[Flightgear-devel] Cygwin/Terragear/nurbs problem

2005-08-05 Thread Buchanan, Stuart
Hi All, I'm trying to compile TerraGear on Cygwin, after enjoying FlightGear for a while and deciding to put something back. I've already compiled/installed SimGear, and now I'm trying to compile nurbs++ 3.0.11, which is failing with the error at the bottom of the mail. I'm using gcc v3.4.4. I

[Flightgear-devel] Cygwin/Terragear/nurbs problem

2005-08-06 Thread Buchanan, Stuart
Hi Ralf, My terragear source doesn't include that README (I've got the 0.9.8 release as opposed to a CVS version). What version were you using? Any chance you ould point me at the README and replacement .h files? I've also managed to trash my cygwin trying to go back to gcc 3.3.3, having finally

Re: [Flightgear-devel] Cygwin/Terragear/nurbs problem

2005-08-07 Thread Buchanan, Stuart
Thanks. I downloaded the latest bleeding edge snapshot from the terragear.org website, which included the patch. I had to fix acinclude.md4 for the latest automake, but have hit a problem with ld. Is this another version issue? Output below. Thanks -Stuart Making all in e00 make[1]: Entering

Re: [Flightgear-devel] Cygwin/Terragear/nurbs problem

2005-08-07 Thread Buchanan, Stuart
So I can't just use Simgear 0.3.8? I've successfully run make install, --- Erik Hofman [EMAIL PROTECTED] wrote: Buchanan, Stuart wrote: Thanks. I downloaded the latest bleeding edge snapshot from the terragear.org website, which included the patch. I had to fix acinclude.md4

Re: [Flightgear-devel] Cygwin/Terragear/nurbs problem

2005-08-07 Thread Buchanan, Stuart
[EMAIL PROTECTED] wrote: Buchanan, Stuart wrote: So I can't just use Simgear 0.3.8? I've successfully run make install, You can try, but usually it requires the CVS version. Erik ___ Flightgear-devel mailing list Flightgear-devel

Re: [Flightgear-devel] Cygwin/Terragear/nurbs problem

2005-08-07 Thread Buchanan, Stuart
a bit dum - I'm (marginally) more familiar with compilation on Linux at work - the cygwin environment is completely new to me. -Stuart --- Harald JOHNSEN [EMAIL PROTECTED] wrote: Erik Hofman wrote: Buchanan, Stuart wrote: SimGear installed OK (I think), so I don't know whether I'm missing

[Flightgear-devel] Flight replay using --native=file .... --fdm=external

2005-09-25 Thread Buchanan, Stuart
Hi All, I'm trying to save slights and then replay them later, on FlightGear 0.9.8 under WinXP. I've followed the instructions in README.IO, i.e. fgfs --native=file,out,10,flight1.fgfs for outputing the flight data, and fgfs --native=file,in,10,flight1.fgfs --fdm=external to replay, but the

Re: [Flightgear-devel] How does the weather work in FlightGear?

2005-10-09 Thread Buchanan, Stuart
--- Ronald Jones [EMAIL PROTECTED] wrote: How does the weather work in FlightGear? Can you map it out for each flight like on MS Flight Sim or can you attain accurate weather reading from the National Weather Center and have Flight Gear interpret the data. FlightGear can fetch the current

[Flightgear-devel] Update to playback.xml

2005-10-10 Thread Buchanan, Stuart
Hi All, I have a simple update to Protocol/playback.xml. It improves on the existing version by recording flight control surface, airspeed, engine RPM and gear status. It makes for quite nice demoes, though I've only really tested it with the C172, Hunter and Concorde. I think it might be worth

Re: [Flightgear-devel] Update to playback.xml

2005-10-10 Thread Buchanan, Stuart
--- Martin Spott [EMAIL PROTECTED] wrote: If you place it on a website then everyone could have a look at it. Apologies - I'm new to this. XML file is available here: http://www.nanjika.co.uk/flightgear/playback.xml Use in the obvious way: --generic=file,out,20,flight.out,playback for

Re: [Flightgear-devel] Update to playback.xml

2005-10-10 Thread Buchanan, Stuart
--- Erik Hofman [EMAIL PROTECTED] wrote: --generic=file,in,20,flight.out, playback for replay. You will get better results by also adding --fdm=null Oops, forgot to include that in the mail. BTW, is there any difference between --fdm=external and --fdm=null? I've been using the former.

