Re: [Flightgear-devel] FlightGear prerelease

2007-12-04 Thread dave perry
Durk Talsma wrote:
 On Thursday 22 November 2007 07:36, Durk Talsma wrote:
   
 This is a quick note to everybody: I'm planning to build an official
 FlightGear pre-release tonight. I did a full dress rehearsal last sunday
 and that all seemed to work well, but I still needed Curt's okay for a few
 remaining issues. In the mean time, if there are any *urgent* patches
 remaining please try to get them into CVS ASAP.


 
I hope Jon Berndt will submit patches to the fgfs JSBSim code that
1.  Turns off JSBSim modeling of turbulence that plays havoc with the 
default c172p, and
2.  Removes the redundant sense from FGPropellers.cpp.
Jon, you indicated #2 should be done.  how hard is porting #1 from 
JSBSim cvs?



 Another question: we always have a limited number of aircraft that are in the 
 distribution, with the rest being available as separate downloads. We like to 
 keep the number of aircraft constant, and representative of the many types of 
 aircraft supported by FlightGear. Is there any pressing reason to swap one 
 aircraft for another one? IIRC, there have been some suggestions of replacing 
 the 737 by the 787. FWIW, we currently have the following selection of 
 aircraft (Taken from Makefile.am):

   data/Aircraft/Generic \
 data/Aircraft/Instruments \
 data/Aircraft/Instruments-3d \
 data/Aircraft/UIUC \
 data/Aircraft/737-300 \
 data/Aircraft/A-10 \
 data/Aircraft/bf109 \
 data/Aircraft/bo105 \
 data/Aircraft/c172 \
 data/Aircraft/c172p \
   

IMHO we should not include the two c310 and replace them with
1.  SenecaII (great twin with lots of documentation)
2.  de Havilland Beaver - Floats (shows the on-water progress this 
release and a great bush AC)
This exchange leaves a modern light twin and adds the on-water and bush 
categories to fgfs.

 data/Aircraft/c310 \
 data/Aircraft/c310u3a \
 data/Aircraft/Citation-Bravo \
 data/Aircraft/f16 \
 data/Aircraft/j3cub \
 data/Aircraft/Hunter \
 data/Aircraft/p51d \
 data/Aircraft/pa28-161 \
 data/Aircraft/Rascal \
 data/Aircraft/T38 \
 data/Aircraft/ufo \
 data/Aircraft/wrightFlyer1903 \


 Cheers,
 Durk

   
-Dave Perry

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Re: [Flightgear-devel] Aircraft ratings on the download page (was Re: Fair practice autorisations)

2012-02-17 Thread Stuart Buchanan
On Fri, Feb 17, 2012 at 2:37 PM, Stuart Buchanan wrote:
 I'm currently writing a script to generate the aircraft download page
 that will include ratings, so users will be able to see the ratings of
 aircraft _before_ they download them.

 Hopefully I'll get it finished this evening in time for the weekend release,
 and we can use it for the 2.6.0 Download Aircraft page.

 Of course, many aircraft are not currently rated, but hopefully this will
 encourage authors to rate their aircraft for the 2.8.0 release.

I've managed to get this done, and passed the results to Curt, so the
2.6.0 Aircraft Download page will show ratings for aircraft, or a ? if
the aircraft has not been rated.

Currently, 34 of the 401 aircraft in fgdata/Aircraft have been rated (8.5%).

-Stuart

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Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master, updated. f81456998442b1f30d86c4925a7d000d46ea4f1f

2012-07-30 Thread Curtis Olson
I am in no way picking on any single committer here.  This just happens to
be the most recent commit message that came through while I was thinking
about this (sorry Gijs, we do really love you.  I'm mean, not really really
really love, but well you know how I always say one sentence too many and
paint myself into a corner I can't get out of.) :-)

I sense that there have been a substantial number of updates to individual
aircraft that are only going into the master branch and aren't getting
cherry picked into the 2.8.0 release branch.  Perhaps this is intentional
or I'm misunderstanding something, but I wanted to at least ask.  When I
create the downloadable aircraft .zip files for the 2.8.0 release, it will
be from the release/2.8.0 branch, but most of the aircraft changes that
have been made since the 2.8.0 branch was created are not going in there,
and are only going into master.

Thanks,

Curt.


On Mon, Jul 30, 2012 at 4:14 PM, Flightgear-commitlogs 
mar...@hypersphere.calit2.net wrote:

 The branch, master has been updated

 - Log -
 commit f81456998442b1f30d86c4925a7d000d46ea4f1f
 Author: Gijs de Rooy
 Date:   Mon Jul 30 23:12:56 2012 +0200

 Issue 824: DC-10-30 and CRJ700-family Rembrandt lights displayed in
 FGRun.


 - Summary -

  Aircraft/CRJ700-family/Models/Lights/beacon.xml|1 +
  Aircraft/CRJ700-family/Models/Lights/greennav.xml  |1 +
  .../CRJ700-family/Models/Lights/landing-nose.xml   |1 +
  .../Models/Lights/landing-wing-inside.xml  |1 +
  .../CRJ700-family/Models/Lights/landing-wing.xml   |1 +
  Aircraft/CRJ700-family/Models/Lights/rednav.xml|1 +
  Aircraft/CRJ700-family/Models/Lights/strobe.xml|1 +
  Aircraft/CRJ700-family/Models/Lights/taxi.xml  |1 +
  Aircraft/DC-10-30/Models/Lights/greennav.xml   |1 +
  .../Models/Lights/landing-nose-fuselage.xml|1 +
  .../DC-10-30/Models/Lights/landing-nose-gear.xml   |1 +
  .../DC-10-30/Models/Lights/landing-wing-inside.xml |1 +
  Aircraft/DC-10-30/Models/Lights/landing-wing.xml   |1 +
  Aircraft/DC-10-30/Models/Lights/panel.xml  |1 +
  Aircraft/DC-10-30/Models/Lights/rednav.xml |1 +
  Aircraft/DC-10-30/Models/Lights/strobe.xml |1 +
  16 files changed, 16 insertions(+), 0 deletions(-)


 - Diff 

 diff --git a/Aircraft/CRJ700-family/Models/Lights/beacon.xml
 b/Aircraft/CRJ700-family/Models/Lights/beacon.xml
 index 4905af8..9f1c262 100644
 --- a/Aircraft/CRJ700-family/Models/Lights/beacon.xml
 +++ b/Aircraft/CRJ700-family/Models/Lights/beacon.xml
 @@ -27,6 +27,7 @@
 typelight/type
 light-typepoint/light-type
 object-nameSphere/object-name
 +   nopreview/
 position
 x0/x
 y0/y
 diff --git a/Aircraft/CRJ700-family/Models/Lights/greennav.xml
 b/Aircraft/CRJ700-family/Models/Lights/greennav.xml
 index f17c5f4..93a2ace 100644
 --- a/Aircraft/CRJ700-family/Models/Lights/greennav.xml
 +++ b/Aircraft/CRJ700-family/Models/Lights/greennav.xml
 @@ -31,6 +31,7 @@
 typelight/type
 light-typepoint/light-type
 object-nameSphere/object-name
 +   nopreview/
 position
 x0/x
 y0/y
 diff --git a/Aircraft/CRJ700-family/Models/Lights/landing-nose.xml
 b/Aircraft/CRJ700-family/Models/Lights/landing-nose.xml
 index 2532748..1b8c65e 100644
 --- a/Aircraft/CRJ700-family/Models/Lights/landing-nose.xml
 +++ b/Aircraft/CRJ700-family/Models/Lights/landing-nose.xml
 @@ -23,6 +23,7 @@
 typelight/type
 light-typespot/light-type
 object-nameCone/object-name
 +   nopreview/
 position
 x0/x
 y0/y
 diff --git a/Aircraft/CRJ700-family/Models/Lights/landing-wing-inside.xml
 b/Aircraft/CRJ700-family/Models/Lights/landing-wing-inside.xml
 index 0f1d576..64e62eb 100644
 --- a/Aircraft/CRJ700-family/Models/Lights/landing-wing-inside.xml
 +++ b/Aircraft/CRJ700-family/Models/Lights/landing-wing-inside.xml
 @@ -30,6 +30,7 @@
 typelight/type
 light-typespot/light-type
 object-nameCone/object-name
 +   nopreview/
 position
 x0/x
 y0/y
 diff --git a/Aircraft/CRJ700-family/Models/Lights/landing-wing.xml
 b/Aircraft/CRJ700-family/Models/Lights/landing-wing.xml
 index e97bcc7..4d7af16 100644
 --- a/Aircraft/CRJ700-family/Models/Lights/landing-wing.xml
 +++ b/Aircraft/CRJ700-family/Models/Lights/landing-wing.xml
 @@ -26,6 +26,7 @@
 typelight/type
 light-typespot/light

Re: [Flightgear-devel] Aircraft ratings on the download page (was Re: Fair practice autorisations)

2012-02-20 Thread Arnt Karlsen
On Fri, 17 Feb 2012 19:49:34 +, Stuart wrote in message 
cap3ntytjoav9wecmued6fkfczjhrpfqsodmfim3ftmtthcm...@mail.gmail.com:

 On Fri, Feb 17, 2012 at 2:37 PM, Stuart Buchanan wrote:
  I'm currently writing a script to generate the aircraft download
  page that will include ratings, so users will be able to see the
  ratings of aircraft _before_ they download them.
 
  Hopefully I'll get it finished this evening in time for the weekend
  release, and we can use it for the 2.6.0 Download Aircraft page.
 
  Of course, many aircraft are not currently rated, but hopefully
  this will encourage authors to rate their aircraft for the 2.8.0
  release.
 
 I've managed to get this done, and passed the results to Curt, so the
 2.6.0 Aircraft Download page will show ratings for aircraft, or a ?
 if the aircraft has not been rated.

..a suggestion, tell the truth, bluntly: Unfinished work, not rated, 
unsuitable for anything but development work!!!, to avoid complaints,
bad ratings and whine on FG-2.6+ due to unfinished aircraft etc work.
 
 Currently, 34 of the 401 aircraft in fgdata/Aircraft have been rated
 (8.5%).


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[Flightgear-devel] Aircraft ratings on the download page (was Re: Fair practice autorisations)

2012-02-17 Thread Stuart Buchanan
On Fri, Feb 17, 2012 at 10:09 AM, Erik Hofman wrote:
 On Fri, 2012-02-17 at 12:00 +0200, thorsten.i.r...@jyu.fi wrote:

 Which the rating scheme makes a lot easier now.

 This makes me think that it may be a nice idea to have the top 10 of
 best rated aircraft available somewhere as an add-on to the base
 package. Or something like that.

I'm currently writing a script to generate the aircraft download page
that will include ratings, so users will be able to see the ratings of
aircraft _before_ they download them.

Hopefully I'll get it finished this evening in time for the weekend release,
and we can use it for the 2.6.0 Download Aircraft page.

Of course, many aircraft are not currently rated, but hopefully this will
encourage authors to rate their aircraft for the 2.8.0 release.

-Stuart

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Re: [Flightgear-devel] 2.10.1

2013-03-15 Thread YOSHIMATSU Toshihide
Hi all,

(2013/03/14 7:11), Frederic Bouvier wrote: With regard to the Windows 
release, after installing Setup
  Flightgear
  2.10.0.3.exe on Windows XP, when launching fgrun I immediately get
  the following error/warning:
 
  There is no disk in the drive. Please insert a disk into drive
  D:.
 
  It does it upon launch of fgrun, and it will also do it later upon
  selection of the dhc2 aircraft. After removing all aircraft and
  cleaning out the fgrun preferences file, fgrun still gripes about
  no
  disk in drive D: on launch.Everything still works if one simply
  selects Continue, though it's a bit annoying.

  BTW, D: is the drive where Jenkins builds windows binaries, so it should
  be something like a build path configured in the generated binaries.

I might find one possible reason for the issue.

Aircraft/dhc2/Models/dhc2.ac includes
  texture D:/Git_New/my_fgdata/Aircraft/dhc2/white.png
on lines 1303, 1740, 3615, 5310 and 7174, which will cause file accesses 
to drive D.

I also checked other aircraft files from git repo, and found other three 
files include the path to D:/Git_New:
Aircraft/Buccaneer/Models/buccaneer.ac
Aircraft/Buccaneer/Models/flap.ac
Aircraft/Hurricane/Models/hurricane-ver-26.ac

Just for reference about how to test.
Following advice in
http://code.google.com/p/flightgear-bugs/issues/detail?id=284#c66
, I launched process monitor from Microsoft, watched file access of 
fgrun when dhc2 was selected, and then I got following results:
C:\Program 
Files\FlightGear\data\Aircraft\dhc2\Models\D:\Git_New\my_fgdata\Aircraft\dhc2\white.png
 
NAME INVALID
C:\Program 
Files\FlightGear\data\Aircraft\dhc2\Models\D:\Git_New\my_fgdata\Aircraft\dhc2 
NAME INVALID
C:\Program 
Files\FlightGear\data\Aircraft\dhc2\Models\D:\Git_New\my_fgdata\Aircraft\dhc2\white.png
 
NAME INVALID
C:\Program 
Files\FlightGear\data\Aircraft\dhc2\Models\D:\Git_New\my_fgdata\Aircraft\dhc2\white.png
 
NAME INVALID
C:\Program 
Files\FlightGear\data\Aircraft\dhc2\Models\D:\Git_New\my_fgdata\Aircraft\dhc2 
NAME INVALID
C:\Program 
Files\FlightGear\data\Aircraft\dhc2\Models\D:\Git_New\my_fgdata\Aircraft\dhc2\white.png
 
NAME INVALID
C:\Program Files\FlightGear\white.png   NAME NOT FOUND  
C:\Program Files\FlightGear\data\Aircraft\dhc2\Models\white.png

Cheers,
Toshi


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[Flightgear-devel] 787 disappeared from download page

2009-03-20 Thread YOSHIMATSU Toshihide
Hi all,

I'm new to devel mailing list.

After 1.9.0 released, some users in FlightGear forum reported that 787
aircraft disappeared from download page.

For more detail, please refer to my post in the forum.
http://www.flightgear.org/forums/viewtopic.php?f=2t=3242#p29432

I guess either of CVS files need to be modified to fix this problem:
- admin/make-aircraft-pkgs.pl
- admin/make-aircraft-html.pl
- data/Aircraft/787/787-set.xml

But I don't know which file should be modified.

I hope someone can correct this issue and comit to CVS.

One more thing that I want to request is to include ATC aircraft,
which is excluded to be packaged by make-aircraft-pkgs.pl.

At the mean time, users who want to obtain ATC aircraft should use CVS
client, or obtain CVS snapshot from git repository browser at
http://mapserver.flightgear.org/git/gitweb.pl?p=fgdata;a=tree;f=Aircraft/ATC;hb=HEAD.

You can see many users are in trouble to obtain ATC aircraft:
http://www.flightgear.org/forums/viewtopic.php?f=11t=3179.

If we can obtain ATC aircraft from aircraft download page in next
release, I'm happy.

Cheers,
Toshi


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[Flightgear-devel] Aircraft ratings on the download page

2011-12-22 Thread Stuart Buchanan
Hi All,

The rating system
(http://wiki.flightgear.org/Formalizing_Aircraft_Status) has now been
in place for some time, and a number of aircraft are rated.

Additionally Fred B. has added rating information to FGRun, which is excellent.

A question for Curt - would it be possible to include the aircraft
ratings on the website download page for 2.6.0, and even better, to
allow filtering based on rating? Presumably we're already parsing the
-set.xml file to determine the aircraft author and status, so this
would be straightforward?

Doing so would provide additional impetus to get most of the aircraft
in the hangar rated for the 2.6.0 release, as well as making it much
easier for new users to differentiate between aircraft.

-Stuart

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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 12

2011-05-21 Thread Arnt Karlsen
On Sat, 21 May 2011 14:31:17 -0700, Hal wrote in message 
201105211431.19074.hven...@gmail.com:

 On Saturday, May 21, 2011 11:11:50 AM Arnt Karlsen wrote:

  ..try fgfs --show-aircraft --min-status=production 
  
  
  ..--min-status={alpha,beta,early-production,production}
  Allows you to define a minimum status level
  (=development status) for all listed aircraft
  
 
 Although this should give you a list of aircraft that have been
 tagged as production quality it may miss some aircraft that are
 actually of very high quality and some of the listed aircraft may not
 be truly production quality. In fact looking at the list of
 production aircraft from my installation I would say that some of
 these are not true production quality.  In addition the
 --min-status=production parm does not appear to work on my new GIT
 install as it lists all of the installed aircraft (over 300 of them).

..browsing the list archive, I see mention of argument order 
mattering, i.e. fgfs --show-aircraft --min-status=production 
being different to fgfs --min-status=production --show-aircraft,
has this changed?  

 FGRUN also shows the aircraft status on the Select an Aircraft
 screen.  
 
 Another way to locate more developed aircraft is to check to see how
 much space the aircraft uses on the file system.  In general the
 bigger the aircrafts directory the more developed it is.  For
 example, the p51d (81.1 meg 
 - use the jsbsim version), MiG-15 (70.3 meg) and IAR80 (53.8 meg) all
 have very big aircraft directories and are highly developed although
 I don't think that any of the authors consider them to be complete
 yet.Using --min- status=production should include the IAR80 in
 it's list but not the p51d- jsbsim (which has a status of early
 production) or the MiG-15 (which has no status information).  
 
 There have been long threads here and on the forums about the issue
 of helping users locate the higher quality models.  So this is a long
 standing and significant issue.  There was a rating system that was
 proposed here that would have made it simple for aircraft authors to
 produce a consistent and verifiable status for their aircraft.  The
 system set a very high bar for the higher status ratings.  Status
 ratings in this system could be alpha, beta, early production,
 production and advanced production.  Using this system the p51d-
 jsbsim model gets an early production status as did the c172p.
 Taking the p51d-jsbsim up for a spin (pun intended) will give you an
 idea how well developed a model under this system needs to be to get
 a production or advanced production rating.  Unfortunately it appears
 that only a few of the models are actually using this system.
 
 Hal

..it's also a matter of opinion, some developers are _very_ 
critical of and demanding on their own work, which is good 
for FG release quality but bad for those lofty plans of 
release schedules, is why I advocate having the release 
dictator play with git until (s)he finds git commit 
combinations (s)he likes, and release those on the spot.


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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Gijs de Rooy

Hi all!

Calling something a major release is not just a matter of what's possible, 
but also what's done. 

There's a lot possible with Rembrandt, but 99% of our aircraft don't use it. 
And lots of aircraft look ugly with Rembrandt 
(non-translucent windows and fake shadows mostly). I just checked the few 
aircraft that I remember being included in the base 
package: only one has Rembrandt lights (c172p)!

I'm afraid we will get a forum-tsunami when we promote this release with 
support for real time generated shadows and lights, 
if even the majority of the base package's aircraft aren't showing how nice it 
can look...

On our IRC channel, someone brought up the idea of including Rembrandt in the 
release, but not mentioning it (explicitly) in 
the changelog/press-release; and thus versioning it 2.8.0. That'll keep the 
expectations low, and allow aircraft developers to 
spend some months (till the next release) on getting their aircraft 
Rembrandt-ready. As we don't update the aircraft downloads 
in-between releases, users need to wait till the next release anyway before 
they can download a fair number of Rembrandt-ready 
aircraft...

The next release could then be called 3.0.0. This would be in line with the 
Plib-OSG switch. The OSG transition started with 1.9.0. 
That release was a step back, as we lost shadows, 3D clouds etc. The period 
thereafter was spent on bringing back some of the 
features (eg. 3D clouds) and allowed developers to get used to the new 
possibilities (shaders). FlightGear 2.0.0 was then released 
with the key-sentence: FlightGear 2.0.0 reflects the maturation of the 
OpenSceneGraph.

 2) Which aircraft do we ship in the base package?

Keep in mind that the 777 family got merged, so you'll end up with more 
aircraft than before, when keeping the same selection. 
But they share the same model mostly, so I won't consider it as a problem...
Gijs
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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 12

2011-05-21 Thread Hal V. Engel
On Saturday, May 21, 2011 11:11:50 AM Arnt Karlsen wrote:
 On Sat, 21 May 2011 17:04:33 +0100 (BST), Pierre wrote in message
 
 379675.56250...@web29801.mail.ird.yahoo.com:
  Hello,
  
   ...looks like you fell into that same trap yourself. ;o)
  
  I'm not a English native speaker, but luckily I'm able to communicate
  without Google translate.
  But yes,  I had trouble to understand what Mr. Baranger is really
  meaning.
  
  I was actually refering  to the sentence that he added another
  aircraft and started to make two others and want to give much
  pleasure(?). He seems to be quick adding aircraft- are they are
  really all developed further and being usuable later?
  In the whole context it sounded to me that a realistic aircraft, as
  discussed here, wanted by those 1-2  person aren't a pleasure.
  
  Maybe a misunderstood.
 
 ..the whole conflict is a product of misunderstandings.
 Best cure is write in your own language if you need
 translation programs to read or write in the English
 language more than once a week.
 
  ..the important ones to review, are those meant for inclusion into
  
   the release candidates, e.g. 2.0, 2.2, 2.4 etc, pull them with e.g.
   git checkout -b releases/2.2.0 origin/releases/2.2.0 for both SG
   and FG, and you'll find far fewer and far better aircraft. ;o)
   http://wiki.flightgear.org/Building_Flightgear_-_Debian
   http://wiki.flightgear.org/Scripted_Compilation_on_Linux_Debian/Ubuntu
   http://wiki.flightgear.org/Building_FlightGear
  
  Thanks, I will take a look!
  
   ...yup, is why and how this is a development project. ;o)
   Welcome aboard.
  
  I read in the forum that the GIT-version(?) is actually the
  developement version of FGFS and includes all aircraft in
  developement.
 
 ..there is a non-development version of FG? ;o)
 Everything is here so anyone can see _how_ the
 buggy ones fail, and try fix them.
 
  So if there is a release they will be add to the
  Download page, am I right?
 
 ..if somebody puts it there, yes. ;o)
 
  I expected a far smaller number of
  aircraft in developement and of course I didn't expect that all
  aircraft will be usuable as they are in developement. But not that
  high number!  That are about 200-300 aircraft altogether I guess,
  which will hardly be usuable.
 
