Petru Paler wrote:
Attached.
It's basically a couple unused variables, an explicit cast, some unused
functions removed or commented out, and a whole bunch of pragmas
removed.
About the pragmas:
Are you sure thay don'r mean anything on other platforms?
Erik
Now that 0.7.9 is released I've got round to looking at the subject of
ATC again. This is probably going to be a long post so make sure
you've all had your coffee :-)
I basically hacked the ATIS support into Flightgear, on the grounds
that is was the simplest possible part of ATC to
On Sat 23. February 2002 04:12, you wrote:
Please start with some yasim aircraft and apply parking break.
Look at skid ball. I thought that it should be in the middle of tube,
when sitting on runway. but it isn't.
Is your runway flat ?
I started on KSFO.
Martin van Beilen writes:
Working from a single thread is obviously the easiest solution,
where possible. However, in the case of our property system,
potentially any part of the code may want to access those
properties. We'd have to assign one thread as the property
manager, and do
Curtis L. Olson writes:
Threading is *really* scarey in a program of this magnitude. Even
the current threaded tile manager is a big time bomb waiting to
happen. We are getting away with doing stuff that's not guaranteed
to work. We've taken a lot of steps to try to minimize the
Andy Ross writes:
The effect is happening because the aircraft isn't consuming fuel. If
you take off at full tanks, you never get any lighter. A real
aircraft would have burned off a big chunk of its fuel store in the
climb, and would have an easier time of it. As a workaround, try
On Sat 23. February 2002 01:06, you wrote:
The flightgear side really only knows the current ground elevation for
a specific lon/lat. FlightGear has no way to know the dimensions of a
specific aircraft or the relative placement of the gear. It would
seem like the best thing FlightGear can
--- Martin Dressler [EMAIL PROTECTED] wrote:
On Sat 23. February 2002 01:06, you wrote:
The flightgear side really only knows the current
ground elevation for
a specific lon/lat. FlightGear has no way to know
the dimensions of a
specific aircraft or the relative placement of the
gear.
On Fri 22. February 2002 23:41, you wrote:
I've added two new properties tied to the FGEnvironment class (you'll
see these only if you compile with --with-new-environment):
/environment/temperature-sea-level-degc
/environment/pressure-sea-level-inhg
I'm sticking with
Someone needs to rewrite the viewer code to allow viewpoints to be added
at runtime; then, we can define a tower position for specific airports
and allow you to switch to the nearest tower. And as usual, I don't
have the time (much less the programming prowess) to take on such a
task.
I
Curtis L. Olson writes:
Textures: any threading that involves portions of opengl needs to be
handled very delicately.
No, I wouldn't touch OpenGL. I'm talking about generating textures
in-memory; they would then be passed off to the main thread for use by
OpenGL. We're a long way from
David Megginson writes:
Anyway, in the back of my head, someday, I want to try to develop a
case against the threaded tile pager and maybe figure out a way to to
partial per frame model loading and unloading ... not that I don't
desparately wish we could do it, it's just that I'm not
Curtis L. Olson writes:
David Megginson writes:
What you need to do is isolate the tile manager completely, so that it
has (almost) no dependencies on the rest of the program, except for
one structure for data exchange.
I don't think the solution can be that trivially simple. The
D Luff writes:
Surely it is possible to do a byte by byte copy of the tile from disk
to memory in a separate thread, without *any* Opengl/ssg/plib
dependency, such that the main thread need only access memory
and not disk?
Surely it is possible, but if your goal is to push all time
On 25 Feb 2002, at 11:00, D Luff wrote:
thoroughly mess up radiostack.cxx. Hence I propose that all
FGRadioStack does is to either just supply the selected comm
frequencies to an ATC manager, or possibly do the station lookup
in the Search() function and then flags hits to relevant
Curtis L. Olson writes:
D Luff writes:
Surely it is possible to do a byte by byte copy of the tile from disk
to memory in a separate thread, without *any* Opengl/ssg/plib
dependency, such that the main thread need only access memory
and not disk?
Surely it is possible, but if your
D Luff writes:
Fair enough. I was under the impression that it was the disk
access taking the time.
Registering new textures with opengl can take a noticable amount of
time (especially when they are large.) Freeing memory (and any
associated garbage collection) can actually be a *big* hit
D Luff writes:
Also, am I right in thinking that the global ATC manager and ATC
display manager should both be derived from FGSubsystem and
declared in FGGlobals in order to fit in properly with the future
direction of FlightGear?
Yes, that would be a good idea.
All the best,
Martin Dressler wrote:
Is Humidity important? Why not report just air density and viscosity.
IMHO viscosity is importanat for count of Reynolds number.
Maybe Re don't play big role in currents FDMs but is really important for
RC modeling.
OT: What are necessary values for FDM.
air
Curtis L. Olson wrote:
D Luff writes:
Fair enough. I was under the impression that it was the disk
access taking the time.
Registering new textures with opengl can take a noticable amount of
time (especially when they are large.) Freeing memory (and any
associated garbage
David Megginson [EMAIL PROTECTED] said:
Andy Ross writes:
The effect is happening because the aircraft isn't consuming fuel. If
you take off at full tanks, you never get any lighter. A real
aircraft would have burned off a big chunk of its fuel store in the
climb, and would have
Bipen Sehgal, Robert Deters, and Michael Selig recently published a
paper on their smart icing system research, specifically describing
their Icing Encounter Flight Simulator. [1]
You can view this paper in PDF format here:
http://amber.aae.uiuc.edu/~m-selig/apasim/pubs/
It is a very nice
I've just made some changes to how 3D models are configured. The
following properties are no longer used:
/sim/model/heading-offset-deg
/sim/model/pitch-offset-deg
/sim/model/roll-offset-deg
/sim/model/x-offset-m
/sim/model/y-offset-m
/sim/model/z-offset-m
Instead, if the
Hi,
I´ve found this panel and it seem to be very cool.
