[Flightgear-devel] Re: Wing motion

2005-12-20 Thread Melchior FRANZ
* Josh Babcock -- Tuesday 20 December 2005 02:54: I wonder what the performance hist will be. I assume that it will go linearly with the number of vertecies. I only had two spheres side by side in the scenery (next to the bo105 in KMRY), with 92 vertices each. They were constantly morphing into

[Flightgear-devel] Re: Wing motion

2005-12-20 Thread Melchior FRANZ
Tween method (for the curious ones): That's how you would current set up such an animation. First you organize your objects in the 3D modeler like so: |___wing |normal | |main | |aileron | |... | |bent

[Flightgear-devel] Re: Wing motion

2005-12-20 Thread Melchior FRANZ
* Ralf Gerlich -- Tuesday 20 December 2005 10:16: Melchior FRANZ schrieb: Unfortunately, so far it only works with solid (unsmoothed) objects. Looks like a plib bug to me, but I have yet to find the exact reason. Maybe the normals of the faces don't get interpolated as well? (Just a stab

[Flightgear-devel] Re: Wing motion

2005-12-20 Thread Melchior FRANZ
* Erik Hofman -- Tuesday 20 December 2005 10:26: Melchior FRANZ wrote: In theory, aileron/flap/... movements should still work. I'm afraid they don't work properly anymore since the center point and the normal axis' probably have changed after the animation... Yes, possibly. I just hoped

[Flightgear-devel] Re: Wing motion

2005-12-20 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 20 December 2005 10:46: I just hoped that the transformation would somehow be morphed, too. Steve is using tweening for his exposer, and I would be a bit surprised if he hadn't thought of that. Hmm ... no. I take that back. Will hardly be considered by plib

[Flightgear-devel] Re: Wing motion

2005-12-20 Thread Melchior FRANZ
* Ralf Gerlich -- Tuesday 20 December 2005 15:16: Just an idea, but would it help to define a specialised bending animation instead of the general purpose morph? Why instead? Adding a bend animation would probably not be that hard for someone proficient with vector calculation. Which I am

[Flightgear-devel] Re: Wing motion

2005-12-20 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 20 December 2005 02:22: * Ampere K. Hardraade -- Tuesday 20 December 2005 02:00: I'm not too excited about having to create another instance of the wings. Good news for you: you don't have to do *anything*! (Was the bitching on IRC not enough?) Umm ... sorry

[Flightgear-devel] Re: Wing motion

2005-12-19 Thread Melchior FRANZ
* Vivian Meazza -- Monday 19 December 2005 09:55: (C) tween method: this isn't implemented in fgfs yet, but plib offers an ssgTweenController (A morph controller) class. There might well be other applications for this animation: I'm thinking of pilot animation in particular. I had

[Flightgear-devel] Re: Wing motion

2005-12-19 Thread Melchior FRANZ
* Ampere K. Hardraade -- Tuesday 20 December 2005 02:00: I am looking forward to it, although I'm not too excited about having to create another instance of the wings. Good news for you: you don't have to do *anything*! (Was the bitching on IRC not enough?) m.

[Flightgear-devel] Re: C310 Update

2005-12-18 Thread Melchior FRANZ
* Buchanan, Stuart -- Sunday 18 December 2005 21:50: In particular a number of the surfaces are one-sided which causes problems when combined with transparent surfaces like the windows. No. That's normally caused by wrong object order in the *.ac file. You can either re-order the objects there,

[Flightgear-devel] Re: Wing motion

2005-12-18 Thread Melchior FRANZ
* Jon S. Berndt -- Monday 19 December 2005 05:04: Would it be possible to change the visual appearance of wing flex during flight? As Curt and Joacim have mentioned already, there are ways to do it: (A) ornithopter method: several instances of the wing. This has the disadvantage that you'd

[Flightgear-devel] Re: Options saving patches

2005-12-17 Thread Melchior FRANZ
Sorry to be annoying yet again, but that's what I'm best at: * Erik Hofman -- Saturday 17 December 2005 10:48: I must say I like the idea, but given it's current state (no windows support) I would like to postpone it until after FlightGear 1.0 is released. And I would like to postpone the

[Flightgear-devel] Re: Freeglut and game mode

2005-12-15 Thread Melchior FRANZ
* Curtis L. Olson -- Thursday 15 December 2005 19:21: In the past with Debin and Glut, specifying --enable-game-mode has always worked for me as expected. But now I'm trying to do the same thing with freeglut-2.2.0 and Fedora Core 4. Don't know if it has anything to do with it:

[Flightgear-devel] Re: Freeglut and game mode

2005-12-15 Thread Melchior FRANZ
* Curtis L. Olson -- Thursday 15 December 2005 21:06: I have verified that glut game mode works great with the original glut-3.7, but it's horribly broken in freeglut. Keyboard handling is also broken in freeglut. That's why I'm using SDL. (I don't like unfreeglut :-). m.

