I can't provide specifics yet, but I have a feeling our old friends,
random segfaults and glibc detected memory corruption, are back with
a vengeance.
Anybody else noticed it?
--
Csaba/Jester
--
All the data
On Monday 17 December 2007 09:15:23 am Tim Moore wrote:
Robert Black wrote:
...
I did a CVS update Sunday and couldn't compile it. Simgear updated and I
upgraded from OSG 2.0 to 2.2 with the same results.
This looks like a problem with the way you upgraded OpenSceneGraph.
OpenThreads is
On Monday 17 December 2007 22:47, Georg Vollnhals wrote:
Tim Moore schrieb:
Since we're talking about OSG now... this may be related to the
pager changes I checked in over the weekend. Could you post
some details on this problem of yours?
Thanks,
Tim
Hi Tim,
as no other user is
On Monday 17 December 2007 12:10:35 am Tim Moore wrote:
Georg Vollnhals wrote:
the NEW problem I have here is that I start under the terrain level with
some a/c since a recent new CVS update (OSG and data).
Sometimes FlightGear just goes into an endless loop and hangs, sometimes
a
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Robert Black wrote:
...
I did a CVS update Sunday and couldn't compile it. Simgear updated and I
upgraded from OSG 2.0 to 2.2 with the same results.
This looks like a problem with the way you upgraded OpenSceneGraph. OpenThreads
is now
an
Tim Moore schrieb:
Since we're talking about OSG now... this may be related to the pager changes
I checked
in over the weekend. Could you post some details on this problem of yours?
Thanks,
Tim
Hi Tim,
as no other user is complaining about this new starting sub
ground-level problem I
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Georg Vollnhals wrote:
Tim Moore schrieb:
Since we're talking about OSG now... this may be related to the pager
changes I checked
in over the weekend. Could you post some details on this problem of yours?
...
Hi Tim,
as no other user is
Hi all ,
Just a note to say I'm getting a lot of segfaults in the last few days ...
Maybe the Bravo is getting to big , but I get it randomly with other aircraft
too.
Im recompiling the PLIB version to test again ,it's probably my fault.
Just wondering if anyone else is having this problem .
--- SydSandy [EMAIL PROTECTED] schrieb:
Hi all ,
Just a note to say I'm getting a lot of segfaults in
the last few days ...
Maybe the Bravo is getting to big , but I get it
randomly with other aircraft too.
Im recompiling the PLIB version to test again ,it's
probably my fault.
Just
* SydSandy -- Sunday 16 December 2007:
Just a note to say I'm getting a lot of segfaults in the last few days ...
Maybe the Bravo is getting to big
No segfaults here. But PLIB has some hard-coded limits: number
of vertices per object, number of triangles, etc. (2^15 for each,
IIRC). Some
* Melchior FRANZ -- Sunday 16 December 2007:
No segfaults here. But PLIB has some hard-coded limits:
Yeah, yeah ... hard coded limits. Of course, it's only badly
chosen data types, which are now kept for compatibility reasons.
(And because Steve says that ought to be enough for anybody. :-)
m.
--- Melchior FRANZ [EMAIL PROTECTED] schrieb:
* Melchior FRANZ -- Sunday 16 December 2007:
No segfaults here. But PLIB has some hard-coded
limits:
Yeah, yeah ... hard coded limits. Of course, it's
only badly
chosen data types, which are now kept for
compatibility reasons.
(And
On Sun, 16 Dec 2007 21:54:41 +0100
Melchior FRANZ [EMAIL PROTECTED] wrote:
* Melchior FRANZ -- Sunday 16 December 2007:
No segfaults here. But PLIB has some hard-coded limits:
Yeah, yeah ... hard coded limits. Of course, it's only badly
chosen data types, which are now kept for
On Sun, 16 Dec 2007 22:24:41 +0100
Melchior FRANZ [EMAIL PROTECTED] wrote:
* SydSandy -- Sunday 16 December 2007:
[...] the Bravo also loads a bunch of models from the
Instruments-3d/primus folder , so I might have pushed it to the limit
PLIB doesn't have problems with lots of
On dim 16 décembre 2007, Heiko Schulz wrote:
--- SydSandy [EMAIL PROTECTED] schrieb:
Hi all ,
Just a note to say I'm getting a lot of segfaults in
the last few days ...
Maybe the Bravo is getting to big , but I get it
randomly with other aircraft too.
Im recompiling the PLIB version
* SydSandy -- Sunday 16 December 2007:
fgfd --Aircraft=Bravo --log-level=debug
Works here. No segfault. (Just dead slow. :-)
Uncaught Exception: you should see a meaningful error message
Try this:
$ gdb --args fgfs --aircraft=Bravo --log-level=debug
(gdb) break main
(gdb) run
Here, with FG 1.0 both, Bravo and Blackbird are
right,
I get mainly problems with OSG.