What do you think ?
http://www.avsim.com/pages/1000/dreamfleet/dffull.jpg
All the best.
Sergio Roth
Sergio Roth [EMAIL PROTECTED] said:
Hi,
I´ve found this panel and it seem to be very cool. What do you think ?
http://www.avsim.com/pages/1000/dreamfleet/dffull.jpg
Yes, I saw that one not too long ago. Very nice vinyl texture. And the metal
panel area itself is pretty darn near
David Megginson [EMAIL PROTECTED] said:
Instead, if the /sim/model/path property points to a file ending with
.xml, the FGAircraftModel class reads a property file at that
location to get information about the 3D model. Initially, the
following properties are recognized:
/path
Jim Wilson wrote:
Yes agreed. And probably with a 747-400 it is only those longer
flights like London-Vancouver that get filled to the brim with fuel.
Andy, is the aircraft otherwise considered filled to capacity
(passenger/cargo) in the fdm?
Um... I'm not sure. :)
The configured
Martin van Beilen wrote:
Actually it is fairly easy to make the property manager Thread
Safetm. All regular r/w locking can happen on a per-node basis, and
can be encapsulated transparently. The property manager seems like an
ideal candidate for IPC messaging, so if we want, it can be
On Mon, 25 Feb 2002 08:33:03 -0500,
David Megginson [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
Andy Ross writes:
The effect is happening because the aircraft isn't consuming fuel.
If you take off at full tanks, you never get any lighter. A real
aircraft would have
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On Tue, 26 Feb 2002 05:57, you wrote:
Hi,
I´ve found this panel and it seem to be very cool. What do you think ?
http://www.avsim.com/pages/1000/dreamfleet/dffull.jpg
Now that's what we need, but with the yoke removed so all the switches below
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http://www.kflog.org/
Check out that for a flight logging program. If only it had flight planning
features
Anyone know if we could hook it up to FlightGear? Thanks,
David
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David Findlay writes:
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http://www.kflog.org/
Check out that for a flight logging program. If only it had flight planning
features
Anyone know if we could hook it up to FlightGear? Thanks,
Interesting, someone should download this and
Hi Help
Base package check failed.. Found version [none]
Please upgrade to version 0.7.9
The above is what happens when I try to run ./fgfs (from the terminal).
I am using Mandrake 8.0.
Installed SimGear-0.0.17 (tar version)
Installed FlightGear-0.7.9 @ --prefix=/usr/local/FlightGear
Andy Ross wrote:
Curtis L. Olson wrote:
Threading is *really* scarey in a program of this magnitude.
I'd be adverse to adding additional threading especially if it
involves something like the property manager.
There might be specific isolated instances where we can do it
Erik Hofman wrote:
This would remove the need for locking (expept for OpenGL I gueass).
guess, guess, guess.
(I'm improving).
Erik
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
I've just added the first, small support for animating 3D models. The
spinning propeller for the C172 had been hard-coded into the C++, but
now, it's defined in a property file; the propellers on the DC-3 also
spin.
The only type of animation supported right now is spin tied to an
rpm property,
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On Mon, Feb 25, 2002 at 12:55:07PM -0800, Andy Ross wrote:
Martin van Beilen wrote:
Actually it is fairly easy to make the property manager Thread
Safetm. All regular r/w locking can happen on a per-node basis, and
can be encapsulated
Martin van Beilen wrote:
Andy Ross wrote:
For those with Java experience, consider the Vector class. It's
threadsafe, right?
No, it's not. Imagine what happens when one thread is reading it
while another thread is writing to it. :-)
Right. Now enumerate over it in one thread
On Mon, 25 Feb 2002 16:17:29 -0500,
David Megginson [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
Arnt Karlsen writes:
..another point you guys may be aware of, is that some jets
(military only?) tank _cold_ (40-50 Centigrades below zero)
fuel, this allows burning off fuel
..on Sat, 23 Feb 2002 15:42:11 +0100, Lorenzo Scaldaferro
[EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]
in newsgroup: rec.aviation.simulators:
..first, I need to apologize for showing bad form in responding by
separate emails too, and for posting this onto the www.flightgear.org
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On Tue, 26 Feb 2002 08:26, you wrote:
David Findlay writes:
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http://www.kflog.org/
Check out that for a flight logging program. If only it had flight
planning features
Anyone know if
Its possible that it might be necessary to write an FGFlightPlan
module as well - can someone tell me whether real life ATC
actually knows whats in a flightplan after its been filed or is it
simply a case of the pilot just requests what's on his/her flightplan?
..this depends on
Hi,
On Jan 19 the FGEngInterface and FGGearInterface were removed from the
flight.hxx source. It broke a lot of code in the opengc interface as well as
internal logic to modulate the display symbols.
I have made requests to this group for help in fixing what was broken by
this change. I don't
I am attempting to compile (version 2.4.2-32) MetaKit, which is
included in (version 0.0.17) Simgear. (I am utilizing cygwin to create
binaries on a PC.) The ../unix/configure command appears to work fine.
However, the make command creates the following error message:
g++ -c -O2
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