[Flightgear-devel] Re: [PATCH] CH Pro Yoke USB XML patch

2005-12-14 Thread Melchior FRANZ
* Vassilii Khachaturov -- Wednesday 14 December 2005 21:41: And now comes the attachment... Sorry. 1) You didn't even try the patch. I didn't either, but I see that it can't work. Hint: xmllint :-} 2) Polluting joysticks.xml with driver specific stuff is a no-go. Drivers need to be

[Flightgear-devel] Re: [PATCH] CH Pro Yoke USB XML patch

2005-12-14 Thread Melchior FRANZ
* Vassilii Khachaturov -- Wednesday 14 December 2005 23:13: 1) You didn't even try the patch. I didn't either, but I see that it can't work. Hint: xmllint :-} I don't know how you see that, + disable-cyclic-yoke type=boolfalsedisable-cyclic-yoke

[Flightgear-devel] Re: JSBSim broken?

2005-12-11 Thread Melchior FRANZ
* Martin Spott -- Sunday 11 December 2005 20:09: Jon S Berndt wrote: On Sun, 11 Dec 2005 15:02:13 +0100 Melchior FRANZ wrote: It's the job of the glue code (JSBSim.cxx) to map internal values to standard fgfs properties. This internal /fdm/jsbsim/foo thingy will hardly ever

[Flightgear-devel] Re: Disappearing objects - bug???

2005-12-10 Thread Melchior FRANZ
* Georg Vollnhals ([EMAIL PROTECTED]) [051210 17:36]: I placed 2 objects into the sea near Bremerhaven (EDWB) which can bex seen from distance but when you come nearer they disappear. 2. Created a file 3089361.stg OBJECT_STATIC lighthouse.xml 8.48 53.57 0.0 10 OBJECT_STATIC oilrig.ac 8.485

[Flightgear-devel] Re: Autopilot

2005-12-07 Thread Melchior FRANZ
* Buchanan, Stuart -- Wednesday 30 November 2005 18:27: I would think the .nas file for the KAP140 should be able to disable the appropriate parts of the menu tree dynamically when initialized. What should be disabled? Only the Autopilot settings entry, or the whole Autopilot menu? I wouldn't

[Flightgear-devel] Re: Autopilot GUI

2005-12-07 Thread Melchior FRANZ
* Steve Knoblock -- Wednesday 07 December 2005 20:35: What should be disabled? Only the Autopilot settings entry, or the whole Autopilot menu? What if the Autopilot menu entry was bound to a function [...] Thanks, but I didn't ask *how* to do it (which I know pretty well), but *which*

[Flightgear-devel] Re: Autopilot GUI

2005-12-07 Thread Melchior FRANZ
* Melchior FRANZ -- Wednesday 07 December 2005 21:00: * Steve Knoblock -- Wednesday 07 December 2005 20:35: What if the Autopilot menu entry was bound to a function [...] Thanks, but I didn't ask *how* to do it [...] But, yes, I had planned to let menubar.xml just call gui.autopilot

[Flightgear-devel] [PATCH] GUI/menubar.[ch]xx, Main/fg_commands.cxx: add fgCommand to disable/enable menu entries

2005-12-06 Thread Melchior FRANZ
Don't know if this feature is desirable for 1.0.0: the attached patch adds an fgCommand that allows to disable/enable menu entries (menu and item). It could be used for disabling the Fuel Payload dialog for non-YASim aircraft and to disable the autopilot dialog when it has no effect on the used

[Flightgear-devel] Re: [PATCH] GUI/menubar.[ch]xx, Main/fg_commands.cxx: add fgCommand to disable/enable menu entries

2005-12-06 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 06 December 2005 15:20: the attached patch adds an fgCommand that allows to disable/enable menu entries This should better be hooked into the property tree, so that one can directly set /sim/menubar/default/menu[2]/item[3]/enabled to false and get the menu disabled

[Flightgear-devel] Re: [PATCH] GUI/menubar.[ch]xx: allow to disable/enable menu entries

2005-12-06 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 06 December 2005 15:57: This should better be hooked into the property tree, so that one can directly set /sim/menubar/default/menu[2]/item[3]/enabled to false and get the menu disabled. Done. Attached is a better patch. No more fgCommand, and no Nasal-wrapper

[Flightgear-devel] Re: [PATCH] GUI/menubar.[ch]xx: allow to disable/enable menu entries

2005-12-06 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 06 December 2005 16:54: Attached is a better patch. ... and in case someone *really* wants to review that, or maybe even test it. I fixed one bug and cleaned the code up, and I will probably make some more minor changes: http://members.aon.at/mfranz

[Flightgear-devel] Re: [PATCH] GUI/menubar.[ch]xx: allow to disable/enable menu entries

2005-12-06 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 06 December 2005 17:50: http://members.aon.at/mfranz/menu_disable.diff [5 kB] Committed. And I forgot to mention in the cvs log message: OK'ed by Erik. :-) m. ___ Flightgear-devel mailing list Flightgear-devel