Regards
--
Gérard
http://pagesperso-orange.fr/GRTux/
FGFS 12/13/2007 windows precompiled
still in work: http://www.hoerbird.net/galerie.html
But already done:
On dim 16 décembre 2007, Heiko Schulz wrote:
Here, with FG 1.0 both, Bravo and Blackbird are
right,
I get mainly problems with OSG.
Regards
--
Gérard
http://pagesperso-orange.fr/GRTux/
FGFS 12/13/2007 windows precompiled
May be something different with Windows.
I run FG
SydSandy schrieb:
O
Everything was fine until I did a CVS update about 10:00 am today...
Hi all,
the NEW problem I have here is that I start under the terrain level with
some a/c since a recent new CVS update (OSG and data).
Sometimes FlightGear just goes into an endless loop and hangs,
On Sun, 16 Dec 2007 23:01:01 +0100
Melchior FRANZ [EMAIL PROTECTED] wrote:
* SydSandy -- Sunday 16 December 2007:
fgfd --Aircraft=Bravo --log-level=debug
Works here. No segfault. (Just dead slow. :-)
Uncaught Exception: you should see a meaningful error message
Try this:
$
On the surface, it looks like the problem involves the scenery loader so it
may also help to know your location when the segfault happens.
On the other hand, line #98 of FGTileLoader.cxx is this:
throw sg_throwable(string(No valid scenery path defined!));
So you may want to double
* SydSandy -- Monday 17 December 2007:
#0 0xb7b49b25 in __cxa_throw () from /usr/lib/libstdc++.so.6
#1 0x084a5126 in FGTileLoader::add (this=0xadde67c, tile=0x117c4878)
at FGTileLoader.cxx:98
OK, that's this code:
tile_path = globals-get_fg_scenery();
if
On Sun, 16 Dec 2007 17:38:42 -0600
Curtis Olson [EMAIL PROTECTED] wrote:
On the surface, it looks like the problem involves the scenery loader so it
may also help to know your location when the segfault happens.
On the other hand, line #98 of FGTileLoader.cxx is this:
throw
On Mon, 17 Dec 2007 00:40:58 +0100
Melchior FRANZ [EMAIL PROTECTED] wrote:
m.
probably the latter , I disabled it to see if the Bravo would load , and it did
in the water , but I must have reset it wrong ...
--
SydSandy [EMAIL PROTECTED]
On Sun, 16 Dec 2007 15:50:06 -0800
SydSandy [EMAIL PROTECTED] wrote:
On Mon, 17 Dec 2007 00:40:58 +0100
Melchior FRANZ [EMAIL PROTECTED] wrote:
m.
probably the latter , I disabled it to see if the Bravo would load , and it
did in the water , but I must have reset it wrong ...
--
On Sun, 16 Dec 2007 16:02:02 -0800
SydSandy [EMAIL PROTECTED] wrote:
On Sun, 16 Dec 2007 15:50:06 -0800
SydSandy [EMAIL PROTECTED] wrote:
On Mon, 17 Dec 2007 00:40:58 +0100
Melchior FRANZ [EMAIL PROTECTED] wrote:
m.
probably the latter , I disabled it to see if the Bravo
On Sun, 16 Dec 2007 17:19:18 -0800
SydSandy [EMAIL PROTECTED] wrote:
On Sun, 16 Dec 2007 16:02:02 -0800
SydSandy [EMAIL PROTECTED] wrote:
On Sun, 16 Dec 2007 15:50:06 -0800
SydSandy [EMAIL PROTECTED] wrote:
On Mon, 17 Dec 2007 00:40:58 +0100
Melchior FRANZ [EMAIL PROTECTED]
On Mon, 17 Dec 2007 07:10:35 +0100
Tim Moore [EMAIL PROTECTED] wrote:
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Georg Vollnhals wrote:
the NEW problem I have here is that I start under the terrain level with
some a/c since a recent new CVS update (OSG and data).
Sometimes
On Wednesday 31 January 2007 07:35:15 Frederic Bouvier wrote:
Nick,
Selon Nick Warne :
Fred, Mathias
I got this again tonight :-(((
Chat [mpserve] GFS is now online, using
Chat [mpserve] Aircraft/B-2/Models/b2-spirit.xml
Chat [mpserve] GFS is now online, using
Chat
On Friday 26 January 2007 20:45:55 Nick Warne wrote:
On Friday 26 January 2007 20:14, Maik Justus wrote:
Hi Fred,
your patch works fine for me.
Big thanks!
Maik
Fred,
I tested with Maik while I was building. I just tested with ndim, and NO
CRASH - it looks very, very good.
Nick,
Selon Nick Warne :
Fred, Mathias
I got this again tonight :-(((
Chat [mpserve] GFS is now online, using
Chat [mpserve] Aircraft/B-2/Models/b2-spirit.xml
Chat [mpserve] GFS is now online, using
Chat [mpserve] Aircraft/B-2/Models/b2-spirit.xml
Segmentation fault
Another
Hi Maik,
Selon Maik Justus :
Hi,
the same thing with _condition.
