Re: [Audyssey] xbox accessibility?

2015-04-01 Thread Thomas Ward
Hi Dark, Yeah, I don't know how long the hunt and peck method of input will last either, but I agree with your point that for those sorts of people using a touchscreen probably isn't much different. One hunt and peck system is probably as good as another. Its only the professional and

Re: [Audyssey] xbox accessibility?

2015-03-31 Thread Thomas Ward
Hi Cara, I tend to agree with you about desktops. For many years I was in the business of PC building, assembling custom desktops, but that market has all but disappeared. Nobody really wants desktops now that laptops are A, much smaller, B, just as powerful, and C, are affordable. For an

Re: [Audyssey] easy games

2015-03-29 Thread Thomas Ward
Hello Dorothy, Off the top of my head you may want to try Jim Kitchen's games found at http://www.kitchensinc.net. For the most part they are card and board games that you'll probably be familiar with by playing the braille versions. Another company that makes easy games is 7-128 Software at

Re: [Audyssey] xbox accessibility?

2015-03-28 Thread Thomas Ward
Hi Dark, Yes, Android has its own voice dictation. Pretty much all the major operating systems now have voice dictation in some form or another. I fully see that becoming the way of the future for most mobile devices since Android, iOS, and Windows devices have it, and I'm pretty sure the

Re: [Audyssey] hello

2015-03-28 Thread Thomas Ward
Hello Dorothy, Welcome to the list. As far as which game you are talking about you didn't specify in your message which game you are talking about. It is impossible to answer your question when you don't tell anyone what game or games your asking about in the message itself. As for muds probably

Re: [Audyssey] xbox accessibility?

2015-03-28 Thread Thomas Ward
Hi Shaun, That may be so, but we all know mainstream consumer products isn't concerned with accessibility for blind consumers. That keyboard which may in deed be the best access for a blind consumer is quickly and rapidly vanishing from the consumer space and is now a optional device rather than

Re: [Audyssey] Alter Aeon help

2015-03-18 Thread Thomas Ward
Hi Dacia, Sure. Just use your screen reader's screen review commands to go back and read the help messages at your own speed. Cheers! On 3/18/15, Dacia Cole dacia.l...@gmail.com wrote: Hi, Once you type help command it reads them so fast is there a way to read them individually to make

Re: [Audyssey] A-T prime software

2015-03-18 Thread Thomas Ward
Hi Josh, I'd say highly doubtful. While this AT Prime software may revolutionize screen reading and be able to open up many inaccessible applications I don't see it making that much of an impact on the majority of games. The reason is most applications, standard applications, have some sort of

Re: [Audyssey] trivia crack trouble

2015-03-16 Thread Thomas Ward
Hi Shaun, As far as I know Trivia Crack is only available on iOS not PC right now. Cheers! On 3/13/15, shaun everiss sm.ever...@gmail.com wrote: does this work on pc at all? I don't want it on steam really but is it good on pc. --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] oriol gomez website.

2015-03-16 Thread Thomas Ward
Hi Ishan, It appears to be something wrong on your end. I can bring up the site and access all of the content so I know Oriol's site is up and working. Not sure why you can't access it but it might help to get the full error message. Cheers! On 2/27/15, ishan dhami ishan1dha...@gmail.com

Re: [Audyssey] EatStar

2015-03-16 Thread Thomas Ward
Hi Shaun, Not necessarily. Remember it is a game after all, and in games all kinds of crazy things are possible that aren't possible in the real world. That said, Phil's idea sounds a bit like the old Atari game called Fast Food. In that game there are all kinds of fast food items like burgers,

Re: [Audyssey] Three Monkeys prototype

2015-03-07 Thread Thomas Ward
Hi Cara, For what it is worth the link didn't work for me, but I did manage to get a copy of the Windows demo via Dropbox. If you want it I should be able to make that available unless anyone does not have any objections. Cheers! On 3/6/15, Cara Quinn caraqu...@caraquinn.com wrote: I get a

Re: [Audyssey] RTR

2015-03-05 Thread Thomas Ward
Hi Charles, Well, if accessibility is your only criteria obviously it wouldn't be. Although, I'm pretty sure what Leo meant was that Call of Duty is over all a better game than Road to Rage strictly based on gaming comparisons not accessibility. In which case he is correct. If Call of Duty were

