Re: [Flightgear-devel] Hack for Virtual cockpit problem

2002-03-13 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: David Megginson wrote: Wolfram Kuss writes: Are r,p,h relative to the plane or the current view? I imagine two RPH vectors: the main vector (which would in some cases be the orientation of the plane) and the offset vector, which are

Re: [Flightgear-devel] A viewer interface suggestion

2002-03-13 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Curtis L. Olson writes: - we have a pilot view point offset from the CG. Right now this is handled in the view code, but perhaps this would make more sense to move to some code specific to the instance of the current aircraft. Perhaps,

Re: [Flightgear-devel] 3D Cockpit, cont'd

2002-03-13 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: I figured out how to tweak the view position in the (very rough) 3D cockpit, so that the runway is now visible during taxiing and takeoff. As before, use fgfs --aircraft=c172-3d to try it out. Nice seats too :-)

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Curtis L. Olson writes: I'm just about to commit a massive series of changes that converts all the .xml files to more standard .ini files. Oh, shoot, I meant to save that announcement for 4/1/2002. :-) We have to coordinate better -- I'm

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-15 Thread Jim Wilson
Jon S Berndt [EMAIL PROTECTED] said: Don't laugh, yourself! ;-) I've used C++Builder since v1.0 and it's an awesome tool. It is waaay RAD. I'm excited that they ported Delphi to Linux, and the C++ version is due soon. In a former job we used it for developing a *major* gas measurement

Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-16 Thread Jim Wilson
Marcio Shimoda writes: Does anybody have a tutorial describing how to create the ac models? Yes, here is one. http://www22.brinkster.com/wtailgunner/tut/.%5Csample.html I've got Blender too but haven't tried using it yet for anything real yet. It is possible to convert work back and

[Flightgear-devel] Blinking model lights

2002-03-16 Thread Jim Wilson
If I was going to add blinking lights to the model animation code, how would I do the timing? Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] simple tower view

2002-03-17 Thread Jim Wilson
Michael Selig [EMAIL PROTECTED] said: That would be nice, but even something simple that puts the viewpoint 200 ft above the runway behind the aircraft would be great to start with. That view is a help when building and testing the new aircraft models. It also makes the sim well-primed

Re: [Flightgear-devel] simple tower view

2002-03-17 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Talking about views. Currently when looking around in the cockpit you turn around a single point (if I recall it correctly). Wouldn't it be nessercary to actually incoorporate the eye distance from the middle of the head into that action (and limit

Re: [Flightgear-devel] ARGGHHH !

2002-03-17 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: If something doesn't make sense, or seems out of place, there's no harm in asking ... perhaps the author will look at the 'cruft' and say oh yea, nothing valuable there, we can axe it. But perhaps the code is there is for valid reasons and it's worth

RE: [Flightgear-devel] ARGGHHH !

2002-03-17 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said: I realize that this is a 'religous' issue and a 'tough' problem but IMHO it is a major obstacle to FGFS code evolution It is a tough problem to solve, but I haven't found it to be much of a problem reading fgfs code (have seen much worse). Maybe I'm not

Re: [Flightgear-devel] Re: OT: SuSE new release ad page

2002-03-17 Thread Jim Wilson
Melchior FRANZ [EMAIL PROTECTED] said: * Jim Wilson -- Sunday 17 March 2002 19:09: Interesting note, the top item on the list, Racer is not GPL or anything close to opensource ( see http://www.racer.nl/legal.htm ). It also uses the fmod lib for sound...which is imho overkill for a race

RE: [Flightgear-devel] New subject? was: ARGGHHH !

2002-03-17 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: positive... we really go no where when we are busy flaming each other and there has been really too much of that going on lately. On that note I propose we dump this thread (known as: ARGG!) now and continue the discussion under different heading

Re: [Flightgear-devel] Inlined code harmful?

2002-03-18 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Here are some tests I just ran, for 100,000,000 accesses of a double property (I ran each on a few times then picked the most typical user time; there was little variation anyway): Tied to object methods: 5.880 sec Internal (access only): 2.870

Re: [Flightgear-devel] Inlined code harmful?