[Flightgear-devel] Re: Flightgear-devel Digest, Vol 32, Issue 19

2005-12-06 Thread Melchior FRANZ
* Steve Knoblock -- Tuesday 06 December 2005 21:16: My only caution would be possible malicious disabling of essential menus. I think the author would be exposed pretty quickly, Exactly. And this isn't the first opportunity for aircraft designers to annoy others. What about a Nasal script that

[Flightgear-devel] Re: [PATCH] CH Pro Yoke USB XML patch

2005-12-05 Thread Melchior FRANZ
We discussed it a bit on irc://irc.flightgear.org/flightgear already ... * Vassilii Khachaturov -- Saturday 03 December 2005 02:52: 1) it's really difficult to fly a helicopter with the yoke, but one can make good use of the throttle as the collective. If one wants to fly and use the mouse as

[Flightgear-devel] Re: [PATCH] Scenery/tileentry.cxx: new feature: allow objects on sea tiles ( generally don't drop objects)

2005-12-03 Thread Melchior FRANZ
* Melchior FRANZ -- Friday 02 December 2005 18:44: I will present a patch after that which restores the original, pre-ObjectsTerrain behavior. Committed. If FG_SCENERY=A:B and both dirs contain a Terrain/ and Objects/ subdir, then FGGlobals::set_fg_scenery() will expanded this to a list

[Flightgear-devel] Re: [PATCH] Scenery/tileentry.cxx: new feature: allow objects on sea tiles ( generally don't drop objects)

2005-12-03 Thread Melchior FRANZ
* Christian Mayer -- Saturday 03 December 2005 12:35: Melchior FRANZ schrieb: If FG_SCENERY=A:B and both dirs contain a Terrain/ and Objects/ does the seperator have to be a double colon :? Or, more precisely, is it a ; under Windos? A double colon would cause real trouble under Windos

[Flightgear-devel] Re: [PATCH] Scenery/tileentry.cxx: new feature: allow objects on sea tiles ( generally don't drop objects)

2005-12-03 Thread Melchior FRANZ
* Harald JOHNSEN -- Saturday 03 December 2005 13:12: Now the question are : I guess this is mostly answered in my reply to Christian. People seem to be unaware of the FG_SCENERY path list. This is not a new feature. It exists since at least two years (or something). Only the behavior changed a

[Flightgear-devel] Re: Another gcc 4.0.2/SUSE 10.0 problem: engine sounds

2005-12-03 Thread Melchior FRANZ
* Melchior FRANZ -- Saturday 03 December 2005 16:45: +union { +float f; +int i; +} v; Umm ... but is sizeof(float)==sizeof(int) on all supported platforms? It's not on Atari ST, for example (IIRC). :-/ m. ___ Flightgear

[Flightgear-devel] Re: CVS: FlightGear/src/MultiPlayer tiny_xdr.cxx, 1.1, 1.2

2005-12-02 Thread Melchior FRANZ
* Alex Romosan -- Friday 02 December 2005 08:16: Mathias Fröhlich writes: Please use this one. And I believe, without looking into the code, that there are likely more of them ... I'll try all solutions later today. But I don't understand why any of them should be necessary. The code may

[Flightgear-devel] Re: CVS: FlightGear/src/MultiPlayer tiny_xdr.cxx, 1.1, 1.2

2005-12-02 Thread Melchior FRANZ
* Alex Romosan -- Friday 02 December 2005 08:16: please apply the attached patch which uses static_cast: Haven't yet tested, but it looks good. At least it calls _Z16XDR_decode_int32RKj. :-) (gdb) disass XDR_decode_float Dump of assembler code for function _Z16XDR_decode_floatRKj: 0x0831086e

[Flightgear-devel] Re: CVS: FlightGear/src/MultiPlayer tiny_xdr.cxx, 1.1, 1.2

2005-12-02 Thread Melchior FRANZ
* Melchior FRANZ -- Friday 02 December 2005 09:57: * Alex Romosan -- Friday 02 December 2005 08:16: please apply the attached patch which uses static_cast: No, this patch doesn't work. m. ___ Flightgear-devel mailing list Flightgear-devel

[Flightgear-devel] Re: CVS: FlightGear/src/MultiPlayer tiny_xdr.cxx, 1.1, 1.2

2005-12-02 Thread Melchior FRANZ
* Harald JOHNSEN -- Friday 02 December 2005 11:36: Melchior FRANZ wrote: (why does it not call _Z16XDR_decode_int32RKj? Optimized away?): decode_int32 is a nop on a x86 anyway Huh? Looks like a nop for big-endian: int32_t XDR_decode_int32 ( const xdr_data_t n_Val ) { return

[Flightgear-devel] Re: CVS: FlightGear/src/MultiPlayer tiny_xdr.cxx, 1.1, 1.2

2005-12-02 Thread Melchior FRANZ
* Mathias Fröhlich -- Friday 02 December 2005 07:35: float XDR_decode_float ( const xdr_data_t f_Val ) { union { float f; xdr_data_t x; } tmp; tmp.x = XDR_decode_int32 (f_Val); return tmp.f; } This works. Dump of assembler code for function

