Hi All,
I'm trying to compile TerraGear on Cygwin, after
enjoying FlightGear for a while and deciding to put
something back. I've already compiled/installed
SimGear, and now I'm trying to compile nurbs++ 3.0.11,
which is failing with the error at the bottom of the
mail.
I'm using gcc v3.4.4. I
Hi Ralf,
My terragear source doesn't include that README (I've
got the 0.9.8 release as opposed to a CVS version).
What version were you using? Any chance you ould point
me at the README and replacement .h files?
I've also managed to trash my cygwin trying to go back
to gcc 3.3.3, having finally
Thanks.
I downloaded the latest bleeding edge snapshot from
the terragear.org website, which included the patch.
I had to fix acinclude.md4 for the latest automake,
but have hit a problem with ld. Is this another
version issue?
Output below.
Thanks
-Stuart
Making all in e00
make[1]: Entering
So I can't just use Simgear 0.3.8?
I've successfully run make install,
--- Erik Hofman [EMAIL PROTECTED] wrote:
Buchanan, Stuart wrote:
Thanks.
I downloaded the latest bleeding edge snapshot
from
the terragear.org website, which included the
patch.
I had to fix acinclude.md4
[EMAIL PROTECTED] wrote:
Buchanan, Stuart wrote:
So I can't just use Simgear 0.3.8?
I've successfully run make install,
You can try, but usually it requires the CVS
version.
Erik
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Flightgear-devel mailing list
Flightgear-devel
a bit dum - I'm
(marginally) more familiar with compilation on Linux
at work - the cygwin environment is completely new to
me.
-Stuart
--- Harald JOHNSEN [EMAIL PROTECTED] wrote:
Erik Hofman wrote:
Buchanan, Stuart wrote:
SimGear installed OK (I think), so I don't know
whether I'm missing
Hi All,
I'm trying to save slights and then replay them later,
on FlightGear 0.9.8 under WinXP.
I've followed the instructions in README.IO, i.e.
fgfs --native=file,out,10,flight1.fgfs
for outputing the flight data, and
fgfs --native=file,in,10,flight1.fgfs --fdm=external
to replay, but the
--- Ronald Jones [EMAIL PROTECTED] wrote:
How does the weather work in FlightGear? Can you map
it out for each flight like on MS Flight Sim or can
you attain accurate weather reading from the
National
Weather Center and have Flight Gear interpret the
data.
FlightGear can fetch the current
Hi All,
I have a simple update to Protocol/playback.xml. It
improves on the existing version by recording flight
control surface, airspeed, engine RPM and gear status.
It makes for quite nice demoes, though I've only
really tested it with the C172, Hunter and Concorde.
I think it might be worth
--- Martin Spott [EMAIL PROTECTED] wrote:
If you place it on a website then everyone could
have a look at it.
Apologies - I'm new to this.
XML file is available here:
http://www.nanjika.co.uk/flightgear/playback.xml
Use in the obvious way:
--generic=file,out,20,flight.out,playback
for
--- Erik Hofman [EMAIL PROTECTED] wrote:
--generic=file,in,20,flight.out, playback
for replay.
You will get better results by also adding
--fdm=null
Oops, forgot to include that in the mail.
BTW, is there any difference between --fdm=external
and --fdm=null? I've been using the former.
Has anyone had the time to look at this problem yet?
it is a bit
annoying when flying having a large number of key
presses available only
once. Since I don't have any insight into the
source code I think I
will do more harm than good if I should try to
correct it myself (and it
would
Hi All,
Which version of PLib is required to build the current
FG CVS?
I'm getting a build error (output below), which I
assume is due to an incorrect PLIB version. I'm using
v1.8.4
Thanks
-Stuart
g++ -g -O2 -D_REENTRANT -L/usr/local/lib -o
js_demo.exe js_demo.o -lplibjs -
lwinmm
It's not really mine. It's just one detail that I
hadn't looked
at in that file, where pretty much everything was
wrong. :-)
Yes, not exactly the most useful of patches :)
I've applied Frederic's changes to the file you
changed, corrected a couple of script tags that
weren't terminated and
For the FAA Level 3 FTD certified sims I work with,
we draw the
instruments on an LCD screen, then place a panel
cutout with bezels on top of that.
How are you driving the panel? From the same box as
the cockpit view (multiple FG instances?)or by using
multiple machines?