2002-03-18 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: David Megginson wrote: Tony reported back to the list on a more organic test -- he un-inlined the most common inline methods in JSBSim, and discovered a slight (but not exciting) speed *increase*. Actually, my interest would be in a different

RE: [Flightgear-devel] Re: Obvious Speedups

2002-03-19 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said: FWIW for vertical virtual panel added 3 lines to Panel.cxx to get and multiply panel matrix by gui_quat_ matrix added 5 lines to viewer.cxx add gui_quat_matrix and a get function removed line from viewer_rph.cxx and viewer_lookat.cxx that

Re: [Flightgear-devel] Re: Obvious Speedups

2002-03-20 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: Erik Hofman wrote: While I don't see a direct improvement in framerate I notice a real effect on the screen update. The old behaviour had a small bump in the update every second or so, while the new code elliminates that. This doesn't make much

Re: [Flightgear-devel] segfault on mini-panels

2002-03-20 Thread Jim Wilson
Here's a backtrace on this. Best, Jim #0 0x82ddfba in SGPropertyNode::clear_value (this=0x9747f90) at props.cxx:464 464 delete _value.string_val; #1 0x82de8e0 in SGPropertyNode::~SGPropertyNode (this=0x9747f90, __in_chrg=3) at props.cxx:672 #2 0x806c0e0 in

RE: [Flightgear-devel] c310 lawn dart

2002-03-21 Thread Jim Wilson
Jon Berndt [EMAIL PROTECTED] said: engines/engine[0]/rpm = 2700 engines/engine[1]/rpm = 2700 What was the RPM reading? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Jim Wilson Sent: Wednesday, March 20, 2002 10:44 PM To: [EMAIL PROTECTED

RE: [Flightgear-devel] inlining

2002-03-21 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: I'm suggesting that we start with nothing (or almost nothing) inlined, then inline only what can be proven to help through profiling and timing tests -- uninlined until proven necessary, rather than inlined until proven unnecessary. This Sounds like

Re: [Flightgear-devel] segfault on mini-panels

2002-03-21 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Jim Wilson writes: Here's a backtrace on this. I've just checked in some minor fixes to props.cxx in SimGear, and swapping panels (with 's') in FlightGear is working again. Thanks. By the way, we need to get rid of the panel_2 property

[Flightgear-devel] (no subject)

2002-03-21 Thread Jim Wilson
Here it is John. Description: Wilson's new u3a panel. It's not very accurate. Haven't found a picture yet. The shape and layout is fairly close and looks ok. Also linked to c310 default sound.xml and changed model so the props aren't so syncrhonous to look weird. File:

Re: [Flightgear-devel] framerate 1/s

2002-03-22 Thread Jim Wilson
Melchior FRANZ [EMAIL PROTECTED] said: The changes from yesterday turned my framerate at KSFO from about 10 to 1 per second. Ten is already painful enough, and that with clouds and panel turned off. But one is a bit weak and makes fgfs virtually unflyable. (I've only got a 266MHz processor

Re: [Flightgear-devel] Re: framerate 1/s

2002-03-22 Thread Jim Wilson
Melchior FRANZ [EMAIL PROTECTED] said: * Jim Wilson -- Friday 22 March 2002 13:23: Are you using Linux? I'm using a V3 but its on a 100mhz motherboard (750 mhz processor) and I'm seeing an increase at KSFO. It slowed down to 10 to 15 fps a little while back and is now over 30. Other

Re: [Flightgear-devel] Re: framerate 1/s

2002-03-22 Thread Jim Wilson
Alex Perry [EMAIL PROTECTED] said: It's working fine for me, in terms of framerate. Still getting a bunch of segfaults with teleport and attempts to change the loaded panel. Update SimGear rebuild/install it. Then do a complete rebuild of flightgear. This will fix it. I tried to shortcut

Re: [Flightgear-devel] Re: framerate 1/s

2002-03-22 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Alex Perry writes: It's working fine for me, in terms of framerate. Still getting a bunch of segfaults with teleport and attempts to change the loaded panel. When did you last update? I check in a fix for changing the panel yesterday, and if

Re: [Flightgear-devel] Airport lighting around KSFO

2002-03-22 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: I've put together a quick scenery overlay for the entire w130n30 chunk around the Bay area, with runway lighting for all the airports. You can download it here (temporarily): Just did a quick test, I can see Hayward but Oakland is very dark. Made

Re: [Flightgear-devel] using cvs diff

2002-03-22 Thread Jim Wilson
There should be backup files in each folder (prefixed with .#). Best, Jim Keith Wiley [EMAIL PROTECTED] said: I want to keep my flightgear project up to date, but I also want to be able to undo a cvs update if I decide I don't want to be using the version I end up with after a cvs update.