Re: [Flightgear-devel] contacting tower

2005-10-18 Thread Buchanan, Stuart
Has anyone had the time to look at this problem yet? it is a bit annoying when flying having a large number of key presses available only once. Since I don't have any insight into the source code I think I will do more harm than good if I should try to correct it myself (and it would

[Flightgear-devel] PLIB version for building from CVS

2005-10-19 Thread Buchanan, Stuart
Hi All, Which version of PLib is required to build the current FG CVS? I'm getting a build error (output below), which I assume is due to an incorrect PLIB version. I'm using v1.8.4 Thanks -Stuart g++ -g -O2 -D_REENTRANT -L/usr/local/lib -o js_demo.exe js_demo.o -lplibjs - lwinmm

Re: [Flightgear-devel] Re: New joystick bindings XML file for WIngman Force 3D USB

2005-10-23 Thread Buchanan, Stuart
It's not really mine. It's just one detail that I hadn't looked at in that file, where pretty much everything was wrong. :-) Yes, not exactly the most useful of patches :) I've applied Frederic's changes to the file you changed, corrected a couple of script tags that weren't terminated and

Re: [Flightgear-devel] Driving real instruments.

2005-10-25 Thread Buchanan, Stuart
For the FAA Level 3 FTD certified sims I work with, we draw the instruments on an LCD screen, then place a panel cutout with bezels on top of that. How are you driving the panel? From the same box as the cockpit view (multiple FG instances?)or by using multiple machines? I'm quite

[Flightgear-devel] Update to the Gettng Started guide

2005-10-31 Thread Buchanan, Stuart
Hi All, You may remember I wrote a cross-country flight tutorial a couple of weeks back. Many thanks for all the corrections - they made a huge difference. I have now integrated this into a patch for the Getting Started Guide. The changes are as follows. - Create a section III - Tutorials -

[Flightgear-devel] Updating the Cessna 182

2005-11-01 Thread Buchanan, Stuart
Hi All, I've been spending a bit of time updating the Cessna 182 model. So far I've done the following - renamed the files that still were named c172 - Updated the textures so the plane no-longer says Skyhawk on the side (which is the designation for the 172) and has slightly more opaque glass

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Buchanan, Stuart
--- Innis Cunningham [EMAIL PROTECTED] wrote: Now that I have been converted to 3D instrument making I am wundering if we should start an instrument repository like we have for the Aircraft and Scenery. The data CVS tree has a Aircraft/Instruments-3d subdirectory with files/directories for

Re: [Flightgear-devel] Buildings?????

2005-11-04 Thread Buchanan, Stuart
Well if thats the case I don't mind doing something for the Seattle region because that will be a good flight from SAN FRAN - off course if that is not already modelled - and I will need help on how to do it. Hi Shelton, I went through this learning curve a couple of months ago - it is

Re: [Flightgear-devel] Buildings?????

2005-11-04 Thread Buchanan, Stuart
--- Shelton D'Cruz [EMAIL PROTECTED] wrote: Hi Stuart Thanks for the guide (quite a bit to take in) - I have got Blender up and running and it looks very polished in-deed. So its going to take a while for me to get going - I will keep your notes in a safe place - what I am

Re: [Flightgear-devel] Re: Buildings?????

2005-11-04 Thread Buchanan, Stuart
--- Melchior FRANZ [EMAIL PROTECTED] wrote: * Buchanan, Stuart -- Friday 04 November 2005 11:25: I also tried Blender (which is free), but I found it much more complex so just shelled out for a AC3D license. True. It offers a *lot* of features, like rendering with a raytracer, making

Re: [Flightgear-devel] Re: Buildings?????

2005-11-04 Thread Buchanan, Stuart
I think that's more a reflection on the relative complexity of the two tasks... if you think modifying a cockpit isn't easy in AC3D, which you're obviously used to, I will be amazed if you find it easier in Blender :-) Better the devil you know... I find it helps to hide as much of the

[Flightgear-devel] Cessna 182 and 3D Instruments Update

2005-11-08 Thread Buchanan, Stuart
Hi All, I've updated the Cessna 182 as follows. - New Skylane textures to replace the old ones (which said Skyhawk on the side!) - Re-upholstered interior :) - Improved 3D cockpit with new - yokes - engine controls - throttle, propeller, mixture - flaps - seats - Updated help - KAP140

Re: [Flightgear-devel] Joystick issues with throttleAxis()

2005-11-09 Thread Buchanan, Stuart
--- AJ MacLeod [EMAIL PROTECTED] wrote: I would be interested to know if anyone has a Wingman Force 3d which gives the correct full range of throttle values with the new config... Mine does, but then since I sent in the patch I probably don't count... I wonder if it is OS or USB specific?

Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-10 Thread Buchanan, Stuart
--- Erik Hofman [EMAIL PROTECTED] wrote: data/Aircraft/c172p \ data/Aircraft/c310 \ data/Aircraft/c310u3a \ I would switch the c310 for the Citation or B1900d I agree - the c310u3A is much nicer. data/Aircraft/wrightFlyer1903 \

Re: [Flightgear-devel] Pending v0.9.9 release

2005-11-10 Thread Buchanan, Stuart
--- Martin Spott [EMAIL PROTECTED] wrote: I'm clever enough to realize that my idea of quality control is not necessary the best one for FG ;-)) I simply want to point out that the project is very well advised to have better quality control than it had for the past years. I have one or two

Re: [Flightgear-devel] Pending v0.9.9 release

2005-11-10 Thread Buchanan, Stuart
Curt, One follow-up question. Are we still following the convention of odd-numbered releases being dev and even being stable. I ask as the Getting Start Guide still thinks so, and I'll correct it if it is wrong. -Stuart

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/c182 c182-set.xml, 1.6,

2005-11-10 Thread Buchanan, Stuart
--- Martin Spott [EMAIL PROTECTED] wrote: I can't resist the suspicion that there's something wrong with the 3D model. At least I get the glider to see and I yet didn't find yout why. Several XML files and the AC file do have DOS line endings but this doesn't cause the trouble I've

[Flightgear-devel] runfgfs

2005-11-10 Thread Buchanan, Stuart
Hi All, I'm updating the getting started guide. It refers to runfgfs as the method to start FG. However, my cygwin build didn't install it, and I can't find it in my WinXP 0.9.8 install (though this is quite heavily modified). Is it deprecated, or are my installs wrong and it'll be included in

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Buchanan, Stuart
--- Curtis L. Olson [EMAIL PROTECTED] wrote: Melchior FRANZ wrote: Maybe I missed something, but as far as I've understood this thread is not about renaming $FG_ROOT/Scenery/. Well ... it could be :) My aim is to write a section in the Gettings Started Guide so that a new user can set up

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Buchanan, Stuart
--- Martin Spott [EMAIL PROTECTED] wrote: Buchanan, Stuart wrote: --- Curtis L. Olson [EMAIL PROTECTED] wrote: Melchior FRANZ wrote: If so, is the convention to name the directories as follows: $FG_ROOT/data/Scenery - standard SF bay scenery included in base package $FG_ROOT

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Buchanan, Stuart
--- Melchior FRANZ [EMAIL PROTECTED] wrote: Both are wrong, according to the FHS, and to common sense. The right path is /usr/local/share/ ... and guess what? It's already the default. So, What is FHS? So for consistency in the docs (and ignoring power users like the people who inhabit this

[Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Buchanan, Stuart
Hi All, As with 0.9.9 we'll be using the FG scenery DB objects, will the default scenery directory topology be something this Scenery/Terrain/w010n50 Scenery/Objects/w010n50 ? Assuming this is the case - a) Should this be what is mentioned in the Getting Started Guide as the way scenery is

Re: [Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Buchanan, Stuart
--- Vassilii Khachaturov [EMAIL PROTECTED] wrote: Scenery/Terrain/w010n50 Scenery/Objects/w010n50 ? I suggest encouraging 2 directories --- 1 for the static scenery coming with FG, and the other one for the Terrasync DB/Jon's database/ whatever else external source. Melchior has it

Re: [Flightgear-devel] thermals gone ?

2005-11-16 Thread Buchanan, Stuart
--- Patrice Poly [EMAIL PROTECTED] wrote: A question: is it possible to send the wind-from-down property from another program ? Absolutely, though it would take a little bit of programming knowledge. FlightGear provides various methods of reading and writing to the property tree, from a

Re: [Flightgear-devel] New Rendering Option?

2005-11-18 Thread Buchanan, Stuart
--- Vassilii Khachaturov [EMAIL PROTECTED] wrote: If you add the feature, you'll probably want to make it conditionally enabled --- similar to the 3d clouds etc --- so that people with lower end hardware could disable it. Definitely. I thought I had fairly up-to-date graphics hardware until

Re: [Flightgear-devel] Landing Lights (was Re: Release of v0.9.9 source code)

2005-11-21 Thread Buchanan, Stuart
--- Melchior FRANZ [EMAIL PROTECTED] wrote: One new feature *must* go in. Otherwise the 1.0.0 release number is IMHO not justified: * landing lights Otherwise we'd have to admit that FlightGear 1.0.0 is a daylight-only simulator. A patch for landing lights is floating around on IRC.

