Re: [Flightgear-devel] Autumn colors

2013-02-16 Thread Renk Thorsten
I'm not sure this is necessary. I think an opt-in checkbox would suffice. After all FlightGear has been around for personal experiments for a very long time. So why not this option. I don't mind leaving it - the rational for deleting it is that the texture sheets take up space and download

Re: [Flightgear-devel] Autumn colors

2013-02-16 Thread Erik Hofman
Hi THorsten, On 02/16/2013 09:13 AM, Renk Thorsten wrote: So, let me just try to explain better, because we do have a case study to see what's likely to happen next. I really want to respond to all this but I feel I'm not really entitled to because I did little coding for FlightGear the

Re: [Flightgear-devel] Autumn colors

2013-02-15 Thread Renk Thorsten
Okay, after sleeping over this and going over all the feedback on this list: My original idea was that the whole concept of a continuous season model in combination with a user-customizable environment by pixel processing is a big thing - I doubt many other simulators have something like this

Re: [Flightgear-devel] Autumn colors

2013-02-15 Thread Erik Hofman
On 02/15/2013 10:00 AM, Renk Thorsten wrote: So I will remove the option from GIT again and clear out the *-autumn.png textures in the next days and develop this further for my own private enjoyment (with the understanding that I'll make it available on request to anyone interested),

Re: [Flightgear-devel] Autumn colors

2013-02-15 Thread Stuart Buchanan
On Fri, Feb 15, 2013 at 9:33 AM, Erik Hofman wrote: On 02/15/2013 10:00 AM, Renk Thorsten wrote: So I will remove the option from GIT again and clear out the *-autumn.png textures in the next days and develop this further for my own private enjoyment (with the understanding that I'll make

Re: [Flightgear-devel] Autumn colors

2013-02-15 Thread Anders Gidenstam
On Fri, 15 Feb 2013, Renk Thorsten wrote: Okay, after sleeping over this and going over all the feedback on this list: ... But having a dropdown menu for season selection to drive a continuous season model by pixel postprocessing just makes no sense, it's a waste of perfectly good GPU

Re: [Flightgear-devel] Autumn colors

2013-02-15 Thread James Turner
On 15 Feb 2013, at 15:35, Anders Gidenstam anders-...@gidenstam.org wrote: The user interface issue can be handled by hiding the controls from those who do not want the complexity. (Hidden by default, obviously.) Exactly. James

Re: [Flightgear-devel] Autumn colors

2013-02-14 Thread Erik Hofman
On 02/13/2013 09:17 AM, Renk Thorsten wrote: OK, now I understand. Here's a screenshot: https://dl.dropbox.com/u/57645542/fgfs-screen-099.png It's not good for UK - but I guess we can fix that eventually. Do you have any reference material how autumn/winter colors in the UK should look

Re: [Flightgear-devel] Autumn colors

2013-02-14 Thread Alan Teeder
-Original Message- From: Erik Hofman Sent: Thursday, February 14, 2013 9:25 AM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Autumn colors On 02/13/2013 09:17 AM, Renk Thorsten wrote: OK, now I understand. Here's a screenshot: https://dl.dropbox.com/u

Re: [Flightgear-devel] Autumn colors

2013-02-14 Thread James Turner
On 14 Feb 2013, at 07:25, Renk Thorsten thorsten.i.r...@jyu.fi wrote: My goal is to be able to simulate a realistic seasonal change of the terrain by _suitable_ slider adjustments which need to be chosen based on region, vegetation and conditions. My goal is not to make any combination of

Re: [Flightgear-devel] Autumn colors

2013-02-14 Thread Erik Hofman
On 02/14/2013 10:39 AM, Alan Teeder wrote: -Original Message- From: Erik Hofman I think this is a reasonable representation (and happens to be my local airport (and former airbase) Twente Airport:

Re: [Flightgear-devel] Autumn colors

2013-02-14 Thread Stuart Buchanan
On Thu, Feb 14, 2013 at 9:40 AM, James Turner wrote: In this specific case, that means there shouldn't be a slider, there should be some additional values in a place that can be customised per-region. Since what the *user* wants is that in the region they are in, the colours / effect look

Re: [Flightgear-devel] Autumn colors

2013-02-14 Thread Renk Thorsten
In general, giving users choice is bad. What developers should do, is figure out what the user *wanted*, and then do it. Excessive choices / options / preferences are a failure to be sufficiently smart, about what the user actually wants. I disagree with this on a very general basis.

