0 ioctl(7, 0x6447, 0) = 0 ioctl(7,

Re: [Flightgear-devel] Citation pitch down divergence. Fixed?

2005-11-10 Thread Josh Babcock
Lee Elliott wrote: On Thursday 10 Nov 2005 20:20, Andy Ross wrote: After some prodding from Curt, I finally spent a few hours yesterday tracking down the pitch down discontinuity in the Citation. Well, I didn't find a discontinuity. I can now graph the lift curve from a Surface (a real one,

Re: [Flightgear-devel] Re: Buildings ?????

2005-11-09 Thread Josh Babcock
Ima Sudonim wrote: Next on the list are the Nat. Cathedral, Basilica of the Immaculate Conception, Mormon Temple, Pentagon and then the Mall. Not sure what timetable I'm looking at though. If you can think of any other big visible structures that you would like to see (sorry, I'm not

Re: [Flightgear-devel] Please upgrade to version: 0.9.8

2005-11-09 Thread Josh Babcock
Georg Vollnhals wrote: Curtis L. Olson schrieb: man touch ? Curt. Yes. My 13 years old son is actually a co-user on my PC. He does not ask, he does not think a lot - just trial and error method. Very good if you have all your important data burned on CD/DVD and have a good firewall,

Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 31, Issue 29

2005-11-09 Thread Josh Babcock
Jon Stockill wrote: Buchanan, Stuart wrote: --- Steve Knoblock [EMAIL PROTECTED] wrote: I am unsure if I can help, I do hope to convert a model of the Cape May Light I made for MSFS for FG once I understand the tools. As a first pass, you could place a generic lighthouse (from

Re: [Flightgear-devel] AI Aircraft Models

2005-11-07 Thread Josh Babcock
Durk Talsma wrote: On Friday 04 November 2005 23:40, Christian Mayer wrote: Durk Talsma schrieb: To get AI traffic going in the forseeable future, we could use quite a few low-polygon count aircraft models in various paint schemes. So, I'd be interested to know if anybody with reasonable 3d

Re: [Flightgear-devel] Re: Buildings ?????

2005-11-07 Thread Josh Babcock
Martin Spott wrote: Hello Josh, Josh Babcock wrote: [...] If you can think of any other big visible structures that you would like to see (sorry, I'm not tackling the bridges yet, there's issues with the VMAP data I don't want to deal with) let me know. No promises though. I don't know

Re: [Flightgear-devel] Re: Buildings ?????

2005-11-07 Thread Josh Babcock
Jon Stockill wrote: Martin Spott wrote: Yes, it _is_ nice to have an ensemble that represents the entourage of an airport or a city centre, but a single tower somewhere in the boonies that VFR pilots typically use for navigation is a valuable addition as well. Yesterdays addition was a

Re: [Flightgear-devel] AI Aircraft Models

2005-11-07 Thread Josh Babcock
Durk Talsma wrote: On Monday 07 November 2005 14:20, Josh Babcock wrote: Durk Talsma wrote: On Friday 04 November 2005 23:40, Christian Mayer wrote: Durk Talsma schrieb: To get AI traffic going in the forseeable future, we could use quite a few low-polygon count aircraft models in various

Re: [Flightgear-devel] Scenery DB (Was: San Jose)

2005-11-07 Thread Josh Babcock
Erik Hofman wrote: Paul Surgeon wrote: Since it's in the default San Francisco area you can submit it to Erik or Curt or you could sumbit it to the FlightGear scenery database. http://fgfsdb.stockill.org/ I'm just not sure if Curt will include objects from the FG scenery db into the

Re: [Flightgear-devel] gui dialogs: selecting buttons via keyboard

2005-11-07 Thread Josh Babcock
Melchior FRANZ wrote: FYI: a few days ago I committed an extension to the GUI system that allows to select buttons via keyboard. This is currently only used for the ATC communication dialog ('-key), where the first transmission option can be chosen with the 1 key, the second with the 2 key

Re: [Flightgear-devel] lightning

2005-11-07 Thread Josh Babcock
Dave Culp wrote: Currently, in CVS FlightGear, it's possible to place an AI thunderstorm in the FlightGear world which has both turbulence and lightning. See the AI scenario called bigstorm_demo.xml. The turbulence is controlled by each instance of the thunderstorm, so you could have

Re: [Flightgear-devel] Re: Buildings?????