Re: [Audyssey] EatStar

2015-02-25 Thread Thomas Ward
Hi Phil, Hahahaha! That is really funny. I love it. On 2/25/15, Phil Vlasak phi...@bex.net wrote: Thanks to Dark's typo, we got a, Game We'd lick to Play! EatStar by Oreo cookies. Are you a glutton for punishment? Are you into eating fifty shades of Gravy? Now play EatStar, the food

Re: [Audyssey] EatStar

2015-02-25 Thread Thomas Ward
Hi Dark, Uh, good point. Some of those pop sensations make me sick without trying to eat them. Who knows what disease or how many drugs one is likely to consume after eating one of those kind of stars. Hehehe. On 2/25/15, dark d...@xgam.org wrote: Lol Phil, an amusing use for a typo. I just

Re: [Audyssey] EatStar

2015-02-25 Thread Thomas Ward
Hi Dark, Uh, good point. Some of those pop sensations make me sick without trying to eat them. Who knows what disease or how many drugs one is likely to consume after eating one of those kind of stars. Hehehe. On 2/25/15, dark d...@xgam.org wrote: Lol Phil, an amusing use for a typo. I just

Re: [Audyssey] questions about Devana

2015-02-24 Thread Thomas Ward
Hi Dacia, That is a 7 zip archive. You need the free program 7zip to open the file. I believe the web site is http://www.7zip.com. Cheers! On 2/24/15, Dacia Cole dacia.l...@gmail.com wrote: Hi, I went to the website that was given and tried to download version 2.0 beta it downloaded but

Re: [Audyssey] A suggestion for subject lines

2015-02-24 Thread Thomas Ward
Hi Keith, I'm not apposed to the idea if people want to do it. I do see how it might be helpful to state in the subject weather a certain game is for Windows, Mac, Linux, iOS, Android, etc. Although, I feel a bit hesitant to make it a requirement since getting people to follow the existing rules

Re: [Audyssey] A suggestion for subject lines

2015-02-24 Thread Thomas Ward
Hi Dark, Agreed. As I mentioned in a previous post it is hard enough to get people to stick to a topic as it is because most people are rather lax when it comes to subject lines. Since I'm not a control freak I try not to interfere accept when the situation needs more heavy handed moderation. I

Re: [Audyssey] windows 10 pettition

2015-02-24 Thread Thomas Ward
Hi Lisa, I figured that might be the case. Some people do tend to post messages to any and all lists they happen to be on regardless if it is appropriate and that is why they get moderated and sometimes kicked off lists, because they don't stop and think about if the post is on topic or not.

Re: [Audyssey] windows 10 pettition

2015-02-22 Thread Thomas Ward
Hi Marvin, What does this have to do with gaming? The reason I ask is we have fairly strict rules about off topic posting and while I tend to allow things on list that fall within a gray area I fail to see what if anything this has to do with gaming. Cheers! On 2/22/15, Marvin Hunkin

Re: [Audyssey] game development questions

2015-02-21 Thread Thomas Ward
Hi Marvin, Hmm..I hadn't thought of that, but yes Javascript is definitely an option here. I'm not a big fan of Javascript as a game programming language, but it should do what you want it to do here. Although, I can not claim to be any kind of expert with it as I only have limited experience

Re: [Audyssey] did my message get through?

2015-02-20 Thread Thomas Ward
Hi Marvin, Yes. I just approved said message a few minutes ago. As was stated in the subscription message you got from Audyssey all new subscribers are automatically placed on moderated status until approve by a list moderator. Your message was held in the moderator inbox until someone could

Re: [Audyssey] game development questions

2015-02-20 Thread Thomas Ward
Hi Marvin, I'm afraid you are going to have to get a lot more specific for anyone to answer your questions here. To begin with what mobile platform or platforms are you intending to target. Knowing this will greatly help us give advice pertinent to your questions. For example, you mention

Re: [Audyssey] testing

2015-02-20 Thread Thomas Ward
Hi Darren, One reason was you just subscribed to the list and was automatically put on moderated status. I just changed your status to full membership. Hopefully everything works for you now. Cheers! On 2/19/15, darren harris darren_g_har...@btinternet.com wrote: Hi, Just testing to make

Re: [Audyssey] does any1 know how to loop a audio track for a game?