 ..define useable, newbie, then consider
 the developer bait context. ;o)
 
  As a newbie it looks like for me quantity stands over qualitity...
  *blush*
  How many new aircraft are added each year? How can I see which
  aircraft has been developed more than other, which aircraft are more
  realistic?
 
 ..try fgfs --show-aircraft --min-status=production 
 
 
 ..--min-status={alpha,beta,early-production,production}
 Allows you to define a minimum status level
 (=development status) for all listed aircraft
 

Although this should give you a list of aircraft that have been tagged as 
production quality it may miss some aircraft that are actually of very high 
quality and some of the listed aircraft may not be truly production quality.  
In fact looking at the list of production aircraft from my installation I 
would say that some of these are not true production quality.  In addition the 
--min-status=production parm does not appear to work on my new GIT install as 
it lists all of the installed aircraft (over 300 of them).

FGRUN also shows the aircraft status on the Select an Aircraft screen.  

Another way to locate more developed aircraft is to check to see how much 
space the aircraft uses on the file system.  In general the bigger the 
aircrafts directory the more developed it is.  For example, the p51d (81.1 meg 
- use the jsbsim version), MiG-15 (70.3 meg) and IAR80 (53.8 meg) all have 
very big aircraft directories and are highly developed although I don't think 
that any of the authors consider them to be complete yet.Using --min-
status=production should include the IAR80 in it's list but not the p51d-
jsbsim (which has a status of early production) or the MiG-15 (which has no 
status information).  

There have been long threads here and on the forums about the issue of helping 
users locate the higher quality models.  So this is a long standing and 
significant issue.  There was a rating system that was proposed here that would 
have made it simple for aircraft authors to produce a consistent and verifiable 
status for their aircraft.  The system set a very high bar for the higher 
status ratings.  Status ratings in this system could be alpha, beta, early 
production, production and advanced production.  Using this system the p51d-
jsbsim model gets an early production status as did the c172p.Taking the 
p51d-jsbsim up for a spin (pun intended) will give you an idea how well 
developed a model under this system needs to be to get a production or 
advanced production rating.  Unfortunately it appears that only a few of the 
models are actually using this system.

Hal

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 12

2011-05-21 Thread Hal V. Engel
On Saturday, May 21, 2011 04:24:38 PM Arnt Karlsen wrote:
 On Sat, 21 May 2011 14:31:17 -0700, Hal wrote in message
 
 201105211431.19074.hven...@gmail.com:
  On Saturday, May 21, 2011 11:11:50 AM Arnt Karlsen wrote:
   ..try fgfs --show-aircraft --min-status=production 
   
   
   ..--min-status={alpha,beta,early-production,production}
   
   Allows you to define a minimum status level
   (=development status) for all listed aircraft
  
  Although this should give you a list of aircraft that have been
  tagged as production quality it may miss some aircraft that are
  actually of very high quality and some of the listed aircraft may not
  be truly production quality. In fact looking at the list of
  production aircraft from my installation I would say that some of
  these are not true production quality.  In addition the
  --min-status=production parm does not appear to work on my new GIT
  install as it lists all of the installed aircraft (over 300 of them).
 
 ..browsing the list archive, I see mention of argument order
 mattering, i.e. fgfs --show-aircraft --min-status=production
 being different to fgfs --min-status=production --show-aircraft,
 has this changed?

I used 

fgfs --show-aircraft --min-status=production

which did not work.  So as a test I tried

fgfs --min-status=production --show-aircraft

and that worked and it produced a list of 15 production aircraft.  This did 
not include the IAR80 perhaps because it sets statusproduction/status in 
IAR80-base.xml rather than in IAR80-set.xml?
 
 
  FGRUN also shows the aircraft status on the Select an Aircraft
  screen.
  
  Another way to locate more developed aircraft is to check to see how
  much space the aircraft uses on the file system.  In general the
  bigger the aircrafts directory the more developed it is.  For
  example, the p51d (81.1 meg
  - use the jsbsim version), MiG-15 (70.3 meg) and IAR80 (53.8 meg) all
  have very big aircraft directories and are highly developed although
  I don't think that any of the authors consider them to be complete
  yet.Using --min- status=production should include the IAR80 in
  it's list but not the p51d- jsbsim (which has a status of early
  production) or the MiG-15 (which has no status information).
  
  There have been long threads here and on the forums about the issue
  of helping users locate the higher quality models.  So this is a long
  standing and significant issue.  There was a rating system that was
  proposed here that would have made it simple for aircraft authors to
  produce a consistent and verifiable status for their aircraft.  The
  system set a very high bar for the higher status ratings.  Status
  ratings in this system could be alpha, beta, early production,
  production and advanced production.  Using this system the p51d-
  jsbsim model gets an early production status as did the c172p.
  Taking the p51d-jsbsim up for a spin (pun intended) will give you an
  idea how well developed a model under this system needs to be to get
  a production or advanced production rating.  Unfortunately it appears
  that only a few of the models are actually using this system.
  
  Hal
 
 ..it's also a matter of opinion, some developers are _very_
 critical of and demanding on their own work, which is good
 for FG release quality but bad for those lofty plans of
 release schedules, is why I advocate having the release
 dictator play with git until (s)he finds git commit
 combinations (s)he likes, and release those on the spot.

I think a better plan is to have a defined release schedule that includes 
things like feature freeze dates and use of branches for the releases.  Not 
too hard to do once things are setup and it injects some disipline into the 
process.   But it does take some effort to get this type of thing going as well 
as someone willing to be a strong release manager.

But the issue here is not really a release management issue but more of a 
documentation issue.  Besides those aircraft authors/developers who are very 
critical of thier own work are not the ones who have held up the release 
schedule nor are they the ones who are causing the issue with poor 
quality/incomplete aircraft models.

Hal
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Re: [Flightgear-devel] Towards release 1.9.2

2009-10-12 Thread Stuart Buchanan
DurkTalsma wrote:

 FWIW, I would like to build a minimum base package this time, which only 
 consists of one aircraft, no AI, and a minimal set of shared models. AI and 
 other aircraft can be released as a separate ADDON packages, or via CVS. 
 Likewise, shared models are now maintained via terrasync/SVN, so that is also 
 taken care of.

I'm very, very, concerned with this approach, and see a number of significant 
issues:

1) We're effectively telling new users that they need to be able  to install 
new 
packages and customize their FG installation to do any reasonable level of 
virtual flying. With 1.9.1 they could quite happily fly in MP around KSFO and  
have a pretty good user experience without installing anything  else. Frankly, 
I  doubt that our install tools and instructions are user-friendly  enough to 
support this approach. We're requiring a much higher level of computer 
know-how from our user-base, so this will have significant implications for our
documentation and the level of basic help that will be required on the Forums.

2) Only including a single aircraft implies that the simulator is only really 
designed
for that aircraft, and any other aircraft may represent a compromise in quality 
or
capabilities. This will be particular apparent when people do the inevitable 
comparison with MSFS and X-Plane, which include a wider selection of aircraft
with the initial install.

3) New users often want to fly a military jet or commercial jet ASAP, despite 
this 
being an un-realistic goal. If we increase the barrier to entry for these 
people to 
even get into the cockpit of something that they want to fly, we'll see a lot 
more 
people giving up on FG before they get hooked.

4) Adequately documenting how to install the various ADDON packages in a way
that can be understood by users, and getting them to RTFM. Martin and I have 
put quite a bit of effort into providing instructions for Aircraft and Scenery 
in The 
Manual, and yet people still have problems. Having to provide additional 
instructions 
for AI aircraft as well is going to be a pain.

5) Deciding which single aircraft to include, and ensuring that it is a shining 
example
of what FG can do. Ideally, we should have decided on the aircraft months ago, 
and
encouraged a concentrated effort to make it as complete as possible.

If we are really concerned about the size of the base package, I suggest that 
rather than 
restrict it to a minimum, we offer two different but complete install images:

1) FG-Lite with a single aircraft, no AI aircraft and a big warning that they 
won't be
able to see more than one or two aircraft in MP!
2) FG-Deluxe with a wider selection of aircraft and a full set of AI aircraft. 
Much closer to 
what we provided in 1.9.1

Of course, this requires a lot more effort from our packagers, and may also 
cause some 
confusion amongst new users, but if we want to grow the FG community making 
things
more difficult for the user is not the way forward.

-Stuart



  

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Re: [Flightgear-devel] Building FlightGear under Vista

2010-09-05 Thread Jon S. Berndt
 When I built OSG (from the latest SVN ) using  Cmake  I did not include
 tiff
 libraries. The net result was a similar error message to yours when I
 tried
 to use a tiff texture file. Also all my panels were white.
 
 I replaced the tiff file with a png equivalent (as used by many FG
 aircraft
 models) and both the error message disappeared and my cockpit textures
 re-appeared.
 
 Hence my reply. It may be that an OSG plugin may be the solution under
 Linux/Cygwin, but with Windows the option was required at OSG�s
 Cmake/compilation time .
 
 Alan


OK, I tried this again under a Windows command window. Even after copying all 
of the dlls, etc., into the FlightGear executable directory, I still get tons 
of errors, until finally getting a core dump (see below). I do have all of the 
OSG DLLs, OpenAL, etc., which were installed during the process.

I have a sneaking suspicion that somehow I do not have my paths (PATH 
environment variable, or whatever) set up correctly. Is there an easy way to 
check that? I do see that there is an osgPlugin-2.9.7/ subdirectory under the 
OpenSceneGraph/bin/ directory. Is that supposed to be in the PATH, as well? I 
added it, but it seemed to have no effect.

Jon


C:\cygwin\home\jon\flightgearFlightGear\projects\VC90\Win32\Release\fgfs 
--fg-root=c:\cygwin\home\jon\flightgear\fgdata
Processing command line arguments
using aircraft-dir 
for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/splash.png
Warning: Could not find plugin to read objects from file 
c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/splash.png.
Warning: Could not find plugin to read objects from file 
c:/cygwin/home/jon/flightgear/fgdata/Fonts/Helvetica.txf.
... etc. ...
using aircraft-dir 
for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/c172-sound.xml
using aircraft-dir 
for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/Models/c172p.xml
Failed to load model: Failed to load 3D model:
from:Aircraft/c172p/Models/c172p.xml
Warning: Could not find plugin to read objects from file 
C:\cygwin\home\jon\flightgear\fgdata\Textures\Sky\overcast.png.
... etc. ...
Warning: Could not find plugin to read objects from file 
C:\cygwin\home\jon\flightgear\fgdata\Textures\Sky\outer_halo.png.
using FG_ROOT 
for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Generic/generic-systems.xml
using FG_ROOT 
for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Generic/Panels/generic-vfr-panel.xml
using FG_ROOT 
for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Generic/Panels/Textures/panel-bg.rgb
Warning: Could not find plugin to read objects from file 
c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Generic/Panels/Textures/panel-bg.rgb.
using FG_ROOT 
for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Generic/Panels/Textures/generic-panel-01.rgb
... etc. ...
Warning: Could not find plugin to read objects from file 
c:/cygwin/home/jon/flightgear/fgdata/Fonts/typewriter.txf.
using FG_ROOT 
for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Instruments/Textures/od_wxradar.rgb
... etc. ...
init contrail
*** NEW LOCATION ***
Loading local weather routines...
using aircraft-dir 
for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/Nasal/liveries.nas
... etc. ...
using aircraft-dir 
for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/Nasal/ki266.nas
KI266 dme indicator #0 initialized
using aircraft-dir 
for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/Nasal/c172-electrical.nas
using FG_ROOT 
for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Generic/kap140.nas
using aircraft-dir 
for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/Nasal/kr87.nas
loading scenario 'nimitz_demo'
creating 3D noise texture... DONE
failed to load effect texture file 
C:\cygwin\home\jon\flightgear\fgdata\Textures\Terrain\water.png
... etc. ...
failed to load effect texture file 
C:\cygwin\home\jon\flightgear\fgdata\Textures\Terrain\water-lake.png
Failed to load model: Failed to load 3D model:
from:Models/Maritime/Civilian/ContainerShip.xml
Failed to load model: Failed to load 3D model:
from:Models/Maritime/Civilian/SailBoatUnderSail.xml
failed to load effect texture file 
C:\cygwin\home\jon\flightgear\fgdata\Textures\Trees\coniferous-summer.png
Failed to load model: Failed to load 3D model:
from:Models/Communications/radio-medium.xml
failed to load effect texture file 
C:\cygwin\home\jon\flightgear\fgdata\Textures.high\Terrain\deciduous1.png
... etc. ...
Failed to load object Models/Buildings/factory.ac

*** segfault here ***





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[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data

2007-09-02 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-08-26_12:49:50 (vmmeazza)
/var/cvs/FlightGear-0.9/data/Aircraft/seahawk/Models/droptank.ac
/var/cvs/FlightGear-0.9/data/Aircraft/seahawk/Models/exhaust.ac

Update Seahawk with more accurate FGA6 details, add droptanks.
TODO:
1. handle droptank contents properly
2 restore flap blow-in function


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-08-26_12:49:56 (vmmeazza)
/var/cvs/FlightGear-0.9/data/Aircraft/seahawk/Models/browncanvas.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/seahawk/Models/canvas.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/seahawk/Models/drab_cotton4.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/seahawk/Models/droptank.xml
/var/cvs/FlightGear-0.9/data/Aircraft/seahawk/Models/ejection-seat.xml
/var/cvs/FlightGear-0.9/data/Aircraft/seahawk/Models/leath05.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/seahawk/Models/leather.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/seahawk/Models/mesh5.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/seahawk/Models/tube.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/seahawk/Models/webbing3.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/seahawk/Models/yellow_black.rgb

Update Seahawk with more accurate FGA6 details, add droptanks.
TODO:
1. handle droptank contents properly
2 restore flap blow-in function


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-08-26_12:49:57 (vmmeazza)
/var/cvs/FlightGear-0.9/data/Aircraft/seahawk/Models/seahawk-subsubmodels.xml

Update Seahawk with more accurate FGA6 details, add droptanks.
TODO:
1. handle droptank contents properly
2 restore flap blow-in function


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-08-27_12:34:54 (vmmeazza)
/var/cvs/FlightGear-0.9/data/Input/Joysticks/Saitek/Aviator.xml

 Anders Gidenstam -

Joystick configuration for the Saitek AV8R


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-08-28_10:31:54 (dfaber)
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/README
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/jeep-set.xml
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/jeep-yasim.xml
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/jeep.jpg

initial release


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-08-28_10:31:56 (dfaber)
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/Models/Jeep.xml
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/Models/current.ac
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/Models/current.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/Models/current.xml
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/Models/fuel.ac
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/Models/fuel.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/Models/fuelgauge.xml
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/Models/jeep.ac
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/Models/pilot-b.ac

initial release


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-08-28_10:31:57 (dfaber)
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/Models/pilot.xml
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/Models/pilot1.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/Models/roof.ac
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/Models/speedometer.ac
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/Models/speedometer.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/Models/speedometer.xml
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/Models/transparent.ac
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/Models/transparent.xml

initial release


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-08-29_13:43:52 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/Malolo1/COPYING
/var/cvs/FlightGear-0.9/data/Aircraft/Malolo1/Malolo1-set.xml
/var/cvs/FlightGear-0.9/data/Aircraft/Malolo1/Malolo1.xml
/var/cvs/FlightGear-0.9/data/Aircraft/Malolo1/thumbnail.jpg

Josh Wilson:

Initial version of the Malolo1 flying wing (R/C or small UAV scale).


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-08-29_13:43:53 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/Malolo1/Engines/18x8.xml
/var/cvs/FlightGear-0.9/data/Aircraft/Malolo1/Engines/Zenoah_G-26A.xml
/var/cvs/FlightGear-0.9/data/Aircraft/Malolo1/Models/DSC01758.rgb

Josh Wilson:

Initial version of the Malolo1 flying wing (R/C or small UAV scale).


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-08-29_13:43:54 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/Malolo1/Models/Malolo1.ac
/var/cvs/FlightGear-0.9/data/Aircraft/Malolo1/Models/Malolo1.xml

Josh Wilson:

Initial version of the Malolo1 flying wing (R/C or small UAV scale).


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-08-29_13:50:46 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/P-38-Lightning/F-5B-e_Splash.rgb

Gerard Robin:

I have made a P38L Lightning update which include the F-5B reconnaissance
variant.

So, we can have, in the same directory P-38-Lightning both version P-38L
and F-5B.

The full package is available here:

   http://perso.orange.fr/GRTux/P-38-Lightning.tar.gz

Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Stuart Buchanan
On Thu, Jun 7, 2012 at 5:04 PM, Gijs de Rooy wrote:
 Hi all!

 Calling something a major release is not just a matter of what's possible,
 but also what's done.

 There's a lot possible with Rembrandt, but 99% of our aircraft don't use it.
 And lots of aircraft look ugly with Rembrandt
 (non-translucent windows and fake shadows mostly). I just checked the few
 aircraft that I remember being included in the base
 package: only one has Rembrandt lights (c172p)!

A very good point, and one I hadn't considered in depth.

 I'm afraid we will get a forum-tsunami when we promote this release with
 support for real time generated shadows and lights,
 if even the majority of the base package's aircraft aren't showing how nice
 it can look...

Rembrandt has been around for quite a few months now,
and the changes required to make an aircraft Rembrandt-compatible are
pretty small, even if the changes to add proper lights are more involved.

If I was being harsh I'd suggest that the aircraft maintainers should
man up and do it.
There's still plenty of time before the release...

 On our IRC channel, someone brought up the idea of including Rembrandt in
 the release, but not mentioning it (explicitly) in
 the changelog/press-release; and thus versioning it 2.8.0. That'll keep the
 expectations low, and allow aircraft developers to
 spend some months (till the next release) on getting their aircraft
 Rembrandt-ready. As we don't update the aircraft downloads
 in-between releases, users need to wait till the next release anyway before
 they can download a fair number of Rembrandt-ready
 aircraft...

You make a very good argument for 2.8.0 rather than 3.0.0.

I think we should still mention Rembrand in the release note.  I think it's
perfectly reasonable to talk about it as a development feature that has still
to be supported by all aircraft and shaders.

I really don't like the idea of not including it in the changelog.
After all, we want
people to become excited by it and update aircraft/shaders etc.

 The next release could then be called 3.0.0. This would be in line with the
 Plib-OSG switch. The OSG transition started with 1.9.0.
 That release was a step back, as we lost shadows, 3D clouds etc. The
 period thereafter was spent on bringing back some of the
 features (eg. 3D clouds) and allowed developers to get used to the new
 possibilities (shaders). FlightGear 2.0.0 was then released
 with the key-sentence: FlightGear 2.0.0 reflects the maturation of the
 OpenSceneGraph.

I'm not sure that is correct, but my memory is dim.  My recollection was that
even after we converted the main cvs branch to OSG, we kept a plib branch
that was used for a subsequent release.

-Stuart

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Re: [Flightgear-devel] [patch] 787-set.xml

2010-02-05 Thread YOSHIMATSU Toshihide
Hi Curt,

I quickly saw forum posts about some new 787 aircrafts:
http://www.flightgear.org/forums/viewtopic.php?f=4t=5207.

But I couldn't realize which files should be (or planed to be)
committed to CVS.

So, would you please simply delete the following line in
data/Aircraft/787/787-set.xml in cvs?

aircraft-version02_2008/aircraft-version

Otherwise, your admin/make-aircraft-html.pl will not include 787 in
downloads/aircraft/index.shtml.


Cheers,
Toshi

From: YOSHIMATSU Toshihide qzt04...@nifty.ne.jp
Subject: [Flightgear-devel] [patch] 787-set.xml
Date: Wed, 06 Jan 2010 00:18:03 +0900 (JST)

 Hi all,
 
 As you may know, 787 aircraft has been disappeared from official
 aircraft download page.
 
 cf.
 http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg21552.html
 
 To include the 787 on download page at the next release timing, I'll
 send a simple patch for 787-set.xml.
 
 This patch will also have an effect to prevent to become the same file
 name of 787_02_2008.zip with different contents, which were
 committed to cvs after Dec. 2008.
 
 
 Cheers,
 Toshi
 
 
 Index: 787-set.xml
 ===
 RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/787/787-set.xml,v
 retrieving revision 1.9
 diff -u -r1.9 787-set.xml
 --- 787-set.xml   19 Dec 2008 15:23:39 -  1.9
 +++ 787-set.xml   5 Jan 2010 14:45:57 -
 @@ -3,7 +3,6 @@
  descriptionBoeing 787-8/description
  authorJoshua Wilson/author
  statusDevelopment/status
 -aircraft-version02_2008/aircraft-version
  flight-modelyasim/flight-model
  aero787/aero
  fuel-fraction0.10/fuel-fraction
 
 
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Alexis Bory
Le 07/06/2012 18:04, Gijs de Rooy a écrit :
 There's a lot possible with Rembrandt, but 99% of our aircraft don't 
 use it. And lots of aircraft look ugly with Rembrandt
 (non-translucent windows and fake shadows mostly). I just checked the 
 few aircraft that I remember being included in the base
 package: only one has Rembrandt lights (c172p)!
Tsss, two now, counting the f-14b (though she lakes fancy afterburners 
flames and missiles launch nice illuminations).

 I'm afraid we will get a forum-tsunami when we promote this release 
 with support for real time generated shadows and lights,
 if even the majority of the base package's aircraft aren't showing how 
 nice it can look...

That's why I would like to see it included as an experimental and 
optional feature, disabled by default, which is the case right now.

 On our IRC channel, someone brought up the idea of including Rembrandt 
 in the release, but not mentioning it (explicitly) in
 the changelog/press-release; and thus versioning it 2.8.0.

Anders presented that as an easter egg. Xiii likes easter eggs :-)

 That'll keep the expectations low, and allow aircraft developers to
 spend some months (till the next release) on getting their aircraft 
 Rembrandt-ready. As we don't update the aircraft downloads
 in-between releases, users need to wait till the next release anyway 
 before they can download a fair number of Rembrandt-ready
 aircraft...

I must admit that this is a good argument for keeping Rembrandt out of 
the next release. In this case keeping 3.0 for a later release with 
ready aircrafts is consistent. Anyway an experimental/optional feature 
shouldn't trigger a major number.

In any case, having a well known roadmap (and a communication policy ?) 
for 3.0 would be a good thing.

