Re: [Flightgear-devel] Re: Helicopters: wow!

2003-11-24 Thread David Megginson
[EMAIL PROTECTED] wrote: But i noticed by using the current CVS version, that the engines where off after pressing the reset button in the fg menu. Yes, reset and save/restore are a bit broken in FlightGear right now. I'll try to fix them when I have a chance, but it will require a bit of

Re: [Flightgear-devel] Re: Helicopters: wow!

2003-11-24 Thread Curtis L. Olson
David Megginson writes: Yes, reset and save/restore are a bit broken in FlightGear right now. I'll try to fix them when I have a chance, but it will require a bit of refactoring (removing Curt's initial-state stuff, for example). I definitely need the functionality to set up various initial

RE: [Flightgear-devel] Re: Helicopters: wow!

2003-11-24 Thread Norman Vine
Curtis L. Olson writes: David Megginson writes: Yes, reset and save/restore are a bit broken in FlightGear right now. I'll try to fix them when I have a chance, but it will require a bit of refactoring (removing Curt's initial-state stuff, for example). I definitely need the

RE: [Flightgear-devel] Re: Helicopters: wow!

2003-11-24 Thread Curtis L. Olson
Norman Vine writes: Curtis L. Olson writes: David Megginson writes: Yes, reset and save/restore are a bit broken in FlightGear right now. I'll try to fix them when I have a chance, but it will require a bit of refactoring (removing Curt's initial-state stuff, for example). I

Re: [Flightgear-devel] Re: Helicopters: wow!

2003-11-24 Thread David Megginson
Curtis L. Olson wrote: I definitely need the functionality to set up various initial positions; in the air, on the ground, relative to different objects, different headings, initial velocity, etc. etc. We can accomplish the same thing simply by saving a copy of part or all of the property tree

Re: [Flightgear-devel] Re: Helicopters: wow!

2003-11-24 Thread David Megginson
Curtis L. Olson wrote: We can accomplish the same thing simply by saving a copy of part or all of the property tree and then reverting to it, without creating a separate, parallel hierarchy of properties for initial conditions. In this scheme, how would you specify initial conditions? You'd

Re: [Flightgear-devel] Re: Helicopters: wow!

2003-11-24 Thread Curtis L. Olson
David Megginson writes: Curtis L. Olson wrote: We can accomplish the same thing simply by saving a copy of part or all of the property tree and then reverting to it, without creating a separate, parallel hierarchy of properties for initial conditions. In this scheme, how would you

Re: [Flightgear-devel] Re: Helicopters: wow!

2003-11-24 Thread [EMAIL PROTECTED]
Curtis L. Olson wrote: Sure, I agree with your description of the specific case of a reset. But we also need to consider starting up at new places with new initial conditions, initiating a ground or air trim, etc. etc. It seems to me that we would be abusing the save/restore analogy in that

Re: [Flightgear-devel] Re: Helicopters: wow!

2003-11-24 Thread David Megginson
Curtis L. Olson wrote: If the sim is running, wouldn't you be competing with the FDM? Wouldn't it be cleaner to keep a separate area for initial conditions so you can specify them at your leisure, and then commit when you are ready? Otherwise if we are writing into the main property tree, it

Re: [Flightgear-devel] Re: Helicopters: wow!

2003-11-24 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Curtis L. Olson wrote: If the sim is running, wouldn't you be competing with the FDM? Wouldn't it be cleaner to keep a separate area for initial conditions so you can specify them at your leisure, and then commit when you are ready? Otherwise if

Re: [Flightgear-devel] Re: Helicopters: wow!

2003-11-24 Thread Curtis L. Olson
David Megginson writes: Jim Wilson wrote: FWIW I'm not that crazy about switching aircraft mid flight, but I suppose it could be done easily enough. Anyone for a piper cub going 270kias @ 4ft? That sounds great. Can you animate the fabric tearing off the wings? Sounds like a

Re: [Flightgear-devel] Re: Helicopters: wow!

2003-11-24 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Jim Wilson wrote: FWIW I'm not that crazy about switching aircraft mid flight, but I suppose it could be done easily enough. Anyone for a piper cub going 270kias @ 4ft? That sounds great. Can you animate the fabric tearing off the wings?

Re: [Flightgear-devel] Re: Helicopters: wow!

2003-11-23 Thread [EMAIL PROTECTED]
Am Sonntag, 23. November 2003 13:41 schrieb Melchior FRANZ: * [EMAIL PROTECTED] -- Sunday 23 November 2003 05:26: Hello, I allways wanted to fly the helicopter but i don't know how to start the engines. I pressed every key kombination but still no luck. The engine *is* on in the bo105 after

Re: [Flightgear-devel] Re: Helicopters: wow!

2003-11-23 Thread David Megginson
[EMAIL PROTECTED] wrote: Because of my german keyboard layout i needed to press the ALT+0 key to get the } key pressed, that was a little irritating for me, because i looked for the corresponding german key by the key location and not by the key character, but that didn't work of course. FYI the

Re: [Flightgear-devel] Re: Helicopters: wow!

2003-11-23 Thread [EMAIL PROTECTED]
Am Montag, 24. November 2003 04:13 schrieb David Megginson: [EMAIL PROTECTED] wrote: Because of my german keyboard layout i needed to press the ALT+0 key to get the } key pressed, that was a little irritating for me, because i looked for the corresponding german key by the key location and