Re: [Flightgear-devel] New Files

2002-03-24 Thread Jim Wilson
Norm, Your viewer/model work looks great. I've been doing some major work in there myself the last few days and what you've done will fit in well. If it's ok with you, I'd like to merge them in with what I've got over the next couple days. Currently where I am at is I've removed a ton of junk

RE: [Flightgear-devel] New Files

2002-03-24 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said: Since these routines only run once or twice per iteration of the loop They really don't have to be 'super optimized' and I think my method of handling them as 3x3 and just filling in the 4th row and column by 'inspection' is probably good enough. Yes

Re: [Flightgear-devel] Viewer Improvements and 3D cockpit (and note to Alex Perry)

2002-03-25 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: One problem I saw is that if you pitch up/down the view from the 'inside the cockpit' view and then switch to an external view, the aircraft model itself is left at the 'view' pitch offset which is incorrect. Strange, I didn't notice that one.

[Flightgear-devel] more viewer and model

2002-03-25 Thread Jim Wilson
Hi David, Tonight I'll be looking adding in Norman's new patches and working on a couple minor glitches in the viewer. I'd also like to make the change I mentioned earlier of getting the reference position data (from a property path) that is set in viewmanager. For example: Now it does this:

Re: [Flightgear-devel] compile error in latest cvs

2002-03-25 Thread Jim Wilson
Let me clarify what I just said. The bug is still there, but the program otherwise builds and works :-) Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] MSVC6 - Current cvs - 25 March

2002-03-25 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Geoff McLane writes: Also have noted a few changes of, like - 318 ! if ( fgGetString(/sim/startup/units) == meters) { to 318 ! if ( !strcmp(/sim/startup/units, meters)) { but am i missing something here? To compare 2 different

Re: [Flightgear-devel] 3d cockpit

2002-03-26 Thread Jim Wilson
Alex Perry [EMAIL PROTECTED] said: PS. 5. On the non-3D panel, the transparent instrument panel is still doing the viewport incorrectly. Oddly, the non-instrument panel viewport is fine. A few mini-panels were screwed up after a bug fix a couple weeks ago. The default transparent mini

Re: [Flightgear-devel] RFC: View Properties structure Proposal

2002-03-26 Thread Jim Wilson
Wolfram Kuss [EMAIL PROTECTED] said: I indeed think it is very important while landing to be able to look ahead or look at the landing spot with the press of a key. In RL, my head swivels between those two views, especially while in base. Don't know whether some AI or much user defined stuff

Re: [Flightgear-devel] Normans changes

2002-03-27 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Hi, Do Normans changes get applied automatically, or do I have to do it myself? There seem to be some nice features and it would be a pitty to have them left out. Erik Which ones? I did a lot of work on the viewer around the time he sent in

Re: [Flightgear-devel] Normans changes

2002-03-27 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: I think I just got the conformation from both you and David. It's a bit hard to tell if they get applied, when the patches are sent to the list and nobody responds. Erik cvs logs? Best, Jim ___

Re: [Flightgear-devel] C172 3D Model Progress

2002-03-27 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Yeah, but they don't move ... coughcough Sounds like an easy animation. :-) Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] Cockpit scene graph

2002-03-27 Thread Jim Wilson
This patch creates a seperate scene graph for the cockpit. The near plane is only moved up when in the interior (pilot) view. This is because with rounding (I presume) it the visible ground is a bit up higher than it is with the older nearplane setting. Not much, but it is enough to bury the

[Flightgear-devel] Panel locking to z-offset

2002-03-27 Thread Jim Wilson
It looks like somehow the panel is locking the the offset adjustments. So that if you move into the back seat the panel comes with you. Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Cockpit scene graph

2002-03-27 Thread Jim Wilson
Jim Wilson [EMAIL PROTECTED] said: This patch creates a seperate scene graph for the cockpit. The near plane is only moved up when in the interior (pilot) view. This is because with rounding (I presume) it the visible ground is a bit up higher than it is with the older nearplane setting

RE: [Flightgear-devel] Cockpit scene graph

2002-03-28 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said: This patch creates a seperate scene graph for the cockpit. The near plane is only moved up when in the interior (pilot) view. This is because with rounding (I presume) it the visible ground is a bit up higher than it is with the older nearplane