Alexis



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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread syd adams
 Rembrandt has been around for quite a few months now,
 and the changes required to make an aircraft Rembrandt-compatible are
 pretty small, even if the changes to add proper lights are more involved.

 If I was being harsh I'd suggest that the aircraft maintainers should
 man up and do it.
 There's still plenty of time before the release...


I didn't think it harsh myself , but from my point of view , I'd
rather not waste time on something I can't see or use... I get about 5
fps and a brilliant green terrain , with a duplicate black aircraft ,
not shadow , right beside the main aircraft.
I think this is an ATI driver problem here since the view resizes
every time a dialog or
text pops up on the screen.
Syd

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[Flightgear-devel] Aircraft selection summary

2007-12-06 Thread Durk Talsma
I wasn't able to jump in yesterday, but I've been following the aircraft 
selection disscussion closely. Below is a first attempt at compiling a new 
list based on the various suggestion made by everybody, and weighted by me 
based on my general impression of consensus. 

737-300             - 787

I think Jon Berndt suggested keeping the 737, but a few people suggested 
replacing it by the 787, which seems to be our most complete jetliner. I like 
to follow that suggestion. 

A-10

As far as I can see, nobody suggested replacing this aircraft. So I guess we 
keep it.

bf109               - A6M2 (Zero)
Suggested by Melchior, for ease of operations use. I think this is a good 
point. The release will be the first FlightGear hands-on experience for many 
people and we want to make sure that that first experience is as positive as 
possible by providing aircraft that have reasonably easy handling 
characteristics. Not including the bf109 for that reason is by no means a 
quality judgment of the aircraft itself. 

bo105
c172
c172p

Everybody seems to agree we keep these ones. 

c310                - SenecaII
c310u3a             - Beaver

I haven't been able to check whether the c310 and c310u3a are really two 
separate aircraft, or just two different directories with shared components. 
Anyhow, we unanimously agree that the c310 should be replaced by the Seneca. 
The suggested replacement above seems to satisfy a few additional requests to 
have the Beaver included as well. 

Citation-Bravo      - B1900D

This seems a reasonable replacement, in particular since the author of the 
Citation has indicated preferring that is is not part of the base aircraft 
selection. One minor concern is the ease-of-use issue. IIRC, the B1900D is 
fired up in cold configuration, and has quite a complicated start-up 
procedure (things may have changed since I last checked). Complex procedures 
like these may intimidate first time users. 

f16                 - Lightning

Melchior reported that the f16 is broken. I haven't been able to test 
recently, but seem to recall similar problems about a year ago. Jon Berndt 
reported finding a possible cause, so chances are the reported problems might 
get fixed in time. Still, I would like to replace the F16 for other reasons: 
We need at least an AAR ready aircraft in the base package, and a carrier 
ready aircraft (these are two very prominent new AI features in this release 
that we want to showcase). So, how about replacing the f16 with the Ligntning 
(for AAR scenarios)?

j3cub

A few people have a suggested dropping the cub, but given its various 
qualities, I'd like to keep it. 

Hunter              - SeaHawk

As a few people suggested, we probably need a carrier ready aircraft, and the 
seahawk is advertised by the wiki carrier HOWTO as the easiest to master (and 
I can confirm that its doable. :-) ). 

p51d                - ()

We already have one other WWII fighter. Do we really want to have two, or do 
we want to have some other category of aircraft represented?

pa28-161            - pa24-250

A few people have suggested replacing the pa28-161 with the pa24-250. I 
haven't tried any of those recently, but would be open to the suggestion. 

Rascal              - Bochian  (or another glider)

Many people have suggested dropping the Rascal, for being too specific, and 
suggested we add a glider.

T38                 - Concorde ()

Even though the T38 is probably a category of its own, my general impression 
is that the broader class this aircraft belongs to (let's say: small 
high-powered jet powered and highy manouvreable) is a bit overrepresented 
(with the A10, [f16/lightning], and [Hunter/SeaHawk] being present.

Gerard Robin suggested adding the concorde, and there are some aspects of this 
proposal I like, asit is an altogether different category. However, when 
trying the condorde yesterday, I saw some performance issues (need to check 
again), and also found the 3D cockpit instruments to be a bit cartoonesque. 
This is probably a good candidate for future inclusion, but not quite there 
yet. 

ufo

Keep as a general exploration tool. Its fun as such. I think everybody 
agrees. :-)

wrightFlyer1903     - Osprey/ DragonFly/maybe another historic aircraft.

Most people suggested dropping the wright flyer. A few people suggested adding 
an ultralight. it would be nice to have a historic aircraft (as in a really 
old one). During the version number discussion, somebody suggested 
doing named releases. We could do this implicitly, by changing our choice 
of historic aircraft from release to release. So 0.9.10 would have been 
release wright in retrospect, and 0.9.11/V1.0 could become 
release bleriot. :-)

Okay, the update has become quite long, but I wanted to make sure to capture 
all my comments in one mail. I'd like to emphasize once more that dropping an 
aircraft from the list should *not* be considered a negative quality 
judgment. There are many additional

Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Stuart Buchanan
On Sat, Jun 2, 2012 at 8:36 PM, Torsten Dreyer wrote:
 Two questions have to be discussed and answered until the release
 branches get created on July, 17th:

 1) What's the version number of the new release?
   a) 2.8.0
   b) 3.0.0

Given the introduction of Rembrandt, I'd suggest 3.0.0. It's
a major new feature, and is appropriate to bump the major
version number up for.  it also allows us to side-step the issue
of the a future 2.10.0 release. :)

Also, release numbers are cheap, and X-Plane, MSFS are already
on version 10, so we've got some space to catch up :)

 2) Which aircraft do we ship in the base package?
   a) just the c172
   b) same as before
   c) [name your preferred aircraft]

I don't see any reason to restrict the distribution to just the c172p,
unless the base package has increased in size significantly.

I've no opinion on changing the set of aircraft.

 3) Should we keep last year's commit policy for aircraft during the
 feature freeze?
   a) yes
   b) no

Assuming you mean the version currently defined under the release plan
in the wiki, then Yes.  I think it strikes the right balance to allow aircraft
developers some time to work with the stable binaries.

-Stuart

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Re: [Flightgear-devel] [patch] 787-set.xml

2010-02-05 Thread YOSHIMATSU Toshihide
Hi Curt,

Thanks for your reply.

Certainly, at the release timing of v1.9.0, 787_02_2008.zip was built
and have been distributed via ftp.
But it was not included to the aircraft download page, because
your make-aircraft-html.pl can't handle aircraft version which
includes _ (underbar).

Log of make-aircraft-html.pl (generated in Mar. 2009):
 Extracting info from 787_02_2008.zip
 dir = 787_02 version = 2008
 unzip /home/toshi/fg-cvs/install/fgfs/ftp/Aircraft/787_02_2008.zip 
 '787_02/*-set.xml' '787_02/thumbnail.jpg'
 Archive:  /home/toshi/fg-cvs/install/fgfs/ftp/Aircraft/787_02_2008.zip
 caution: filename not matched:  787_02/*-set.xml
 caution: filename not matched:  787_02/thumbnail.jpg
 dir = 787_02 version = 2008
 ls: cannot access /tmp/787_02/*-set.xml: No such file or directory
 dir = 787_02 version = 2008

And because 787 files in current CVS have been changed since v1.9.0, I
think file name of 787_02_2008.zip also should become different name
for next v2.0.0 release.

c.f.
Re: 787 disapeared
http://www.flightgear.org/forums/viewtopic.php?f=2t=3242#p29432

Cheers,
Toshi

From: Curtis Olson curtol...@gmail.com
Subject: Re: [Flightgear-devel] [patch] 787-set.xml
Date: Fri, 5 Feb 2010 15:49:06 -0600

 Hi Toshi,
 
 I think my script will build the 787 just fine (or am I missing something?)
  I believe the reason it wasn't included automatically in the past was
 because it didn't exist is CVS.
 
 Best regards,
 
 Curt.
 
 
 On Fri, Feb 5, 2010 at 11:49 AM, YOSHIMATSU Toshihide wrote:
 
 Hi Curt,

 I quickly saw forum posts about some new 787 aircrafts:
 http://www.flightgear.org/forums/viewtopic.php?f=4t=5207.

 But I couldn't realize which files should be (or planed to be)
 committed to CVS.

 So, would you please simply delete the following line in
 data/Aircraft/787/787-set.xml in cvs?

 aircraft-version02_2008/aircraft-version

 Otherwise, your admin/make-aircraft-html.pl will not include 787 in
 downloads/aircraft/index.shtml.


 Cheers,
 Toshi

 From: YOSHIMATSU Toshihide qzt04...@nifty.ne.jp
 Subject: [Flightgear-devel] [patch] 787-set.xml
 Date: Wed, 06 Jan 2010 00:18:03 +0900 (JST)

  Hi all,
 
  As you may know, 787 aircraft has been disappeared from official
  aircraft download page.
 
  cf.
 
 http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg21552.html
 
  To include the 787 on download page at the next release timing, I'll
  send a simple patch for 787-set.xml.
 
  This patch will also have an effect to prevent to become the same file
  name of 787_02_2008.zip with different contents, which were
  committed to cvs after Dec. 2008.
 
 
  Cheers,
  Toshi
 
 
  Index: 787-set.xml
  ===
  RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/787/787-set.xml,v
  retrieving revision 1.9
  diff -u -r1.9 787-set.xml
  --- 787-set.xml   19 Dec 2008 15:23:39 -  1.9
  +++ 787-set.xml   5 Jan 2010 14:45:57 -
  @@ -3,7 +3,6 @@
   descriptionBoeing 787-8/description
   authorJoshua Wilson/author
   statusDevelopment/status
  -aircraft-version02_2008/aircraft-version
   flight-modelyasim/flight-model
   aero787/aero
   fuel-fraction0.10/fuel-fraction
 
 
 
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[Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-02 Thread Torsten Dreyer
Hi,

in just a bit more than two weeks from now we reach June, 17th,  marking 
the first milestone for the release of next FlightGear version: the 
feature freeze period.

If you have some great and exciting new features for FlightGear on your 
local disc but not yet pushed the gitorious repository - now is the time!

Two questions have to be discussed and answered until the release 
branches get created on July, 17th:

1) What's the version number of the new release?
   a) 2.8.0
   b) 3.0.0

2) Which aircraft do we ship in the base package?
   a) just the c172
   b) same as before
   c) [name your preferred aircraft]

3) Should we keep last year's commit policy for aircraft during the 
feature freeze?
   a) yes
   b) no

Regards,
Torsten






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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-08 Thread Alexis Bory
Le 08/06/2012 20:39, Torsten Dreyer a écrit :
 Thanks for all the replies,

 summing all up, I end up with the following:

 The summer release will become v2.8.0. Rembrandt is included but
 disabled by default and announced as an experimental but cool new feature.

 We keep the current selection of base package aircraft for 2.8.0.

 We keep last winter's aircraft commit policy (no feature freeze) for all
 aircraft but the base package's A/C selection.

 Is that consensus?

Agreed on all 3 points.

Alexis


 Greetings,
 Torsten


 Am 02.06.2012 21:36, schrieb Torsten Dreyer:
 Hi,

 in just a bit more than two weeks from now we reach June, 17th,  marking
 the first milestone for the release of next FlightGear version: the
 feature freeze period.

 If you have some great and exciting new features for FlightGear on your
 local disc but not yet pushed the gitorious repository - now is the time!

 Two questions have to be discussed and answered until the release
 branches get created on July, 17th:

 1) What's the version number of the new release?
  a) 2.8.0
  b) 3.0.0

 2) Which aircraft do we ship in the base package?
  a) just the c172
  b) same as before
  c) [name your preferred aircraft]

 3) Should we keep last year's commit policy for aircraft during the
 feature freeze?
  a) yes
  b) no

 Regards,
 Torsten






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Re: [Flightgear-devel] Default Aircraft Candidates

2011-02-22 Thread Heiko Schulz
Hi Jack,


 
 I think the BO-105 could be replaced with either the EC-135
 or AH-1.  
 The state of the BO-105 cockpit is not very good at the
 moment, and a  
 great visual model along with a good FDM is what we want.


Interesting. 

You want to see another aircraft than the 777 because the fdm is not realistic, 
but you don't want to see a chopper where the fdm is highly realistic and 
already prooved by a real pilot.

As beeing the main author of the Ec-135 and Ec-130 I vote against including of 
my models due to said reasons. 
 
 I think I may set up a poll for informational proposes to
 help see  
 what the majority really wants, as with some of the replies
 in this  
 thread I cannot tell what some people believe should be
 done about  
 these aircraft.

First this is not what the majority of USERS wants- that's what the majority of 
DEVELOPER's and release managers wants. 

Then the base package should show what FGFS is capable of and what's special 
about.  Our realistic helicopter-fdm is special so we include a helicopter 
model which has a very realistic fdm: currently it is the bo105 and the UH-1. 
The UH-1 has some issues, so it will be quite sure that it will be the Bo-105!
 
 Another developer did a lot of work on the BO-105 cockpit
 semi- 
 recently, but his work was prevented from being committed
 to GIT by  
 the BO-105's original author. (His motives for denying the
 work from  
 GIT were a load of horse manure if you ask me.)


We had this dicussion already. Every developer has the right to refuse any 
contribution. You have the right on your AH-1 as well. 
And though it is a pity that Horacio's work hasn't been included, the right of 
the main developer to decide what contribution he will accept is above all.
 
 As for the Dragonfly, the performance just seems unreal,
 thought I've  
 never flown on myself. I think we could replace it with the
 Dromader,  
 a much higher detail aircraft with a pretty extensively
 detailed FDM.

The Dragonfly seems not unrealistic to me.
But yes, adding the Dromader would be good idea though.
 
 I would also like to suggest that the MiG-15 be added as a
 default  
 aircraft, since it's extreme detail and realism is far
 beyond that of  
 any other aircraft we have. Literally every switch, knob
 and button  
 works and has an effect, and every airframe limit is in the
 FDM.

Would be also not that bad.
 
 I do have one question, though. Every flightgear
 installation includes  
 an aircraft called FG Video Assistant. It wont even start
 up. If I  
 select and launch it, flightgear simply crashes at loading
 aircraft.  
 What is the (intended) purpose of this aircraft? I think it
 should  
 either be removed or repaired, as any aircraft that causes
 flightgear  
 to crash may decrease a users opinion of the simulator.

-- Bug tracker. The purpose was to have a camera assistent, and it worked 
quite good in the past. 
 
 I'll see if I can think of any more aircraft we can
 replace/add.

Proposals are welcome, but it will be decided later with counting all votes 
given here on the list. At least that way it worked the last years.

Heiko



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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-08 Thread Torsten Dreyer
Thanks for all the replies,

summing all up, I end up with the following:

The summer release will become v2.8.0. Rembrandt is included but 
disabled by default and announced as an experimental but cool new feature.

We keep the current selection of base package aircraft for 2.8.0.

We keep last winter's aircraft commit policy (no feature freeze) for all 
aircraft but the base package's A/C selection.

Is that consensus?

Greetings,
Torsten


Am 02.06.2012 21:36, schrieb Torsten Dreyer:
 Hi,

 in just a bit more than two weeks from now we reach June, 17th,  marking
 the first milestone for the release of next FlightGear version: the
 feature freeze period.

 If you have some great and exciting new features for FlightGear on your
 local disc but not yet pushed the gitorious repository - now is the time!

 Two questions have to be discussed and answered until the release
 branches get created on July, 17th:

 1) What's the version number of the new release?
 a) 2.8.0
 b) 3.0.0

 2) Which aircraft do we ship in the base package?
 a) just the c172
 b) same as before
 c) [name your preferred aircraft]

 3) Should we keep last year's commit policy for aircraft during the
 feature freeze?
 a) yes
 b) no

 Regards,
 Torsten






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[Flightgear-devel] Call for aircraft nominations

2008-10-05 Thread Durk Talsma
While I'm at it. :-)

With each release we include a selection of representative aircraft that 
highlight FlightGear's capabilities. Inclusion criteria include: Completeness, 
variability across categories, realism, suitability for demo flights (think of 
aerotowing, AI/Multiplayer refueling, carrier landing, etc etc.), relative 
ease of operation (ie don't want to intimidate new users too much), and disk 
space (we don't want to bloat the base package too much). 


So, with these criteria in mind, what would be your current top 10 of 
aircraft?

Cheers,
Durk





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Re: [Flightgear-devel] Aircraft selection for 2.4.0

2011-07-03 Thread Vivian Meazza
Torsten

 
 Let's start our traditional discussion about what aircraft should be in
 the
 base package of the next release (2.4.0).
 
 We currently have
 - 777-200
 - A6M2
 - b1900d
 - bo105
 - c172p
 - CitationX
 - Dragonfly
 - dhc2
 - f-14b
 - Cub
 - SenecaII
 - sopwithCamel
 - ufo
 - ZLT-NT
 

It's as good a selection as any and I would go with this, but ISTR a
decision in the context of the last, abortive, release to include only the
default aircraft. If this is the case, I would be more than happy to go back
to the principle of a small selection that shows off FG's capabilities. 

Perhaps we should add a glider? That seems an obvious omission.

Vivian 



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Re: [Flightgear-devel] Release 2.8.0: feature freeze starts now

2012-06-17 Thread James Turner

On 17 Jun 2012, at 20:14, Torsten Dreyer wrote:

 today is June, 17th and this marks our feature freeze for the sources of 
 SimGear, FlightGear and FGDATA. Within FGDATA, only aircraft not being 
 part of the base package are not part of the feature freeze. Maintainers 
 for those aircraft are kindly requested to carefully check not to update 
 _any_ file outside their individual aircraft's root directory.

Just to make people aware, I agreed to merge some enhancements to the canvas 
code during the week, but have been busy with with work / travel until just 
now. I'm going to merge them /now/  (actually, already merged locally, just 
testing before I push) since getting the API into this release is useful, and 
the changes are strictly opt-in - no chance of breakage for aircraft that don't 
use the canvas.

James


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Re: [Flightgear-devel] [patch] 787-set.xml

2010-02-05 Thread Curtis Olson
Hi Toshi,

I think my script will build the 787 just fine (or am I missing something?)
 I believe the reason it wasn't included automatically in the past was
because it didn't exist is CVS.

Best regards,

Curt.


On Fri, Feb 5, 2010 at 11:49 AM, YOSHIMATSU Toshihide wrote:

 Hi Curt,

 I quickly saw forum posts about some new 787 aircrafts:
 http://www.flightgear.org/forums/viewtopic.php?f=4t=5207.

 But I couldn't realize which files should be (or planed to be)
 committed to CVS.

 So, would you please simply delete the following line in
 data/Aircraft/787/787-set.xml in cvs?

 aircraft-version02_2008/aircraft-version

 Otherwise, your admin/make-aircraft-html.pl will not include 787 in
 downloads/aircraft/index.shtml.


 Cheers,
 Toshi

 From: YOSHIMATSU Toshihide qzt04...@nifty.ne.jp
 Subject: [Flightgear-devel] [patch] 787-set.xml
 Date: Wed, 06 Jan 2010 00:18:03 +0900 (JST)

  Hi all,
 
  As you may know, 787 aircraft has been disappeared from official
  aircraft download page.
 
  cf.
 
 http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg21552.html
 
  To include the 787 on download page at the next release timing, I'll
  send a simple patch for 787-set.xml.
 
  This patch will also have an effect to prevent to become the same file
  name of 787_02_2008.zip with different contents, which were
  committed to cvs after Dec. 2008.
 
 
  Cheers,
  Toshi
 
 
  Index: 787-set.xml
  ===
  RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/787/787-set.xml,v
  retrieving revision 1.9
  diff -u -r1.9 787-set.xml
  --- 787-set.xml   19 Dec 2008 15:23:39 -  1.9
  +++ 787-set.xml   5 Jan 2010 14:45:57 -
  @@ -3,7 +3,6 @@
   descriptionBoeing 787-8/description
   authorJoshua Wilson/author
   statusDevelopment/status
  -aircraft-version02_2008/aircraft-version
   flight-modelyasim/flight-model
   aero787/aero
   fuel-fraction0.10/fuel-fraction
 
 
 
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Re: [Flightgear-devel] Towards release 1.9.2

2009-10-12 Thread Arnt Karlsen
On Mon, 12 Oct 2009 08:13:51 + (GMT), Stuart wrote in message 
305052.62106...@web26005.mail.ukl.yahoo.com:

 DurkTalsma wrote:
 
  FWIW, I would like to build a minimum base package this time, which
  only consists of one aircraft, no AI, and a minimal set of shared
  models. AI and other aircraft can be released as a separate ADDON
  packages, or via CVS. Likewise, shared models are now maintained
  via terrasync/SVN, so that is also taken care of.
 
 I'm very, very, concerned with this approach, and see a number of
 significant issues:
 
 1) We're effectively telling new users that they need to be able  to
 install new packages and customize their FG installation to do any
 reasonable level of virtual flying. With 1.9.1 they could quite
 happily fly in MP around KSFO and have a pretty good user experience
 without installing anything  else. Frankly, I  doubt that our install
 tools and instructions are user-friendly  enough to support this
 approach. We're requiring a much higher level of computer know-how
 from our user-base, so this will have significant implications for
 our documentation and the level of basic help that will be required
 on the Forums.
 
 2) Only including a single aircraft implies that the simulator is
 only really designed for that aircraft, and any other aircraft may
 represent a compromise in quality or capabilities. This will be
 particular apparent when people do the inevitable comparison with
 MSFS and X-Plane, which include a wider selection of aircraft with
 the initial install.
 
 3) New users often want to fly a military jet or commercial jet ASAP,
 despite this being an un-realistic goal. If we increase the barrier
 to entry for these people to even get into the cockpit of something
 that they want to fly, we'll see a lot more people giving up on FG
 before they get hooked.
 
 4) Adequately documenting how to install the various ADDON packages
 in a way that can be understood by users, and getting them to RTFM.
 Martin and I have put quite a bit of effort into providing
 instructions for Aircraft and Scenery in The Manual, and yet people
 still have problems. Having to provide additional instructions for AI
 aircraft as well is going to be a pain.
 
 5) Deciding which single aircraft to include, and ensuring that it is
 a shining example of what FG can do. Ideally, we should have decided
 on the aircraft months ago, and encouraged a concentrated effort to
 make it as complete as possible.
 