2005-11-04 Thread Josh Babcock
Melchior FRANZ wrote: * Buchanan, Stuart -- Friday 04 November 2005 11:25: I also tried Blender (which is free), but I found it much more complex so just shelled out for a AC3D license. True. It offers a *lot* of features, like rendering with a raytracer, making animations, films etc. But

Re: [Flightgear-devel] Re: Buildings?????

2005-11-04 Thread Josh Babcock
Buchanan, Stuart wrote: I made some changes - the towers are different - but I borrowed the suspension cables and the arch of the bridge. Much easier than trying to create the curves myself. -Stuart

Re: [Flightgear-devel] Buildings?????

2005-11-04 Thread Josh Babcock
Jim Wilson wrote: From: Mike Kopack snip Is there a way to get buildings to appear (like the wash monument, white house, pentagon, capital, etc.?) Did I load the scenery in wrong? Or is this just a glaring big black hole with the FG scenery (no building data.) I'd prefer to demonstrate

Re: [Flightgear-devel] LibGL error

2005-11-03 Thread Josh Babcock
Mathias Fröhlich wrote: Now using fglrx with a newer radeon on that machine. Since that it works fine ... Hmm, after much pain and suffering I have installed fglrx on my machine. Good news: all my OpenGL apps work fine. Bad news: except FlightGear. It just falls back to software

Re: [Flightgear-devel] Instrument Making

2005-11-01 Thread Josh Babcock
Innis Cunningham wrote: Hi All Now that I have been converted to 3D instrument making I am wundering if we should start an instrument repository like we have for the Aircraft and Scenery.This way a panel could be built quite quickly as people would not have to start from scratch every time.

Re: [Flightgear-devel] wish list for next release

2005-10-30 Thread Josh Babcock
Norman Vine wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Dave Culp Sent: Sunday, October 30, 2005 7:55 AM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] wish list for next release Ow, that I'm not sure of. I guess it

Re: [Flightgear-devel] wish list for next release

2005-10-30 Thread Josh Babcock
Harald JOHNSEN wrote: Josh Babcock wrote: Slightly off-topic. Is anyone working on or thinking about improving the ability to do MFDs and glass cockpit type displays? Someday it would be really nice to have an easy way to display text on a screen You could write your text in a texture

Re: [Flightgear-devel] LibGL error

2005-10-28 Thread Josh Babcock
to the standard glX 1.4 pbuffer extensions, but that does not seem to be the case ... Now using fglrx with a newer radeon on that machine. Since that it works fine ... Greetings Mathias On Donnerstag 27 Oktober 2005 23:08, Josh Babcock wrote: OK, I got cvs to compile

Re: [Flightgear-devel] Compile prob, can't find the broken lib

2005-10-27 Thread Josh Babcock
Erik Hofman wrote: Josh Babcock wrote: /usr/local/include/AL/alut.h:17:21: error: altypes.h: No such file or directory Huh, is there any chance you have two versions of the header files installed? Do I just need to get the CVS version and compile it? It should not be needed

[Flightgear-devel] LibGL error

2005-10-27 Thread Josh Babcock
OK, I got cvs to compile, but it won't run. Here's the output with export LIBGL_VERBOSE=1 export LIBGL_DEBUG=verbose tower:~$ fgfs --aircraft=c172p libGL: XF86DRIGetClientDriverName: 4.0.1 r200 (screen 0) libGL: OpenDriver: trying /usr/X11R6/lib/modules/dri/r200_dri.so drmOpenByBusid: Searching

[Flightgear-devel] Compile prob, can't find the broken lib

2005-10-26 Thread Josh Babcock
OK, I'm using cvs for plib, simgear and flightgear. I erased them and reinstalled them to make sure I didn't have any old patches interfering. All the other libs are debian packages. Does anyone know why this is breaking? I have not been able to track it down. Josh export CFLAGS=-Wall -O3