Re: [Flightgear-devel] Panel locking to z-offset

2002-03-28 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: Your changes to put the panel in a scene graph are the big part of the solution. Really, the panel should be drawn immediately after the aircraft model, with the same matrix environment. If you can get this put together (forgive me if you already have -- I

[Flightgear-devel] Near and Far

2002-03-28 Thread Jim Wilson
Would it be ok with everyone to add the values for the two near and far plane settings to preferences.xml? I'd like to be able to use them in makeing eyepoint and model origin translation adjustments. Norm, where did you get that magic number? I know its got something to do with the near

Re: [Flightgear-devel] Panel locking to z-offset

2002-03-28 Thread Jim Wilson
Jim Wilson [EMAIL PROTECTED] said: Andy Ross [EMAIL PROTECTED] said: Your changes to put the panel in a scene graph are the big part of the solution. Really, the panel should be drawn immediately after the aircraft model, with the same matrix environment. If you can get this put

RE: [Flightgear-devel] Re: Configurable mouse ready to go

2002-03-28 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said: I could care less about those folks running FGFS in a window this is a FlightSIM and the operative word is FRAMERATE which any windowing system KILLS. If you got a real operating system ;-) that runs X you'll find there's a very small difference in

re: [Flightgear-devel] Near and Far

2002-03-28 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: I have no problem with adding them to the property tree, but I suspect that they will be both model- and view-specific, Well I hope not. I've got an idea, hang on a bit. Best, Jim ___ Flightgear-devel

[Flightgear-devel] depth buffer fix

2002-03-28 Thread Jim Wilson
Ok this did the trick. Thanks Andy for setting me straight :-) Description: Clear frame buffer and render model after rest of 3D scene. This has a small frame rate cost (YMV). But who thought 3D cockpit would be cheap? If anyone has a better idea, have at it! Files:

[Flightgear-devel] cockpit frame rate

2002-03-28 Thread Jim Wilson
David, Just did some more careful testing and I see little or no frame rate loss with the depth buffer clear. Also you can change the near plane to 0.1 and get rid of the sunroof (so I don't have to make up another set of patches. Thanks, Jim

Re: [Flightgear-devel] c310-vfr-panel: textures missing

2002-03-29 Thread Jim Wilson
Melchior FRANZ [EMAIL PROTECTED] said: c310-vfr-panel.xml says: ... multibackgroundAircraft/c310/c310-panel-11.rgb/multibackground multibackgroundAircraft/c310/c310-panel-12.rgb/multibackground ... but there are no such textures. Have they been forgotten to upload, or are they

Re: [Flightgear-devel] PLIB kludge for smoothing AC3D models

2002-03-29 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: I have come up with a kludge (not a proper fix) for the lack of smoothing in AC3D models in PLIB. The AC3D loader is the only one Very nice! Just patched it to plib-1.4.1 here and it worked great. Best, Jim

re: [Flightgear-devel] Throttle movement squared

2002-03-30 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: The thing is that the default bindings have to be for something. If you're rebinding anyway, then changing the 'squared' feature isn't a lot of extra work. I find that the squared feature makes an enormous difference in usability for regular

re: [Flightgear-devel] Throttle movement squared

2002-03-30 Thread Jim Wilson
Jim Wilson [EMAIL PROTECTED] said: David Megginson [EMAIL PROTECTED] said: The thing is that the default bindings have to be for something. If you're rebinding anyway, then changing the 'squared' feature isn't a lot of extra work. I find that the squared feature makes an enormous

Re: [Flightgear-devel] Panel locking to z-offset

2002-04-01 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Jim Wilson writes: Sure we do (but implicitly; see below). That's the whole point of a scene graph -- objects draw themselves into their own coordinate system, and their containers, being higher up in the scene graph, set up

Re: [Flightgear-devel] Panel locking to z-offset

2002-04-01 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: Nope; just the matrices. The panel knows that if it runs an airframe coordinate through teh modelview and projection matrices, it'll get screen coordinates in the range [-1:1]. Just invert that matrix and we can go from screen coordinates to airframe,