It's systematically done wrong.
_textureData could be done correctly :-)
_condition, _effectTexture and _textureData are not SGShaderAnimation members in
the OSG code.
In the PLIB branch, _contition is not shared but
Hi Fred,
Frederic Bouvier schrieb am 26.01.2007 10:02:
Hi Maik,
Selon Maik Justus :
_condition, _effectTexture and _textureData are not SGShaderAnimation members
in
the OSG code.
In the PLIB branch, _contition is not shared but initialized with new in
sgReadCondition, so unless
On Friday 26 January 2007 09:02, Frederic Bouvier wrote:
Hi Maik,
Selon Maik Justus :
Hi,
the same thing with _condition.
It's systematically done wrong.
_textureData could be done correctly :-)
_condition, _effectTexture and _textureData are not SGShaderAnimation
members in the
Hi all,
here is a workaround for osg. It disables the chrome shader, but as long
as this causes the fatal crashes we need to commit.
Unfortunately I am not compiling osg myself; I am using Olafs
precompiled library. Therefore I can not dig into the code :-(
Maik
Maik Justus schrieb am
On Friday 26 January 2007 19:08, Maik Justus wrote:
Hi all,
here is a workaround for osg. It disables the chrome shader, but as long
as this causes the fatal crashes we need to commit.
Unfortunately I am not compiling osg myself; I am using Olafs
precompiled library. Therefore I can not dig
Selon Nick Warne :
Reports from IRC say this is fixed in plib, but I can still get a 100%
reliable crash with OSG build.
Enter MP server using Harrier. Get someone to join/leave/join with the
dhc2F.
Immediate segfault on the second join.
Below is my earlier mail with trace etc.
Are you
Hi Fred,
your patch works fine for me.
Big thanks!
Maik
Frederic Bouvier schrieb am 26.01.2007 20:41:
Selon Nick Warne :
Reports from IRC say this is fixed in plib, but I can still get a 100%
reliable crash with OSG build.
Enter MP server using Harrier. Get someone to
On Friday 26 January 2007 20:14, Maik Justus wrote:
Hi Fred,
your patch works fine for me.
Big thanks!
Maik
Fred,
I tested with Maik while I was building. I just tested with ndim, and NO
CRASH - it looks very, very good.
Thank you!
Nick
Frederic Bouvier schrieb am 26.01.2007 20:41:
Hi all,
I am not sure, but maybe we have the cause for the segfaults/failed
assert (big thanks at Joacim for finding the point).
The _effectTexture is loaded by ssgTexture*
ssgLoaderOptions::createTexture. If the texture is already loaded, a
pointer to this texture is returned.
But
Hi,
the same thing with _condition.
It's systematically done wrong.
_textureData could be done correctly :-)
Maik
Maik Justus schrieb am 25.01.2007 22:58:
Hi all,
I am not sure, but maybe we have the cause for the segfaults/failed
assert (big thanks at Joacim for finding the point).
On Fri, 5 Jan 2007, Maik Justus wrote:
Hello,
sometimes I get a segfault in function
SGShaderAnimation::~SGShaderAnimation(), file
simgear/scene/model/shadanim.cxx.
I never get a SIGSEGV from there, but rather a SIGABORT due to a failed
assert. (This with plib, nota bene) And from the
On Wednesday 24 January 2007 17:05, Joacim Persson wrote:
On Fri, 5 Jan 2007, Maik Justus wrote:
Hello,
sometimes I get a segfault in function
SGShaderAnimation::~SGShaderAnimation(), file
simgear/scene/model/shadanim.cxx.
I never get a SIGSEGV from there, but rather a SIGABORT due to
Hi Maik,
On Friday 05 January 2007 11:16, Maik Justus wrote:
sometimes I get a segfault in function
SGShaderAnimation::~SGShaderAnimation(), file
simgear/scene/model/shadanim.cxx.
Please commit the attached patch.
The patch you have attached is a noop. you can safely delete a zero pointer
Hi Mathias,
you are right. The problem were not zero pointers, but invalid pointers.
I have commented out the delete statements and got no further crash of
flightgear up to now (of course this is not the way to go, but to check
if my local crashes are to this delete statement). But I am not
Hi Fred,
no, it only helped to comment out the whole delete statement. I have to
check, if it was due to a local bug.
Maik
Frederic Bouvier schrieb am 15.01.2007 20:40:
Mathias Fröhlich a écrit :
Hi Maik,
On Friday 05 January 2007 11:16, Maik Justus wrote:
sometimes I get a
When I first looked at your patch, my first thought was that the original
code should have worked fine and your patch shouldn't really make any
difference. Maybe something else is corrupting the some structures ... an
out of bounds array write or something??? These are tough to track down,
but
Hello,
sometimes I get a segfault in function
SGShaderAnimation::~SGShaderAnimation(), file
simgear/scene/model/shadanim.cxx.
Please commit the attached patch.
Maik
Index: simgear/scene/model/shadanim.cxx
===
RCS file:
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