Re: [Flightgear-devel] fgviewer preview

2013-01-31 Thread Mathias Fröhlich
Hi, On Thursday, January 31, 2013 17:13:46 James Turner wrote: I've just pushed some model-loader tweaks, to support the same 'no preview' tags which FGRun supports, for viewing models. Currently only 'fgfs --fgviewer' mode sets the requisite flag, 'fgviewer' probably should but I need to

Re: [Flightgear-devel] fgviewer

2009-08-16 Thread Martin Spott
Hi Tim, Tim Moore wrote: I also think it's a good idea to factor out the dependencies that the visual part of flightgear has on the whole flightgear implementation. It's not right at the head of my queue, but I support the idea and will look for ways to move it along. As far as I understood

Re: [Flightgear-devel] fgviewer

2009-08-11 Thread Martin Spott
Tim Moore wrote: Ron Jensen wrote: On Mon, 2009-08-10 at 22:28 +, Martin Spott wrote: Tim Moore wrote: Ron Jensen wrote: For some reason scenery textures are no longer being loaded by fgviewer? This is the fault of the new effects code. Effects rely on the FlightGear property tree and

Re: [Flightgear-devel] fgviewer

2009-08-11 Thread Mathias Fröhlich
Hi, On Tuesday 11 August 2009 12:08:05 Martin Spott wrote: I'm pretty familiar with these topics, but memory usage is not the point here (well, it probably is, but from the current perspective I didn't care much). And when I was using the term lightweight I didn't mean startup or load times

Re: [Flightgear-devel] fgviewer

2009-08-11 Thread Mathias Fröhlich
Hi, On Tuesday 11 August 2009 00:28:43 Martin Spott wrote: You've probably misunderstood 'fgviewer'. As far as I can tell, one of the ideas behind this nice tool had been to create a lightweight viewer component _without_ pulling in tons of inter-dependencies which are so omnipresent in

Re: [Flightgear-devel] fgviewer

2009-08-11 Thread Tim Moore
Mathias Fröhlich wrote: Hi, On Tuesday 11 August 2009 12:08:05 Martin Spott wrote: ... I understand the idea behind the 'fgviewer' tool as creating a distinct viewer component (yet still in the early stage of development) which, while still remaining compilant with the FlightGear

Re: [Flightgear-devel] fgviewer

2009-08-10 Thread Tim Moore
Ron Jensen wrote: Mathias, For some reason scenery textures are no longer being loaded by fgviewer? This is the fault of the new effects code. Effects rely on the FlightGear property tree and on some custom OSG handling. I started pulling what was needed into fgviewer. After a bunch of

Re: [Flightgear-devel] fgviewer

2009-08-10 Thread Martin Spott
Tim, Tim Moore wrote: Ron Jensen wrote: For some reason scenery textures are no longer being loaded by fgviewer? This is the fault of the new effects code. Effects rely on the FlightGear property tree and on some custom OSG handling. I started pulling what was needed into fgviewer.

Re: [Flightgear-devel] fgviewer

2009-08-10 Thread Ron Jensen
On Mon, 2009-08-10 at 22:28 +, Martin Spott wrote: Tim, Tim Moore wrote: Ron Jensen wrote: For some reason scenery textures are no longer being loaded by fgviewer? This is the fault of the new effects code. Effects rely on the FlightGear property tree and on some custom OSG

Re: [Flightgear-devel] fgviewer

2009-08-10 Thread Tim Moore
Ron Jensen wrote: On Mon, 2009-08-10 at 22:28 +, Martin Spott wrote: Tim, Tim Moore wrote: Ron Jensen wrote: For some reason scenery textures are no longer being loaded by fgviewer? This is the fault of the new effects code. Effects rely on the FlightGear property tree and on some

Re: [Flightgear-devel] fgviewer

2009-08-07 Thread Ron Jensen
Mathias, For some reason scenery textures are no longer being loaded by fgviewer? Thanks, Ron -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design,

Re: [Flightgear-devel] fgviewer

2009-06-03 Thread Mathias Fröhlich
Hi, On Saturday 23 May 2009 15:55:41 Ron Jensen wrote: Loading aircraft/building models from the .xml file would be an awesome feature. Now the xml files referenced from the stg's are included. You can also load xml files directly. But the results might look surprising with the lack of the

Re: [Flightgear-devel] fgviewer

2009-05-24 Thread Mathias Fröhlich
On Saturday 23 May 2009 19:44:44 Frederic Bouvier wrote: The tool is included in the last Win32 build Thanks! Mathias -- Register Now for Creativity and Technology (CaT), June 3rd, NYC. CaT is a gathering of tech-side

Re: [Flightgear-devel] fgviewer

2009-05-24 Thread Mathias Fröhlich
Hi, On Saturday 23 May 2009 15:55:41 Ron Jensen wrote: This is a basic version of that tool that might grow it there is a need. I hope to include more flightgear internal scenery loading stuff so that you can at some time also load aircraft models an see if the static parts

Re: [Flightgear-devel] fgviewer

2009-05-23 Thread Ron Jensen
On Fri, 2009-05-22 at 20:30 +0200, Mathias Fröhlich wrote: Hi all, I have now checked in a small tool in flightgear that can be used just like osgviewer. The huge difference is that it also works for btg and with some knowledge about the internals of the model loading process also for stg

Re: [Flightgear-devel] fgviewer

2009-05-23 Thread Vadym Kukhtin
Great and usefull tool, thanks for start to develop it! -- --- WBR, Vadym. -- Register Now for Creativity and Technology (CaT), June 3rd, NYC. CaT is a gathering of tech-side developers brand creativity professionals.

Re: [Flightgear-devel] fgviewer

2009-05-23 Thread Frederic Bouvier
The tool is included in the last Win32 build -Fred -- Register Now for Creativity and Technology (CaT), June 3rd, NYC. CaT is a gathering of tech-side developers brand creativity professionals. Meet the minds behind

Re: [Flightgear-devel] fgviewer

2009-05-23 Thread Heiko Schulz
The tool is included in the last Win32 build -Fred Thanks a lot! -- Register Now for Creativity and Technology (CaT), June 3rd, NYC. CaT is a gathering of tech-side developers brand creativity professionals. Meet