Re: [Flightgear-devel] Compile prob, can't find the broken lib

2005-10-26 Thread Josh Babcock
Erik Hofman wrote: Josh Babcock wrote: /usr/local/include/AL/altypes.h:22: error: conflicting declaration 'typedef signed char ALbyte' /usr/local/include/AL/al.h:63: error: 'ALbyte' has a previous declaration as 'typedef char ALbyte' visual_enviro.hxx: In constructor 'SGEnviro::SGEnviro

Re: [Flightgear-devel] Compile prob, can't find the broken lib

2005-10-26 Thread Josh Babcock
Erik Hofman wrote: Josh Babcock wrote: /usr/local/include/AL/altypes.h:22: error: conflicting declaration 'typedef signed char ALbyte' /usr/local/include/AL/al.h:63: error: 'ALbyte' has a previous declaration as 'typedef char ALbyte' visual_enviro.hxx: In constructor 'SGEnviro::SGEnviro

Re: [Flightgear-devel] Re: Problems with 'V' (backwards view) on Mac os X, fixed (somewhat)

2005-10-20 Thread Josh Babcock
Melchior FRANZ wrote: * Ima Sudonim -- Thursday 20 October 2005 12:54: I don't know why it makes a difference, but it does. Darn, I really liked that Chase View Above 8-( What about also increasing the number of views in the preferences file, if you add some? number-views

Re: [Flightgear-devel] FlightGear icon

2005-09-20 Thread Josh Babcock
Frederic Bouvier wrote: Arthur Wiebe a écrit : I am working on a new mac flightgear binary because of all the problems people have with the current release and want to use a better icon this time. Is there any official logo or something I should base it off? There is no official

Re: [Flightgear-devel] FlightGear icon

2005-09-20 Thread Josh Babcock
Arthur Wiebe wrote: Sounds alright. I need a 128x128 for MacOSX and so will probably create one based off of your images. Frederic Bouvier wrote: Arthur Wiebe a écrit : There is a nice 48x48 here :

Re: [Flightgear-devel] FlightGear icon

2005-09-20 Thread Josh Babcock
Josh Babcock wrote: I will go ahead and do a 32, 48, 64 and 128 px version of mine, though I have to say that the 48 px one looks great. Maybe it would be a better choice for the larger ones. Of course, there's nothing stopping us from including multiple options for icons. Josh

Re: [Flightgear-devel] Explicit Texture Paths Committed -- not good --

2005-09-14 Thread Josh Babcock
Andy Ross wrote: If someone feels the need, they could submit a script that automatically trims the directory paths from an ac3d file, and encourage the content authors to use it. Andy ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Question: Online forums?

2005-09-14 Thread Josh Babcock
Vivian Meazza wrote: AJ MacLeod wrote Personally, I very much prefer mailing lists. I can quite see the advantages of web-based forums, but I'm not convinced they outweigh the disadvantages. For one thing, it's much easier to keep up with the mailing lists, as I monitor my email through

Re: [Flightgear-devel] DHC-6 (100) Twin Otter 3D model

2005-09-07 Thread Josh Babcock
[EMAIL PROTECTED] wrote: Hi everyone. I had the urge to fly DHC-6 Twin Otter in flightgear so i surfed the web for some fact sheets, photographs and 3views and went ahead. I decided to do the first version (100) of DHC 6, as it has a cuter look. It took three aproaches to get there and

Re: [Flightgear-devel] DHC-6 (100) Twin Otter 3D model

2005-09-07 Thread Josh Babcock
[EMAIL PROTECTED] wrote: On Thursday 08 September 2005 00:49, Josh Babcock wrote: ... However, i am quite stuck now. Blender supports uv-mapping but the ac3d export script doesn't seem to... Hmm, works fine for me. What version of Blender are you using? Blender 2.37. I should add that I

Re: [Flightgear-devel] Howto: 3D Aircraft Models in FlightGear

2005-08-10 Thread Josh Babcock
Don Oliver wrote: Hi All, I have made an .ac file of a small portion of the model that I am building. OS is Win Xp Pro. Following is QSMX.xml in \Models: ?xml version=1.0? PropertyList pathQSMX.ac/path /PropertyList Following is my original QSMX-set.xml in