Re: [Flightgear-devel] Rationalizing view

2002-04-01 Thread Jim Wilson
Michael Selig [EMAIL PROTECTED] said: Chase views: [1] One view like the old one, but minus the sway that was due to sideslip. In this case the horizon on the screen is always level. (I don't think the new chase view behaves like this. The horizon is not level, it rolls w/ the

Re: [Flightgear-devel] C172 3D Model

2002-04-02 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: For those who didn't read my long post about PLIB problems, there is now a new C172 3D model in the base-package CVS, including the much-requested translucent propeller disk for high RPM. Unfortunately, to see the model correctly, you will have to

[Flightgear-devel] Quick question for tower view

2002-04-02 Thread Jim Wilson
Is there a simgear or plib function that I can use to get the angle between two locations? Namely the angle of direction from eye (lon, lat, alt) to aircraft (target_lon, target_lat, target_alt). For example in our current chase view the angle would be the heading since we are always following

Re: [Flightgear-devel] Rationalizing view

2002-04-03 Thread Jim Wilson
://mail.flightgear.org/mailman/listinfo/flightgear-devel -- Jim Wilson - IT Manager Kelco Industries PO Box 160 58 Main Street Milbridge, ME 04658 207-546-7989 - FAX 207-546-2791 http://www.kelcomaine.com ___ Flightgear-devel mailing list [EMAIL PROTECTED] http

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: I tried this fgfs --aircraft=c172-3d --fdm=yasim and had an interesting experience -- I ended up sitting on the runway a meter or two to the right of the plane, rather than inside it. Something is overwriting the xyz offsets in the

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Sorry for the confusion there. I think that it's probably not a good idea to do things that way -- we should stick with normal aircraft axes for consistency with the rest of FlightGear, at least at the property level (a GUI can present things

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: Jim Wilson wrote: David Megginson wrote: I tried this fgfs --aircraft=c172-3d --fdm=yasim and had an interesting experience -- I ended up sitting on the runway a meter or two to the right of the plane, rather than inside

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: If I was the only one to have say in this I'd make the xyz in the model files conform to the expected by the user axes (x across, y up/down, z depth). It is also what would be expected by anyone who is unfamiliar with plib but has done other

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Jim Wilson
Jon S Berndt [EMAIL PROTECTED] said: On Wed, 03 Apr 2002 09:32:12 -0800 Something is overwriting the xyz offsets in the c172-3d-set.xml or maybe it isn't reading that file? Those are defaults from somewhere...probably from c172-set.xml. Andy Ross [EMAIL PROTECTED] replied:

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: Jim Wilson wrote: Ultimate, the pilot position comes from the cockpit tag in the YASim .xml file. The rationale here was that this was the best place to put the information about the cockpit position was in the aircraft definition. But that was before

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: Jim Wilson wrote: That's ok, but as I said earlier, the offsets that the viewer will use will be defined elsewhere because they are not necessarily the true actual pilot's eye point. We're evidently talking past each other. What you say is true

Re: [Flightgear-devel] Hallo and questions

2002-04-03 Thread Jim Wilson
Hi Alexander, See the inline comments for your answers. Good luck! Alexander Kappes [EMAIL PROTECTED] said: First, how do I get information like actual heading of the plane, its vertical speed etc? How is this fgGetNode stuff working and do we have something like an internal time? Take a

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: Jim Wilson wrote: Andy Ross wrote: The FDMs already take the c.g. into consideration. If a stopped aircraft rotates (about the c.g, of couse), you will see the coordinate origin moving. Well this might be useful to the 3D model

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Jim Wilson
Jon S Berndt [EMAIL PROTECTED] said: On Wed, 3 Apr 2002 18:44:23 -0500 Norman Vine [EMAIL PROTECTED] wrote: My take on this is that all we need is a 'fixed' position ie 'Center of Geometry' returned by the FDM. This fixed position can be anywhere on the AirFrame and it needs to be

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: Jim Wilson wrote: Ok, so are you saying that the lon/lat/alt values that the fdm outputs are at the origin already adjusted for cg? If so then how would that affect the axis of say pitch rotation on the c172 model? It's origin is at the firewall

[Flightgear-devel] Tower View preview

2002-04-03 Thread Jim Wilson
Here's a series from the tower (aka RC pilot) view. Note that I really have trouble flying this way. The last seen is 2.3 seconds before impact :-) http://www.spiderbark.com/fgfs/towerpreview.png Best, Jim ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Tower View preview

2002-04-03 Thread Jim Wilson
Glen Dimock [EMAIL PROTECTED] said: Looking good. From an R/C perspective, it would be great to have an aircraft shadow for judging altitude. Having worked mainly on the UIUC/FDM side of things, I'm not sure how difficult it would be to add this... Glen This has been discussed...check

Re: [Flightgear-devel] CTRL+U and JSBsim

2002-04-03 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Perhaps Michael likes the ability to 'continue on' after a crash without having to start over? Would reseting and ground trimming at the crash site be enough? Air start at XXX' AGL @ YYY kts at the last good heading at the time of the crash? Fly!