 If we are really concerned about the size of the base package, I
 suggest that rather than restrict it to a minimum, we offer two
 different but complete install images:
 
 1) FG-Lite with a single aircraft, no AI aircraft and a big warning
 that they won't be able to see more than one or two aircraft in MP!
 2) FG-Deluxe 

...I'd call that FG-Standard...

 with a wider selection of aircraft and a full set of AI
 aircraft. Much closer to what we provided in 1.9.1

...and reserve FG-Deluxe for all the bells 'n whistles etc...
 
 Of course, this requires a lot more effort from our packagers, and
 may also cause some confusion amongst new users, but if we want to
 grow the FG community making things more difficult for the user is
 not the way forward.
 
 -Stuart


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[Flightgear-devel] Release 2.8.0: feature freeze starts now

2012-06-17 Thread Torsten Dreyer
Hi everybody,

today is June, 17th and this marks our feature freeze for the sources of 
SimGear, FlightGear and FGDATA. Within FGDATA, only aircraft not being 
part of the base package are not part of the feature freeze. Maintainers 
for those aircraft are kindly requested to carefully check not to update 
_any_ file outside their individual aircraft's root directory.

Thanks

Torsten

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Re: [Flightgear-devel] Aircraft model/cockpit rating

2010-12-03 Thread Stuart Buchanan
On Thu, Dec 2, 2010 at 8:45 AM,  Thorsten R. wrote:
 Stuart wrote:

 In the great tradition of re-inventing the wheek, I'd propose 4 criteria:
 - FDM
 - Systems
 - Cockpit
 - External Model.

 It sounds very neat and if a large fraction of aircraft ends up rated that
 way, then I'll be the the first to admit that it works better than my
 scheme because it contains more information on other aspects.

 The main problems I see is:

 * it relies on a large number of people (= almost every developer should
 do it), otherwise if you create a list and people use it to pick aircraft,
 they will pick based on who bothered to self-rate, not based on what is
 good

I think if we intended to include these ratings on the download page,
developers would be very keen on rating their aircraft. After all, we
create them to share with the community, and this will help encourage
people to try different aircraft.

 * different people may have different ideas what for example an
 'accurately modelled cockpit' is - the same way as right now 'alpha' and
 'beta' ratings on the download page mean very different things dependent
 on developer

 So - let's simply see what happens!

 For comparison, here is a draft for how I would rate systems. I think an
 important idea is that a model should get full points whenever it is
 complete, i.e. implements all there is - so gliders are not punished for
 the lack of an engine startup procedure.

In retrospect, I think my points system for systems isn't very well thought
out so should be replaced with a sensible object ranking that doesn't
discriminate against simpler aircraft.

However, I'd like to differentiate between the straight instrumentation,
which I think should be included in the cockpit rating, and the systems
themselves.

So, taking the ranking you proposed and modifying them slightly:

0 - No controllable systems: engine is always on, generic radio,
1 - Generic engine start/stop (}}s), correct size/number of fuel
tanks,  generic (untuned) autopilot, working flaps/gear
2 - Working electrical system, fuel feed cockpit controls, stable autopilot
3 -  Accurate startup procedure, tuned autopilot with cockpit controls
matching real aircraft systems, generic failure modelling (Vne,
+ve/-ve G, gear limits)
4 - Primary aircraft-specific systems modelled (aero-tow, radar,
GPWS). User able to follow normal PoH checklists (e.g. startup,
shutdown) in entirety
5 - Some aircraft-specific failure modes implemented (e.g. flame-out,
inverted engine limitations). Some emergency procedures implemented
(RAT, emergency gear release), able to follow some emergency PoH
checklists in entirety.

I think this gives a fairly obvious progression in quality that would
match how aircraft developers are likely to develop, and allows a
glider to be rated accurately.

-Stuart

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Re: [Flightgear-devel] Call for aircraft nominations

2008-11-28 Thread Durk Talsma
On Sunday 05 October 2008 10:13:54 Durk Talsma wrote:
 While I'm at it. :-)

 With each release we include a selection of representative aircraft that
 highlight FlightGear's capabilities. Inclusion criteria include:
 Completeness, variability across categories, realism, suitability for demo
 flights (think of aerotowing, AI/Multiplayer refueling, carrier landing,
 etc etc.), relative ease of operation (ie don't want to intimidate new
 users too much), and disk space (we don't want to bloat the base package
 too much).


 So, with these criteria in mind, what would be your current top 10 of
 aircraft?


I hope to make some serious progress in pushing out a release candidate this 
weekend. So far I've been given valuable suggestions for potential aircraft to 
include in the release. I still have a gut feeling that there might be hidden 
little gems in our CVS repository that haven't received much attention yet. 
So, if you have your top ten ready, please let me know...

Cheers,
Durk

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Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master, updated. f81456998442b1f30d86c4925a7d000d46ea4f1f

2012-07-30 Thread Emilian Huminiuc
On Monday 30 July 2012 16:29:28 Curtis Olson wrote:
 I am in no way picking on any single committer here.  This just happens to
 be the most recent commit message that came through while I was thinking
 about this (sorry Gijs, we do really love you.  I'm mean, not really really
 really love, but well you know how I always say one sentence too many and
 paint myself into a corner I can't get out of.) :-)
 
 I sense that there have been a substantial number of updates to individual
 aircraft that are only going into the master branch and aren't getting
 cherry picked into the 2.8.0 release branch.  Perhaps this is intentional
 or I'm misunderstanding something, but I wanted to at least ask.  When I
 create the downloadable aircraft .zip files for the 2.8.0 release, it will
 be from the release/2.8.0 branch, but most of the aircraft changes that
 have been made since the 2.8.0 branch was created are not going in there,
 and are only going into master.
 
 Thanks,
 
 Curt.

Hi Curt,

I've already cherry-picked that commit to release/2.8.0. 

My impression is some of the contributors have some dificulties/issues with 
this part of the git workflow and they'd rather not risk messing up the 
release branch.
Maybe we should setup some sort of system (bug category?) for this, so that 
we're made aware of fixes to aircraft already present in the release branch 
that should be cherry-picked there.

Regards,
Emilian


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Re: [Flightgear-devel] Call for aircraft nominations

2008-10-05 Thread Stuart Buchanan
Heiko Schulz wrote:
 Martin wrote:
  Durk Talsma wrote:
   So, with these criteria in mind, what would be your
  current top 10 of 
   aircraft?
  
  I'd be very happy to see Heiko's overhauled C172
  model included in the
  release. The outer hull is waaay better than the old one,
  yet the
  inners still need a little bit more touch,
  
  Martin.
 
 Very thanks for that. Not today, but till middle of this week, I should be 
 ready 
 with the interior and the new, really 3d-panel.

That is great news. I look forward to trying it out!

If you are doing all that work, it might be worth de-coupling the c172p from 
all the other c172 Aircraft in CVS (c172, c172r), so it is self-contained and 
we only have to include a single directory.

-Stuart



  

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Re: [Flightgear-devel] New release

2010-12-11 Thread Dave L
 Seconly, do we want to maintain our current aircraft selection, or do we
 want to include a (partially) updated selection from our git repository, or
 -alternatively- do we want to strip the entire selection down to just single
 aircraft, and make the others downloadable from our main website.


Hi Durk,

I think the current system of a selection of the best of category is much
better than stripping down to one aircraft.

Cheers - Dave
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Re: [Flightgear-devel] New release

2010-12-11 Thread Peter Brown
 
 
 
 Seconly, do we want to maintain our current aircraft selection, or do we want 
 to include a (partially) updated selection from our git repository, or 
 -alternatively- do we want to strip the entire selection down to just single 
 aircraft, and make the others downloadable from our main website. 
 
 Hi Durk,
 
 I think the current system of a selection of the best of category is much 
 better than stripping down to one aircraft.
 
 Cheers - Dave


Agreed.  FG needs to make a presentation to the new user upon first visit, and 
the 10 included should wet their appetite for more.  Having only 1 may turn 
them away.

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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Michael
Personally I'd leave 3.0 for the new apt 850 support. If that's not in for 
summer leave it at 2.8.




--- On Thu, 6/7/12, Stuart Buchanan stuar...@gmail.com wrote:

 From: Stuart Buchanan stuar...@gmail.com
 Subject: Re: [Flightgear-devel] The next FlightGear release (summer 2012)
 To: FlightGear developers discussions 
 flightgear-devel@lists.sourceforge.net
 Date: Thursday, June 7, 2012, 2:39 PM
 On Sat, Jun 2, 2012 at 8:36 PM,
 Torsten Dreyer wrote:
  Two questions have to be discussed and answered until
 the release
  branches get created on July, 17th:
 
  1) What's the version number of the new release?
    a) 2.8.0
    b) 3.0.0
 
 Given the introduction of Rembrandt, I'd suggest 3.0.0.
 It's
 a major new feature, and is appropriate to bump the major
 version number up for.  it also allows us to side-step
 the issue
 of the a future 2.10.0 release. :)
 
 Also, release numbers are cheap, and X-Plane, MSFS are
 already
 on version 10, so we've got some space to catch up :)
 
  2) Which aircraft do we ship in the base package?
    a) just the c172
    b) same as before
    c) [name your preferred aircraft]
 
 I don't see any reason to restrict the distribution to just
 the c172p,
 unless the base package has increased in size
 significantly.
 
 I've no opinion on changing the set of aircraft.
 
  3) Should we keep last year's commit policy for
 aircraft during the
  feature freeze?
    a) yes
    b) no
 
 Assuming you mean the version currently defined under the
 release plan
 in the wiki, then Yes.  I think it strikes the right
 balance to allow aircraft
 developers some time to work with the stable binaries.
 
 -Stuart
 
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[Flightgear-devel] [patch] 787-set.xml

2010-01-05 Thread YOSHIMATSU Toshihide
Hi all,

As you may know, 787 aircraft has been disappeared from official
aircraft download page.

cf.
http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg21552.html

To include the 787 on download page at the next release timing, I'll
send a simple patch for 787-set.xml.

This patch will also have an effect to prevent to become the same file
name of 787_02_2008.zip with different contents, which were
committed to cvs after Dec. 2008.


Cheers,
Toshi


Index: 787-set.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/787/787-set.xml,v
retrieving revision 1.9
diff -u -r1.9 787-set.xml
--- 787-set.xml 19 Dec 2008 15:23:39 -  1.9
+++ 787-set.xml 5 Jan 2010 14:45:57 -
@@ -3,7 +3,6 @@
 descriptionBoeing 787-8/description
 authorJoshua Wilson/author
 statusDevelopment/status
-aircraft-version02_2008/aircraft-version
 flight-modelyasim/flight-model
 aero787/aero
 fuel-fraction0.10/fuel-fraction


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Re: [Flightgear-devel] Building FlightGear under Vista

2010-09-05 Thread Frederic Bouvier
 Please post the result of the set PATH command (under Windows prompt,
not cygwin)

As said in the updated instructions, you must also have the 3rdParty/bin
directory in your path as well

To diagnose DLL loading problems, Dependency Walker is your friend.

-Fred

Le 05/09/2010 18:04, Jon S. Berndt a écrit :
 When I built OSG (from the latest SVN ) using  Cmake  I did not include
 tiff
 libraries. The net result was a similar error message to yours when I
 tried
 to use a tiff texture file. Also all my panels were white.

 I replaced the tiff file with a png equivalent (as used by many FG
 aircraft
 models) and both the error message disappeared and my cockpit textures
 re-appeared.

 Hence my reply. It may be that an OSG plugin may be the solution under
 Linux/Cygwin, but with Windows the option was required at OSG�s
 Cmake/compilation time .

 Alan

 OK, I tried this again under a Windows command window. Even after copying all 
 of the dlls, etc., into the FlightGear executable directory, I still get tons 
 of errors, until finally getting a core dump (see below). I do have all of 
 the OSG DLLs, OpenAL, etc., which were installed during the process.

 I have a sneaking suspicion that somehow I do not have my paths (PATH 
 environment variable, or whatever) set up correctly. Is there an easy way to 
 check that? I do see that there is an osgPlugin-2.9.7/ subdirectory under the 
 OpenSceneGraph/bin/ directory. Is that supposed to be in the PATH, as well? I 
 added it, but it seemed to have no effect.

 Jon


 C:\cygwin\home\jon\flightgearFlightGear\projects\VC90\Win32\Release\fgfs 
 --fg-root=c:\cygwin\home\jon\flightgear\fgdata
 Processing command line arguments
 using aircraft-dir 
 for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/splash.png
 Warning: Could not find plugin to read objects from file 
 c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/splash.png.
 Warning: Could not find plugin to read objects from file 
 c:/cygwin/home/jon/flightgear/fgdata/Fonts/Helvetica.txf.
 ... etc. ...
 using aircraft-dir 
 for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/c172-sound.xml
 using aircraft-dir 
 for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/Models/c172p.xml
 Failed to load model: Failed to load 3D model:
 from:Aircraft/c172p/Models/c172p.xml
 Warning: Could not find plugin to read objects from file 
 C:\cygwin\home\jon\flightgear\fgdata\Textures\Sky\overcast.png.
 ... etc. ...
 Warning: Could not find plugin to read objects from file 
 C:\cygwin\home\jon\flightgear\fgdata\Textures\Sky\outer_halo.png.
 using FG_ROOT 
 for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Generic/generic-systems.xml
 using FG_ROOT 
 for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Generic/Panels/generic-vfr-panel.xml
 using FG_ROOT 
 for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Generic/Panels/Textures/panel-bg.rgb
 Warning: Could not find plugin to read objects from file 
 c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Generic/Panels/Textures/panel-bg.rgb.
 using FG_ROOT 
 for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Generic/Panels/Textures/generic-panel-01.rgb
 ... etc. ...
 Warning: Could not find plugin to read objects from file 
 c:/cygwin/home/jon/flightgear/fgdata/Fonts/typewriter.txf.
 using FG_ROOT 
 for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Instruments/Textures/od_wxradar.rgb
 ... etc. ...
 init contrail
 *** NEW LOCATION ***
 Loading local weather routines...
 using aircraft-dir 
 for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/Nasal/liveries.nas
 ... etc. ...
 using aircraft-dir 
 for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/Nasal/ki266.nas
 KI266 dme indicator #0 initialized
 using aircraft-dir 
 for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/Nasal/c172-electrical.nas
 using FG_ROOT 
 for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/Generic/kap140.nas
 using aircraft-dir 
 for:c:/cygwin/home/jon/flightgear/fgdata/Aircraft/c172p/Nasal/kr87.nas
 loading scenario 'nimitz_demo'
 creating 3D noise texture... DONE
 failed to load effect texture file 
 C:\cygwin\home\jon\flightgear\fgdata\Textures\Terrain\water.png
 ... etc. ...
 failed to load effect texture file 
 C:\cygwin\home\jon\flightgear\fgdata\Textures\Terrain\water-lake.png
 Failed to load model: Failed to load 3D model:
 from:Models/Maritime/Civilian/ContainerShip.xml
 Failed to load model: Failed to load 3D model:
 from:Models/Maritime/Civilian/SailBoatUnderSail.xml
 failed to load effect texture file 
 C:\cygwin\home\jon\flightgear\fgdata\Textures\Trees\coniferous-summer.png
 Failed to load model: Failed to load 3D model:
 from:Models/Communications/radio-medium.xml
 failed to load effect texture file 
 C:\cygwin\home\jon\flightgear\fgdata\Textures.high\Terrain\deciduous1.png
 ... etc. ...
 Failed to load object Models/Buildings/factory.ac

 *** segfault here

Re: [Flightgear-devel] Rating System Redux (was Re: Flightgear-devel Digest, Vol 61, Issue 12)

2011-05-26 Thread Vivian Meazza
Stuart

 
  Thanks for addressing the points that were hammered out over on the IRC
  channel. I think the modified system could work. Just a few points
 remain:
 
  There is no penalty for including systems, such as an AP, where none
 existed
  on the original.
 
 There's not an explicit penalty. but I think Hal has addressed this in
 the notes
 for the System criteria:
 
 Ignore systems not present on the aircraft IRL. If the real aircraft
 doesn't have
 a system (e.g. autopilot), the FG model shouldn't have either and if
 all systems
 in the real aircraft are modeled then it scores a 5 even if it is a
 very simple aircraft. 
 
 I'm not sure how much of a problem this is.  If someone chooses not to
 disable the
 generic autopilot for a vintage aircraft, it will have no effect on
 pilots who choose
 to fly realistically (they simply won't use it). If the system is
 exposed in the cockpit,
 then it is covered by the rating for accuracy of cockpit - a KAP140 in
 the Sopwith
 Camel would obviously not be worth a 4 or 5 cockpit rating. 


That is correct - but it doesn't follow from the criteria quoted above. 

 I don't think it's unreasonable for vintage aircraft to have access to
 a radio, for
 example. A modern pilot flying a vintage aircraft would carry a hand-held.

Yes - it depends on whether we are modeling the original, or a currently
flying example. I've never quite made up my mind on that one.

 
  The use of shaders etc. may or may not enhance the realism of the model
 and
  in some cases could be used inappropriately. This is a subjective
  assessment, and perhaps could be removed from the points system.
 
  Livery support is not necessarily an enhancement - it is not appropriate
 for
  all models.
 
 We're talking here about the difference between a 4 or 5 External
 Model rating, where
 we're trying to differentiate between a good external model and one that
 is as
 realistic as possible.
 
 I think we should differentiate between them if possible, but I'm
 struggling to think
 up some objective criteria. Photo-realistic? model resolution of 5cm?
 
 Perhaps we end up providing subjective criteria, or some additional
 guidance
 in this case?

I think guidance - livery shouldn't be a criterion for realism, but it might
form part of it. Realism is the goal. 

 
  I'm not clear if you are awarding points for underwing stores and the
 like.
 
 Hadn't thought about that at all. I've added it to the criteria for a
 4 rating.
 
  We have additional features such as co-pilot/RIO over MP, Wingmen,
 Formation
  Control, Tutorials, Aircraft Specific Help, Contrails, Vapour Trails,
 and
  there are probably some I missed.
 
 Contrails  Vapour trails should probably be covered by the external
 model, I think.
 I could add them (along with tyre smoke) as criteria for a Model 5 rating?

Yes - tyre smoke is a generic facility - there is no reason for it not being
added to a model.

 I don't have a good answer for the other items. Some are nice-to-haves
 that enrich
 the simulation experience but don't impact simulation of flight
 itself, but others
 (such as a co-pilot) are more important for multi-crew aircraft.

Call them all advanced features. That could be a/the criterion for
advanced production
 
  And finally - the points system could award a high status to a poor
 model -
  there are no points awarded for the accuracy or the fidelity of the 3d
  model. E.G there is at least one model with afterburners modelled where
 none
  existed.
 
 I've updated the external model to include the world Accurate for
 ratings 3-5.

Good
 
 Of course, we're trusting that aircraft developers are going to apply the
 rating
 criteria accurately to the best of their ability.

Yes - I think perhaps a bit of spot-checking to keep us all honest?
 
  Oh and, finally finally - the model with the highest score might be so
 good
  that the framerate means that it can only be used on high-end systems or
  away from detailed airports. This limitation should be noted somewhere.
 
 I don't have a good answer to that. Does that become criteria for a 5 in
 External Model? I think this ends up back as something subjective.


I think we need some form of bench-mark - perhaps the default model at KSFO
with certain (all?) features enabled. The aircraft to be rated scores a %
framerate above or below this norm? Thinking aloud here a bit. Perhaps
that's a bit too fancy.
 
  Let's hope that this tool can help to bring some order out of the
 current
  chaos.
 
 We can but try. Certainly this seems to have a bit more momentum behind it
 than previous attempts, based on the feedback here and on IRC.
 
 If enough people rate their aircraft and we can use it to provide a better
 download page for the upcoming release, it will succeed.
 

Let's hope - some aircraft developers have an awful lot of aircraft to rate.

Vivian




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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-09 Thread syd adams
Sounds good , I hope someday to be able to see the results .
My list of aircraft is:
dhc2
dhc6
777 , though there are a number of other commiters now , but dont
think this will affect anything
a6m2
dc6-b
Sikorsky-76C
R22
b1900d
Citation-Bravo
Citation-II
Citation-X
Aerostar-700
P47

I should be able to figure out your fixes to apply to the as yet
uncommited ones.
Thanks for the help.
Syd

On Sat, Jun 9, 2012 at 1:39 PM, Stuart Buchanan stuar...@gmail.com wrote:
 On Fri, Jun 8, 2012 at 1:59 AM, syd adams wrote:
 I didn't think it harsh myself , but from my point of view , I'd
 rather not waste time on something I can't see or use... I get about 5
 fps and a brilliant green terrain , with a duplicate black aircraft ,
 not shadow , right beside the main aircraft.
 I think this is an ATI driver problem here since the view resizes
 every time a dialog or text pops up on the screen.

 I'm happy to mark the appropriate objects transparent to make your
 aircraft Rembrandt-compatible, if you'd like me to.  If you could give
 me a list of the aircraft you maintain I'll work my way through them.

 It's a 15 minute job per aircraft for me.

 -Stuart

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Re: [Flightgear-devel] fgdata Commitc8a69dffd49a298e01c0e0e1320f4a1d49a0bca4

2012-12-22 Thread Alan Teeder


-Original Message- 
From: HB-GRAL
Sent: Friday, December 21, 2012 10:31 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] fgdata 
Commitc8a69dffd49a298e01c0e0e1320f4a1d49a0bca4

Am 21.12.12 11:49, schrieb Gijs de Rooy:
 Please see http://wiki.flightgear.org/FlightGear_Git:_splitting_fgdata
 and feel free to add thoughts/ideas there. A mailing list is not a good 
 place
 for documenting things.


 Cheers,
 Gijs


Hi Gijs

The problem is that a wiki is not a good place to discuss such things
because some people consult this list more frequently than a wiki page.
Anyway, when I read this wiki I fear such pages ends up sometimes as
cemetery of good ideas which started here and moved over to nowhere ...


I´m with Yves on that. The wiki is pretty much stagnant, and seems, to me, 
to be mainly the ideas of one person. It does not seem like a discussion.

There have been several threads on the forum from would be users who are 
unable to get a working copy of fgdata, which must mean that many mire have 
just given and gone away.

Anyway, here is my suggestion.

Firstly  populate fgdata with a bare minimum of aircraft . A starting point 
is those packed in the regular release.