2015-02-20 Thread Thomas Ward
Hi Austin, You misunderstood what the Topspeed manual was saying. In effect what the manual was saying is that sounds are intended to be looped so make sure you have a sound effect that can loop cleanly. This isn't something you can do in Soundforge, Goldwave, etc since Topspeed itself will do

Re: [Audyssey] accessible Facebook games?

2015-02-19 Thread Thomas Ward
Hi Dacia, Honestly I can't think of any that are screen reader accessible. In my experience all the ones I have tried were not accessible in the slightest. That doesn't mean there aren't any that are accessible it just means I haven't found any that were. Cheers! On 2/19/15, Dacia Cole

Re: [Audyssey] groups regarding audiogames.

2015-02-11 Thread Thomas Ward
Hi Ishan, While the Facebook mobile site is in deed accessible, at least reasonably so, I think Dark just does not like Facebook period. It is a message board, a place to post anything and everything that happens to be on someone's mind, and as a result most of what is there to read is a waste of

Re: [Audyssey] groups regarding audiogames.

2015-02-11 Thread Thomas Ward
Hi Shaun, The amount of traffic isn't the problem here. The issue is insuring that the same newsworthy information makes it to all of the various audio games lists, forums, and groups, etc as necessary. That doesn't have to include regular discussions, but newsworthy information such as new game

Re: [Audyssey] groups regarding audiogames.

2015-02-10 Thread Thomas Ward
Hi Charles, That's my concern as well. There is already a number of lists and forums for audio games. If we add a Facebook group to the mix I'm sure information is going to just get more scattered and less readily available to the individual communities just because information has a way of

Re: [Audyssey] groups regarding audiogames.

2015-02-10 Thread Thomas Ward
Hi Ishan, I guess that all depends on how it is setup and moderated. I could have done this along time ago by setting up an Audyssey group on Facebook if I thought people were interested in such a thing, but until now it was sort of a non-issue. I guess my question is what advantages would there

Re: [Audyssey] groups regarding audiogames.

2015-02-10 Thread Thomas Ward
Hi Dark, I take your point. I like and use Facebook myself, but I just feel as though creating an Audyssey or a generic audio games group on Facebook is in a sense replicating what is already in existence while decentralizing the audio games community even further than it is. To give you an

Re: [Audyssey] Jim's Football question

2015-01-20 Thread Thomas Ward
Hi Sylvester, As I recall you have to remove the footbal.dat files. There are several of those in your Kitchensinc directory numbered 0 through your last game such as footbal0.dat, footbal1.dat, etc. HTH On 1/20/15, sylvester thomas III sylvesterthomastheth...@gmail.com wrote: Greetings

Re: [Audyssey] Breakout

2015-01-18 Thread Thomas Ward
Hi Charles, As I understand it tolk.dll is a library developed by Davy Kager to be an interface to various screen readers. You can Google for it and download it and put the files in your game's directory. Cheers! On 1/18/15, Charles Rivard wee1s...@fidnet.com wrote: I downloaded the game and

Re: [Audyssey] using dosbox

2015-01-12 Thread Thomas Ward
Hi Michael, Your story about Silver Light wasn't in doubt. I know of several people with the same sort of story, and unfortunately for the moment that sort of thing is what we have to put up with as a blind user. We don't have to like it, but accept that is how it is for the time being. In any

Re: [Audyssey] using dosbox

2015-01-11 Thread Thomas Ward
Michael, You are right. Some audio games do use Flash. So to that extent I'll allow it. That said, I consider the topic borderline, a gray area, because the issues here involved aren't specific to games. As to your question a developer doesn't have to be sighted in order to develop an

Re: [Audyssey] using dosbox

2015-01-11 Thread Thomas Ward
Hi Shaun, Yes, I meant Dosbox not Drop box. Definitely a typo on my part. Anyway, to answer your question there are specific APIs designed for drawing or rendering video game graphics and text on screen such as Direct3D, OpenGL, etc which gives your game or application direct access to the video

Re: [Audyssey] using dosbox

2015-01-11 Thread Thomas Ward
Hi Michael, I see. All I can say is I wouldn't be too hard on your instructor. When it comes to accessibility and accessibility related technologies everyone is often in the dark because it is not a core requirement anywhere in the world to know about such things or to teach it for that matter.