[Flightgear-devel] Re: CVS: FlightGear/src/MultiPlayer tiny_xdr.cxx, 1.1, 1.2

2005-12-02 Thread Melchior FRANZ
* Harald JOHNSEN -- Friday 02 December 2005 11:36: Perhaps adding a volatile modifier on the tmp pointer could do the trick (of course doing that disables optimisations). It doesn't. Dump of assembler code for function _Z16XDR_decode_floatRKj: 0x08310816 _Z16XDR_decode_floatRKj+0: push %ebp

[Flightgear-devel] Re: CVS: FlightGear/src/MultiPlayer tiny_xdr.cxx, 1.1, 1.2

2005-12-02 Thread Melchior FRANZ
* Andy Ross -- Friday 02 December 2005 16:36: This violates the strict aliasing rules that are the default for gcc 4.x -- I believe it issues a warning to that effect. There's is no warning (using -Wall), and info man page claim that strict aliasing is turned off by default, even if the

[Flightgear-devel] Re: [PATCH] Scenery/tileentry.cxx: new feature: allow objects on sea tiles ( generally don't drop objects)

2005-12-02 Thread Melchior FRANZ
* Curtis L. Olson -- Friday 02 December 2005 16:57: One of the original intentions of the scenery path was to search until you found something and then stop. This is still the case for terrain.btg.gz files and airports, just as it was before. But objects are always set from all stg files, with

[Flightgear-devel] Re: [PATCH] Scenery/tileentry.cxx: new feature: allow objects on sea tiles ( generally don't drop objects)

2005-12-02 Thread Melchior FRANZ
* Curtis L. Olson -- Friday 02 December 2005 18:09: Again, it's a shame that original functionality is lost when people come later and make changes to complex code without fully understanding the intent. Isn't that one of the reasons why we have flightgear-cvslogs? For code review? Like in

[Flightgear-devel] Re: CVS: FlightGear/src/MultiPlayer tiny_xdr.cxx, 1.1, 1.2

2005-12-01 Thread Melchior FRANZ
* Melchior Franz -- Friday 02 December 2005 01:10: Modified Files: tiny_xdr.cxx Log Message: returning addresses of auto vars is *dangerous* [...] But ... we weren't really returning the address of an auto var. Making dummy static fixes the problem, but the reason must be another one

[Flightgear-devel] Re: CVS: FlightGear/src/MultiPlayer tiny_xdr.cxx, 1.1, 1.2

2005-12-01 Thread Melchior FRANZ
* Melchior FRANZ -- Friday 02 December 2005 01:43: But ... we weren't really returning the address of an auto var. Is it a gcc 4.0.2 (SuSE 10.0) compiler bug? tiny_xdr.cxx contains this function; float XDR_decode_float ( const xdr_data_t f_Val ) { float* tmp; xdr_data_t dummy

[Flightgear-devel] Re: KLN89 GPS added

2005-11-30 Thread Melchior FRANZ
* Erik Hofman -- Wednesday 30 November 2005 09:56: How could I tell others to postpone their contribution until after the release of FlightGear 1.0 [...] Good question, indeed! How could you? There was no discussion about this topic on flightgear-devel before this order was announced, and every

[Flightgear-devel] Re: KLN89 GPS added

2005-11-30 Thread Melchior FRANZ
* Curtis L. Olson -- Wednesday 30 November 2005 14:01: Melchior FRANZ wrote: There was no discussion about this topic on flightgear-devel before this order was announced, and every discussion after that was passively suppressed by ignoring valid arguments. [...] I don't want to passively

[Flightgear-devel] Re: KLN89 GPS added

2005-11-30 Thread Melchior FRANZ
* Curtis L. Olson -- Wednesday 30 November 2005 15:19: You may want to attack this in small steps ... for instance start out with just getting save/load of aircraft position working. As demonstrated before [1], this is quite easy to do even with Nasal[2]. The only thing that needs to be

[Flightgear-devel] Re: Autopilot

2005-11-30 Thread Melchior FRANZ
* Roy Vegard Ovesen -- Wednesday 30 November 2005 18:16: Is this possible, Melchior, to disable the autopilot menu entry just for the C172? Not currently, AFAIK. Wouldn't be hard to add. One would probably do that as an fgcommand() that enables/disables menu entries. Generally, making such

[Flightgear-devel] Re: CVS and PLIB

2005-11-27 Thread Melchior FRANZ
* Jon Berndt -- Sunday 27 November 2005 19:26: Is there some kind of problem going on with downloading PLIB from CVS? Notoriously, but not necessary in this case. :-) Seems there's been a partial outage in progress on SF.net for weeks. I can't get plib from CVS, though ... I have just

[Flightgear-devel] Re: [BUG] [PATCH] (announcement) throwing stale exceptions and missing copy ctor/assignment

2005-11-26 Thread Melchior FRANZ
* Vassilii Khachaturov -- Friday 25 November 2005 22:57: The following are still in * the exception classes were lacking the copy ctors and assignment operators, but the default ones for them were unusable as the string instance members are not suitable for byte-by-byte copying! But ...