Secondly include within flightgear/fgdata  a database of other aircraft. 
This database should be searchable by keyword(s). Fgrun and similar programs 
will also need access to this database.

Maintain the various aircraft in smaller repositories, no more than (say) 50 
in each. The allocation to each repo is unimportant as selection is done by 
the keywords. It may be more convenient to have one aircraft per repo, to 
avoid difficulties in extracting just one - this depends if SVN, CVS , GIT, 
HTML, or some combination is used.

Add new aircraft repos as the number of aircraft increases.

Keywords could be the obvious (military, civil, helicopter, training, 
transport, vintage, spaceship etc) but could also include fdm, status, 
author and rating.

This system is also adaptable to referring to non GPL private hangars.

Alan 


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Re: [Flightgear-devel] Call for aircraft nominations

2008-10-05 Thread Michael Smith
Durk Talsma wrote:
 While I'm at it. :-)

 With each release we include a selection of representative aircraft that 
 highlight FlightGear's capabilities. Inclusion criteria include: 
 Completeness, 
 variability across categories, realism, suitability for demo flights (think 
 of 
 aerotowing, AI/Multiplayer refueling, carrier landing, etc etc.), relative 
 ease of operation (ie don't want to intimidate new users too much), and disk 
 space (we don't want to bloat the base package too much). 


 So, with these criteria in mind, what would be your current top 10 of 
 aircraft?

 Cheers,
 Durk





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I don't have a full top ten, but I have these I would like to see with a 
release:

* 777-200ER
* Concorde

the Concorde is a very detailed aircraft and flyss great, the 777-200ER 
has a very nice range and is quite realistic.

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Re: [Flightgear-devel] Call for aircraft nominations

2008-11-16 Thread gerard robin
On dimanche 05 octobre 2008, Durk Talsma wrote:
 While I'm at it. :-)

 With each release we include a selection of representative aircraft that
 highlight FlightGear's capabilities. Inclusion criteria include:
 Completeness, variability across categories, realism, suitability for demo
 flights (think of aerotowing, AI/Multiplayer refueling, carrier landing,
 etc etc.), relative ease of operation (ie don't want to intimidate new
 users too much), and disk space (we don't want to bloat the base package
 too much).


 So, with these criteria in mind, what would be your current top 10 of
 aircraft?

 Cheers,
 Durk


could you include the Caudron C684

http://wiki.flightgear.org/images/f/fa/C684-1.png

Great Aircraft, Model, FDM, Cockpit ...
It should be able to pretend.

Cheers


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Re: [Flightgear-devel] FlightGear development entered state

2011-06-20 Thread Martin Spott
Stuart Buchanan wrote:

 I don't think there's a convincing reason why it can't wait until the next
 development cycle, but I was unclear as to whether aircraft were
 considered major features.

Ah, well, aircraft are a pretty prominent feature in flight simulation,
don't they  ;-)


While we're at it, two ideas spring to my mind - feel free to discuss,
if you see fit:

a) With a bit of luck, a shorter development cycle will probably teach
   every of us to do things more incrementally, where possible. To pick
   an obvious and very simple example: There's no need to wait four
   months (!!) for an arcraft panel overhaul to occur just to revert
   one or two textures to their previous state.
   As a neat side effect, doing things more incrementally also
   facilitates debugging, where required - generally speaking  :-)

b) I'd say we may silently take for granted that those contributors who
   are committing major aircraft changes _after_ the freeze do expect
   the respective aircraft not to apply for getting included in the
   release package.


 Given that they should be self contained and shouldn't affect any
 other part of the sim, [...]

Quite often aircraft changes _do_ affect other parts - at least in
several cases they do affect the frame rate/latency because many
'improvements' also include cool automization features you don't want
to miss   or the like  :-)
This is probably not the case for Gijs' proposed panel update of the
c172, therefore I'd like to emphasize that decisions about what to
include after the freeze should be made on a case-by-case basis.

 There's always going to be another release, and with the current plan it'll
 be sooner rather than later!

Exactly   and since adding major features _now_ also carries the
risk of delaying the current _plus_ the next release as well, I'm in
favour of taking the release plan seriously.

Cheers,
Martin.
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Heiko Schulz
Hello,

 Two questions have to be discussed and answered until the release
 branches get created on July, 17th:

 1) What's the version number of the new release?
   a) 2.8.0
   b) 3.0.0

Keep it consistent: 2.8.0

My reasons: 
-Rembrandt is still experimental and Fred's To-Do-list is still big. I would 
like to see it included, like now we have in 2.7.0. 

But as it is experimental, it doesn't work on all systems (and it won't as it 
is deferred shading and so will naturally need some power) and a lot of things 
missing it isn't a reason to break our version number system.

With that I can still see that some shaders doesn't work yet with and without 
rembrandt and together with the updated other shaders (skydome/ lightfield as 
an example)- I'm sure there are people who will complain about.

-the random buildings are great, but can't remember that we increased version 
number with the 3d clouds or the trees. 

 2) Which aircraft do we ship in the base package?
   a) just the c172
   b) same as before
   c) [name your preferred aircraft]

b)

 3) Should we keep last year's commit policy for aircraft during the
 feature freeze?
   a) yes
   b) no

Does not make sense to me to stop commit to aircraft during feature freeze, as 
long they won't break other important things. 

Cheers
Heiko


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But already done: http://www.hoerbird.net/reisen.html

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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread gerard robin
On jeu 6 décembre 2007, Durk Talsma wrote:
 I wasn't able to jump in yesterday, but I've been following the aircraft
 selection disscussion closely. Below is a first attempt at compiling a new
 list based on the various suggestion made by everybody, and weighted by me
 based on my general impression of consensus.

 737-300             - 787

 I think Jon Berndt suggested keeping the 737, but a few people suggested
 replacing it by the 787, which seems to be our most complete jetliner. I
 like to follow that suggestion.

 A-10

 As far as I can see, nobody suggested replacing this aircraft. So I guess
 we keep it.

 bf109               - A6M2 (Zero)
 Suggested by Melchior, for ease of operations use. I think this is a good
 point. The release will be the first FlightGear hands-on experience for
 many people and we want to make sure that that first experience is as
 positive as possible by providing aircraft that have reasonably easy
 handling
 characteristics. Not including the bf109 for that reason is by no means a
 quality judgment of the aircraft itself.

 bo105
 c172
 c172p

 Everybody seems to agree we keep these ones.

 c310                - SenecaII
 c310u3a             - Beaver

 I haven't been able to check whether the c310 and c310u3a are really two
 separate aircraft, or just two different directories with shared
 components. Anyhow, we unanimously agree that the c310 should be replaced
 by the Seneca. The suggested replacement above seems to satisfy a few
 additional requests to have the Beaver included as well.

 Citation-Bravo      - B1900D

 This seems a reasonable replacement, in particular since the author of the
 Citation has indicated preferring that is is not part of the base aircraft
 selection. One minor concern is the ease-of-use issue. IIRC, the B1900D is
 fired up in cold configuration, and has quite a complicated start-up
 procedure (things may have changed since I last checked). Complex
 procedures like these may intimidate first time users.

 f16                 - Lightning

 Melchior reported that the f16 is broken. I haven't been able to test
 recently, but seem to recall similar problems about a year ago. Jon Berndt
 reported finding a possible cause, so chances are the reported problems
 might get fixed in time. Still, I would like to replace the F16 for other
 reasons: We need at least an AAR ready aircraft in the base package, and a
 carrier ready aircraft (these are two very prominent new AI features in
 this release that we want to showcase). So, how about replacing the f16
 with the Ligntning (for AAR scenarios)?

 j3cub

 A few people have a suggested dropping the cub, but given its various
 qualities, I'd like to keep it.

 Hunter              - SeaHawk

 As a few people suggested, we probably need a carrier ready aircraft, and
 the seahawk is advertised by the wiki carrier HOWTO as the easiest to
 master (and I can confirm that its doable. :-) ).

 p51d                - ()

 We already have one other WWII fighter. Do we really want to have two, or
 do we want to have some other category of aircraft represented?

 pa28-161            - pa24-250

 A few people have suggested replacing the pa28-161 with the pa24-250. I
 haven't tried any of those recently, but would be open to the suggestion.

 Rascal              - Bochian  (or another glider)

 Many people have suggested dropping the Rascal, for being too specific, and
 suggested we add a glider.

 T38                 - Concorde ()

 Even though the T38 is probably a category of its own, my general
 impression is that the broader class this aircraft belongs to (let's say:
 small high-powered jet powered and highy manouvreable) is a bit
 overrepresented (with the A10, [f16/lightning], and [Hunter/SeaHawk] being
 present.

 Gerard Robin suggested adding the concorde, and there are some aspects of
 this proposal I like, asit is an altogether different category. However,
 when trying the condorde yesterday, I saw some performance issues (need to
 check again), and also found the 3D cockpit instruments to be a bit
 cartoonesque. This is probably a good candidate for future inclusion, but
 not quite there yet.

 ufo

 Keep as a general exploration tool. Its fun as such. I think everybody
 agrees. :-)

 wrightFlyer1903     - Osprey/ DragonFly/maybe another historic aircraft.

 Most people suggested dropping the wright flyer. A few people suggested
 adding an ultralight. it would be nice to have a historic aircraft (as in a
 really old one). During the version number discussion, somebody suggested
 doing named releases. We could do this implicitly, by changing our choice
 of historic aircraft from release to release. So 0.9.10 would have been
 release wright in retrospect, and 0.9.11/V1.0 could become
 release bleriot. :-)

 Okay, the update has become quite long, but I wanted to make sure to
 capture all my comments in one mail. I'd like to emphasize once more that
 dropping an aircraft from the list should

Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-10 Thread James A. Treacy
On Fri, Feb 10, 2012 at 03:09:53PM +, Stuart Buchanan wrote:
 I've added the following as the synopsis for the changelog, which should be
 suitable:
 
 The FlightGear development team is happy to announce the v2.6.0
 release of FlightGear, the free, open-source flight simulator. This
 new version contains many exciting new features, enhancements and
 bugfixes. Major improvements from v2.4.0 include reduced AI aircraft
 load times, easier graphics tuning, more sophisticated AI aircraft and
 improved usability.
 
 Founded in 1997, FlightGear is developed by a worldwide group of
 volunteers, brought together by a shared ambition to create the most
 realistic flight simulator possible that is free to use, modify and
 distribute. FlightGear is used all over the world by desktop flight
 simulator enthusiasts, for research in Universities and for
 interactive exhibits in museums.
 
 FlightGear features more than 400 aircraft, a worldwide scenery
 database, detailed sky modelling, a flexible and open aircraft
 modelling system, varied networking options, multiple display support,
 and an open architecture. Best of all, it is open-source so no company
 controls development.

A more positive angle for the last sentence would sound better.
Something like 'Best of all, it is open-source so the developers
control the direction of the project'.

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Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-15 Thread Torsten Dreyer
 The FlightGear development team is happy to announce the v2.6.0
 release of FlightGear, the free, open-source flight simulator. This
 new version contains many exciting new features, enhancements and
 bugfixes. Major improvements from v2.4.0 include reduced AI aircraft
 load times, easier graphics tuning, more sophisticated AI aircraft and
 improved usability.

 Founded in 1997, FlightGear is developed by a worldwide group of
 volunteers, brought together by a shared ambition to create the most
 realistic flight simulator possible that is free to use, modify and
 distribute. FlightGear is used all over the world by desktop flight
 simulator enthusiasts, for research in Universities and for
 interactive exhibits in museums.

 FlightGear features more than 400 aircraft, a worldwide scenery
 database, detailed sky modelling, a flexible and open aircraft
 modelling system, varied networking options, multiple display support,
 a powerful scripting language and an open architecture. Best of all,
 being open-source, the simulator is owned by the community and
 everyone is encouraged to contribute.

 Download FlightGear V2.6.0 for free from http://www.flightgear.org.

 FlightGear - Fly Free!

Thank you, Stuart!

I just walked through the commit log since 2.4.0 and added some new 
lines to http://wiki.flightgear.org/Changelog_2.6.0
We will close the collection of changes in that document tomorrow 
(Thursday) evening (UTC). If anything is missing, please add the 
relevant changes in time.

Those who offered a translation into their language are kindly requested 
to start.

The official announcement of the new version should start this weekend 
if everything works as expected - keep your fingers crossed: there is 
still a good bunch of manual work involved in the process...

Torsten

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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-12 Thread Arnt Karlsen
On Thu, 7 Jun 2012 18:59:02 -0600, syd wrote in message 
cabs5ffn+fn_tt2rbcwxp-pcu5ucd-7fmkavdqpgadbmporb...@mail.gmail.com:

  Rembrandt has been around for quite a few months now,
  and the changes required to make an aircraft Rembrandt-compatible
  are pretty small, even if the changes to add proper lights are more
  involved.
 
  If I was being harsh I'd suggest that the aircraft maintainers
  should man up and do it.
  There's still plenty of time before the release...
 
 
 I didn't think it harsh myself , but from my point of view , I'd
 rather not waste time on something I can't see or use... I get about 5
 fps and a brilliant green terrain , with a duplicate black aircraft ,
 not shadow , right beside the main aircraft.
 I think this is an ATI driver problem here since the view resizes
 every time a dialog or
 text pops up on the screen.
 Syd

..maybe.  Screenshot url so we can see, and, command line to 
hang us up there in the same spot so we can post screen shot 
urls and can compare what we see?

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Re: [Flightgear-devel] upcoming release suggestion

2012-07-01 Thread Scott
On Sun, 2012-07-01 at 14:20 +0200, ThorstenB wrote:
 Am 01.07.2012 14:04, schrieb Gijs de Rooy:
Before the next release , maybe it would be a good idea to disable
those 'panel' outlines , which show up when you press 'C' to view
hotspots.
 
  IIRC the bug is not in the displaying of the edges, but in the
  respective panel configs.
  The edges were introduced so developers can fix their aircraft.
 
  See
  http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg36695.html
 
 Good at least one of us reads/remembers devel posts ;-).
 
 But are we sure the panel outlines are accurate? They seem misplaced in 
 every aircraft where they are visible (e.g. check 747 or 777). Possible 
 that all aircraft are using incorrect panel coordinates. But it could 
 also mean the panel outline isn't properly drawn - I see it's bottom 
 left edge always aligned to the 2.5Ds panel's center. Is this working 
 with any aircraft?
 
 And it's indeed a bit confusing to users. Maybe we should have a 
 separate switch to enable displaying panel outlines...
 
 cheers,
 Thorsten

I think users know that hotspots are yellow, the rectangles are cyan in
colour, so that is an indicator to users that it isn't a normal hotspot,
so they probably shouldn't get too confused.

However I can't work out what the cyan rectangle is supposed to show,
I've got some as well on the A380, and it's offset like everyone else
says.


S.


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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-08 Thread Renk Thorsten
 1) What's the version number of the new release?
a) 2.8.0
b) 3.0.0

My impression is that it would be best to advertize Rembrandt as a new, 
exciting, but optional and stil experimental development. The reason is similar 
to what others have said - it seems to do really impressive things with light 
sources on some systems, it seems to make other systems really slow and it 
doesn't seem to be guaranteed to work everywhere.

Personally, I'm not using it since it makes my system just a bit too slow to 
enjoy and I can't really see how to port lightfield development to Rembrandt (I 
guess we're not quite there yet as far as infrastructure is concerned, and I'd 
have to learn a few things,  but also  if Rembrandt + lightfield becomes even 
20% slower than Rembrandt alone, then I can't fly it any more - Rembrandt costs 
me more than 50% of my framerate ). So personally, I really need it as 
optional, and I'd drop out of shader development if it weren't because if I 
can't enjoy it, I somehow lose the motivation to do it.

I have also continuing concerns with 'converting' things to Rembrandt - do they 
still work for non-Rembrandt? I know some people create optional Rembrandt and 
non-Rembrandt versions. I'd ask everyone who has no problems with Rembrandt to 
really be aware that there are people who can't run it on their hardware at all 
and that there are others who may not want to run it but may want to use 
Flightgear and their favourite planes nevertheless.

Going to a version 2.8 would really expose Rembrandt (lightfields, ...) to a 
larger user-base so that we can have a much better picture (via Forum response) 
where the issues are. I think overemphasizing exciting new features will 
backfire badly if there are issues. I'd really approach this with caution.

 Rembrandt has been around for quite a few months now,
 and the changes required to make an aircraft Rembrandt-compatible are
 pretty small, even if the changes to add proper lights are more involved.

 If I was being harsh I'd suggest that the aircraft maintainers should
 man up and do it.

Is the implication of this that Rembrandt is considered the default and 
aircraft maintainers are expected to switch? When did we make this decision? I 
know all people for whom Rembrandt runs well would like to see everything 
converted asap, but what for these where it really means a lot of performance 
drain? 

 2) Which aircraft do we ship in the base package?
a) just the c172
b) same as before
c) [name your preferred aircraft]

I like the DR-400 JSBSim very much - I seem to remember it was offered to the 
repository by the PAF hangar, I'm not sure if it ended up being committed. 
Anyway, I think it's a great plane, both in terms of the FDM and the visuals. 
Otherwise I'd like to see either the IAR-80 or the P-51D. There was also some 
work on the DHC6 - that's also a really popular plane - we might include that.


 3) Should we keep last year's commit policy for aircraft during the
 feature freeze?
a) yes
b) no

I would allow to commit aircraft freely up to the last point. It doesn't make 
any sense to restrict new commits as long as we don't have any effort in place 
to control quality of the aircraft which are already committed at least to the 
level where we make sure they run with the new version. We always seem to 
distribute some non-functional aircraft with a release, and as long as that is 
the case, what's the point in controlling what happens to new aircraft? Last 
minute changes are likely to be better than the non-functionals lying around.

I would perhaps make an exception for any aircraft in the base package - 
quality control for those should be better and there should be some time for 
testing them.

Cheers,

* Thorsten
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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread AnMaster
/maybe another historic aircraft.
 
 Most people suggested dropping the wright flyer. A few people suggested 
 adding 
 an ultralight. it would be nice to have a historic aircraft (as in a really 
 old one). During the version number discussion, somebody suggested 
 doing named releases. We could do this implicitly, by changing our choice 
 of historic aircraft from release to release. So 0.9.10 would have been 
 release wright in retrospect, and 0.9.11/V1.0 could become 
 release bleriot. :-)
 
 Okay, the update has become quite long, but I wanted to make sure to capture 
 all my comments in one mail. I'd like to emphasize once more that dropping an 
 aircraft from the list should *not* be considered a negative quality 
 judgment. There are many additional factors that weight in, which include 
 completeness, variety across categories, and first-time use attractiveness 
 (i.e. it's easy, ready to fly, etc etc). 
 
 There is still room for improvement. Suggestions are welcome. :-)
 
 Cheers,
 Durk
 
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-08 Thread Curtis Olson
All sounds good from here, thanks for pulling lead on this Torsten!

On Fri, Jun 8, 2012 at 2:23 PM, Alexis Bory alexis.b...@gmail.com wrote:

 Le 08/06/2012 20:39, Torsten Dreyer a écrit :
  Thanks for all the replies,
 
  summing all up, I end up with the following:
 
  The summer release will become v2.8.0. Rembrandt is included but
  disabled by default and announced as an experimental but cool new
 feature.
 
  We keep the current selection of base package aircraft for 2.8.0.
 
  We keep last winter's aircraft commit policy (no feature freeze) for all
  aircraft but the base package's A/C selection.
 
  Is that consensus?

 Agreed on all 3 points.

 Alexis

 
  Greetings,
  Torsten
 
 
  Am 02.06.2012 21:36, schrieb Torsten Dreyer:
  Hi,
 
  in just a bit more than two weeks from now we reach June, 17th,  marking
  the first milestone for the release of next FlightGear version: the
  feature freeze period.
 
  If you have some great and exciting new features for FlightGear on your
  local disc but not yet pushed the gitorious repository - now is the
 time!
 
  Two questions have to be discussed and answered until the release
  branches get created on July, 17th:
 
  1) What's the version number of the new release?
   a) 2.8.0
   b) 3.0.0
 
  2) Which aircraft do we ship in the base package?
   a) just the c172
   b) same as before
   c) [name your preferred aircraft]
 
  3) Should we keep last year's commit policy for aircraft during the
  feature freeze?
   a) yes
   b) no
 
  Regards,
  Torsten
 
 
 
 
 
 
 
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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-08 Thread Stuart Buchanan
On Fri, Jun 8, 2012 at 8:35 AM, Renk Thorsten wrote:
 Personally, I'm not using it since it makes my system just a bit too slow to 
 enjoy and I can't really see how to port lightfield development to Rembrandt 
 (I guess we're not quite there yet as far as infrastructure is concerned, and 
 I'd have to learn a few things,  but also  if Rembrandt + lightfield becomes 
 even 20% slower than Rembrandt alone, then I can't fly it any more - 
 Rembrandt costs me more than 50% of my framerate ). So personally, I really 
 need it as optional, and I'd drop out of shader development if it weren't 
 because if I can't enjoy it, I somehow lose the motivation to do it.

I don't think anyone is suggesting making Rembrandt anything other
than optional, just like all the other graphical features we have.

 I have also continuing concerns with 'converting' things to Rembrandt - do 
 they still work for non-Rembrandt? I know some people create optional 
 Rembrandt and non-Rembrandt versions. I'd ask everyone who has no problems 
 with Rembrandt to really be aware that there are people who can't run it on 
 their hardware at all and that there are others who may not want to run it 
 but may want to use Flightgear and their favourite planes nevertheless.

Converting aircraft to Rembrandt will still mean that they work
perfectly well with non-Rembrandt.

Making an aircraft Rembrandt-compatible just involves marking
transparent surfaces as such, and has no effect on the non-Rembrandt
systems.

Adding Rembrandt lighting similarly can be done in such a way that
there is no effect on non-Rembrandt systems.  The c172p provides an
example of this.

There are only two areas where aircraft maintainers need to be careful IIRC:
- Some aircraft have textures with Ambient Occlusion baked into them.
Rembrandt provides its own ambient occlusion so the textures used for
a aircraft in Rembrandt should not have this included,.
- Some aircraft have shadows as additional models. They need to be
disabled when Rembrandt shadows are enabled.

 Is the implication of this that Rembrandt is considered the default and 
 aircraft maintainers are expected to switch? When did we make this decision? 
 I know all people for whom Rembrandt runs well would like to see everything 
 converted asap, but what for these where it really means a lot of performance 
 drain?