Re: [Audyssey] Dos Games Preservation Project

2015-01-10 Thread Thomas Ward
Hi Scot, In a sense that has already been done. That was the entire point of GMA's Shades of Doom. To create an accessible Doom clone. While not exact its as legally close as anyone can get. Cheers! On 1/9/15, Scott Chesworth scottcheswo...@gmail.com wrote: Hey, someone should rewrite doom.

Re: [Audyssey] using dosbox

2015-01-10 Thread Thomas Ward
Hi Michael, If you want specific reasons for why Flash accessibility works in some instances and not in others you are going to have to ask the experts. By that I mean the makers of Jaws and Window-Eyes directly as I don't honestly know the technical reasons for why the accessibility is the way

Re: [Audyssey] using dosbox

2015-01-10 Thread Thomas Ward
Hi Michael, I do see where you are coming from here, but unfortunately it is a case of the application developer not taking an interest in accessibility, not making their application accessible, and not working with screen reader manufacturers to make their program accessible. I've already

Re: [Audyssey] using dosbox

2015-01-10 Thread Thomas Ward
Hi Michael, I don't want to be rude here, but this discussion is really getting way off topic for this list. I think I've allowed this discussion of technologies to go on longer than I should. Bottom line, we can't answer your questions, and it isn't germane to the discussion of games so let us

Re: [Audyssey] using dosbox

2015-01-10 Thread Thomas Ward
Hi Shaun, To begin with I do believe you have a misunderstanding what SDL is. SDL, the Simple Direct Media Layer, is a cross-platform multimedia library that handles graphics, sound, input events, etc. So ripping SDL out of Dropbox and replacing it with something else isn't nearly as easy as you

Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Thomas Ward
Hi John, Unfortunately, the games we are talking about have no source code, or at least none that is freely available. The games I had in mind were old Dos games like Elite that was really big back in the80's and early90's, but no longer are compatible with newer computers. I was rather hoping of

Re: [Audyssey] using dosbox

2015-01-09 Thread Thomas Ward
Hi Michael, I'll freely admit I don't have all the answers here as my understanding of how it all works is pretty basic at best. However, what I can say is the primary problem with your assumptions is that you have made some false conclusions on how it works that are false and it has given you an

Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Thomas Ward
Hi Zack, Cool. I'll definitely have to check this out. Elite was one of my favorite Dos games and I had no idea someone was in the process of rewriting the game. Text Elite looks like a decent start at a new Elite. Cheers! On 1/9/15, Zachary Kline zkl...@speedpost.net wrote: Hi Thomas et al,

Re: [Audyssey] DOS Baseball and Football, was Dos Games Preservation Project

2015-01-09 Thread Thomas Ward
Hi Josh, That would be entirely doable, and probably wouldn't be a bad place to start. Its not that I'm against rewriting Any Night Football or World Series Baseball as both are great games aside from the fact there are already alternatives available in the form of Jim Kitchen's football and

Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Thomas Ward
Hi Shaun, I'm not familiar with those games specifically but as for AGT based games there is a Windows interpreter called Agility or something like that which is quite accessible. So I'm doubtful that any of those games would need to be converted into an actual Windows executable since there

Re: [Audyssey] using dosbox

2015-01-09 Thread Thomas Ward
Hi Michael, Well, the answer to your question requires a bit of in depth knowledge of how accessibility on your system works, but I'll try and boil it down to something a common person can understand without a great deal of technical knowledge. To begin with it might be helpful to understand

Re: [Audyssey] using dosbox

2015-01-09 Thread Thomas Ward
Hi Shaun, No, absolutely not. The reason being that SDL is itself the problem. The way SDL displays text on the screen is at a very low level that completely bypasses the Windows API etc right on by therefore there is no way for the screen reader to determine what is on screen. It would not be