[Flightgear-devel] Re: [BUG] [PATCH] (announcement) throwing stale exceptions and missing copy ctor/assignment

2005-11-26 Thread Melchior FRANZ
* Vassilii Khachaturov -- Saturday 26 November 2005 11:02: But ... classes without copy/assignment operator aren't copied byte-by-byte, but member-by-member[1]. It's a pity I am at home sick, and without the book. I don't know what is written in the section you refer to. There's written

[Flightgear-devel] Re: Aircraft Download/Install App

2005-11-26 Thread Melchior FRANZ
* AJ MacLeod -- Saturday 26 November 2005 15:50: This hypothetical application sounds very much to me like an extension to the existing fgrun... ... and we could call it ... *pause* ... fgadmin! m. ___ Flightgear-devel mailing list

[Flightgear-devel] Re: Airport of Hell?

2005-11-26 Thread Melchior FRANZ
* Mathias Fröhlich -- Saturday 26 November 2005 20:59: On Samstag 26 November 2005 19:47, Joacim Persson wrote: fgfs --airport=EGLL --aircraft=ufo So, since I do not see that problem: Do you have any modifications in your local tree? Doesn't work for me either. This works ... $ fgfs

[Flightgear-devel] Re: [BUG] [PATCH] (announcement) throwing stale exceptions and missing copy ctor/assignment

2005-11-25 Thread Melchior FRANZ
* Vassilii Khachaturov -- Friday 25 November 2005 15:11: * whenever an exception object was created on a stack and then thrown (thus causing the dtor for that object to fire!), it was replaced with a STATIC exception The whole thing looks like a solution desperately searching for a problem.

[Flightgear-devel] Re: RenderTexture bug

2005-11-24 Thread Melchior FRANZ
* Enrique Vaamonde -- Thursday 24 November 2005 09:20: I have tried to compile FlightGear using the TestRenderTexture.cpp in the cvs but am unable to compile it, [...]: I had to make this change first: diff -u -p -U0 -r1.2 TestRenderTexture.cpp --- TestRenderTexture.cpp 29 Jan 2005

[Flightgear-devel] Re: publicity

2005-11-23 Thread Melchior FRANZ
* Danie Heath -- Tuesday 22 November 2005 10:09: I am the owner of Aircraft.co.za, and I'm willing to do a complete review of FlightGear on my site ... If you have any specific features/aircraft/sceneries I should focus on, please tell me so I can include it in the review I don't speak

[Flightgear-devel] CVS: data/Aircraft/b1900d ...

2005-11-22 Thread Melchior FRANZ
* Syd Adams: [...] Having some trouble with material animation ... it appears global material changes only affect objects that share the same texture file global doesn't only look at what ac3d files define in a MATERIAL entry, but at all material parameters, including the texture. It affects

[Flightgear-devel] Re: tiny ch47 patch

2005-11-22 Thread Melchior FRANZ
* Joacim Persson -- Tuesday 22 November 2005 16:19: This must be one of the lesser flewn models in FG. Two years has passed since the last patch, and noone has noticed that Erik forgot (tsk tsk) that there are /two/ rotors on the Chinook. Could well have been my patch, not Erik's. All

[Flightgear-devel] Re: material animation...

2005-11-22 Thread Melchior FRANZ
* syd -- Wednesday 23 November 2005 02:31: If I understand you correctly , I need to list all objects that the animation applies to ? I was doing this before , (without global ) and everything worked fine ... but in the documentation it says using an object and global affects all objects that

[Flightgear-devel] Re: Landing Lights

2005-11-21 Thread Melchior FRANZ
* Vassilii Khachaturov -- Monday 21 November 2005 11:39: Perhaps the non-local models should have a luminous fake light like the other lights in fg for this reason. Yes. Lights could also be assigned after priorities. You own machine's taxi lights have highest priority, then come landing

[Flightgear-devel] Re: Landing Lights

2005-11-21 Thread Melchior FRANZ
* Buchanan, Stuart -- Monday 21 November 2005 10:49: do I just need to add some light objects to my aircraft model and some nasal code to switch them on? With this patch, yes. You don't even need Nasal code. Just a light definition block in your model xml file. It gets its on/off state from

[Flightgear-devel] Re: Landing Lights

2005-11-21 Thread Melchior FRANZ
* Vassilii Khachaturov -- Monday 21 November 2005 12:27: Do you have a set of nice sliders to adjust the glLight parameters on the light object in real time, like the ones you've built for the bo105 exteriour adjustment? Not yet, but I'll write one. And for the record: I didn't do the

[Flightgear-devel] Re: Landing Lights

2005-11-21 Thread Melchior FRANZ
* Buchanan, Stuart -- Monday 21 November 2005 13:39: Ah, I didn't realize I needed a patch for it. You mentioned that the patch was from IRC. Do you have a record of it I could plunder to patch my code tree? http://people.freebsd.org/~jylefort/flightgear-aircraft-lights.diff [8 kB] But it