I'm quite
Hi All,
You may remember I wrote a cross-country flight
tutorial a couple of weeks back. Many thanks for all
the corrections - they made a huge difference.
I have now integrated this into a patch for the
Getting Started Guide. The changes are as follows.
- Create a section III - Tutorials
-
Hi All,
I've been spending a bit of time updating the Cessna
182 model.
So far I've done the following
- renamed the files that still were named c172
- Updated the textures so the plane no-longer says
Skyhawk on the side (which is the designation for
the 172) and has slightly more opaque glass
--- Innis Cunningham [EMAIL PROTECTED] wrote:
Now that I have been converted to 3D instrument
making
I am wundering if we should start an instrument
repository
like we have for the Aircraft and Scenery.
The data CVS tree has a Aircraft/Instruments-3d
subdirectory with files/directories for
Well if thats the case I don't mind doing something
for the Seattle region
because that will be a good flight from SAN FRAN -
off course if that is not
already modelled - and I will need help on how to do
it.
Hi Shelton,
I went through this learning curve a couple of months
ago - it is
--- Shelton D'Cruz [EMAIL PROTECTED] wrote:
Hi Stuart
Thanks for the guide (quite a bit to take in) - I have got Blender up
and
running and it looks very polished in-deed. So its going to take a
while for
me to get going - I will keep your notes in a safe place - what I am
--- Melchior FRANZ [EMAIL PROTECTED] wrote:
* Buchanan, Stuart -- Friday 04 November 2005 11:25:
I also tried Blender (which is free), but I found it
much more complex so just shelled out for a AC3D
license.
True. It offers a *lot* of features, like rendering with a raytracer,
making
I think that's more a reflection on the relative complexity of the two
tasks... if you think modifying a cockpit isn't easy in AC3D, which
you're
obviously used to, I will be amazed if you find it easier in Blender :-)
Better the devil you know...
I find it helps to hide as much of the
Hi All,
I've updated the Cessna 182 as follows.
- New Skylane textures to replace the old ones (which said Skyhawk on the
side!)
- Re-upholstered interior :)
- Improved 3D cockpit with new
- yokes
- engine controls - throttle, propeller, mixture
- flaps
- seats
- Updated help
- KAP140
--- AJ MacLeod [EMAIL PROTECTED] wrote:
I would be interested to know if anyone has a Wingman Force 3d which
gives the
correct full range of throttle values with the new config...
Mine does, but then since I sent in the patch I probably don't count...
I wonder if it is OS or USB specific?
--- Erik Hofman [EMAIL PROTECTED] wrote:
data/Aircraft/c172p \
data/Aircraft/c310 \
data/Aircraft/c310u3a \
I would switch the c310 for the Citation or B1900d
I agree - the c310u3A is much nicer.
data/Aircraft/wrightFlyer1903 \
--- Martin Spott [EMAIL PROTECTED] wrote:
I'm clever enough to realize that my idea of quality control is not
necessary the best one for FG ;-)) I simply want to point out that
the project is very well advised to have better quality control than it
had for the past years. I have one or two
Curt,
One follow-up question. Are we still following the convention of
odd-numbered releases being dev and even being stable. I ask as the
Getting Start Guide still thinks so, and I'll correct it if it is wrong.
-Stuart
--- Martin Spott [EMAIL PROTECTED] wrote:
I can't resist the suspicion that there's something wrong with the 3D
model. At least I get the glider to see and I yet didn't find yout why.
Several XML files and the AC file do have DOS line endings but this
doesn't cause the trouble I've
Hi All,
I'm updating the getting started guide. It refers to runfgfs as the method
to start FG. However, my cygwin build didn't install it, and I can't find
it in my WinXP 0.9.8 install (though this is quite heavily modified).
Is it deprecated, or are my installs wrong and it'll be included in
--- Curtis L. Olson [EMAIL PROTECTED] wrote:
Melchior FRANZ wrote:
Maybe I missed something, but as far as I've understood this thread
is not about renaming $FG_ROOT/Scenery/.
Well ... it could be :)
My aim is to write a section in the Gettings Started Guide so that a new
user can set up
--- Martin Spott [EMAIL PROTECTED] wrote:
Buchanan, Stuart wrote:
--- Curtis L. Olson [EMAIL PROTECTED] wrote:
Melchior FRANZ wrote:
If so, is the convention to name the directories as follows:
$FG_ROOT/data/Scenery - standard SF bay scenery included in base
package
$FG_ROOT
--- Melchior FRANZ [EMAIL PROTECTED] wrote:
Both are wrong, according to the FHS, and to common sense. The right
path
is /usr/local/share/ ... and guess what? It's already the default. So,
What is FHS?