Re: [Audyssey] DOS Baseball and Football, was Dos Games Preservation Project

2015-01-08 Thread Thomas Ward
Hi Phil, Thanks for the information. That really helps. That said, my feeling is the same as yours about rewriting them. Jim Kitchen has done a nice job on his football and baseball games that it really isn't necessary to rerite Any Night Football or World Series Baseball at this point unless

Re: [Audyssey] using dosbox

2015-01-07 Thread Thomas Ward
Hi Josh, No. Although, Dosemu is an easier solution that isn't the one I was speaking of. For me the easiest solution to the Dos problem is to install a 32-bit copy of Windows XP into VMWare and use that. Most Dos stuff works fine with Jaws, NVDA, or Window-Eyes under XP so I see no need to run

Re: [Audyssey] dos vm shortcuts

2015-01-07 Thread Thomas Ward
Hi Shaun, Some very good questions. I had similar questions, but haven't had the time or energy to ask them myself. That said, you are right. Running an XP or even a Windows 98 virtual machine is much easier to setup and get working than all this messing around with actual Dos, com0com, the BNS

[Audyssey] Dos Games Preservation Project

2015-01-07 Thread Thomas Ward
Hello everyone, Over the last couple of weeks there has been a bit of discussion on the best way to preserve and play some of our favorite Dos games. Solutions have ranged from finding a way to make Dosbox and other Dos emulators accessible to actually running MS Dos in a virtual machine with

Re: [Audyssey] Dos Games Preservation Project

2015-01-07 Thread Thomas Ward
Hi Josh, Speak for yourself. You are entirely missing the point of why I'd be willing to rewrite some of these Dos games. The point is to get away from the virtual machines, emulators, and extra dependencies so we could just install and play the games as is. Anything else is too much of a

Re: [Audyssey] Dos Games Preservation Project

2015-01-07 Thread Thomas Ward
Hi Josh, Those are a couple of good suggestions, but two questions come to mind. First, Jim Kitchen has a decent self-voicing football and a baseball game. What advantage would there be in rewriting Any Night Football and World Series Baseball since there is already two very accessible and good

Re: [Audyssey] using dosbox

2015-01-07 Thread Thomas Ward
Hi Josh, Not necessarily. If you modify the default.jss file in Jaws it works pretty good with Werdperfect 5.1 and Megadots. The thing is older versions of Jaws had Dos support commented out, and if someone removes the comments, recompiles the scripts, etc one can go pretty far with those older

Re: [Audyssey] using dosbox

2015-01-07 Thread Thomas Ward
Hi Shaun, Well, first of all Sigwin is not Linux. It is basically nothing more than the Bash shell,a few compilers, and other tools ported to Windows. Its not at all the same thing as running a full blown Linux OS so right there is your first problem with your idea. Hypothetically speaking,

Re: [Audyssey] using dosbox

2015-01-07 Thread Thomas Ward
Hi Shaun, That wouldn't work. All the NVDA Controller Client does is allows a program to speak text or display text via braille using NVDA. In short, it is basically just another synthesizer. If a person needs screen review commands as in games and other programs in Dosbox they still would not

Re: [Audyssey] using dosbox

2015-01-07 Thread Thomas Ward
Hi Josh, Same here. The Keynote Gold was unique. Although, the voice was fairly robotic I really liked it, and would love to have one to play with. Cheers! On 1/4/15, Josh k joshknnd1...@gmail.com wrote: I really miss the keynote gold. follow me on twitter @joshknnd1982 or facebook email

Re: [Audyssey] using dosbox

2015-01-07 Thread Thomas Ward
Hi Josh, I realize that. I was speaking of running XP in a virtual machine not natively. Cheers! On 1/7/15, Josh k joshknnd1...@gmail.com wrote: because my computer is windows7 64bit. follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com will find facebook site ---

Re: [Audyssey] using dosbox

2015-01-07 Thread Thomas Ward
Hi Josh, I feel pretty confident if you wanted to you could get one to work in XP. This concept that there is no real Dos is not true. As a matter of fact Windows XP has a command line, similar to Dos, but it is buried under the graphical interface and booting directly into the command line is

Re: [Audyssey] using dosbox

2015-01-04 Thread Thomas Ward
Hi Jacob, The problem with the windows command prompt , particularly on 64-bit Windows, is that it can not execute and run older 8-bit and 16-bit applications and games. There is the reason Josh is trying to run them under true dos such as inside a virtual machine or a Dos emulator like Dosbox.