Re: [Flightgear-devel] Howto: 3D Aircraft Models in FlightGear

2005-08-10 Thread Josh Babcock
Don Oliver wrote: --- Josh Babcock [EMAIL PROTECTED] wrote: Don Oliver wrote: Hi All, I have made an .ac file of a small portion of the model that I am building. OS is Win Xp Pro. Following is QSMX.xml in \Models: ?xml version=1.0? PropertyList pathQSMX.ac/path /PropertyList

Re: [Flightgear-devel] another http suggestion

2005-08-03 Thread Josh Babcock
Alberico, James F wrote: Hi, all. Please consider whether this would be a worthwhile addition. I'm using a little trick to get the HTTPD browser window to update periodically. In this case, the interval is hardcoded to 1 sec. A further _important_ step would be to have the content value

[Flightgear-devel] controls.throttleAxis

2005-08-03 Thread Josh Babcock
Is there a way to get controls.throttleAxis to execute for conditions other than the throttle input changing? Specifically, I want it to also recalculate the throttle values when the rudder input changes. If I can do this I can implement steering with differential engine thrust by redefining

Re: [Flightgear-devel] controls.throttleAxis

2005-08-03 Thread Josh Babcock
Andy Ross wrote: Josh Babcock wrote: Is there a way to get controls.throttleAxis to execute for conditions other than the throttle input changing? Specifically, I want it to also recalculate the throttle values when the rudder input changes. If I can do this I can implement steering

[Flightgear-devel] OT: decryption

2005-08-02 Thread Josh Babcock
OK, so I ordered some flight manuals on CD from eflightmanuals.com, but what they didn't tell me is that they send them in a proprietary encryption scheme for PDF files that requires Windows ME of later which I don't have. According to the encryption software manufacturers it is AES 256 bit

[Flightgear-devel] lighting idea

2005-08-02 Thread Josh Babcock
I was just thinking, if you could determine the amount of cloud cover between the sun and the viewpoint, you could adjust the light levels for some neat effects. It would seem wrong when looking into the distance, but I don't think it would be too noticeable. Perhaps there is a way to only affect

Re: [Flightgear-devel] OT: decryption

2005-08-02 Thread Josh Babcock
Christian Mayer wrote: Josh Babcock schrieb: OK, so I ordered some flight manuals on CD from eflightmanuals.com, but what they didn't tell me is that they send them in a proprietary encryption scheme for PDF files that requires Windows ME of later which I don't have. According to the encryption

Re: [Flightgear-devel] OT: decryption

2005-08-02 Thread Josh Babcock
Andy Ross wrote: Christian Mayer wrote: Shouldn't you then be able to get these documents easily by the freedom of information act? I dunno, I've never made a FOIA request. But from what I've been led to believe it's a very slow, bureaucratic process. And in this case it will be

Re: [Flightgear-devel] OT: decryption

2005-08-02 Thread Josh Babcock
of manuals, for a low price...and I don't have to fool around with Ebay. If you know of another comprehensive source that is about the same price...I would love to check them out. Craig */Josh Babcock [EMAIL PROTECTED]/* wrote: OK, so I ordered some flight manuals on CD from

Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-08-01 Thread Josh Babcock
Arnt Karlsen wrote: ..pass, what I learned from my own research on gpu's before buying an ATI 9250 clone, is ATI are native 24bpp and 24bpp only, where Nvidia is 1x32bpp or 2x16bpp, suggesting ATI would suck at 16bpp doing less than 3x8bpp and at 32bpp not being able to see or make any use of

Re: [Flightgear-devel] Re: another compass question

2005-07-29 Thread Josh Babcock
Alex Perry wrote: As an aside, if the compass is regularly oscillating like that for you ... you need to practice smooth flight. The blockage only happens for situations that would routinely have your passengers abandoning their lunch all over your instrument panel. FYI. No, I am pretty

[Flightgear-devel] another compass question

2005-07-28 Thread Josh Babcock
I know that the fg magnetic compass code models errors due to tilt pretty well, but it occurs to me that a lot of these compasses are gimbaled and remain flat for a few degrees as the plane tilts. Is this aspect modeled? Josh ___ Flightgear-devel

