Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-18 Thread Mathias Fröhlich
Hi Stuart, On Saturday, December 17, 2011 20:14:22 you wrote: I've committed the code changes to my repository clones for the impostors, some configuration for LoD nodes, and having a geometry per cloud, with a bubble sort for ordering. It would be fantastic if people could take the time

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Frederic Bouvier
Shaders in C++ code (CameraGroup.*xx, renderer.cxx, and in the effect code in SG - maybe I will revert that). But the ultimate goal is to make them configurable. All effects would have to be rewritten because the renderer have very specialized stages. I began writing something about the

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Mathias Fröhlich
Hi Fred, On Sunday, December 18, 2011 09:37:04 Frederic Bouvier wrote: Shaders in C++ code (CameraGroup.*xx, renderer.cxx, and in the effect code in SG - maybe I will revert that). But the ultimate goal is to make them configurable. All effects would have to be rewritten because the renderer

Re: [Flightgear-devel] AI traffic off?

2011-12-18 Thread Erik Hofman
On Sat, 2011-12-17 at 17:35 +0200, thorsten.i.r...@jyu.fi wrote: Does anyone know how to switch AI traffic off? I edited preferences.xml and autosave to verify that it's set to false, I checked /sim/ai-traffic/enabled to be 'false' - and yet tons of messages still pass my screen about AI

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Fernando García
Now I get it. Was looking for that type of rendering for a long time ago. Good luck! Cheers. On 18/12/11 09:37, Frederic Bouvier wrote: Shaders in C++ code (CameraGroup.*xx, renderer.cxx, and in the effect code in SG - maybe I will revert that). But the ultimate goal is to make them

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Frederic Bouvier
Hi Mathias, - Mail original - De: Mathias Fröhlich Hi Fred, On Sunday, December 18, 2011 09:37:04 Frederic Bouvier wrote: Shaders in C++ code (CameraGroup.*xx, renderer.cxx, and in the effect code in SG - maybe I will revert that). But the ultimate goal is to make them

Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-18 Thread Erik Hofman
On Sat, 2011-12-17 at 19:14 +, Stuart Buchanan wrote: As I said previously, I'm not seeing massive changes in frame-rates with these changes. On my system, running the c172p from KLVK I get 30 fps with 2D clouds and 28-29fps with 3D clouds. However, the draw time presented by the

Re: [Flightgear-devel] Re : Maritime traffic

2011-12-18 Thread Adrian Musceac
On Saturday, December 17, 2011 23:19:16 Stuart Buchanan wrote: Great work Adrian, I had something similar working in January - I think I posted something to this list. My system used an AI scenario to create a number of ships, and then used a perl script to query www.marinetraffic.com using

Re: [Flightgear-devel] Cessna 172p cockpit improvement

2011-12-18 Thread Stuart Buchanan
On Sun, Dec 18, 2011 at 5:06 AM, Patrick Callahan wrote: What can be said about the flight dynamics of the C172P model? Is it accurate?  If not, how could it be improved? It's currently got a 3 rating. It matches some of the PoH numbers (cruise speed, rate of climb) for an aircraft fitted with

Re: [Flightgear-devel] Cessna 172p cockpit improvement

2011-12-18 Thread Martin Spott
Patrick Callahan wrote: What can be said about the flight dynamics of the C172P model? Is it accurate? If not, how could it be improved? The response varies _much_ depending on whom you ask :-) Personally I'm quite confident with FlightGear's flight dynamics, but there's always room for

Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-18 Thread Stuart Buchanan
2011/12/18 Mathias Fröhlich wrote: Good to see! And in fact without testing too much I think we are on the right track. Just starting and comparing the frame rates with and without the changes gives a 3x performance boost on my setup! Excellent. So, since you do not see that huge

Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-18 Thread James Turner
On 18 Dec 2011, at 11:06, Stuart Buchanan wrote: One question for the release managers: Do performance improvements such as these count as bug fixes or features? Should we try to get this into the 2.6.0 release, or wait until 2.8.0? I think the answer is 'it depends', but given that you

Re: [Flightgear-devel] Cessna 172p cockpit improvement

2011-12-18 Thread Martin Spott
Martin Spott wrote: Note that there are many, many different variants of the real one, therefore claims like it climbs too fast might be rather moot the smaller the deviation gets, because it depends much on the weight (which might depend a lot on the installed equipment) and the condition

Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-18 Thread Mathias Fröhlich
Hi, On Sunday, December 18, 2011 12:06:22 Stuart Buchanan wrote: One question for the release managers: Do performance improvements such as these count as bug fixes or features? Should we try to get this into the 2.6.0 release, or wait until 2.8.0? Given that you have already prepared this

Re: [Flightgear-devel] Cessna 172p cockpit improvement

2011-12-18 Thread Torsten Dreyer
Am 18.12.2011 12:02, schrieb Martin Spott: Personally I'm quite confident with FlightGear's flight dynamics, but there's always room for improvement and if you know someone who's flying the real one (maybe you're evn doing yourself), take a stopwatch, pen and paper and record climb rates at

Re: [Flightgear-devel] deteriorating cull performance kills fps

2011-12-18 Thread Csaba Halász
On Sun, Dec 4, 2011 at 6:00 PM, Csaba Halász csaba.hal...@gmail.com wrote: I know this information is very sketchy right now, and I will be performing more tests Ok, I have done various test flights, the most recent in the ufo with all eye candy disabled, and the problem persists. At the end