Re: [Audyssey] A rare one from me: an idea for a game based onCastaways and Lone Wolf

2015-01-04 Thread Thomas Ward
Hi Dark, I agree that kind of individualized crew command would work for a starship game as well as for a standard ship game. Both would require specialized crewmen for things like communications, engineering, weapons, etc. However, my concern is the mechanics of such a game in terms of actual

Re: [Audyssey] A rare one from me: an idea for a game based on Castaways and Lone Wolf

2015-01-04 Thread Thomas Ward
Hi Milos, I get that. I guess my last message wasn't clear as to what I'm looking for. What I'm looking for is very detailed specifics on game mechanics of how it works rather than just a generic outline of the game. For example, each crewmen on the ship has to have a job or a number of jobs

Re: [Audyssey] using dosbox

2015-01-04 Thread Thomas Ward
Hi Shaun, Well, integrating Espeak itself wouldn't be hard. The problem is that all you have is TTS support, but still no way to review the screen. Thus there needs to still be a screen reader component to make it work. On 1/3/15, shaun everiss sm.ever...@gmail.com wrote: how hard would it be

Re: [Audyssey] A rare one from me: an idea for a game based on Castaways and Lone Wolf

2015-01-03 Thread Thomas Ward
Hi Milos, My initial thought here is this is a good idea in concept. However, unfortunately we need more than just an idea to be able to program it. We need to know more about the mechanics of how the game is to work, what objectives there are, and so forth. At this point the concept while good

Re: [Audyssey] using dosbox

2015-01-03 Thread Thomas Ward
Hi Jacob, That is my guess as well. The problem with emulators and virtual machines is there is sometimes a problem with accessing hardware, and the problem only gets worse with virtual hardware like these virtual com ports. That is why I think getting reliable access to Dos is going to be

Re: [Audyssey] using dosbox

2015-01-03 Thread Thomas Ward
Hi Josh, I wouldn't go as far to say Dosbox is a lost cause, but I will say the manner in which you are attempting to make it accessible is fundamentally flawed. As I mentioned in another post I am pretty sure the way to resolve this issue is for someone to take Dosbox and integrate Sapi support

Re: [Audyssey] Anyone Else Having Problems with Audiogames.net

2014-12-22 Thread Thomas Ward
Hi Dark, The site appears to be working now, but it wasn't working at all a few hours ago when I tried to access the site. I couldn't access it via any web browser, and even tried to ping the host and got a 100% packet loss. Meaning the server was off line or was unreachable from my PC. As to

Re: [Audyssey] Anyone Else Having Problems with Audiogames.net

2014-12-22 Thread Thomas Ward
Hi Dark, I wasn't really talking about this week specifically. As far as this past week or so goes things have been fine until last night. I was speaking more of having issues on and off this year. They come and go intermittently and aren't tied to any specific time of day or anything I can

[Audyssey] Anyone Else Having Problems with Audiogames.net

2014-12-21 Thread Thomas Ward
Hi everyone, I was just wondering if anyone else is experiencing issues with Audiogames.net. I just tried accessing the site and got a warning about the site not being available. I then tried to ping the server and it came back with a 100% packet loss meaning the server is unreachable. Just

Re: [Audyssey] Anyone Else Having Problems with Audiogames.net

2014-12-21 Thread Thomas Ward
/14, Zachary Kline zkl...@speedpost.net wrote: Hi Thomas, Yep, it looks like the server is down, or at least unreachable at the moment. A pity, as I'd intended to check the forums. Best, Zack. On Dec 21, 2014, at 7:33 PM, Thomas Ward thomasward1...@gmail.com wrote: Hi everyone, I was just

Re: [Audyssey] tiny talk in dos

2014-12-19 Thread Thomas Ward
Hi Josh, Yes, I have Speakup installed on my Ubuntu installs. It comes pre-compiled with Ubuntu. The only thing you need to do in order to use it is to install and configure Espeakup so you can use it with Espeak. Oh, and don't log into the GUI or pulse will screw up your sound drivers so Speakup

