I'm not sure this is necessary. I think an opt-in checkbox would
suffice. After all FlightGear has been around for personal experiments
for a very long time. So why not this option.
I don't mind leaving it - the rational for deleting it is that the texture
sheets take up space and download
Hi THorsten,
On 02/16/2013 09:13 AM, Renk Thorsten wrote:
So, let me just try to explain better, because we do have a case study to see
what's likely to happen next.
I really want to respond to all this but I feel I'm not really entitled
to because I did little coding for FlightGear the
Okay, after sleeping over this and going over all the feedback on this list:
My original idea was that the whole concept of a continuous season model in
combination with a user-customizable environment by pixel processing is a big
thing - I doubt many other simulators have something like this
On 02/15/2013 10:00 AM, Renk Thorsten wrote:
So I will remove the option from GIT again and clear out the *-autumn.png
textures in the next days and develop this further for my own private
enjoyment (with the understanding that I'll make it available on request to
anyone interested),
On Fri, Feb 15, 2013 at 9:33 AM, Erik Hofman wrote:
On 02/15/2013 10:00 AM, Renk Thorsten wrote:
So I will remove the option from GIT again and clear out the *-autumn.png
textures in the next days and develop this further for my own private
enjoyment (with the understanding that I'll make
On Fri, 15 Feb 2013, Renk Thorsten wrote:
Okay, after sleeping over this and going over all the feedback on this
list:
...
But having a dropdown menu for season selection to drive a continuous
season model by pixel postprocessing just makes no sense, it's a waste
of perfectly good GPU
On 15 Feb 2013, at 15:35, Anders Gidenstam anders-...@gidenstam.org wrote:
The user interface issue can be handled by hiding the controls from those
who do not want the complexity. (Hidden by default, obviously.)
Exactly.
James
On 02/13/2013 09:17 AM, Renk Thorsten wrote:
OK, now I understand. Here's a screenshot:
https://dl.dropbox.com/u/57645542/fgfs-screen-099.png
It's not good for UK - but I guess we can fix that eventually.
Do you have any reference material how autumn/winter colors in the UK should
look
-Original Message-
From: Erik Hofman
Sent: Thursday, February 14, 2013 9:25 AM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Autumn colors
On 02/13/2013 09:17 AM, Renk Thorsten wrote:
OK, now I understand. Here's a screenshot:
https://dl.dropbox.com/u
On 14 Feb 2013, at 07:25, Renk Thorsten thorsten.i.r...@jyu.fi wrote:
My goal is to be able to simulate a realistic seasonal change of the terrain
by _suitable_ slider adjustments which need to be chosen based on region,
vegetation and conditions. My goal is not to make any combination of
On 02/14/2013 10:39 AM, Alan Teeder wrote:
-Original Message-
From: Erik Hofman
I think this is a reasonable representation (and happens to be my local
airport (and former airbase) Twente Airport:
On Thu, Feb 14, 2013 at 9:40 AM, James Turner wrote:
In this specific case, that means there shouldn't be a slider, there should
be some additional values in a place that can be customised per-region.
Since what the *user* wants is that in the region they are in, the colours /
effect look
In general, giving users choice is bad. What developers should do, is
figure out what the user *wanted*, and then do it. Excessive choices /
options / preferences are a failure to be sufficiently smart, about what
the user actually wants.
I disagree with this on a very general basis.
-Original Message-
From: Erik Hofman
Sent: Thursday, February 14, 2013 9:42 AM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Autumn colors
On 02/14/2013 10:39 AM, Alan Teeder wrote:
-Original Message-
From: Erik Hofman
I think this is a reasonable
Just what is it you want to customize?