[Flightgear-devel] fluxgate compass

2005-07-27 Thread Josh Babcock
I am making a flux gate compass instrument that is gyro stabilized. Is there a property that reflects heading with magnetic declination but does not read incorrectly in a dive or bank? Josh ___ Flightgear-devel mailing list

Re: [Flightgear-devel] stumped by animations again

2005-07-25 Thread Josh Babcock
Jim Wilson wrote: Hi Josh, These entries in your example... propertyinstrumentation/nav[0]/gs-needle-deflection/property factor1/factor ...assume that your gs-needle-deflection property is in degrees. Maybe that property needs to be renamed with a -deg suffix. Well, that doesn't

[Flightgear-devel] stumped by animations again

2005-07-24 Thread Josh Babcock
OK, I can't figure this one out. The object VertNeedle behaves as I would expect, swinging through a 40deg arc, but the object HorizNeedle spins clear around in a circle several times as I roll past the ILS transmitter. What am I missing? These animations look the same to me. There will be an

Re: [Flightgear-devel] T38 and other aircraft xml files overwrite scenario settings

2005-07-22 Thread Josh Babcock
Dave Culp wrote: Today i found out, that using the T38 overwrites other scenario settings which are set in the preferences.xml file. It's been like that for over a year. Scenarios should never be set in the aircraft's xml files. Unless the aircraft is demonstrating an AI capability.

Re: [Flightgear-devel] [Fwd: licensing problems in SUSE Linux]

2005-07-22 Thread Josh Babcock
Norman Vine wrote: You should find everything you need to replace the objectional code here http://www.stjarnhimlen.se/comp/sunriset.c /* +++Date last modified: 05-Jul-1997 */ /* SUNRISET.C - computes Sun rise/set times, start/end of twilight, and the length of the day

Re: [Flightgear-devel] Shake your viewpoint baby!

2005-07-22 Thread Josh Babcock
New version up, I think I will call it stable now. I haven't changed the behavior today, just cleaned up the code and hopefully made it a little leaner. Would someone like to commit this now? Josh ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Controlling FlightGear from external flight data.

2005-07-22 Thread Josh Babcock
Isao Yamashita wrote: Hi, I've been looking for a couple of weeks now, trying to find information about how to control FGFS from external flight data, such as airspeed, altitude, attitude, etc. which are fed by UDP packets. All I could find was to use external flight model of some sort, by

Re: [Flightgear-devel] Shake your viewpoint baby!

2005-07-21 Thread Josh Babcock
Andy Ross wrote: Josh Babcock wrote: This is really cool. If you want to try another trick, how about a lag filter on orientation changes. My experience in lightplanes is that (for example) yaw oscillations feel like the plane is yawing around me and not that my viewpoint is shifting

Re: [Flightgear-devel] Shake your viewpoint baby!

2005-07-21 Thread Josh Babcock
OK, now there's a version with a simple low pass filter implemented. Also, some more tuning went on. If your view seems to be in an odd place with this file, grab the latest CVS, there is a nasal string handling bug fix in there (thanks Andy). Without it, any minus signs in the viewpoint

Re: [Flightgear-devel] suggestions/questions regarding multiplayer

2005-07-20 Thread Josh Babcock
Oliver Schroeder wrote: I don't think it's a good idea to handle chat messages in another way then messages from ATC (or any other type of conversation). There should be one interface for all types of messages and every module (currently ATC and maybe chat messages in the near future)

Re: [Flightgear-devel] suggestions/questions regarding multiplayer

2005-07-20 Thread Josh Babcock
Oliver Schroeder wrote: Am Tuesday 19 July 2005 18:05 schrieb Vivian Meazza: Oliver Schroeder 3) artificial life at airports [...] Would a dedicated instance of FlightGear running all the AI traffic needed and passing them to the server for distribution to all players do the trick? (filtering

[Flightgear-devel] view/ground intersection question

2005-07-20 Thread Josh Babcock
How difficult would it be to make a nasal function call that would return the lat/lon/alt of the point on the ground under the cursor? I am trying to make a nasal system to lock the view onto the end of the runway, or any arbitrary point, and I need a way to get the coords so that I can tell the