Re: [Audyssey] tiny talk in dos

2014-12-19 Thread Thomas Ward
Hi Josh, You can't. In order to make Dosemu accessible you have to put it in terminal/text mode which disables audio. Which means if you are playing games in order to make Dosemu accessible you won't be able to hear the sounds. I don't know what the answer here is, but playing Dos games isn't

Re: [Audyssey] tiny talk in dos

2014-12-19 Thread Thomas Ward
Hi, I believe the last version of Jaws to officially support Win 3.1 was version 2.0. Possibly 3.0 if you push it. After that I am certain version 3.2 and later versions were all Windows 95 and later. Cheers! On 12/19/14, tim z200...@gmail.com wrote: Jaws don't work on win3.1 it only goes

Re: [Audyssey] tiny talk in dos

2014-12-19 Thread Thomas Ward
Hi Josh, That may be, but you are missing the point. It was practical in the 90's because everyone had the proper hardware and software to run Dos and Dos games. Today is a different story. Dosbox, Dosemu, etc are all workarounds for sighted people who want MS Dos emulation, but it isn't totally

Re: [Audyssey] tiny talk in dos

2014-12-19 Thread Thomas Ward
Hi Josh, Basically, you don't have to change any conf files. Just write a startup script to probe the Speakup kernel module, load Espeakup, and start speakup. I'm not in Linux at the moment so can't copy and send a copy of the script, but I'll do so next time I'm in Linux if I remember. Cheers!

Re: [Audyssey] audio games popularity

2014-12-19 Thread Thomas Ward
Hi Jason, Yes, there is 10 Pin Alley by Draconis Entertainment. Its the only accessible bowling game that I know of, but you might be able to get some ideas from it to improve access in your own bowling game. Cheers! On 12/19/14, Jason Allen evildi...@gmail.com wrote: To joseph, I wrote

Re: [Audyssey] audio games popularity

2014-12-19 Thread Thomas Ward
Hi Josh, No, I think you misunderstood me. I am not talking about using an existing screen reader like Provox and adding it to Dosbox I am talking about taking Dosbox itself, and adding speech and screen reading technology into the emulator itself. In other words Dosbox will both be an emulator

Re: [Audyssey] audio games popularity

2014-12-18 Thread Thomas Ward
Hi Michael, Hard to say now if any of Justin's new titles would have been a success, but I can say from the sound of it the Void and Castle Quest might have been decent successes if either one of them had seen the light of day. They were both sound ideas, and markedly different games from

Re: [Audyssey] audio games popularity

2014-12-18 Thread Thomas Ward
Hi Michael, I doubt it. Any time a mainstream game is made accessible it is through a conscious effort on the part of the developer to make it accessible to a screen reader. There aren't many mainstream developers developing games for Mac, and those who do would have to be approached individually

Re: [Audyssey] About pc games

2014-12-18 Thread Thomas Ward
Hi Michael, The USA Games engine you speak of, Evolution 3D, is and has been in ongoing development. I'm not sure what more you would like me to say about it other than for the most part the engine is stable, has been used to develop games like Mysteries of the Ancients and Raceway,, and

Re: [Audyssey] About pc games

2014-12-18 Thread Thomas Ward
Hi Michael, I'm not sure about actual figures on how many blind people there are in the USA that are interested in games since that kind of information often gets excluded from surveys. Plus since a lot of blind computer users in the US often get their computers through government sponsored state

Re: [Audyssey] audio games popularity

2014-12-18 Thread Thomas Ward
Hi Shaun, Crowd funding can be a good way to initially fund a project throughout the early stages of development as far as buying music, sounds, and possibly for APIs and tools to create the project. However, if it is to be a very complex project the initial income may not be enough to sustain

Re: [Audyssey] audio games popularity

2014-12-18 Thread Thomas Ward
Hi Shaun, Well, before anyone begins donating money I think we should nail down some details of what it is to be developed. I have read a lot of messages which are more complaints than anything else that there isn't enough complex audio games, that people want a roll playing game, but no specific

Re: [Audyssey] audio games popularity

2014-12-18 Thread Thomas Ward
Hello Josh, What is the copyright status on these files? It is not permissible to just upload and share any old program you want to unless you either own the copyright on it or know that the copyright has lapsed. So it would be important to get an exact status on the copyright of Flipper and the