Consider a simple 'snow in the mountains'. You can have
* early snow up north, the leaves have just started turning and the snow is on
slightly yellowish trees up the slopes, no snow on green trees down
* one day later - a bit of snow is still on the
Thorsten Renk
-Original Message-
From: [mailto:thorsten.i.r...@jyu.fi]
Sent: 14 February 2013 07:25
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Autumn colors
..maybe in the old days, nowadays, some grass is green, most of it,
say 4/5 is a pale dull
On Thu, 14 Feb 2013 10:17:13 +, Renk wrote in message
e495a106ff5f31448739e79d34138c192789b...@mbs2.ad.jyu.fi:
Just what is it you want to customize?
Consider a simple 'snow in the mountains'. You can have
* early snow up north, the leaves have just started turning and the
snow is on
What I expected was that having selected Regional scenery, then the
slider would give me reasonable results for my region. Perhaps that's simply
too
difficult, or the region is defined too widely. I also see that the
regional scenery for the area is wrong as well, but I'm working on
..the obvious way to control all this, is use e.g. FG time
and METAR history to set up a credible scenery appearance.
Right, so we somehow get the METARs for the last month for a location, have the
environment model run the consequences and use that. Sounds not so easy to me.
But... I never
On Thu, 14 Feb 2013 13:01:58 +, Renk wrote in message
e495a106ff5f31448739e79d34138c192789b...@mbs2.ad.jyu.fi:
..the obvious way to control all this, is use e.g. FG time
..to clarify FG time: what we set using FG's Time Options:
and METAR history to set up a credible scenery
OK, now I understand. Here's a screenshot:
https://dl.dropbox.com/u/57645542/fgfs-screen-099.png
It's not good for UK - but I guess we can fix that eventually.
Do you have any reference material how autumn/winter colors in the UK should
look like?
..desert? Severe drought?
-20
On 12 Feb 2013, at 22:08, Vivian Meazza vivian.mea...@lineone.net wrote:
OK, now I understand. Here's a screenshot:
https://dl.dropbox.com/u/57645542/fgfs-screen-099.png
It's not good for UK - but I guess we can fix that eventually.
I'd say for Scotland in autumn / winter, with potential
On Wed, 13 Feb 2013 08:17:32 +, Renk wrote in message
e495a106ff5f31448739e79d34138c192789a...@mbs2.ad.jyu.fi:
OK, now I understand. Here's a screenshot:
https://dl.dropbox.com/u/57645542/fgfs-screen-099.png
It's not good for UK - but I guess we can fix that eventually.
Do you
..maybe in the old days, nowadays, some grass is green, most
of it, say 4/5 is a pale dull yellow when the snow comes.
Climate change, grass grows about 3 months longer now, than
in the 1960-ies when grass was cut once, nowadays farmers get
3 harvests.
The whole discussion brings again a
Thorsten Renk wrote
I've just pushed the current state of the autumn color model where the
amount of coloring is encoded in the texture alpha channel. I've tried to
be
very conservative and pushed alternative textures (marked with *-
autumn.png) where this is done - I could not see any
I think I must have something wrong here: much of the textures which were
green turn a horrid brown colour, it looks like nothing I have ever seen
on the ground in the UK. Is that what is intended?
That'd depend on the slider position and the landclass I guess - no way to tell
without a
Thorsten Renk wrote
I think I must have something wrong here: much of the textures which
were green turn a horrid brown colour, it looks like nothing I have
ever seen on the ground in the UK. Is that what is intended?
That'd depend on the slider position and the landclass I guess - no
On Tue, 12 Feb 2013 22:08:54 -, Vivian wrote in message
000301ce096d$8bf3d0a0$a3db71e0$@lineone.net:
OK, now I understand. Here's a screenshot:
https://dl.dropbox.com/u/57645542/fgfs-screen-099.png
It's not good for UK - but I guess we can fix that eventually.
..desert? Severe
I've just pushed the current state of the autumn color model where the amount
of coloring is encoded in the texture alpha channel. I've tried to be very
conservative and pushed alternative textures (marked with *-autumn.png) where
this is done - I could not see any negative effects in the
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