[Flightgear-devel] Re: Landing Lights

2005-11-21 Thread Melchior FRANZ
* Buchanan, Stuart -- Monday 21 November 2005 13:39: --- Melchior FRANZ ... @aon.at wrote: Oh, and thanks for posting my email address. I had already feared that I wouldn't get enough spam in the next time. But thanks to people like you this is completely unjustified. m

[Flightgear-devel] Re: Landing Lights

2005-11-21 Thread Melchior FRANZ
* Buchanan, Stuart -- Monday 21 November 2005 15:29: I thought I was doing quite well - avoiding top-posting, snipping etc. My sincere apologies that you had to be part of my learning process. Hey, if I search long enough, I always find something. :-} [...] offence by missing out on some

[Flightgear-devel] Re: Release of v0.9.9 source code

2005-11-20 Thread Melchior FRANZ
* Melchior FRANZ -- Saturday 19 November 2005 14:11: One new feature *must* go in. Otherwise the 1.0.0 release number is IMHO not justified: * landing lights ... to make fgfs actually usable at night * aircraft switchable at runtime And here's another one: * save gui configuration

[Flightgear-devel] Re: Release of v0.9.9 source code

2005-11-19 Thread Melchior FRANZ
* Erik Hofman -- Friday 18 November 2005 18:36: After this release we'll only accept bug-fixes to the code, except for the new JSBSim version. Any major code changes that are not intended to fix one or more bugs will have to wait. One new feature *must* go in. Otherwise the 1.0.0 release

[Flightgear-devel] Re: Release of v0.9.9 source code

2005-11-19 Thread Melchior FRANZ
I also hoped that a few Nasal improvements could be committed, such as file I/O. That's hardly dangerous for overall fgfs stability, and would allow to implement some nice features in Nasal scripts. (Not that this had to be in 1.0.0, but I wouldn't like to wait some months for it. :-) m.

[Flightgear-devel] Re: FG 0.9.9 shadows and stuff

2005-11-19 Thread Melchior FRANZ
* Rodrigo Flores -- Saturday 19 November 2005 16:18: Finally, the old fonts in the FG 0.9.8 format are still there, couldn´t see the fonts showed in the Concorde screenshot. You have to switch the GUI style with Shift-F10, or put this into your ~/.fgfsrc or use it on the command line or in

[Flightgear-devel] Re: [0.9.9] screenshots for flightgear.org

2005-11-17 Thread Melchior FRANZ
* Dave Culp -- Thursday 17 November 2005 17:36: On Thursday 17 November 2005 09:45 am, Melchior FRANZ wrote: Here are four screenshot offerings for the FlightGear page. ... http://members.aon.at/mfranz/seafire-nimitz.jpg [70 kB] Well, *that's* a fine time for the engine

[Flightgear-devel] Re: [0.9.9] screenshots for flightgear.org

2005-11-17 Thread Melchior FRANZ
* Dave Culp -- Thursday 17 November 2005 18:37: OK, but it still looks odd. BTW, very nice screenshots. The problem is that the prop disk would also look odd. This would exactly look like a screenshot from a simulator, while I wanted to make it look as much as possible like a photo. Just to

[Flightgear-devel] Re: terrain texture question

2005-11-16 Thread Melchior FRANZ
* Josh Babcock -- Wednesday 16 November 2005 23:25: I considered using a Nasal script, but I don't know how the script would know when the winter textures are being used. if (getprop(/sim/startup/season) == winter) { ?? } m. ___ Flightgear-devel

[Flightgear-devel] Re: terrain texture question

2005-11-16 Thread Melchior FRANZ
* Ampere K. Hardraade -- Thursday 17 November 2005 01:50: On November 16, 2005 05:37 pm, Melchior FRANZ wrote: * Josh Babcock -- Wednesday 16 November 2005 23:25: I considered using a Nasal script, but I don't know how the script would know when the winter textures are being used

[Flightgear-devel] Re: terrain texture question

2005-11-16 Thread Melchior FRANZ
* Ivo -- Thursday 17 November 2005 04:31: On Thursday 17 November 2005 01:50, Ampere K. Hardraade wrote: Speaking of snow: is there anything about snow accumlation in METAR data? I'm just curious. Well, there's this: Format: SNINCR [i/g] But that's not standard METAR, but

[Flightgear-devel] Re: [BUG] environemnt_ctrl.cxx: exception triggers SGThread assert()

2005-11-15 Thread Melchior FRANZ
* Melchior FRANZ -- Monday 14 November 2005 22:29: The strange thing is, that the return value that triggers assert() is 35, or EAGAIN (Linux). This makes no sense. It's neither described on the pthread_join manpage, nor is it used in any implementation that I found on the net. BS! I've