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Gene Buckle
On Sun, 18 Dec 2011, Frederic Bouvier wrote: Hi John, if you're still wondering what it is about, this video can help : http://youtu.be/peEzEapavkg VERY nice! Is there a way to make the same shadow effects apply to aircraft as well? g. -- Proud owner of F-15C 80-0007

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Frederic Bouvier
o De: Gene Buckle On Sun, 18 Dec 2011, Frederic Bouvier wrote: Hi John, if you're still wondering what it is about, this video can help : http://youtu.be/peEzEapavkg VERY nice! Is there a way to make the same shadow effects apply to aircraft as well? It applies also for

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Gene Buckle
On Sun, 18 Dec 2011, Frederic Bouvier wrote: o De: Gene Buckle On Sun, 18 Dec 2011, Frederic Bouvier wrote: Hi John, if you're still wondering what it is about, this video can help : http://youtu.be/peEzEapavkg VERY nice! Is there a way to make the same shadow effects apply to

Re: [Flightgear-devel] [Flightgear-commitlogs] SimGear branch, next, updated. 54db2e0ab196b659e4297c0d93f088b2212409f5

2011-12-18 Thread James Turner
On 18 Dec 2011, at 16:44, Flightgear-commitlogs wrote: #479: avoid issues due to trailing path separators Cut trailing separators when converting from string to sgpath. Also, SGPath::fix does NOT replace :. It only replaces \ with /, so the i!=1 check for Windows made no sense

Re: [Flightgear-devel] [Flightgear-commitlogs] SimGear branch, next, updated. 54db2e0ab196b659e4297c0d93f088b2212409f5

2011-12-18 Thread ThorstenB
Am 18.12.2011 20:13, schrieb James Turner: On 18 Dec 2011, at 16:44, Flightgear-commitlogs wrote: (rule #9: never believe a source code comment). Ah, but it used too, until I removed the Mac OS *9* supporting code :) Yes, I guessed it was some copypaste issue or some left-over. Actually

Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-18 Thread Torsten Dreyer
One question for the release managers: Do performance improvements such as these count as bug fixes or features? Should we try to get this into the 2.6.0 release, or wait until 2.8.0? For me, 3d clouds are currently mostly unusable. If this cures the issue, I'd call it a fix. However, the

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Frederic Bouvier
Is there a way to make the same shadow effects apply to aircraft as well? It applies also for aircraft, and for relief as well. Why do you thing it could be differently ? My implementation is very different from the one that was implemented in FG 1.0 I didn't know - my graphics

Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-18 Thread Stuart Buchanan
On Sun, Dec 18, 2011 at 8:18 PM, Torsten Dreyer wrote: One question for the release managers: Do performance improvements such as these count as bug fixes or features? Should we try to get this into the 2.6.0 release, or wait until 2.8.0? For me, 3d clouds are currently mostly unusable. If

[Flightgear-devel] cessna c172p cockpit (2) + ambient light level.

2011-12-18 Thread Stephan Bourgeois
Hi Everybody,thank you for all your replies. I have downloaded and compiled 2.4.0 from the website. I have cloned fgdata on my local machine. Until I compile 2.5.0 from git, I am cheating by using the data from 2.4.0 + symlinks to the c127p and Instruments-3d folders from fgdata from git. I

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Fernando García
That's the main reason of why I prefer shadow volumes, they are much more efficient in big scenes. Cascaded shadow maps can make a lot here, I would try implementing them before going into more issues. But still looks awesome, I think it is time for helijah to remove all his aircrafts'

Re: [Flightgear-devel] [Flightgear-commitlogs] TerraGear / Custom Scenery branch,

2011-12-18 Thread Peter Sadrozinski
Hi Martin, I think I see the cause. It looks like sometimes, when a low priority landclass is clipped against the already accumulated thin polys like roads and steams, there could be a section that isn't removed (so only 1 region is created when there should be 2). Because the road region is

Re: [Flightgear-devel] Cessna 172p cockpit improvement

2011-12-18 Thread Ron Jensen
On Sunday 18 December 2011 04:02:01 Martin Spott wrote: Patrick Callahan wrote: What can be said about the flight dynamics of the C172P model? Is it accurate? If not, how could it be improved? The response varies _much_ depending on whom you ask :-) Personally I'm quite confident with

Re: [Flightgear-devel] Cessna 172p cockpit improvement

2011-12-18 Thread Ron Jensen
Sorry to respond to myself, but wanted to add some detail: Mass Properties Report (English units: lbf, in, slug-ft^2) WeightCG-XCG-YCG-Z Base Vehicle 1500.041.0 0.036.5 0 Pilot

Re: [Flightgear-devel] Cessna 172p FDM

2011-12-18 Thread Ron Jensen
Adding another adult in the front seat, and two large kids/small ladies in the back seat, as well as 50 lbs of luggage and a near full load of fuel: Mass Properties Report (English units: lbf, in, slug-ft^2) WeightCG-XCG-YCG-Z Base Vehicle

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Gene Buckle
On Sun, 18 Dec 2011, Frederic Bouvier wrote: Is there a way to make the same shadow effects apply to aircraft as well? It applies also for aircraft, and for relief as well. Why do you thing it could be differently ? My implementation is very different from the one that was implemented in FG