As mentioned above, it's not a question of switching. Rather it's
ensuring that aircraft are compatible by marking transparent surfaces.

-Stuart

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Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master, updated. f81456998442b1f30d86c4925a7d000d46ea4f1f

2012-07-30 Thread Gijs de Rooy

Curt (love you too), in compliance with our release plan, only bug fixes can be 
cherry picked into the release branch, now that we've past July 17. This is to 
make sure that we don't end up having countless of non-functioning/buggy 
aircraft on the download page.  New features and completely new aircraft should 
not end up in the release branch.

See: http://wiki.flightgear.org/Release_plan



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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread Vivian Meazza
 been 
 release wright in retrospect, and 0.9.11/V1.0 could become 
 release bleriot. :-)
 
 Okay, the update has become quite long, but I wanted to make 
 sure to capture 
 all my comments in one mail. I'd like to emphasize once more 
 that dropping an 
 aircraft from the list should *not* be considered a negative quality 
 judgment. There are many additional factors that weight in, 
 which include 
 completeness, variety across categories, and first-time use 
 attractiveness 
 (i.e. it's easy, ready to fly, etc etc). 
 
 There is still room for improvement. Suggestions are welcome. :-)
 

I have reservations about the 787. It's a super model, and without doubt is
our most complete airliner, but it is also no lightweight in system
performance terms. In particular it takes an age to load when used over mp,
and if it becomes the airliner of choice I fear that mp will slow to a
crawl. The reason, I think, is the nearly 8000 lines of code in the
model.xml file - and this is in the AI/MP version. Perhaps we need a truly
lightweight version to go along with this change.

Vivian



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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread Fabian Grodek
 have been
 release wright in retrospect, and 0.9.11/V1.0 could become
 release bleriot. :-)

 Okay, the update has become quite long, but I wanted to make sure to
 capture
 all my comments in one mail. I'd like to emphasize once more that dropping
 an
 aircraft from the list should *not* be considered a negative quality
 judgment. There are many additional factors that weight in, which include
 completeness, variety across categories, and first-time use attractiveness
 (i.e. it's easy, ready to fly, etc etc).

 There is still room for improvement. Suggestions are welcome. :-)

 Cheers,
 Durk

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Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread Hans Fugal
 dropping the wright flyer. A few people suggested
 adding
  an ultralight. it would be nice to have a historic aircraft (as in a
 really
  old one). During the version number discussion, somebody suggested
  doing named releases. We could do this implicitly, by changing our
 choice
  of historic aircraft from release to release. So 0.9.10 would have been
  release wright in retrospect, and 0.9.11/V1.0 could become
  release bleriot. :-)
 
  Okay, the update has become quite long, but I wanted to make sure to
 capture
  all my comments in one mail. I'd like to emphasize once more that dropping
 an
  aircraft from the list should *not* be considered a negative quality
  judgment. There are many additional factors that weight in, which include
  completeness, variety across categories, and first-time use attractiveness
  (i.e. it's easy, ready to fly, etc etc).
 
  There is still room for improvement. Suggestions are welcome. :-)
 
  Cheers,
  Durk
 
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Re: [Flightgear-devel] Call for aircraft nominations

2008-10-05 Thread Rob Shearman, Jr.
I'm usually just a lurker on this list but my choices for the most visually and 
flyably realistic planes are:

* C172P Skyhawk (3d panel, of course)
* pa28-161 -- Piper Cherokee Warrior II
* Pilatus PC-6 Turbo Porter (with the amazing walk features)
* Boeing 787-8
* A-6E Intruder
* F-14B Tomcat
* A-10 Thunderbolt
* Aerostar Super 700
* Cessna Citation Bravo
* DHC2 - de Havilland Beaver
* EC135My criterion are interior realism (appearance and function), 
exterior realism (appearance and animation), and overall flying experience 
(realism first, usability second).  These nominations are in no particular 
order (and yes, I know I listed eleven, LOL)... but I also think they represent 
the best in a wide variety of types -- commercial jets, military jets, light 
private class aircraft, and a heli.

Cheers,
-R. (aka MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as [EMAIL PROTECTED]



- Original Message 
From: Durk Talsma [EMAIL PROTECTED]
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Sunday, October 5, 2008 4:13:54 AM
Subject: [Flightgear-devel] Call for aircraft nominations

While I'm at it. :-)

With each release we include a selection of representative aircraft that 
highlight FlightGear's capabilities. Inclusion criteria include: Completeness, 
variability across categories, realism, suitability for demo flights (think of 
aerotowing, AI/Multiplayer refueling, carrier landing, etc etc.), relative 
ease of operation (ie don't want to intimidate new users too much), and disk 
space (we don't want to bloat the base package too much). 


So, with these criteria in mind, what would be your current top 10 of 
aircraft?

Cheers,
Durk





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Re: [Flightgear-devel] New release

2010-12-11 Thread Gijs de Rooy

Hi Durk and all,

 Durk wrote:
 After a period of having been extremely busy at work, following a switch of 
 jobs and moving to a different country, 
 I'm slowly coming back to life. December is already well on it's way, and it 
 would be great if we could manage 
 another major release this year.

Great news Durk! One thing that came up in my mind: would it be good to write a 
post at the forum, to stimulate
people to put their planes into Git as soon as possible? We have quite some 
nice (GPL) stuff hanging around, that's 
not been commited yet and it would be a shame if they won't end up on the 
official download page...

 Firstly, what is the next version number going to be. My initial thought 
 would be 2.1.0, but it also makes sense to 
 call if 2.2.0 (thanks for the suggestion, James), so that we can reserve 
 2.1.0. for bugfixes on the current version

But if there comes a bugfix release, it is more recent than the initial 
release. 2.1.0 would suggest the bugfix was
relased before 2.2.0 IMO... Since this new release is a major release, the 
initial release could be named 2.1.0 and 
the bugfix could be called 2.1.1. 

I am not a versioning expert however; there are probably people with much 
better ideas/knowledge on this list :)

 Seconly, do we want to maintain our current aircraft selection, or do we want 
 to include a (partially) updated selection 
 from our git repository

What exactly is the current aircraft selection? We did welcome some extremely 
nice aircraft this year (the ASK-13 glider
for example and the new Cub), which might replace some of the current selected 
aircraft in level of completeness/quality...

Cheers,
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Re: [Flightgear-devel] Release update

2007-12-12 Thread Anders Gidenstam
On Wed, 12 Dec 2007, Vivian Meazza wrote:

 I've just updated the Seahawk in preparation for the release, and noticed a
 couple of thing:

 1. Nav-lights seem to be broken across MP. I haven't been able to fix it,
 but I note that in multiplaymgr.cxx it's a float, but everywhere else it's
 a bool. I don't know if this is the cause, but anyway I've put a
 workaround into the Seahawk.

Hi,

I'm pretty sure the types have to match for the property to be sent over MP. 
If most aircraft use bool for nav lights it is probably a good idea to 
change the type in multiplaymgr.cxx. (Bool does sound more logical to me, 
but none of my aircraft include proper nav lights yet so I don't know much 
about these.. :)

/Anders
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Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-10 Thread flightgear


 The FlightGear development team is happy to announce the v2.6.0
 release of FlightGear, the free, open-source flight simulator. This
 new version contains many exciting new features, enhancements and
 bugfixes. Major improvements from v2.4.0 include reduced AI aircraft
 load times, easier graphics tuning, more sophisticated AI aircraft and
 improved usability.


Hi Stuart

Does a new user (or other people not familiar with FlightGear but with
other sims) know what AI stands for? Is it probably better to have AI
improvements in more universal terms like easier graphics tuning or
improved usability? (Just a thought, not important, many thanks for
preparing this!).

-Yves


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Re: [Flightgear-devel] upcoming release suggestion

2012-07-01 Thread ThorstenB
Am 01.07.2012 05:52, schrieb syd adams:
 Before the next release , maybe it would be a good idea to disable
 those 'panel' outlines , which show up when you press 'C' to view
 hotspots.

I don't think this was intentional. The outlines aren't even properly 
aligned on any aircraft I checked - so it just looks like a bug. And 
it's only visible on some aircraft. My guess is it only affects 2D 
elements - i.e. all the 2D map displays (radar/groundradar/maps) in 
glass cockpits.
Also seems to be a relatively new issue - I hadn't even noticed before.

Anyone knows when/how this started? Otherwise we'd need to check git 
commits.

cheers,
Thorsten

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Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master, updated. f81456998442b1f30d86c4925a7d000d46ea4f1f

2012-07-30 Thread Curtis Olson
On Mon, Jul 30, 2012 at 5:11 PM, Gijs de Rooy gijsr...@hotmail.com wrote:

  Curt (love you too), in compliance with our release plan, only bug fixes
 can be cherry picked into the release branch, now that we've past July 17.
 This is to make sure that we don't end up having countless of
 non-functioning/buggy aircraft on the download page.  New features and
 completely new aircraft should not end up in the release branch.

 See: http://wiki.flightgear.org/Release_plan


Understood, but it seems (and I could be mistaken) like a lot of small bug
fixes and rembrandt compatibility updates are going into master only and
could easily be cherry picked into the release branch.  If this is due to
some aircraft authors not remembering to cherry pick their bug fixes over
to the release branch then I wanted to bring it up for discussion.  If this
is entirely intentional and due to an abundance of caution, then that's
perfectly fine too.

Thanks,

Curt.
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Re: [Flightgear-devel] Rating System Redux (was Re: Flightgear-devel Digest, Vol 61, Issue 12)

2011-05-26 Thread Hal V. Engel
On Thursday, May 26, 2011 06:31:13 AM Stuart Buchanan wrote:
 On Thu, May 26, 2011 at 9:45 AM, Vivian Meazz awrote:
  Thanks for addressing the points that were hammered out over on the IRC
  channel. I think the modified system could work. Just a few points
  remain:
  
  There is no penalty for including systems, such as an AP, where none
  existed on the original.
 
 There's not an explicit penalty. but I think Hal has addressed this in
 the notes
 for the System criteria:
 
 Ignore systems not present on the aircraft IRL. If the real aircraft
 doesn't have
 a system (e.g. autopilot), the FG model shouldn't have either and if
 all systems
 in the real aircraft are modeled then it scores a 5 even if it is a
 very simple aircraft. 
 
 I'm not sure how much of a problem this is.  If someone chooses not to
 disable the
 generic autopilot for a vintage aircraft, it will have no effect on
 pilots who choose
 to fly realistically (they simply won't use it). 

On the p51d-jsbsim I have added a tuned autopilot but it is only available by 
using the menu system since the real thing (IE. my model is as it would have 
been in 1945) would not have one.  But it is VERY useful for test flights so it 
was worth the effort to create it.  I don't think this should result in a 
reduced Systems score unless it is exposed in the cockpit.  So I agree with 
Stuart.

 If the system is exposed in the cockpit,
 then it is covered by the rating for accuracy of cockpit - a KAP140 in
 the Sopwith
 Camel would obviously not be worth a 4 or 5 cockpit rating.
 
 I don't think it's unreasonable for vintage aircraft to have access to
 a radio, for
 example. A modern pilot flying a vintage aircraft would carry a hand-held.

I agree with this and as others have pointed out it depends on what you are 
modeling - IE. how the aircraft was back in the day or how it might be used 
today.  These are really two different aircraft or at least two differenet 
configurations.

 
  The use of shaders etc. may or may not enhance the realism of the model
  and in some cases could be used inappropriately. This is a subjective
  assessment, and perhaps could be removed from the points system.
  
  Livery support is not necessarily an enhancement - it is not appropriate
  for all models.
 
 We're talking here about the difference between a 4 or 5 External
 Model rating, where
 we're trying to differentiate between a good external model and one that is
 as realistic as possible.
 
 I think we should differentiate between them if possible, but I'm
 struggling to think
 up some objective criteria. Photo-realistic? model resolution of 5cm?

Setting up for liveries appears to be a significant non-trivial task although I 
have not looked into it in detail.  If the model is intended to be of a 
specific aircraft as it existed at a particualr point in time then liveries 
make no sense for that model.  On the other hand a particular aircraft may 
have a long history and using liveries would make it possible to model the 
same aircraft at different points in it's history.

 
 Perhaps we end up providing subjective criteria, or some additional
 guidance in this case?
 
  I'm not clear if you are awarding points for underwing stores and the
  like.
 
 Hadn't thought about that at all. I've added it to the criteria for a
 4 rating.

I would treat these as just another system.  I think the systems catigory is a 
difficult one because of how much difference there is between very simple 
aircraft (think sailplane) and a very complex one (think Concorde).  This 
makes it very difficult to have a rating system that results in similar scores 
for aircraft that have proportionally complete systems but that are of very 
different complexity.  I am not sure how to improve this but I think it is 
important to keep it simple. 

 
  We have additional features such as co-pilot/RIO over MP, Wingmen,
  Formation Control, Tutorials, Aircraft Specific Help, Contrails, Vapour
  Trails, and there are probably some I missed.
 
 Contrails  Vapour trails should probably be covered by the external
 model, I think.
 I could add them (along with tyre smoke) as criteria for a Model 5 rating?
 
 I don't have a good answer for the other items. Some are nice-to-haves
 that enrich
 the simulation experience but don't impact simulation of flight
 itself, but others
 (such as a co-pilot) are more important for multi-crew aircraft.
 
  And finally - the points system could award a high status to a poor model
  - there are no points awarded for the accuracy or the fidelity of the 3d
  model. E.G there is at least one model with afterburners modelled where
  none existed.
 
 I've updated the external model to include the world Accurate for ratings
 3-5.
 
 Of course, we're trusting that aircraft developers are going to apply the
 rating criteria accurately to the best of their ability.
 
  Oh and, finally finally - the model with the highest score might be so
  good that the framerate means

[Flightgear-devel] Rating System Redux (was Re: Flightgear-devel Digest, Vol 61, Issue 12)

2011-05-26 Thread Stuart Buchanan
On Thu, May 26, 2011 at 9:45 AM, Vivian Meazz awrote:
 Thanks for addressing the points that were hammered out over on the IRC
 channel. I think the modified system could work. Just a few points remain:

 There is no penalty for including systems, such as an AP, where none existed
 on the original.

There's not an explicit penalty. but I think Hal has addressed this in
the notes
for the System criteria:

Ignore systems not present on the aircraft IRL. If the real aircraft
doesn't have
a system (e.g. autopilot), the FG model shouldn't have either and if
all systems
in the real aircraft are modeled then it scores a 5 even if it is a
very simple aircraft. 

I'm not sure how much of a problem this is.  If someone chooses not to
disable the
generic autopilot for a vintage aircraft, it will have no effect on
pilots who choose
to fly realistically (they simply won't use it). If the system is
exposed in the cockpit,
then it is covered by the rating for accuracy of cockpit - a KAP140 in
the Sopwith
Camel would obviously not be worth a 4 or 5 cockpit rating.

I don't think it's unreasonable for vintage aircraft to have access to
a radio, for
example. A modern pilot flying a vintage aircraft would carry a hand-held.

 The use of shaders etc. may or may not enhance the realism of the model and
 in some cases could be used inappropriately. This is a subjective
 assessment, and perhaps could be removed from the points system.

 Livery support is not necessarily an enhancement - it is not appropriate for
 all models.

We're talking here about the difference between a 4 or 5 External
Model rating, where
we're trying to differentiate between a good external model and one that is as
realistic as possible.

I think we should differentiate between them if possible, but I'm
struggling to think
up some objective criteria. Photo-realistic? model resolution of 5cm?

Perhaps we end up providing subjective criteria, or some additional guidance
in this case?

 I'm not clear if you are awarding points for underwing stores and the like.

Hadn't thought about that at all. I've added it to the criteria for a
4 rating.

 We have additional features such as co-pilot/RIO over MP, Wingmen, Formation
 Control, Tutorials, Aircraft Specific Help, Contrails, Vapour Trails, and
 there are probably some I missed.

Contrails  Vapour trails should probably be covered by the external
model, I think.
I could add them (along with tyre smoke) as criteria for a Model 5 rating?

I don't have a good answer for the other items. Some are nice-to-haves
that enrich
the simulation experience but don't impact simulation of flight
itself, but others
(such as a co-pilot) are more important for multi-crew aircraft.

 And finally - the points system could award a high status to a poor model -
 there are no points awarded for the accuracy or the fidelity of the 3d
 model. E.G there is at least one model with afterburners modelled where none
 existed.

I've updated the external model to include the world Accurate for ratings 3-5.

Of course, we're trusting that aircraft developers are going to apply the rating
criteria accurately to the best of their ability.

 Oh and, finally finally - the model with the highest score might be so good
 that the framerate means that it can only be used on high-end systems or
 away from detailed airports. This limitation should be noted somewhere.

I don't have a good answer to that. Does that become criteria for a 5 in
External Model? I think this ends up back as something subjective.

 Let's hope that this tool can help to bring some order out of the current
 chaos.

We can but try. Certainly this seems to have a bit more momentum behind it
than previous attempts, based on the feedback here and on IRC.

If enough people rate their aircraft and we can use it to provide a better
download page for the upcoming release, it will succeed.

-Stuart

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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-02 Thread Arnt Karlsen
On Sat, 02 Jun 2012 21:36:17 +0200, Torsten wrote in message 
4fca6b31.3090...@t3r.de:

 Hi,
 
 in just a bit more than two weeks from now we reach June, 17th,
 marking the first milestone for the release of next FlightGear
 version: the feature freeze period.
 
 If you have some great and exciting new features for FlightGear on
 your local disc but not yet pushed the gitorious repository - now is
 the time!
 
 Two questions have to be discussed and answered until the release 
 branches get created on July, 17th:
 
 1) What's the version number of the new release?
a) 2.8.0
b) 3.0.0
 
 2) Which aircraft do we ship in the base package?
a) just the c172
b) same as before
c) [name your preferred aircraft]
 
 3) Should we keep last year's commit policy for aircraft during the 
 feature freeze?
a) yes
b) no

..4) Check out http://sfconservancy.org/news/2012/may/29/compliance/
 http://sfconservancy.org/blog/  
 http://busybox.net/
 http://sfconservancy.org/overview/
 a) join forces to stop piracy
 b) no F* way, let the pirates carry on with their merry 
freeloading bizneezz.

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Re: [Flightgear-devel] fgdata trouble

2012-09-23 Thread Alan Teeder


-Original Message- 
From: Torsten Dreyer
Sent: Sunday, September 23, 2012 3:36 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] fgdata trouble


Hi all,

there is a WIKI page for this topic:
http://wiki.flightgear.org/FlightGear_Git:_splitting_fgdata

Many points have been discussed over and over some time ago.
If there is something new that has developed over time, please add it to
the wiki page before it gets lost on the mailing list.

Torsten

--

Sadly http://wiki.flightgear.org/FlightGear_Git:_splitting_fgdata has been 
silent all of this year, and only has ideas and comments from 3 or 4 
individuals. At the moment the wiki is not being used for this purpose.

For a start could we draw up a spec for what is needed?

As a user my initial input to this would be.

1. Ability to divide aircraft into categories. The obvious ones include 
military, light aircraft, civil transport, helicopters, spaceships, 
comic-book etc.  This should be quite flexible.  The ability to add 
categories should be available. Some aircraft will belong in more than one 
category, so a cross-reference is desirable.  Assuming cross-referring is 
possible, a possible category is author, which would allow authors to have 
their own easily identifiable collections to showcase. Boolean selection of 
the categories would also be a plus.

2. A central index, accessible both by Flightgear and by utilities such as 
Fgrun.

3. Download individual aircraft manually (e.g. by git , http, svn , torrent 
whatever).

4. Automated download of further aircraft and updates as already managed by 
the internal and external versions of Terrasync .

5. Aircraft currently in the release version should remain within the 
existing Fgdata. IMHO including just the Cessna is perhaps going too far.

6. Common/shared  instruments, nasal libraries and other utilities  should 
also remain within Fgdata.

I have no doubt that core developers and others will have different 
requirements, but sorting issues like this that is what this forum is meant 
to be for.

The implementation is something which I do not feel qualified to say much 
about, other than not making the system unmanageable by having too few 
repositories which are then too large, or having  too many repositories 
making things too fragmented.

Assuming cross-referenced categories are available as described above, the 
sub-division into separate repositories could be done on an arbitrary basis. 
It could be alphabetical, or simply in batches of 50 or so aircraft at a 
time. Such a structure would then be invisible to the end user. A central 
common index, perhaps duplicated by each repo, might be needed to manage 
this.

Alan





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Re: [Flightgear-devel] Towards release 1.9.2

2009-10-11 Thread Martin Spott
Hi Durk,

Durk Talsma wrote:

 FWIW, I would like to build a minimum base package this time, which only 
 consists of one aircraft, no AI, and a minimal set of shared models. AI and 
 other aircraft can be released as a separate ADDON packages, or via CVS. 
 Likewise, shared models are now maintained via terrasync/SVN, so that is also 
 taken care of.

The current state of Base Package Scenery (w12[2,3]n37) is referencing
just 38 Shared Models only. I'll try to provide a daily list of files
to include (I'll have to check which files are being referenced from
outside the Scenery),

Martin.
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Re: [Flightgear-devel] New release

2010-12-11 Thread ThorstenB
 On 11.12.2010 09:16, Durk Talsma wrote:

Firstly, what is the next version number going to be. My initial
thought would be 2.1.0, but it also makes sense to call if 2.2.0
(thanks for the suggestion, James), so that we can reserve 2.1.0. for
bugfixes on the current version, or at least move toward a versioning
system like that (i.e. the next series could be 2.2.0 for stable, and
2.3.0. for development).

 +1! A scheme which covers stable/unstable (GIT) versions seems a very good
idea. Many people are using the GIT version, so it'd be good to have a
specific version for such builds. But bugfixes should only affect the third
version number then, i.e. a bugfix for the 2.0 stable should be 2.0.1. It
sill makes sense to move to 2.2.0 now - stable release versions should be
even.

 Seconly, do we want to maintain our current aircraft selection, or do
we want to include a (partially) updated selection from our git
repository, or -alternatively- do we want to strip the entire
selection down to just single aircraft, and make the others
downloadable from our main website. I know that James turner is
working towards an infrastructure that should enable this, but I'm not
sure whether we are already comfortable enough to just use one single
aircraft.