Re: [Flightgear-devel] Landing Lights (was Re: Release of v0.9.9 source code)

2005-11-21 Thread Buchanan, Stuart
Good point. Perhaps the non-local models should have a luminous fake light like the other lights in fg for this reason. In the real life you don't see others' landing lights light cones unless you taxi by while they land or smth like that. I think I'll spend an hour or so adding landing

Re: [Flightgear-devel] Re: Landing Lights

2005-11-21 Thread Buchanan, Stuart
--- Melchior FRANZ [EMAIL PROTECTED] wrote: * Buchanan, Stuart -- Monday 21 November 2005 10:49: do I just need to add some light objects to my aircraft model and some nasal code to switch them on? With this patch, yes. You don't even need Nasal code. Just a light definition block

Re: [Flightgear-devel] Re: Landing Lights

2005-11-21 Thread Buchanan, Stuart
--- Melchior FRANZ ... aon.at wrote: * Buchanan, Stuart -- Monday 21 November 2005 13:39: --- Melchior FRANZ ... @aon.at wrote: Oh, and thanks for posting my email address. I had already feared that I wouldn't get enough spam in the next time. But thanks to people like you

[Flightgear-devel] Invisible panel on C310

2005-11-21 Thread Buchanan, Stuart
Hi All, I've been trying to change the panel on the civilian (non-u3a) C310 model. However, I keep hitting a problem where the bulkhead behind the panel (part of the .ac file) is being rendered on-top of the panel, even if the panel is placed right up at the view-point. I think this is the reason

Re: [Flightgear-devel] [Re] Buildings?????

2005-11-24 Thread Buchanan, Stuart
--- Steve Hosgood wrote: On Wed, 2005-11-23 at 18:01, Martin Spott wrote: I know this topic comes up from time to time, but it strikes me that the only way you can ever hope to handle the custom terrain scenery question is to cater for a two-layer approach: Hi Steve, Apologies if I've

[Flightgear-devel] Alpha problems with 2.5D panel on C310 and aft Center of Gravity

2005-11-27 Thread Buchanan, Stuart
Hi All, I'm currently updating the civilian C310 with an improved 3D cockpit (moving yokes, pedals, flaps, quadrant). I'm hoping to have it finished real-soon-now, but have hit two issues I'd like to resolve before offering it as a patch. For the panel, I've placed used a normal panel with a

Re: [Flightgear-devel] Displaying Multiple Views/Using cockpit controls

2005-11-29 Thread Buchanan, Stuart
--- Ryan Kellar wrote: snip My questions are is there a way to display a simultaneous panoramic view using the three computers each running an instance of FlightGear and if so, Have a look at the I/O subsystem - there is a README.IO file somewhere in the installation. You can write the

Re: [Flightgear-devel] Pressure distribution calculation on planes when landing?

2005-11-29 Thread Buchanan, Stuart
--- Vassilii Khachaturov wrote: I thought more about structural integrity and the residual weakness after the plane is abused beyond the certified envelope rather than the way it is animated when I read the original poster. To go partly off topic, presumably we could use the current g force

Re: [Flightgear-devel] Displaying Multiple Views/Using cockpit controls

2005-11-29 Thread Buchanan, Stuart
--- Curtis L. Olson wrote: Yes, mutliple displays are well supported in FlightGear. There is a document called README.IO that touches on this. If you need more help, just ask. Note to document writers: this might be a good subject to add to the manual. Hint taken ;). I was thinking of

Re: [Flightgear-devel] Displaying Multiple Views/Using cockpit controls

2005-11-29 Thread Buchanan, Stuart
--- AJ MacLeod wrote: Rather than re-inventing the wheel, why not take the carrier-howto and multiplayer howto from the wiki and include them (editing as you see fit for style etc)? Absolutely - I just had a look at the Carrier HowTo on the Wiki and it looks like exactly what is required.

Re: [Flightgear-devel] KLN89 GPS added

2005-11-30 Thread Buchanan, Stuart
--- Vassilii Khachaturov wrote: What about labelling the fg tree with your own 1.0 pre-release label? And branching off it, only merging in the trunk changes that you see fit? I think this might result in the v1.0 release withering on the branch so to speak ;). Everyone would probably just

Re: [Flightgear-devel] Autopilot

2005-11-30 Thread Buchanan, Stuart
-- Steve Hosgood wrote: Folks, was there a bug in the autopilot on the c172 default airplane in 0.9.8? I fill in the fields and tick the boxes on the Autopilot dialog box, take my hands off the stick and the bloody thing wanders all over the sky. IIRC the C172p uses the KAP140 (or

