Hi,
On Thursday, January 31, 2013 17:13:46 James Turner wrote:
I've just pushed some model-loader tweaks, to support the same 'no preview'
tags which FGRun supports, for viewing models. Currently only 'fgfs
--fgviewer' mode sets the requisite flag, 'fgviewer' probably should but I
need to
Hi Tim,
Tim Moore wrote:
I also think it's a good idea to factor out the dependencies that the visual
part of flightgear has on the whole flightgear implementation. It's not
right at the head of my queue, but I support the idea and will look for ways
to move it along.
As far as I understood
Tim Moore wrote:
Ron Jensen wrote:
On Mon, 2009-08-10 at 22:28 +, Martin Spott wrote:
Tim Moore wrote:
Ron Jensen wrote:
For some reason scenery textures are no longer being loaded by fgviewer?
This is the fault of the new effects code. Effects rely on the FlightGear
property tree and
Hi,
On Tuesday 11 August 2009 12:08:05 Martin Spott wrote:
I'm pretty familiar with these topics, but memory usage is not the
point here (well, it probably is, but from the current perspective I
didn't care much). And when I was using the term lightweight I didn't
mean startup or load times
Hi,
On Tuesday 11 August 2009 00:28:43 Martin Spott wrote:
You've probably misunderstood 'fgviewer'. As far as I can tell, one of
the ideas behind this nice tool had been to create a lightweight viewer
component _without_ pulling in tons of inter-dependencies which are so
omnipresent in
Mathias Fröhlich wrote:
Hi,
On Tuesday 11 August 2009 12:08:05 Martin Spott wrote:
...
I understand the idea behind the 'fgviewer' tool as creating a distinct
viewer component (yet still in the early stage of development) which,
while still remaining compilant with the FlightGear
Ron Jensen wrote:
Mathias,
For some reason scenery textures are no longer being loaded by fgviewer?
This is the fault of the new effects code. Effects rely on the FlightGear
property tree and on some custom OSG handling. I started pulling what was
needed into fgviewer. After a bunch of
Tim,
Tim Moore wrote:
Ron Jensen wrote:
For some reason scenery textures are no longer being loaded by fgviewer?
This is the fault of the new effects code. Effects rely on the FlightGear
property tree and on some custom OSG handling. I started pulling what was
needed into fgviewer.
On Mon, 2009-08-10 at 22:28 +, Martin Spott wrote:
Tim,
Tim Moore wrote:
Ron Jensen wrote:
For some reason scenery textures are no longer being loaded by fgviewer?
This is the fault of the new effects code. Effects rely on the FlightGear
property tree and on some custom OSG
Ron Jensen wrote:
On Mon, 2009-08-10 at 22:28 +, Martin Spott wrote:
Tim,
Tim Moore wrote:
Ron Jensen wrote:
For some reason scenery textures are no longer being loaded by fgviewer?
This is the fault of the new effects code. Effects rely on the FlightGear
property tree and on some
Mathias,
For some reason scenery textures are no longer being loaded by fgviewer?
Thanks,
Ron
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Hi,
On Saturday 23 May 2009 15:55:41 Ron Jensen wrote:
Loading aircraft/building models from the .xml file would be an awesome
feature.
Now the xml files referenced from the stg's are included.
You can also load xml files directly. But the results might look surprising
with the lack of the
On Saturday 23 May 2009 19:44:44 Frederic Bouvier wrote:
The tool is included in the last Win32 build
Thanks!
Mathias
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Hi,
On Saturday 23 May 2009 15:55:41 Ron Jensen wrote:
This is a basic version of that tool that might grow it there is a need.
I hope to include more flightgear internal scenery loading stuff so that
you can at some time also load aircraft models an see if the static parts
On Fri, 2009-05-22 at 20:30 +0200, Mathias Fröhlich wrote:
Hi all,
I have now checked in a small tool in flightgear that can be used just like
osgviewer. The huge difference is that it also works for btg and with some
knowledge about the internals of the model loading process also for stg
Great and usefull tool, thanks for start to develop it!
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The tool is included in the last Win32 build
-Fred
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The tool is included in the last Win32 build
-Fred
Thanks a lot!
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