 The new system allowing multiple aircraft dirs works great. However, it
seems not too many people have used it so far.
And at some point after the release, we wanted to split FGDATA into several
smaller repositories (I know Tim has already been working on this), so we'd
be introducing a new system for 2.3 (GIT) / 2.4 (future stable) anyway. So
it might be better to stick with the current system for this release and not
have another unnecessary intermediate. And we'd get a lot of GIT users
testing the new directory and distribution system with 2.3.0 - so that would
be rock stable for 2.4.

cheers,
Thorsten
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Re: [Flightgear-devel] Call for aircraft nominations

2008-10-05 Thread Gijs de Rooy
Great to hear we gonna have a new release this year!
 
I would like to have the 747-400 in the list, but if I read these two points:
- disk space (what is the maximum?)
- completeness (when is a plane completed?)
I don't think it would be suitable ;)My top 10, in alphabetical order
Airbus A380
Boeing 737-300
Boeing 787
C172P
Citation Bravo

EC135
Seahawk
SenecaII
UFO
Zeppelin NT07
 
Feel free to adjust the list.
 
Gijs

 From: [EMAIL PROTECTED] To: flightgear-devel@lists.sourceforge.net Date: 
 Sun, 5 Oct 2008 10:13:54 +0200 Subject: [Flightgear-devel] Call for aircraft 
 nominations  While I'm at it. :-)  With each release we include a 
 selection of representative aircraft that  highlight FlightGear's 
 capabilities. Inclusion criteria include: Completeness,  variability across 
 categories, realism, suitability for demo flights (think of  aerotowing, 
 AI/Multiplayer refueling, carrier landing, etc etc.), relative  ease of 
 operation (ie don't want to intimidate new users too much), and disk  space 
 (we don't want to bloat the base package too much).So, with these 
 criteria in mind, what would be your current top 10 of  aircraft?  
 Cheers, Durk  
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Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-10 Thread Stuart Buchanan
On Fri, Feb 10, 2012 at 11:08 AM, Torsten Dreyer wrote:
 2. What is the state of our changelog?
 http://wiki.flightgear.org/Changelog_2.6.0 - Please everybody who
 contributed to the core and fgdata, check the document and fill in the gaps.

I've just gone through this, tidied up the grammar and changed the style so
that it emphasises what the new release will do for the user, rather
than listing
features by their internal functions.

 3. We need a short official announcement to be sent out to press, fs
 websites, newstickers, CBS, NBC, al-Arabia, ITAR-TASS et al. I'd prefer
 a native English speaker to write on or two enthusiastic paragraphs
 about FlightGear 2.6.0.

I've added the following as the synopsis for the changelog, which should be
suitable:

The FlightGear development team is happy to announce the v2.6.0
release of FlightGear, the free, open-source flight simulator. This
new version contains many exciting new features, enhancements and
bugfixes. Major improvements from v2.4.0 include reduced AI aircraft
load times, easier graphics tuning, more sophisticated AI aircraft and
improved usability.

Founded in 1997, FlightGear is developed by a worldwide group of
volunteers, brought together by a shared ambition to create the most
realistic flight simulator possible that is free to use, modify and
distribute. FlightGear is used all over the world by desktop flight
simulator enthusiasts, for research in Universities and for
interactive exhibits in museums.

FlightGear features more than 400 aircraft, a worldwide scenery
database, detailed sky modelling, a flexible and open aircraft
modelling system, varied networking options, multiple display support,
and an open architecture. Best of all, it is open-source so no company
controls development.

Download FlightGear V2.6.0 for free from http://www.flightgear.org

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Re: [Flightgear-devel] Call for aircraft nominations

2008-10-05 Thread Christian Schmitt
Durk Talsma wrote:
 While I'm at it. :-)
 
 With each release we include a selection of representative aircraft that 
 highlight FlightGear's capabilities. Inclusion criteria include: 
 Completeness, 
 variability across categories, realism, suitability for demo flights (think 
 of 
 aerotowing, AI/Multiplayer refueling, carrier landing, etc etc.), relative 
 ease of operation (ie don't want to intimidate new users too much), and disk 
 space (we don't want to bloat the base package too much). 
 
 
 So, with these criteria in mind, what would be your current top 10 of 
 aircraft?
 
Hi Durk,

I clearly vote for the Concorde here. It is not the easiest plane when 
it comes to all its functions that are implemented (complete engineers 
seat with a million of buttons ;-), but exactly a model like this shows 
what is possible with FG. And the player can always automate Copilot and 
Engineers tasks via a menu and thus concentrate on flying.


Cheers,
Chris

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Re: [Flightgear-devel] Call for aircraft nominations

2008-10-06 Thread Detlef Faber
Am Sonntag, den 05.10.2008, 10:13 +0200 schrieb Durk Talsma:
 While I'm at it. :-)
 
 With each release we include a selection of representative aircraft that 
 highlight FlightGear's capabilities. Inclusion criteria include: 
 Completeness, 
 variability across categories, realism, suitability for demo flights (think 
 of 
 aerotowing, AI/Multiplayer refueling, carrier landing, etc etc.), relative 
 ease of operation (ie don't want to intimidate new users too much), and disk 
 space (we don't want to bloat the base package too much). 
 
I'd suggest to exchange the bf109g with the F4U-1. It is easier to
handle, has carrier capabilities and is currently undergoing an
extensive overhaul. It will have all features the bf109 has now and a
more complete cockpit.

 
 So, with these criteria in mind, what would be your current top 10 of 
 aircraft?
 
 Cheers,
 Durk
 
 
 
 
 
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[Flightgear-devel] FlightGear 2.2.0 changelog (Concept)

2011-01-04 Thread Durk Talsma
Hi All,

In anticipation of the next release, I have gone through last year's log of the 
git repositories for simgear, flightgear, and fgdata, and went though all the 
newsletters between March 2010 and December 2010 on the wiki. Based on that, I 
came up with the following summary of major developments

Please have a look and see whether I missed anything. Obviously, I didn't want 
to list every single entry in the changelogs, and for listing the 
aircraft/scenery improvements/additions, I tried to list just a few highlights. 
Obviously, some selections are biased towards those entries that I was involved 
in merging them to git. Please have a look an feel free to comment on any 
entry. 

FWIW, I believe that we are very close to having FlightGear in a releasable 
state. Unfortunately, however, I won't be able to finish the process right now. 
Starting tomorrow, I'll be heading out on a five week vacation to the 
southernmost part of Argentina, including a three-week boat trip to Antarctica, 
so I there's going to be hardly any internet access for me during that time 
(and even if there were, I probably wouldn't bother. :-). Anyways, I'm about to 
call it a day, and prepare for a 14 hour plane ride aboard a 747-400.

Cheers,
Durk



FlightGear 2.2.0 ChangeLog

The FlightGear development  team is happy to announce the release of FlightGear 
2.2.0. This new version contains many exciting new features, enhancements, 
bugfixes, and other improvements. By adopting the newly available shader 
technology, FlightGear’s graphical quality has been substantially improved, 
compared to the previous release. Assorted highlights of this version include: 
new shader based water textures, capturing the sun’s reflection, three 
dimensional city block textures, more realistic rendering of rocks and 
mountains,  a configurable local weather system, many new and improved 
aircraft, and numerous scenery additions. 

Some of the major changes include:

Aircraft operations:
-   Indicated Airspeed (AIS) Limitations can be indicated on the airspeed 
indicator
-   Wind-up prevention on simple autopilot systems 
-   Improved autopilots
-   A new head0up display (HUD) system
-   Updates to the KLN89 
-   ATC / ATIS improvements
-   An in aircraft moving map dialog box

AI system
-   Improved AI ballistics behavior
-   Ballistic Objects can be slaved to any AI object
-   Approaching aircraft now follow realistic approach trajectories.
-   More communication / interaction between AI aircraft and ground. 
Support for multiple frequencies for AI/ATC interaction.
-   Speed-up for AI traffic initialization by means of an aircraft usage 
statistics collection mechanism 
-   A standalone AI FlightPlan generator program

AI Traffic
-   General and Commercial Aviation Traffic at LOWI airport
-   Malaysian Airways / Kuala Lumpur based traffic
-   Traffic for Adria (Croatia)

Bug Fixes
-   Inconsistencies in Scenery tile scheduling
-   Fixed many sources of the infamous NaN errors
-   Improved placement of random objects
-   Fixed incorrect METAR weather fetching code
-   The replay system  now works again as advertised

Flight Dynamics
-   A new MIL-STD Turbulence model has been added to the JSB Flight 
Dynamics Simulation Engine
-   

Environment
-   Discard of outdate METAR weather information sources and improved METAR 
parsing
-   New Fog layers with limited elevation
-   A Local Weather system to simulate physically correct local weather 
phenomena
-   Specific Multiplayer pilots can be selectively ignored 

Interface
-   Better integration of separate weather systems
-   Support fo VNC clients. This allows an external application to output 
its data to a texture placed within flightgear
-   Unified runway selection code that is shared between user controlled 
and AI controlled aircraft.
-   Autopilot controllers can be used for general purpose processing 
through a “property rule” system

Highlighted New and Improved Aircraft
-   A new Highly detailed piper Cup
-   A new and highly detailed IAR-80 (a Romanian produced WW2 fighter)
-   An improved P51-d, completely remodeled and containing improved flight 
dynamics
-   Zeppeling L121 Nordstern
-   CRJ 200
-   Mig-15bis
-   Improvements to the Boeing 787
-   Bombardier CRJ-900
-   Douglas A-4F Skyhawk
-   Short S.23 Empire flying boat
-   PZL-Mielec M18B Dromader
-   The Douglas DC-8 Series
-   The Boeing 737NG Series
-   Boeing 717 and 757
-   Bell AH-1 Cobra Helicopter
-   The Eurocopter EC130 B4 Helicopter

-   
-   The Boeing 747-400 has received night lighting effects
-   Tire smoke effects on many aircraft

Navigation
-   A new route manager
-   Autopilots can be driven by NAV or GPS instruments
-   The beginnings of an EICAS instrument are available on a selected 
number

Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-12 Thread Stuart Buchanan
On Sat, Feb 11, 2012 at 10:16 AM, ThorstenB wrote:
 Every free, open source project is really driven by active community
 _participation_, not so much by (passive) user's _requests_. In general,
 it's not even a matter of economic incentives, though this may be the
 case with FG. But you can see it with Linux kernel development: loads of
 companies and individuals involved, all pushing the project forward -
 each with their own private fun or economic interests.

 What really matters to an OS project is the community effort and the
 option for everyone to get involved. Even if this results in the
 mentioned group hug :) - I think that'd be the really important point
 to stress, when hinting a comparison with MS Plight (oops, typo ;-) ).

I've changed the text to the following:

Best of all, being open-source, the simulator is owned by the
community and everyone is encouraged to contribute.

Full text below.

-Stuart

The FlightGear development team is happy to announce the v2.6.0
release of FlightGear, the free, open-source flight simulator. This
new version contains many exciting new features, enhancements and
bugfixes. Major improvements from v2.4.0 include reduced AI aircraft
load times, easier graphics tuning, more sophisticated AI aircraft and
improved usability.

Founded in 1997, FlightGear is developed by a worldwide group of
volunteers, brought together by a shared ambition to create the most
realistic flight simulator possible that is free to use, modify and
distribute. FlightGear is used all over the world by desktop flight
simulator enthusiasts, for research in Universities and for
interactive exhibits in museums.

FlightGear features more than 400 aircraft, a worldwide scenery
database, detailed sky modelling, a flexible and open aircraft
modelling system, varied networking options, multiple display support,
a powerful scripting language and an open architecture. Best of all,
being open-source, the simulator is owned by the community and
everyone is encouraged to contribute.

Download FlightGear V2.6.0 for free from http://www.flightgear.org.

FlightGear - Fly Free!

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Re: [Flightgear-devel] Release 2.8.0 - closing release/2.8.0 branch

2012-08-16 Thread Curtis Olson
On Thu, Aug 16, 2012 at 1:13 AM, Torsten Dreyer tors...@t3r.de wrote:

 This marks our final state of the code for the 2.8.0 release. Please
 start building our distributables from this tag on the release/2.8.0
 branch.

 Anything pushed to fg/sg/fgdata into the release/2.8.0 branch from how
 on will eventually go into a 2.8.0.x bugfix release.


I'm currently uploading source .tar.gz's and the FlightGear-data.tar.gz to
the ibiblio.org mirror.  I've finished the windows packaging and once the
data tar ball is fully uploaded, I'll begin to upload the official v2.8.0
windows setup.exe

I have a preliminary v2.8 aircarft download page created (
http://www.flightgear.org/download/aircraft-v2-8/) but Gijs is working on
an improved aircraft download page that should be ready in time for the
release.

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Re: [Flightgear-devel] Call for aircraft nominations

2008-10-05 Thread gerard robin
On dimanche 05 octobre 2008, gerard robin wrote:
 On dimanche 05 octobre 2008, gerard robin wrote:
  On dimanche 05 octobre 2008, Heiko Schulz wrote:
   Hi,
  
We should definitely add one of the airships.
  
   Oh- yes, indeed! aAnd with this one JSBSim-aircraft which is capable to
   start from carrier now!
 
  Which won't be possible, because there is missing the Carrier position
  calculation  ( i asked it some weeks ago).
 
  The temporary solution is to have a non moving aircraft at a specific
  place. Here the F-8E on the Cemenceau Carrier.

 I wanted to say a non moving Carrier

  It is able to take off (only if it is at the right place)  and to land (
  only if it does catch the wire ) .
  Both places are specific  =  Constant  value Lon Lat   area on the
  carrier I hope that tricky solution being replaced by a better solution.
 
  http://pagesperso-orange.fr/GRTux/tux/Ready_to_Jump.jpg
 
Ask on IRC, or one of the developers per mail (you find
their
names in the cvs-logs list), or post a link to your
aircraft
here. (IRC is usually the quickest. :-)
  
   O.k.
  
Huh? Nothing disappears here. But some postings here might
not find enough attention. Just repost then, or as on IRC.
  
   O.k., then it seems to be a problem with my mail provider- yesterday I
   got a  lot of mail from the list, which was sent days ago...
  
   Cheers
   HHS

I would like to add a remark, about Carrier.

The Foch is broken with OSG, because of Solid definition , i asked some weeks  
ago, why the group name is not taken within OSG
I never got any answer   :(

So the best would be,  to avoid to include it in the AI   _demo  of  that next 
stable  release, it can remain as a Geometry model.

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Re: [Flightgear-devel] FlightGear 2.0.0 release process: Update

2010-02-02 Thread Francesco Angelo Brisa


On Mon, 1 Feb 2010 18:52:40 +0100, Durk Talsma d.tal...@xs4all.nl wrote:
 Hi All,

 Here's just a quick update regarding the 2.0.0 release. The final release
 is
 really close now. We had planned to have a third release candidate by
 now,
 which we would promote to the final release within a few days from now,
 provided that no further showstopping bugs show up.

Do you need me to create deb packages for ubuntu (9.10)/debian(5.0) for
this release ?
if yes I need to know a couple of things:
1) where to get the exact fgfs/simgear/osg code for this realease (I mean I
don't think I can get it througt csv).
2) which aircraft to include ?

 [...]

Cheers
Francesco


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Re: [Flightgear-devel] FlightGear 2.0.0 release process: Update

2010-02-02 Thread francesco



On Mon, 1 Feb 2010 18:52:40 +0100, Durk Talsma d.tal...@xs4all.nl wrote:
 Hi All,
 
 Here's just a quick update regarding the 2.0.0 release. The final release
 is
 really close now. We had planned to have a third release candidate by
now,
 which we would promote to the final release within a few days from now,
 provided that no further showstopping bugs show up.

Do you need me to create deb packages for ubuntu (9.10)/debian(5.0) for
this release ?
if yes I need to know a couple of things:
1) where to get the exact fgfs/simgear/osg code for this realease (I mean I
don't think I can get it througt csv).
2) which aircraft to include ?

 [...]

Cheers
Francesco




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[Flightgear-devel] New release

2010-12-11 Thread Durk Talsma
Hi All,

After a period of having been extremely busy at work, following a switch of 
jobs and moving to a different country, I'm slowly coming back to life. 
December is already well on it's way, and it would be great if we could manage 
another major release this year. Behind the scenes, James Turner has been 
working hard to automize many aspects of the release process, so we should be 
relatively well off. Currently, there are still a few release blocking  bugs, 
but in general, I think that prospect of a release is pretty good. 
Nevertheless, there are still a few things that we need to make a decision on. 

Firstly, what is the next version number going to be. My initial thought would 
be 2.1.0, but it also makes sense to call if 2.2.0 (thanks for the suggestion, 
James), so that we can reserve 2.1.0. for bugfixes on the current version, or 
at least move toward a versioning system like that (i.e. the next series could 
be 2.2.0 for stable, and 2.3.0. for development). 

Seconly, do we want to maintain our current aircraft selection, or do we want 
to include a (partially) updated selection from our git repository, or 
-alternatively- do we want to strip the entire selection down to just single 
aircraft, and make the others downloadable from our main website. I know that 
James turner is working towards an infrastructure that should enable this, but 
I'm not sure whether we are already comfortable enough to just use one single 
aircraft. On a related note, I would consider shipping the base flightgear 
distribution entirely without the AI directory, and also make that available as 
a separate distribution. but again, I'm not comfortable about this as long as 
we don't have an easy, user friendly way of installing these add-ons).

In any case, thought, ideas, and suggestions are welcome.

Cheers,
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Re: [Flightgear-devel] Release 2.8.0: feature freeze starts now

2012-07-09 Thread ThorstenB
Am 17.06.2012 21:14, schrieb Torsten Dreyer:
 today is June, 17th and this marks our feature freeze for the sources of
 SimGear, FlightGear and FGDATA. Within FGDATA, only aircraft not being
 part of the base package are not part of the feature freeze. Maintainers
 for those aircraft are kindly requested to carefully check not to update
 _any_ file outside their individual aircraft's root directory.

Brief update: Release 2.8.0 is still on downwind. We need people testing 
and fixing things though.

* Curt has published the first release candidates for Windows, see: 
http://www.flightgear.org/download

* Here's a list of things about how you could help: 
http://www.flightgear.org/forums/viewtopic.php?t=15136

* Also check the bug tracker, if you can help with any reported bug 
issue: 
http://code.google.com/p/flightgear-bugs/issues/list?q=-Type%3DFeatureRequest+-status%3ATesting

* We also still need Italian, Spanish, Polish, Portuguese and German 
(oops!) volunteers translating the language resources: 
http://www.flightgear.org/forums/viewtopic.php?t=16876

Distance remaining is about 1 week to the release branch and about 6 
weeks to touch down.

cheers,
Thorsten

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[Flightgear-devel] FG 2.10 Change Log and Release Announcement

2013-02-13 Thread Stuart Buchanan
Hi All,

The complete 2.10 changelog is available here:

http://wiki.flightgear.org/Changelog_2.10

I've now made it read-only.  If anyone has any final comments/edits
they want to make, please let me know.

I anticipate using a slightly modified version of the first couple of
paragraphs for the release announcement.  i.e.:


The FlightGear development team is happy to announce the v2.10 release
of FlightGear, the free, open-source flight simulator. This new
version contains many exciting new features, enhancements and
bugfixes. Highlights in this release include improved usability,
better terrain rendering and a fully scriptable 2D rendering system.
A list of major changes can be found at
http://wiki.flightgear.org/Changelog_2.10.

Founded in 1997, FlightGear is developed by a worldwide group of
volunteers, brought together by a shared ambition to create the most
realistic flight simulator possible that is free to use, modify and
distribute. FlightGear is used all over the world by desktop flight
simulator enthusiasts, for research in universities and for
interactive exhibits in museums.

FlightGear features more than 400 aircraft, a worldwide scenery
database, a multi-player environment, detailed sky modelling, a
flexible and open aircraft modelling system, varied networking
options, multiple display support, a powerful scripting language and
an open architecture. Best of all, being open-source, the simulator is
owned by the community and everyone is encouraged to contribute.

Download FlightGear v2.10 for free from FlightGear.org.

FlightGear - Fly Free!


Comments welcome as always.

-Stuart

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[Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-08 Thread Durk Talsma
Hi all,

FlightGear 2.0 should be out any minute now. While waiting for the official 
files to appear on the server, I have drafted a short summary of the 
ChangeLogs. Please have a look and see whether I missed anything or 
accidentally included incorrect information.

cheers,
Durk



== ANNOUNCEMENT + SUMMARY ===

FlightGear 2.0.0. reflects the maturation of the OpenSceneGraph port that 
started with the previous 1.9.0 release. In addition to many internal code 
improvements, FlightGear 2.0.0. marks the introduction of many new 
exciting improvements in the graphics and sound system, as well as improved 
usability of key features, and improved behavior of existing features. 
Highlights of this new version include: 

Sound 
  * Complete Overhaul of the Sound Code
  * doppler effects
  * distance attenuation
  * 3D positional sound sources
  * assignment of sound sources to external objects (i.e. AI controlled 
aircraft)
  * User selection of the sound device

Visual Effects
  * Use of Shaders for dynamic textures
  * Use of Effects files
  * Improved 3D Clouds
  * Color changes based on Humidity and other whether effects allow for very 
dramatic lighting conditions
  * Dynamic water textures

Usability
  * Allow screenshots in more common file formats
  * User selectable sound device
  * More intuitive selection of the weather settings through the GUI and/or 
commandline

Infrastructure
  * Airport Geometry data can be read from the scenery, allowing for more 
flexible regeneration of terrain tiles

Internals
  * Improved efficiency of the property tree
  * A more effient ground cache
  * Many improvement to the RouteManagement code
  * Removed many compiler warnings
  * More realistic Atmosphere model (John Denker)

Behavior
  * More realistic ILS behavior (James Turner)
  * Autopilot Improvements (Torsten)
  * A generic autobrake function
  * Winds over mountaineous areas cause up- and downdrafts that can be used for 
gliding
  * More realistic behavior of the route manager
  * Wild fires, which can be extinquished by firefigherplanes operating across 
the multplayer server
  * Navaid frequencies and radials can be transmitted to Atlas

Utilities
  * A python script to visualize Yasim configurations in Blender

AI
  * Allow traffic departing and arriving at the same airport
  * Add support for High-Speed Trains
  * ATC interactions between AI aircraft and ground controllers
  * Performance characteristics of AI aircraft can be specified in a 
performance database
  * Push-back vehicles are available for a selected number of aircraft
  * AI escorts (???: Ask Vivian)
  * Improved Radar functionality (Vivian)
  * AI objects are now solid (i.e. users can collide with them)
  * Some preliminary support for SID/STAR procedures for AI aircraft



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Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-08 Thread Heiko Schulz

 Hi all,
 
 FlightGear 2.0 should be out any minute now. While waiting
 for the official files to appear on the server, I have
 drafted a short summary of the ChangeLogs. Please have a
 look and see whether I missed anything or 
 accidentally included incorrect information.