[Flightgear-devel] Re: unhandled write

2005-11-15 Thread Melchior FRANZ
* Wendell Turner -- Wednesday 16 November 2005 04:16: However, with this evening's CVS, with that argument, I get this: WARNING: Network: 17: unhandled write Bus error and fgfs halts. [...] plib, simgear, fgfs, data: cvs updated as of 15.nov.05 10pm ET plib CVS/HEAD has broken

[Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Melchior FRANZ
* Vassilii Khachaturov -- Monday 14 November 2005 12:50: http://members.aon.at/mfranz/flightgear/flightgear-howto.html I'd only suggest to have the world scenery under smth like /var/share/FlightGear/WorldScenery (maybe share/games) rather than in the FG_ROOT, to make it more up-to-date

[Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Melchior FRANZ
* Curtis L. Olson -- Monday 14 November 2005 15:12: Let's stick with .../.../Scenery/[Terrain|Objects] on all platforms please. Individuals are welcome to call it whatever they want on their system and use the --fg-scenery= option to point to their favoritely named directory. Maybe I

[Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Melchior FRANZ
* Buchanan, Stuart -- Monday 14 November 2005 16:06: Am I correct in thinking that someone using terrasync should have their terrasync data in a different directory from their directly-downloaded 10x10 scenery? No. On the contrary. If so, is the convention to name the directories as

[Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Melchior FRANZ
* Curtis L. Olson -- Monday 14 November 2005 16:34: Melchior FRANZ wrote: This dir doesn't exist. There's no such thing as $FG_ROOT/data/. Of course there is. :-) Sheesh. I resign. :-} $FG_ROOT/source/ $FG_ROOT/data/ $FG_ROOT/data/Aircraft/ $FG_ROOT/data/Scenery

[Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Melchior FRANZ
* Curtis L. Olson -- Monday 14 November 2005 16:54: This is a hopeless conversation because everyone wants to do it different and there are so many possibilities. We are talking about different things. You talk about the organization of source and data in your home directory. I talk about

[Flightgear-devel] Re: [BUG] environemnt_ctrl.cxx: exception triggers SGThread assert()

2005-11-14 Thread Melchior FRANZ
* Harald JOHNSEN -- Saturday 12 November 2005 17:09: Melchior FRANZ wrote: I've just implemented the check for stale METAR reports (to stop fetching after 10 stale reports). This triggers an assert in SGThread: It's perhaps because of the PTHREAD_CREATE_DETACHED attribute of the thread

[Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Melchior FRANZ
* Oliver C. -- Monday 14 November 2005 18:46: [/usr/local/games/FlightGear or /opt/flightgear] Seriously, i can live with both directories. /opt/flightgear is fine too. Both are wrong, according to the FHS, and to common sense. The right path is /usr/local/share/ ... and guess what? It's

[Flightgear-devel] Re: [BUG] environemnt_ctrl.cxx: exception triggers SGThread assert()

2005-11-14 Thread Melchior FRANZ
* Erik Hofman -- Monday 14 November 2005 18:47: If it's causing any troubles I would remove the first three lined of SGThread::start() since we've done without it for many years. It is causing troubles: the pthread_join manpage says: The joined thread th must be in the joinable state: it

[Flightgear-devel] Re: [BUG] environemnt_ctrl.cxx: exception triggers SGThread assert()

2005-11-14 Thread Melchior FRANZ
Unfortunately, reverting the recent changes (that caused the thread to be created with detached state) wasn't enough to fix the problem. The strange thing is, that the return value that triggers assert() is 35, or EAGAIN (Linux). This makes no sense. It's neither described on the pthread_join

[Flightgear-devel] Re: [BUG] environemnt_ctrl.cxx: exception triggers SGThread assert()

2005-11-14 Thread Melchior FRANZ
* Melchior FRANZ -- Monday 14 November 2005 22:29: $ fgfs --aircraft=ufo --prop:/environment/params/metar-max-age-min=1 --log-level=warn I forgot --enable-real-weather-fetch. m. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

[Flightgear-devel] [BUG] environemnt_ctrl.cxx: exception triggers SGThread assert()

2005-11-12 Thread Melchior FRANZ
I've just implemented the check for stale METAR reports (to stop fetching after 10 stale reports). This triggers an assert in SGThread: fgfs: /usr/local/include/simgear/threads/SGThread.hxx:155: void SGThread::join(): Assertion `status == 0' failed. I don't know much about threads. Could

[Flightgear-devel] Re: pre3 bugs

2005-11-12 Thread Melchior FRANZ
* Stewart Andreason -- Saturday 12 November 2005 18:00: 1. when running flightgear, press [ESC] , then [TAB] (intending to move the cursor to the cancel button) Cycling widget focus with TAB is not implemented, and never was. instead the instrument settings dialog comes up. ok. But: I can

[Flightgear-devel] Re: Runtime error 0.9.9 on Debian/Testing

2005-11-12 Thread Melchior FRANZ
* Ampere K. Hardraade -- Saturday 12 November 2005 19:31: You can get SDL and use the --enable-sdl flag when running configure for FlightGear. Which also fixes repeatable keys. freeglut is neither compatible with SDL nor with legacy glut. m. ___