So for consistency in the docs (and ignoring power users like the people
who inhabit this
Hi All,
As with 0.9.9 we'll be using the FG scenery DB objects, will the default
scenery directory topology be something this
Scenery/Terrain/w010n50
Scenery/Objects/w010n50 ?
Assuming this is the case -
a) Should this be what is mentioned in the Getting Started Guide as the
way scenery is
--- Vassilii Khachaturov [EMAIL PROTECTED] wrote:
Scenery/Terrain/w010n50
Scenery/Objects/w010n50 ?
I suggest encouraging 2 directories --- 1 for the static scenery
coming with FG, and the other one for the Terrasync DB/Jon's database/
whatever else external source. Melchior has it
--- Patrice Poly [EMAIL PROTECTED] wrote:
A question: is it possible to send the wind-from-down property from
another
program ?
Absolutely, though it would take a little bit of programming knowledge.
FlightGear provides various methods of reading and writing to the property
tree, from a
--- Vassilii Khachaturov [EMAIL PROTECTED] wrote:
If you add the feature, you'll probably want to make it conditionally
enabled --- similar to the 3d clouds etc --- so that people with lower
end hardware could disable it.
Definitely. I thought I had fairly up-to-date graphics hardware until
--- Melchior FRANZ [EMAIL PROTECTED] wrote:
One new feature *must* go in. Otherwise the 1.0.0 release number is
IMHO not justified:
* landing lights
Otherwise we'd have to admit that FlightGear 1.0.0 is a daylight-only
simulator. A patch for landing lights is floating around on IRC.
Good point. Perhaps the non-local models should have a luminous fake
light
like the other lights in fg for this reason. In the real life you don't
see others' landing lights light cones unless you taxi by while they
land or smth like that.
I think I'll spend an hour or so adding landing
--- Melchior FRANZ [EMAIL PROTECTED] wrote:
* Buchanan, Stuart -- Monday 21 November 2005 10:49:
do I just need to add some light objects to my aircraft model and
some
nasal code to switch them on?
With this patch, yes. You don't even need Nasal code. Just a light
definition block
--- Melchior FRANZ ... aon.at wrote:
* Buchanan, Stuart -- Monday 21 November 2005 13:39:
--- Melchior FRANZ ... @aon.at wrote:
Oh, and thanks for posting my email address. I had already
feared that I wouldn't get enough spam in the next time. But
thanks to people like you
Hi All,
I've been trying to change the panel on the civilian (non-u3a) C310 model.
However, I keep hitting a problem where the bulkhead behind the panel
(part of the .ac file) is being rendered on-top of the panel, even if the
panel is placed right up at the view-point. I think this is the reason
--- Steve Hosgood wrote:
On Wed, 2005-11-23 at 18:01, Martin Spott wrote:
I know this topic comes up from time to time, but it strikes me that the
only way you can ever hope to handle the custom terrain scenery
question is to cater for a two-layer approach:
Hi Steve,
Apologies if I've
Hi All,
I'm currently updating the civilian C310 with an improved 3D cockpit
(moving yokes, pedals, flaps, quadrant). I'm hoping to have it finished
real-soon-now, but have hit two issues I'd like to resolve before offering
it as a patch.
For the panel, I've placed used a normal panel with a
--- Ryan Kellar wrote:
snip
My
questions are is there a way to display a simultaneous panoramic view
using
the three computers each running an instance of FlightGear and if so,
Have a look at the I/O subsystem - there is a README.IO file somewhere in
the installation. You can write the
--- Vassilii Khachaturov wrote:
I thought more about structural integrity and the residual weakness
after the plane is abused beyond the certified envelope rather than
the way it is animated when I read the original poster.
To go partly off topic, presumably we could use the current g force
--- Curtis L. Olson wrote:
Yes, mutliple displays are well supported in FlightGear. There is a
document called README.IO that touches on this. If you need more help,
just ask. Note to document writers: this might be a good subject to add
to the manual.