Re: [Flightgear-devel] Autumn colors

2013-02-14 Thread Alan Teeder
-Original Message- From: Erik Hofman Sent: Thursday, February 14, 2013 9:42 AM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Autumn colors On 02/14/2013 10:39 AM, Alan Teeder wrote: -Original Message- From: Erik Hofman I think this is a reasonable

Re: [Flightgear-devel] Autumn colors

2013-02-14 Thread Renk Thorsten
Just what is it you want to customize? Consider a simple 'snow in the mountains'. You can have * early snow up north, the leaves have just started turning and the snow is on slightly yellowish trees up the slopes, no snow on green trees down * one day later - a bit of snow is still on the

Re: [Flightgear-devel] Autumn colors

2013-02-14 Thread Vivian Meazza
Thorsten Renk -Original Message- From: [mailto:thorsten.i.r...@jyu.fi] Sent: 14 February 2013 07:25 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Autumn colors ..maybe in the old days, nowadays, some grass is green, most of it, say 4/5 is a pale dull

Re: [Flightgear-devel] Autumn colors

2013-02-14 Thread Arnt Karlsen
On Thu, 14 Feb 2013 10:17:13 +, Renk wrote in message e495a106ff5f31448739e79d34138c192789b...@mbs2.ad.jyu.fi: Just what is it you want to customize? Consider a simple 'snow in the mountains'. You can have * early snow up north, the leaves have just started turning and the snow is on

Re: [Flightgear-devel] Autumn colors

2013-02-14 Thread Renk Thorsten
What I expected was that having selected Regional scenery, then the slider would give me reasonable results for my region. Perhaps that's simply too difficult, or the region is defined too widely. I also see that the regional scenery for the area is wrong as well, but I'm working on

Re: [Flightgear-devel] Autumn colors

2013-02-14 Thread Renk Thorsten
..the obvious way to control all this, is use e.g. FG time and METAR history to set up a credible scenery appearance. Right, so we somehow get the METARs for the last month for a location, have the environment model run the consequences and use that. Sounds not so easy to me. But... I never

Re: [Flightgear-devel] Autumn colors

2013-02-14 Thread Arnt Karlsen
On Thu, 14 Feb 2013 13:01:58 +, Renk wrote in message e495a106ff5f31448739e79d34138c192789b...@mbs2.ad.jyu.fi: ..the obvious way to control all this, is use e.g. FG time ..to clarify FG time: what we set using FG's Time Options: and METAR history to set up a credible scenery

Re: [Flightgear-devel] Autumn colors

2013-02-13 Thread Renk Thorsten
OK, now I understand. Here's a screenshot: https://dl.dropbox.com/u/57645542/fgfs-screen-099.png It's not good for UK - but I guess we can fix that eventually. Do you have any reference material how autumn/winter colors in the UK should look like? ..desert? Severe drought? -20

Re: [Flightgear-devel] Autumn colors

2013-02-13 Thread James Turner
On 12 Feb 2013, at 22:08, Vivian Meazza vivian.mea...@lineone.net wrote: OK, now I understand. Here's a screenshot: https://dl.dropbox.com/u/57645542/fgfs-screen-099.png It's not good for UK - but I guess we can fix that eventually. I'd say for Scotland in autumn / winter, with potential

Re: [Flightgear-devel] Autumn colors

2013-02-13 Thread Arnt Karlsen
On Wed, 13 Feb 2013 08:17:32 +, Renk wrote in message e495a106ff5f31448739e79d34138c192789a...@mbs2.ad.jyu.fi: OK, now I understand. Here's a screenshot: https://dl.dropbox.com/u/57645542/fgfs-screen-099.png It's not good for UK - but I guess we can fix that eventually. Do you

Re: [Flightgear-devel] Autumn colors

2013-02-13 Thread Renk Thorsten
..maybe in the old days, nowadays, some grass is green, most of it, say 4/5 is a pale dull yellow when the snow comes. Climate change, grass grows about 3 months longer now, than in the 1960-ies when grass was cut once, nowadays farmers get 3 harvests. The whole discussion brings again a

Re: [Flightgear-devel] Autumn colors

2013-02-12 Thread Vivian Meazza
Thorsten Renk wrote I've just pushed the current state of the autumn color model where the amount of coloring is encoded in the texture alpha channel. I've tried to be very conservative and pushed alternative textures (marked with *- autumn.png) where this is done - I could not see any

Re: [Flightgear-devel] Autumn colors

2013-02-12 Thread Renk Thorsten
I think I must have something wrong here: much of the textures which were green turn a horrid brown colour, it looks like nothing I have ever seen on the ground in the UK. Is that what is intended? That'd depend on the slider position and the landclass I guess - no way to tell without a

Re: [Flightgear-devel] Autumn colors

2013-02-12 Thread Vivian Meazza
Thorsten Renk wrote I think I must have something wrong here: much of the textures which were green turn a horrid brown colour, it looks like nothing I have ever seen on the ground in the UK. Is that what is intended? That'd depend on the slider position and the landclass I guess - no

Re: [Flightgear-devel] Autumn colors

2013-02-12 Thread Arnt Karlsen
On Tue, 12 Feb 2013 22:08:54 -, Vivian wrote in message 000301ce096d$8bf3d0a0$a3db71e0$@lineone.net: OK, now I understand. Here's a screenshot: https://dl.dropbox.com/u/57645542/fgfs-screen-099.png It's not good for UK - but I guess we can fix that eventually. ..desert? Severe

[Flightgear-devel] Autumn colors

2013-02-11 Thread Renk Thorsten
I've just pushed the current state of the autumn color model where the amount of coloring is encoded in the texture alpha channel. I've tried to be very conservative and pushed alternative textures (marked with *-autumn.png) where this is done - I could not see any negative effects in the