[Flightgear-devel] Re: OT: FYI, mac os x developers,

2005-11-12 Thread Melchior FRANZ
* Martin Spott -- Saturday 12 November 2005 20:43: Z2h0Z2Vhci1kZXZlbAo+IDJmNTg1ZWVlYTAyZTJjNzlkN2IxZDhjNDk2M2JhZTJkCj4KCgoKLS0K PEFydGh1ci8+Ci0gaHR0cDovL3NvdXJjZWZvcmdlLm5ldC91c2Vycy9hcnRvb3JvLwotIGh0dHA6 Ly9hcnRvb3JvLmJsb2dzcG90LmNvbQo= So, why are you posting this crap ? Please stop it,

[Flightgear-devel] Re: OT: FYI, mac os x developers,

2005-11-12 Thread Melchior FRANZ
* Curtis L. Olson -- Saturday 12 November 2005 21:03: Hey, what's wrong with ed /var/mail/curt ... Hey, and what's wrong with mimencode -u and recode utf8:latin1? As I said: it would be nicer in ASCII, but base64 isn't an offense, unlike HTML, fullquoting, topposting, which are the real

[Flightgear-devel] Re: OT: FYI, mac os x developers,

2005-11-12 Thread Melchior FRANZ
* Martin Spott -- Saturday 12 November 2005 21:33: You know as good as I do that by common practice encoded emails don't belong into mailing lists - Sure, just like HTML, top-posting, full-quoting, Yet it happens. I tell people once to follow the rules, but if they don't and don't have

[Flightgear-devel] plib update: gui themes pink input fields, PUSTRING_MAX

2005-11-11 Thread Melchior FRANZ
Those using the alternative dark GUI theme may want to update plib/cvs. All packagers should IMHO do that in any case. This fixes two problems: - The maximum length of entries in the property viewer was changed from 80 to 256. The old value affected a few longer entries, like the METAR

[Flightgear-devel] Re: FlightGear v0.0.9-pre3 xglobe licence issue

2005-11-11 Thread Melchior FRANZ
* Erik Hofman -- Friday 11 November 2005 14:07: How should we proceed at this point; add it prior to 0.9.9, or add it for 1.0 and provide a patch for 0.9.9? I'm strongly in favor of 0.9.9. If it takes us as long to get 1.0.0 out as it took us for 0.9.9, then there will be several releases of

[Flightgear-devel] Re: plib update: gui themes pink input fields, PUSTRING_MAX

2005-11-11 Thread Melchior FRANZ
* Melchior FRANZ -- Friday 11 November 2005 13:38: There have no problems been reported for plib cvs/head. I take that back. There was also some network code committed to the net/ directory that crashes fgfs. I assume that this will be reverted very soon. :-( m

[Flightgear-devel] Re: Which aircraft to include in v0.9.9?

2005-11-10 Thread Melchior FRANZ
Oh, and before the first points me to --fdm=ufo: I know that, of course. --fdm=ufo and --fdm=magic can be used with any aircraft. This is actually very useful for getting acquainted with how nav/ils instruments work. But this is only settable from the command line, but not from fgrun, where you

[Flightgear-devel] Re: FG CVS error report

2005-11-09 Thread Melchior FRANZ
* Georg Vollnhals -- Tuesday 08 November 2005 21:00: Melchior FRANZ schrieb: but for now I think we can live with that. That is ok, I think it should only be fixed before the new version gets officially out. You don't seem to understand: this is a very *minor*, almost cosmetic glitch

[Flightgear-devel] Re: FG CVS error report

2005-11-09 Thread Melchior FRANZ
* Georg Vollnhals -- Tuesday 08 November 2005 21:00: [dynamic dialog components lost after them switching] That is ok, I think it should only be fixed before the new version gets officially out. Oh, well. You just can't rely on what I say. I felt like fixing that, too. Will commit later today.

[Flightgear-devel] Re: FG CVS error report

2005-11-09 Thread Melchior FRANZ
* Georg Vollnhals -- Wednesday 09 November 2005 17:11: - does not switch but after you leave the menue ('cancel') the *main* menue is frozen (no reaction on clicks) In my eyes something is serious when you make a legal keypress and afterwards a big part of the programs functions don't

[Flightgear-devel] Re: FG CVS error report

2005-11-09 Thread Melchior FRANZ
* Georg Vollnhals -- Wednesday 09 November 2005 17:39: This is ok :-) - other priorities and limited time is an important factor! After all, I am really happy with this new GUI style And it's even fixed meanwhile, and I'm quite satisfied with the result. (Now it even re-opens the Nasal

[Flightgear-devel] Re: dialog boxes (Was: FG CVS error report)

2005-11-09 Thread Melchior FRANZ
* Thorben -- Wednesday 09 November 2005 20:22: i patched my code to disable dialog boxes when making screenshots, because they were quite annoying. shouldn't we do something about that in general? I just made two nice shots for the screenshots page, which are *supposed* to show menu and

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