Re: [Flightgear-devel] 3D Cockpit

2002-04-04 Thread Jim Wilson
Marcio Shimoda [EMAIL PROTECTED] said: How do I see the 3D cockpit? Run with --aircraft=c172-3d Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Plotting tool

2002-04-04 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: I need to pick a less popular project to be involved in ... maybe a python to cobol translator written in prolog. Ooo ooo yeah. I've been looking for one of those :-) ___ Flightgear-devel mailing list

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-04 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Jim Wilson writes: Err umm...what is it that won't be necessary? Using properties other than the /position ones. Right from the start I've been planning to support that anyway. Two reasons: 1) Probably soon to be realized multiple instances

Re: [Flightgear-devel] c172-3d-set.xml removed from CVS

2002-04-04 Thread Jim Wilson
As far as I know that file should still be in there (nothing to replace it yet). Why was it removed? Best, Jim Curtis L. Olson [EMAIL PROTECTED] said: Yes, it appears that this file was removed from CVS. What is the recommended way to fly the 3d cessna? Curt.

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: The DCS system would take care of loading and attaching the 3d models to the correct place in the scene graph and removing them. It would call the update() routine for each of their engines. And it would probably provide some sort of property

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: While we're talking about refactoring, I think that it might be time to consider creating something like an FGLocus class, to keep track of a single location. Its interface would look a lot like the viewer's: Yes I was thinking the same thing. If

RE: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-05 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Norman Vine writes: But we really need another name and I realize that you are trained in 'English' and will argue for (1) below however I believe (3) below is paramount in this case as this class refers to a 'single point' not a 'set of

[Flightgear-devel] Aircraft position up for adoption

2002-04-05 Thread Jim Wilson
Now that the viewer is somewhat free of the model code, there are some other problems that need to be dealt with. Apparently it is still the authority for where the airplane is (even though the FDMs know perfectly well). My guess is the problems are in the Scenery directory. I'd like to stop

Re: [Flightgear-devel] FrameRate !!

2002-04-05 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said: It seems as if we are losing FrameRate rather quickly all figures are for at rest no HUD or Panel Default location at Noon Brakes on MingW32 compiled on Win2k Geforce2 GTS No model shown ie. View[0] March 16 ~78 fps last week ~71 fps

Re: [Flightgear-devel] Build Problems using MSVC and gcc

2002-04-05 Thread Jim Wilson
Jonathan Polley writes: make: Making all in src-libs make[1]: Entering directory `/home/jwpolley/SimGear/src-libs' make[1]: *** No rule to make target `all'. Stop. make[1]: Leaving directory `/home/jwpolley/SimGear/src-libs' make: *** [all-recursive] Error 1***

Re: [Flightgear-devel] My First Flight

2002-04-06 Thread Jim Wilson
Oops, I think I clicked the wrong button and sent a blank one. David Megginson [EMAIL PROTECTED] said: Left and right brakes are also bound to ',' and '.' on the keyboard, and you can bind them to joystick buttons if you want, but then you're stuck with a choice between no brakes and full

RE: [Flightgear-devel] Tower View

2002-04-06 Thread Jim Wilson
Paul Deppe [EMAIL PROTECTED] said: However, I am seeing a strange clipping problem in the tower view mode with the C172 and C310 models when I use the 'x' key to zoom in (Cygwin/Win2k). Here's how to duplicate it: Oh yes, I'm seeing it on my voodoo. What kind of card are you using? I

RE: [Flightgear-devel] FrameRate !!

2002-04-06 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: It's a bad one for inlining, actually, because that forces globals.hxx to have a dependency on viewmgr.hxx, so all of FlightGear has to rebuild whenever Jim touches the viewer code. What we should do is find out why get_current_view is called so much

RE: [Flightgear-devel] FrameRate !!