Re: [Audyssey] audio games popularity

2014-12-18 Thread Thomas Ward
Hi Valiant, That is true. The people who have the skills to make really high quality audio games don't stay around long because if they have the skills to make high quality audio games they probably have the skills required to get a decent paying job in that field. Therefore making games for free

Re: [Audyssey] audio games popularity

2014-12-18 Thread Thomas Ward
Hi Phil, Thanks for the background history. I knew about Carl Mickla but not the specifics. Your history and sales figures really helps contribute to the discussion here about commercial audio games. I figured you guys had made a decent amount of money off your Dos games, but wasn't quite sure

Re: [Audyssey] audio games popularity

2014-12-18 Thread Thomas Ward
Hi Josh, Simple answer is no. Dos screen readers and other 16-bit applications will not run on modern Windows platforms. I've tried running them in Dosbox with a Dectalk Express and got absolutely nowhere with them. So I don't think running a Dos screen reader on modern Windows is really

Re: [Audyssey] tiny talk in dos

2014-12-18 Thread Thomas Ward
Hi Josh, Honestly, I'm not surprised. The only way I have ever managed to run any old Dos applications etc the last few years is by using Dosemu with Speakup. It isn't a perfect solution, but it does work. I have managed to play some games and run certain apps like Wordperfect 5.1 with Speakup.

Re: [Audyssey] braillemon

2014-12-18 Thread Thomas Ward
Hi Ishan, What's the script error. Nobody can help you if you don't give us the exact error you are having with the game. When reporting problems and issues don't assume everyone knows what you are talking about. That just wastes everyone's time trying to figure out what the error is when you

Re: [Audyssey] About pc games

2014-12-17 Thread Thomas Ward
Hi Dark, Possibly. Of course, if the game itself is written in a fairly easy language like Python to begin with there wouldn't be any need for the game to be written in any specific RPG creation tool. Just import the required Python classes and write your adventure. I see no reason why someone

Re: [Audyssey] About pc games

2014-12-17 Thread Thomas Ward
Hi Tim, Correct. However, the primary difference between a commercial developer who has no choice what he or she works on and a hobbyist developer is the commercial developer is being paid 60K a year to do that job. The money is the incentive to write that game weather he or she likes the game or

Re: [Audyssey] About pc games

2014-12-17 Thread Thomas Ward
Hi Jacob, Definitely keep us posted on that project. I remember when you released the original version of your simple RPG engine, and it was a cool program if a bit simplistic for a first realize. I'll be looking forward to any updates you may have in the future regarding that particular project.

Re: [Audyssey] audio games popularity

2014-12-16 Thread Thomas Ward
Hi Michael, Well, I think for those developers who left our community it came down to a question of time. Daniel, Justin, Liam, etc all got real full time jobs, didn't have time to really put into their games any more, so decided to leave. Yeah, even though they might have been able to continue

Re: [Audyssey] About pc games

2014-12-16 Thread Thomas Ward
Hi Michael, I see where you are going with this, and my first question is do you realize how long it would take to create anything like Sryth as a proper audio game? Sryth as it stands now is a browser based text game, and it has taken the better part of a decade to get where it is now. An audio

Re: [Audyssey] audio games popularity

2014-12-16 Thread Thomas Ward
Hi Michael, Perhaps, but it is a case of several things coming together which we apparently do not have in our community right now. First, we have to have one or more developers interested in doing such a project. Second, one or more developers with the skills to do it in the first place.

Re: [Audyssey] audio games popularity

2014-12-16 Thread Thomas Ward
Hi Michael, Well, as far as Justin goes there is no great mystery why he did what he did. Justin made it pretty clear from the beginning he was interested in making money off of his games, and rather than releasing them as freeware he chose to sell his key generator in order to make what money he

Re: [Audyssey] audio games popularity

2014-12-16 Thread Thomas Ward
Cara, Once again well said. I think you just said everything I meant to say in a simple and concise post. Cheers! On 12/16/14, Cara Quinn caraqu...@caraquinn.com wrote: Michael, Why on Earth would someone just decide that they want to spend ten years of their life slaving over something

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