Great!
 
O.k.:

 
 
 == ANNOUNCEMENT + SUMMARY ===
 
 FlightGear 2.0.0. reflects the maturation of the
 OpenSceneGraph port that started with the previous 1.9.0
 release. In addition to many internal code improvements,
 FlightGear 2.0.0. marks the introduction of many new 
 exciting improvements in the graphics and sound system, as
 well as improved usability of key features, and improved
 behavior of existing features. Highlights of this new
 version include: 

Sounds good!
 
 Sound 
   * Complete Overhaul of the Sound Code
   * doppler effects
   * distance attenuation
   * 3D positional sound sources
   * assignment of sound sources to external objects
 (i.e. AI controlled aircraft)

How can we do that? So much as I know it isn't documented yet and still in work?

   * User selection of the sound device
 
 Visual Effects
   * Use of Shaders for dynamic textures
   * Use of Effects files
   * Improved 3D Clouds
   * Color changes based on Humidity and other whether
 effects allow for very dramatic lighting conditions
   * Dynamic water textures
 
 Usability
   * Allow screenshots in more common file formats
   * User selectable sound device
   * More intuitive selection of the weather settings
 through the GUI and/or commandline
 
 Infrastructure
   * Airport Geometry data can be read from the
 scenery, allowing for more flexible regeneration of terrain
 tiles
 
 Internals
   * Improved efficiency of the property tree
   * A more effient ground cache
   * Many improvement to the RouteManagement code
   * Removed many compiler warnings
   * More realistic Atmosphere model (John Denker)
 
 Behavior
   * More realistic ILS behavior (James Turner)
   * Autopilot Improvements (Torsten)
   * A generic autobrake function
   * Winds over mountaineous areas cause up- and
 downdrafts that can be used for gliding
   * More realistic behavior of the route manager
   * Wild fires, which can be extinquished by
 firefigherplanes operating across the multplayer server
   * Navaid frequencies and radials can be transmitted
 to Atlas
 
 Utilities
   * A python script to visualize Yasim configurations
 in Blender
 
 AI
   * Allow traffic departing and arriving at the same
 airport
   * Add support for High-Speed Trains

*should be: add support for Ground vehicles like trains and cars

   * ATC interactions between AI aircraft and ground
 controllers
   * Performance characteristics of AI aircraft can be
 specified in a performance database
   * Push-back vehicles are available for a selected
 number of aircraft
   * AI escorts (???: Ask Vivian)
   * Improved Radar functionality (Vivian)
   * AI objects are now solid (i.e. users can collide
 with them)
   * Some preliminary support for SID/STAR procedures
 for AI aircraft
 

Cheers
HHS

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Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary ofChangeLog

2010-02-08 Thread Vivian Meazza
Durk wrote:
 Hi all,
 
 FlightGear 2.0 should be out any minute now. While waiting for the
 official files to appear on the server, I have drafted a short summary of
 the ChangeLogs. Please have a look and see whether I missed anything or
 accidentally included incorrect information.
 
 cheers,
 Durk
 
 
 
 == ANNOUNCEMENT + SUMMARY ===
 
 FlightGear 2.0.0. reflects the maturation of the OpenSceneGraph port that
 started with the previous 1.9.0 release. In addition to many internal code
 improvements, FlightGear 2.0.0. marks the introduction of many new
 exciting improvements in the graphics and sound system, as well as
 improved usability of key features, and improved behavior of existing
 features. Highlights of this new version include:
 
 Sound
   * Complete Overhaul of the Sound Code
   * doppler effects
   * distance attenuation
   * 3D positional sound sources
   * assignment of sound sources to external objects (i.e. AI controlled
 aircraft)
   * User selection of the sound device
 
 Visual Effects
   * Use of Shaders for dynamic textures
   * Use of Effects files
   * Improved 3D Clouds
   * Color changes based on Humidity and other whether effects allow for
 very dramatic lighting conditions
   * Dynamic water textures
 
 Usability
   * Allow screenshots in more common file formats
   * User selectable sound device
   * More intuitive selection of the weather settings through the GUI
 and/or commandline
 
 Infrastructure
   * Airport Geometry data can be read from the scenery, allowing for more
 flexible regeneration of terrain tiles
 
 Internals
   * Improved efficiency of the property tree
   * A more effient ground cache
   * Many improvement to the RouteManagement code
   * Removed many compiler warnings
   * More realistic Atmosphere model (John Denker)
 
 Behavior
   * More realistic ILS behavior (James Turner)
   * Autopilot Improvements (Torsten)
   * A generic autobrake function
   * Winds over mountaineous areas cause up- and downdrafts that can be
 used for gliding
   * More realistic behavior of the route manager
   * Wild fires, which can be extinquished by firefigherplanes operating
 across the multplayer server
   * Navaid frequencies and radials can be transmitted to Atlas
 
 Utilities
   * A python script to visualize Yasim configurations in Blender
 
 AI
   * Allow traffic departing and arriving at the same airport
   * Add support for High-Speed Trains

* Add Ground Vehicles - including automobiles, trucks, articulated
trucks, trains (including high speed trains)

   * ATC interactions between AI aircraft and ground controllers
   * Performance characteristics of AI aircraft can be specified in a
 performance database
   * Push-back vehicles are available for a selected number of aircraft
   * AI escorts (???: Ask Vivian)

* Add escorts for AI Carrier - frigates, guided missile cruiser,
amphibious warfare ships now make up the Vinson Battle Group

* Improved Radar functionality - now detects AI escorts etc.

   * AI objects are now solid (i.e. users can collide with them)
   * Some preliminary support for SID/STAR procedures for AI aircraft
 
 

HTH

Vivian



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Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-08 Thread Scott Hamilton
On Mon, 2010-02-08 at 22:48 +0100, Durk Talsma wrote:



   A very nice, small, but important feature from Torsten (I think from
memory) was the text animation using OSG Text.
   I use this a lot now... 


   S.





 Hi all,
 
 FlightGear 2.0 should be out any minute now. While waiting for the official 
 files to appear on the server, I have drafted a short summary of the 
 ChangeLogs. Please have a look and see whether I missed anything or 
 accidentally included incorrect information.
 
 cheers,
 Durk
 
 
 
 == ANNOUNCEMENT + SUMMARY ===
 
 FlightGear 2.0.0. reflects the maturation of the OpenSceneGraph port that 
 started with the previous 1.9.0 release. In addition to many internal code 
 improvements, FlightGear 2.0.0. marks the introduction of many new 
 exciting improvements in the graphics and sound system, as well as improved 
 usability of key features, and improved behavior of existing features. 
 Highlights of this new version include: 
 
 Sound 
   * Complete Overhaul of the Sound Code
   * doppler effects
   * distance attenuation
   * 3D positional sound sources
   * assignment of sound sources to external objects (i.e. AI controlled 
 aircraft)
   * User selection of the sound device
 
 Visual Effects
   * Use of Shaders for dynamic textures
   * Use of Effects files
   * Improved 3D Clouds
   * Color changes based on Humidity and other whether effects allow for very 
 dramatic lighting conditions
   * Dynamic water textures
 
 Usability
   * Allow screenshots in more common file formats
   * User selectable sound device
   * More intuitive selection of the weather settings through the GUI and/or 
 commandline
 
 Infrastructure
   * Airport Geometry data can be read from the scenery, allowing for more 
 flexible regeneration of terrain tiles
 
 Internals
   * Improved efficiency of the property tree
   * A more effient ground cache
   * Many improvement to the RouteManagement code
   * Removed many compiler warnings
   * More realistic Atmosphere model (John Denker)
 
 Behavior
   * More realistic ILS behavior (James Turner)
   * Autopilot Improvements (Torsten)
   * A generic autobrake function
   * Winds over mountaineous areas cause up- and downdrafts that can be used 
 for gliding
   * More realistic behavior of the route manager
   * Wild fires, which can be extinquished by firefigherplanes operating 
 across the multplayer server
   * Navaid frequencies and radials can be transmitted to Atlas
 
 Utilities
   * A python script to visualize Yasim configurations in Blender
 
 AI
   * Allow traffic departing and arriving at the same airport
   * Add support for High-Speed Trains
   * ATC interactions between AI aircraft and ground controllers
   * Performance characteristics of AI aircraft can be specified in a 
 performance database
   * Push-back vehicles are available for a selected number of aircraft
   * AI escorts (???: Ask Vivian)
   * Improved Radar functionality (Vivian)
   * AI objects are now solid (i.e. users can collide with them)
   * Some preliminary support for SID/STAR procedures for AI aircraft
 
 
 
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Re: [Flightgear-devel] Release update

2007-12-12 Thread Vivian Meazza
Anders Gidenstam

 Sent: 12 December 2007 14:59
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] Release update
 
 
 On Wed, 12 Dec 2007, Vivian Meazza wrote:
 
  I've just updated the Seahawk in preparation for the release, and 
  noticed a couple of thing:
 
  1. Nav-lights seem to be broken across MP. I haven't been 
 able to fix 
  it, but I note that in multiplaymgr.cxx it's a float, but 
 everywhere 
  else it's a bool. I don't know if this is the cause, but 
 anyway I've 
  put a workaround into the Seahawk.
 
 Hi,
 
 I'm pretty sure the types have to match for the property to 
 be sent over MP. 
 If most aircraft use bool for nav lights it is probably a 
 good idea to 
 change the type in multiplaymgr.cxx. (Bool does sound more 
 logical to me, 
 but none of my aircraft include proper nav lights yet so I 
 don't know much 
 about these.. :)
 

Yes, I think that's the case, but I've changed the type in multiplaymgr.cxx
to bool, and that doesn't fix it. I'm not sure what to do next.

Vivian 


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Re: [Flightgear-devel] Release 2.8.0: feature freeze starts now

2012-06-26 Thread ThorstenB
Am 17.06.2012 21:14, schrieb Torsten Dreyer:
 today is June, 17th and this marks our feature freeze for the sources of
 SimGear, FlightGear and FGDATA. Within FGDATA, only aircraft not being
 part of the base package are not part of the feature freeze. Maintainers
 for those aircraft are kindly requested to carefully check not to update
 _any_ file outside their individual aircraft's root directory.

In order to prepare building the first 2.8.0 release candidate(s), we 
have now updated the simgear/flightgear/fgdata version in the git 
repositories - to version 2.8.0.

Note, the release candidate sources are still in the frozen next 
branches (master for fgdata). On July 17th we'll move 2.8.0 to a 
separate branch, reopen next for development and bump its version 
again (to 2.9.0).

See: http://wiki.flightgear.org/Release_plan

(The version change was pushed to sg/fg/fgdata consistently. If you get 
a version mismatch, make sure you have pulled all three repos, rebuilt 
and _installed_ sg + fg. If you still get a version mismatch, try a 
clean build - and _install_.)

cheers,
Thorsten

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Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-09 Thread Durk Talsma
Okay, here is an updated announcement text:

Thanks everybody for the comments / updates. In addition to those, I also fixed 
a few typos of my own and fixed some inconsistencies in Capitalization.

A couple of replies to selected questions below:

Chris Wilkinson wrote:
 but is there any progress towards getting shadows working? Reimplementation 
 of those in my humble opninion would be the final layer of icing on an 
 already very tasty cake

As far as I know, Tim Moore has been working on laying the basis for this. I'm 
not sure what the exact status is at the moment. 

Heiko Schulz asked:

 How can we do that? So much as I know it isn't documented yet and still in 
 work?

Erik Hofman replied:
 Indeed, I haven't looked at that part yet. It is designed to allow easy 
 addition of it though.

I'm just wondering: Should I leave the referring sentence in the announcement, 
or does it need modification?

Torsten Dreyer wrote:
Just a tiny request: either associate each feature with the respective name or 
none. I'd prefer the latter.

Agreed. The names were only used by way of annotation, as I was going through 
the log files. 


Cheers,
Durk

=

FlightGear 2.0.0. reflects the maturation of the OpenSceneGraph port that 
started with the previous 1.9.0 release. In addition to many internal code 
improvements, FlightGear 2.0.0. marks the introduction of many new 
exciting improvements in the graphics and sound system, as well as improved 
usability of key features, and improved behavior of exsisting features. 
Highlights of this new version include: Dramatic new 3D clouds, 
dramatic lighting conditions, improved support for custom scenery, and many 
many new and detailed aircraft models.

Sound 
  * Complete overhaul of the sound code
  * doppler effects
  * distance attenuation
  * 3D positional sound sources
  * assignment of sound sources to external objects (i.e. AI controlled 
aircraft)
  * User selection of the sound device

Visual Effects
  * Use of Shaders for dynamic textures
  * Use of Effects files
  * Improved 3D clouds
  * Color changes based on humidity and other weather effects allow for very 
dramatic lighting conditions
  * Dynamic water textures
  * Text animation based on OSGText

Usability
  * Allow screenshots in more common file formats
  * User selectable sound device
  * More intuitive selection of the weather settings through the GUI and/or 
commandline

Infrastructure
  * Airport geometry data can be read from the scenery, allowing for more 
flexible regeneration of terrain tiles

Internals
  * Improved efficiency of the property tree
  * A more efficient ground cache
  * Many improvements to the route management code
  * Removed many compiler warnings
  * More realistic atmosphere model

Behavior
  * More realistic ILS behavior
  * Autopilot improvements
  * A generic autobrake function
  * Winds over mountainous areas cause up- and downdrafts that can be used for 
gliding
  * More realistic behavior of the route manager
  * Wild fires, which can be extinquished by firefigher aircraft operating 
across the multplayer server
  * Navaid frequencies and radials can be transmitted to Atlas

Utilities
  * A python script to visualize Yasim configuration files in Blender

AI
  * Allow traffic departing and arriving at the same airport
  * Add Ground Vehicles - including automobiles, trucks, articulated trucks, 
trains (including high speed trains)
  * ATC interactions between AI aircraft and ground controllers
  * Performance characteristics of AI aircraft can be specified in a 
performance database
  * Push-back vehicles are available for a selected number of aircraft
  * Add escorts for AI carrier - frigates, guided missile cruiser, amphibious 
warfare ships now make up the Vinson Battle Group
  * Improved radar functionality - now detects AI escorts etc.
  * AI objects are now solid (i.e. users can collide with them)
  * Some preliminary support for SID/STAR procedures for AI aircraft

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[Flightgear-devel] Changelog for Release 2.8.0

2012-08-13 Thread Torsten Dreyer
Hi everybody,

we are very close to our release date, just a few days left until we 
hopefully ship our latest-and-greates-ever FlightGear version.

Please check the changelog at http://wiki.flightgear.org/Changelog_2.8.0 
and make sure every new feature is noted at a prominent place there.

These are not only core features but also new/updated aircraft, scenery 
improvements, usability changes - whatever made FlightGear better since 
the last release.

The changelog is often copied by online media and might help to attract 
new user, so please help creating a persuasive advertising for 
FlightGear 2.8.0!

Thank you

Torsten

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-04 Thread Stuart Buchanan
--- Durk Talsma wrote:
 To follow up on this: It seems like the initial testing round went pretty 
 well, with mostly minor problems being reported, and many of them being fixed 
 already. I'm hoping to roll up the tar files for the release itself this 
 weekend. 

Is this just the final tarballs for the binary, or are you rolling up the data
tarballs as well?

I'd _really_ like to include a fix for the MP repeated chat, as it is unusable 
in
it's current state and I have some enhancements as well, so a timescale for the
data code-freeze would be good.

I also need to coordinate with Martin Spott generating The Manual for inclusion
in the release. To generate The Manual, I need a version number. To get a 
version
number we need a decison! 

I think all the opinions are in, so I think Curt now needs to collate them and
tell us what the result is. Of course, the opinions have been so varied that he
can pretty much decide what he wants and convince us that the majority agree 
with
him :)

Finally, for those of us who have been developing exclusively on OSG for 
windows,
it would be very useful to have a set of binaries available so we can test our
aircraft on plib before the data tarball is created, and the 175 aircraft are
uploaded to the website.

-Stuart


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Re: [Flightgear-devel] FlightGear 2.0.0 release process: Update

2010-02-02 Thread Frederic Bouvier
- John Denker a écrit :
  2) which aircraft to include ?
 
 That's a different question.  I can't help with that.

in data : cvs up -Pd -r V2_0_0B
in source : make data-tar

Or wait the release: official data and source tarballs will be released.

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Re: [Flightgear-devel] JSBSim bug fix that should be backported to FG 2.8.0

2012-07-21 Thread ThorstenB
Am 20.07.2012 11:10, schrieb Anders Gidenstam:
 Given that there is some risk that the behaviour of carefully tuned flight
 models change I'd suggest we only update 2.9.0 and do not update 2.8.0 as
 it is late in its release cycle.

Valid point. Can someone with more insight into the patch 
(Jon/Betrand...) judge whether the patch means a larger/noticeable 
change in a models flight behaviour? Has anyone observed any noticeable 
effect?

The patch is currently in both trunks - but we can still back off with 
the release branch, if there's a problem/risk. And we certainly don't 
have time to adapt any aircraft FDMs for 2.8.0...

cheers,
Thorsten

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Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-03 Thread ys
Hi Torsten

What are the plans now for apt.dat.gz and nav.dat.gz ? Will this prehistorical 
data files still be shipped with flightgear base package 2.8.0 ? As far as I 
understand flightgear is ready to read the newer formats and also the airport 
scenery tools are ready to use the newer formats. And there are some tendencies 
to keep this data out of the base package anyway and having a new organized 
data distribution (which is my favorite).

I am still comparing 810 data with 850 data for some older airport work done by 
flightgear contributors. Once this task has finished I will send converted data 
to the xplane database to be integrated where it makes sense and where I 
couldn't find original contributor (some airports have already been updated 
meantime by xplane contributors, so it is necessary to compare every airport 
and decide which one has more advanced or better data).

I think it is a good choice to go for the new data format even because 
contributors are asked to send their edits to robin peels xplane datacenter 
since many years. Unfortunately 810 xplane data format will not be updated 
anymore, so without roadmap for a change there is only the possibility to have 
a own flightgear data distribution, missing huge updates from the last couple 
of years probably. On the other hand some terrasynced scenery data will be out 
of data sync probably for some months with the change, but I guess this is the 
part which can be updated out of core release cycles and base package anyway.

Cheers, Yves



Am 02.06.2012 um 21:36 schrieb Torsten Dreyer tors...@t3r.de:

 Hi,
 
 in just a bit more than two weeks from now we reach June, 17th,  marking 
 the first milestone for the release of next FlightGear version: the 
 feature freeze period.
 
 If you have some great and exciting new features for FlightGear on your 
 local disc but not yet pushed the gitorious repository - now is the time!
 
 Two questions have to be discussed and answered until the release 
 branches get created on July, 17th:
 
 1) What's the version number of the new release?
   a) 2.8.0
   b) 3.0.0
 
 2) Which aircraft do we ship in the base package?
   a) just the c172
   b) same as before
   c) [name your preferred aircraft]
 
 3) Should we keep last year's commit policy for aircraft during the 
 feature freeze?
   a) yes
   b) no
 
 Regards,
 Torsten
 
 
 
 
 
 
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Re: [Flightgear-devel] mp and animations

2006-07-03 Thread Mathias Fröhlich
On Saturday 01 July 2006 18:05, Josh Babcock wrote:
 Is there some property that plane modelers can use to do LOD and turn
 off certain animations on aircraft that are being flown remotely? Planes
 like the bo105 with complex animations look pretty funny when they are
 not being flown locally, with doors missing, rotor blades all in one
 spot etc. It would be nice to have some property to key on and just
 present a low-LOD version of a plane when it is being viewed as a remote
 mp aircraft.
I hoped that the bo105 will look correct with the current release?

The network packets include as much additional properties as fit into the one 
udp packet. They just need to have a unique number assigned in 
FGMultiplayMgr::sIdPropertyList.

For the LOD as such, that is a problem where we can stand help from the 
scenegraph. Did I already note that osg has built in support for Imposters?

   Greetings

  Mathias

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Re: [Flightgear-devel] Could not open file: Segmentation fault;

2009-01-20 Thread Jon S. Berndt
 On Tue, Jan 20, 2009 at 12:56 AM, Martin Spott martin.sp...@mgras.net
 wrote:
  Hi Csaba,
 
  The patch you're proposing indeed saves us/me from the segfault due
 to
  a file not being present - which is definitely a good start.
 
 That was all I intended. If a file is missing it is a broken airplane
 config, the best we can do is exit gracefully.
 
 --
 Csaba/Jester


The C310 is one of the aircraft that - in the JSBSim cvs repository - is
used for extensive testing of JSBSim operation. There is a need for an
autopilot for the aircraft to be able to fly out the tests. The autopilot
file is expected to be found in the same directory as the C310.xml file.
However, at this time, there has been no work to hook up the autopilot
commands in FlightGear to the relevant capabilities in the JSBSim C310, the
way it stands in our CVS repository. So, the expected procedure would be to
comment out or delete the relevant lines in the C310.xml file before issuing
it to the FlightGear CVS repository. Then, the C310 would be controlled by
the well-established FlightGear a/p and there would be no confusion. I
should have commented out the few lines in the C310 config file that should
be removed prior to placing it in a FlightGear release.

Removing (commenting out using !-- ... --) the reference to the
autopilot /autopilot element is a good start, and then subsequently
commenting out any reference to properties that are named with an ap/
prefix should finish the job. These properties are defined in the autopilot
file that has been commented out.

Eventually, I think there will be a more graceful handling of this
situation, which may include leaving in a full-featured a/p capability that
is compatible with flightgear needs, and which would provide an alternative
a/p if desired, but ignored if not referenced.

Jon

Jon S. Berndt
Development Coordinator
JSBSim Project
www.JSBSim.org 



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