2002-04-06 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Norman Vine writes: So ??? So it hurts development a lot. Developers have limited time to contribute to FlightGear, and if the program takes always takes 5 or 10 minutes to rebuild (and has to be rebuilt, say, 10 times to test and debug each

RE: [Flightgear-devel] FrameRate !!

2002-04-07 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Jim Wilson writes: Haven't had a chance to look through the changes, but umm...I'm seeing a 25% decrease in framerate after this mornings patches. Sorry. (Voodoo3/P3-750mhz/100mhz MB/384mb Ram) Ouch! Have you upgraded SimGear as well

Re: [Flightgear-devel] FrameRate !!

2002-04-07 Thread Jim Wilson
Alex Perry [EMAIL PROTECTED] said: Gadds. I don't know...even with an almost completely idle cpu occaisonally I seem to have these weird performance discrepencies. It isn't heat, so who knows. Maybe its something weird about the kernel. Later without changing anything it looked much

re: [Flightgear-devel] size of symbol

2002-04-08 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Alex Perry writes: Do we care about this error ? /usr/bin/ld: Warning: size of symbol `current_model' changed from 4 to 8 in ../../src/Model/libModel.a(acmodel.o) Yes, I'm getting this as well and I don't understand it. It's probably the

Re: [Flightgear-devel] size of symbol

2002-04-09 Thread Jim Wilson
Sorry I mistyped thatit should have been extern not export :-/ Andy Ross [EMAIL PROTECTED] said: David Megginson wrote: Alex Perry writes: Do we care about this error ? /usr/bin/ld: Warning: size of symbol `current_model' changed from 4 to 8 in

Re: [Flightgear-devel] Aircraft modelling questions

2002-04-09 Thread Jim Wilson
[EMAIL PROTECTED] said: In an ideal world I'd like to make one model that would , with a minimum of kludging, work in FGFS and FS2002 since I regularly use both. I appreciate that this might upset the purists! To the contrary, it's kind of iteresting having a fgfs model converted for use in

Re: [Flightgear-devel] size of symbol

2002-04-09 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: David Megginson wrote: Alex Perry writes: Do we care about this error ? /usr/bin/ld: Warning: size of symbol `current_model' changed from 4 to 8 in ../../src/Model/libModel.a(acmodel.o) Yes, I'm getting this as well and I don't understand it.

Re: [Flightgear-devel] Cockpit transparent to RWY lights

2002-04-10 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Frederic Bouvier writes: I don't know how a scene is drawn now but by drawing : 1. the scenery, 2. the lights, 3. the cockpit, 4. the panel. in that order, we should avoid this kind of anomaly. Am I missing something ? If we draw

Re: [Flightgear-devel] segfault (linux)

2002-04-10 Thread Jim Wilson
Curt, The new default properties set up the various views. So the problem is if running the new code, and none is defined there would be no view to access. I'm going to submit some patches that consolidate some of the matrix math for models and views, which included some patches to the view

Re: [Flightgear-devel] My Second Flight

2002-04-10 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: I've signed up for ground school and for more lessons and have joined the Ottawa Flying Club as a student member (about US $60/year) -- I'll introduce them to FlightGear when I'm better established. Yep, your in it now. Congratulations! Best, Jim

Re: [Flightgear-devel] Windows Build Problems

2002-04-10 Thread Jim Wilson
constants defined as a part of their classes. MSVC does not want them to be used to define structures, but will take the enumeration equivalent. As always, I have no problems with Linux. Thanks, Jonathan Polley -- Jim Wilson - IT Manager Kelco Industries PO Box 160 58 Main

Re: [Flightgear-devel] /controls/parking-brake

2002-04-11 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: I've added a new property, /controls/parking-brake (also available through FGControls). For both JSBSim and the YASim C172, this property overrides the toe brakes for the main gear (actually, for YASim, it is just added then clamped). The 'B' key

Re: [Flightgear-devel] Windows Build Problems

2002-04-11 Thread Jim Wilson
Jonathan Polley [EMAIL PROTECTED] said: Changing the '' to a '*' did not solve the problem. When I made Fred's change (removing 'const' but leaving the '') I was able to get it to build. Ummm...did you change those to a pointer to an array of arrays? It wasn't just a matter of changing

<    1   2   3   4   5   6   7   8   9   10   >