Hint taken ;). I was thinking of
--- AJ MacLeod wrote:
Rather than re-inventing the wheel, why not take the carrier-howto and
multiplayer howto from the wiki and include them (editing as you see fit
for
style etc)?
Absolutely - I just had a look at the Carrier HowTo on the Wiki and it
looks like exactly what is required.
--- Vassilii Khachaturov wrote:
What about labelling the fg tree with your own 1.0 pre-release label?
And branching off it, only merging in the trunk changes
that you see fit?
I think this might result in the v1.0 release withering on the branch so
to speak ;). Everyone would probably just
-- Steve Hosgood wrote:
Folks, was there a bug in the autopilot on the c172 default airplane in
0.9.8?
I fill in the fields and tick the boxes on the Autopilot dialog box,
take my hands off the stick and the bloody thing wanders all over the
sky.
IIRC the C172p uses the KAP140 (or
--- Roy Vegard Ovesen wrote:
If the latter, then surely the dialog box ought not to be available
(i.e
be greyed out in the relevant menu).
Is this possible, Melchior, to disable the autopilot menu entry just for
the
C172?
Thanks the Melchior's XML menu changes, I would think the
--- Steve Hosgood wrote:
snip
I propose then that every single instrument on the cockpit has the
ability to be double-clicked, and if so then a separate draggable window
appears containing a magnified view of that same instrument.
Hi Steve,
Personally I think this is a fine idea, and
--- Harald JOHNSEN wrote:
Now the question are :
- where must I put the objects I download from fgdb on my disk
- where can I put some other objects I want to add
- and finaly the only important question : what do my FG_scenary
env var must look like ?
Have a look at the Getting Started
--- Jim Alberico wrote:
9.8 has a data/Protocol/ path with a README.Protocol and a playback.xml.
I'll be looking at those files first, to see if 9.8 does it.
Hi Jim,
The playback.xml file for 0.9.8 is incomplete and doesn't do much.
The 0.9.9 playback.xml file is much better.
The best way
--- Dave Culp wrote:
Using a
chart
like this one:
http://home.comcast.net/~davidculp2/groundeffect.png
We see that ground effect starts at a height of about one wingspan.
Hi Dave,
So, here my ignorance of aerodynamics comes to the fore: Why does ground
effect reduce drag?
I
Copied from -users, as I think this is of more interest to -devel
--- Melchior FRANZ wrote:
MP pilots communicate all the time, not over slow email, but via
instantaneous irc://irc.flightgear.org/flightgear. They talked quite
a lot about this mysterious sauviat yesterday and the day before.
Hi All,
I've been working on an update for the civilian Cessna 310R, and my
patches are now available for review/check-in.
The update consists of
- new generic 3D instrumesnts for a throttle quadrant and rudder pedals
- 3D cockpit for the civilian C310 (screenshot -
--- Georg Vollnhals wrote:
Hi Stuart,
I can see the nice screenshot but cannot download the files, anything
seems to be broken with the link.
Would you please check it?
Hi Georg,
Directory listings were switched off, though I think the files were
accessible directly. I've enabled
--- Torsten Dreyer wrote:
And there is a hole on the upper side of each wing where the upper
surface
connects to the wingtip. It looks like you optimized one vertex to
much.
Oh and one more funny view is when you look from the outside at the
plane's
roof, you can see thru the windows
--- Melchior FRANZ wrote:
* Buchanan, Stuart -- Sunday 18 December 2005 21:50:
In particular a number of the surfaces are one-sided which causes
problems when combined with transparent surfaces like the windows.
No. That's normally caused by wrong object order in the *.ac file.
You can
--- Curtis L. Olson wrote:
I've posted a few little blurbs about the UAV project I'm involved in,
so here's another one.
First a word of explanation.
We have an R/C plane with a camera looking 45 degrees down. The
airplane also has an expensive sensor that spits out location (lon,
--- Joacim Persson [EMAIL PROTECTED] wrote:
There are also numbers for the two pilot's seats, and luggage, in the
type
certificate. Since the sets are all located aft of the CG, the empty CG
should probably be the most fwd measure. (unless the c310 has a storage
in
the nose also)
The
--- Buchanan, Stuart wrote:
Hi All,
I've been working on an update for the civilian Cessna 310R, and my
patches are now available for review/check-in.
Thanks for all the feedback.
I've updated the c310.tar.gz and quadrant.tar.gz file to fix the following
issues:
- mixture (and prop
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