Re: [Flightgear-devel] Autopilot

2005-11-30 Thread Buchanan, Stuart
--- Roy Vegard Ovesen wrote: If the latter, then surely the dialog box ought not to be available (i.e be greyed out in the relevant menu). Is this possible, Melchior, to disable the autopilot menu entry just for the C172? Thanks the Melchior's XML menu changes, I would think the

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-01 Thread Buchanan, Stuart
--- Steve Hosgood wrote: snip I propose then that every single instrument on the cockpit has the ability to be double-clicked, and if so then a separate draggable window appears containing a magnified view of that same instrument. Hi Steve, Personally I think this is a fine idea, and

Re: [Flightgear-devel] Re: [PATCH] Scenery/tileentry.cxx: new feature: allow objects on sea tiles ( generally don't drop objects)

2005-12-03 Thread Buchanan, Stuart
--- Harald JOHNSEN wrote: Now the question are : - where must I put the objects I download from fgdb on my disk - where can I put some other objects I want to add - and finaly the only important question : what do my FG_scenary env var must look like ? Have a look at the Getting Started

Re: Re: [Flightgear-devel] Replay from Log File (v9.8)?

2005-12-05 Thread Buchanan, Stuart
--- Jim Alberico wrote: 9.8 has a data/Protocol/ path with a README.Protocol and a playback.xml. I'll be looking at those files first, to see if 9.8 does it. Hi Jim, The playback.xml file for 0.9.8 is incomplete and doesn't do much. The 0.9.9 playback.xml file is much better. The best way

Re: [Flightgear-devel] 747-100 config problem

2005-12-05 Thread Buchanan, Stuart
--- Dave Culp wrote: Using a chart like this one: http://home.comcast.net/~davidculp2/groundeffect.png We see that ground effect starts at a height of about one wingspan. Hi Dave, So, here my ignorance of aerodynamics comes to the fore: Why does ground effect reduce drag? I

[Flightgear-devel] Re: [Flightgear-users] Re: Multiplayer Communications

2005-12-08 Thread Buchanan, Stuart
Copied from -users, as I think this is of more interest to -devel --- Melchior FRANZ wrote: MP pilots communicate all the time, not over slow email, but via instantaneous irc://irc.flightgear.org/flightgear. They talked quite a lot about this mysterious sauviat yesterday and the day before.

[Flightgear-devel] C310 Update

2005-12-18 Thread Buchanan, Stuart
Hi All, I've been working on an update for the civilian Cessna 310R, and my patches are now available for review/check-in. The update consists of - new generic 3D instrumesnts for a throttle quadrant and rudder pedals - 3D cockpit for the civilian C310 (screenshot -

Re: [Flightgear-devel] C310 Update

2005-12-18 Thread Buchanan, Stuart
--- Georg Vollnhals wrote: Hi Stuart, I can see the nice screenshot but cannot download the files, anything seems to be broken with the link. Would you please check it? Hi Georg, Directory listings were switched off, though I think the files were accessible directly. I've enabled

Re: [Flightgear-devel] C310 Update

2005-12-18 Thread Buchanan, Stuart
--- Torsten Dreyer wrote: And there is a hole on the upper side of each wing where the upper surface connects to the wingtip. It looks like you optimized one vertex to much. Oh and one more funny view is when you look from the outside at the plane's roof, you can see thru the windows

Re: [Flightgear-devel] Re: C310 Update

2005-12-18 Thread Buchanan, Stuart
--- Melchior FRANZ wrote: * Buchanan, Stuart -- Sunday 18 December 2005 21:50: In particular a number of the surfaces are one-sided which causes problems when combined with transparent surfaces like the windows. No. That's normally caused by wrong object order in the *.ac file. You can

Re: [Flightgear-devel] FlightGear vs. Reality

2005-12-18 Thread Buchanan, Stuart
--- Curtis L. Olson wrote: I've posted a few little blurbs about the UAV project I'm involved in, so here's another one. First a word of explanation. We have an R/C plane with a camera looking 45 degrees down. The airplane also has an expensive sensor that spits out location (lon,

RE: [Flightgear-devel] C310 Update

2005-12-19 Thread Buchanan, Stuart
--- Joacim Persson [EMAIL PROTECTED] wrote: There are also numbers for the two pilot's seats, and luggage, in the type certificate. Since the sets are all located aft of the CG, the empty CG should probably be the most fwd measure. (unless the c310 has a storage in the nose also) The

Re: [Flightgear-devel] C310 Update

2005-12-20 Thread Buchanan, Stuart
--- Buchanan, Stuart wrote: Hi All, I've been working on an update for the civilian Cessna 310R, and my patches are now available for review/check-in. Thanks for all the feedback. I've updated the c310.tar.gz and quadrant.tar.gz file to fix the following issues: - mixture (and prop