Re: [Flightgear-devel] current-view property question

2005-07-20 Thread Josh Babcock
Jim Wilson wrote: From: Josh Babcock Are goal_heading_offset_deg and heading_offset_deg just aliases for each other? It looks like one is set from the other in view.cxx. Josh The idea is the heading_offset is gradually changed over several frames. For example if you hit the shift right

[Flightgear-devel] view offsets

2005-07-20 Thread Josh Babcock
I can adjust the view offsets in the cockpit view, then switch to another view and back and those adjustments are still there. My question is, where is that data stored when I am in another view? The only place I can seem to find it in in current-view, but it is only visible there when I am in

Re: [Flightgear-devel] Re: suggestions/questions regarding multiplayer

2005-07-19 Thread Josh Babcock
Pigeon wrote: Got a little further suggestion with the multiplayer. It's probably just a server side thing though. It might be worthwhile for the server to accept observer client. You can connect to the server as an observer, i.e. no aircraft. You get information about players

Re: [Flightgear-devel] Re: Re: suggestions/questions regarding multiplayer

2005-07-19 Thread Josh Babcock
Pigeon wrote: So, basically you get an invisible UFO and don't show up as a player, right? Hmm I would imagine the server doesn't need to broadcast these observers to others. It's not an actual player. I suppose using an invisible aircraft would work now as an observer. If the

Re: [Flightgear-devel] New super/turbo MP code is in

2005-07-18 Thread Josh Babcock
Vivian Meazza wrote: Peter Stickney On Friday 15 July 2005 06:45, Vivian Meazza wrote: Josh Babcock Vivian Meazza wrote: Josh Babcock ought to be asking for the turbo charger for the B29 now, but hasn't yet (perhaps he's now using JSBSim?). I've been unable to find much available

Re: [Flightgear-devel] Overhaulling the networking code

2005-07-17 Thread Josh Babcock
Ampere K. Hardraade wrote: On July 15, 2005 05:41 am, Erik Hofman wrote: Looking at the Multiplayer code I can see this code can use a good overhaul anyway. It needs to adapt the SGSubsystem style and use the AIModel code to display the models, which will also allow it to show up on the radar.

Re: [Flightgear-devel] Overhaulling the networking code

2005-07-17 Thread Josh Babcock
Vivian Meazza wrote: Harald JOHNSEN Ampere K. Hardraade wrote: [...]As to /surface-positions, the properties inside this node can allow one to see the animations of others correctly. Displaying an animated aircraft won't be easy. Animation code in xml file is refering properties from the

Re: [Flightgear-devel] New super/turbo MP code is in

2005-07-17 Thread Josh Babcock
Peter Stickney wrote: An addition/correction to my previous posting. On Sunday 17 July 2005 18:29, Peter Stickney wrote: On Friday 15 July 2005 06:45, Vivian Meazza wrote: 6. Copies of the relevant pages of the Pilot's Manual. Post these somewhere that I can access/fetch. Particularly any

Re: [Flightgear-devel] Re: gui theming

2005-07-12 Thread Josh Babcock
Jim Wilson wrote: Excellent work Melchior! A long overdue update. Does anyone care about the translucency? I'm not sure yet if I do. Maybe just a slight dab of transparency with this dark background scheme might show enough of the scene to help pilots stay on the taxiway while

Re: [Flightgear-devel] commit checker

2005-07-01 Thread Josh Babcock
Melchior FRANZ wrote: Here's a small shell script that can be used to check if files are good enough to be checked in: http://members.aon.at/mfranz/citest [1.2kb] Sample output: $ cd $FG_ROOT/Aircraft citest checking for spaces in filenames ...

[Flightgear-devel] clickable panel button release event

2005-06-30 Thread Josh Babcock
Is there a way to get button-release events from the clickable panels, or do they just sense a button-press and touch off the command then? I want to make some instantaneous switches for the B-29. I have figured out how to do it with the keyboard and joystick, but I also want it to work with mouse

Re: [Flightgear-devel] clickable panel button release event

2005-06-30 Thread Josh Babcock
Andy Ross wrote: Josh Babcock wrote: Is there a way to get button-release events from the clickable panels, or do they just sense a button-press and touch off the command then? I want to make some instantaneous switches for the B-29. I have figured out how to do it with the keyboard

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