Hi Dark,
Yeah, I don't know how long the hunt and peck method of input will
last either, but I agree with your point that for those sorts of
people using a touchscreen probably isn't much different. One hunt and
peck system is probably as good as another. Its only the professional
and
Hi Cara,
I tend to agree with you about desktops. For many years I was in the
business of PC building, assembling custom desktops, but that market
has all but disappeared. Nobody really wants desktops now that laptops
are A, much smaller, B, just as powerful, and C, are affordable. For
an
Hello Dorothy,
Off the top of my head you may want to try Jim Kitchen's games found
at http://www.kitchensinc.net. For the most part they are card and
board games that you'll probably be familiar with by playing the
braille versions.
Another company that makes easy games is 7-128 Software at
Hi Dark,
Yes, Android has its own voice dictation. Pretty much all the major
operating systems now have voice dictation in some form or another. I
fully see that becoming the way of the future for most mobile devices
since Android, iOS, and Windows devices have it, and I'm pretty sure
the
Hello Dorothy,
Welcome to the list. As far as which game you are talking about you
didn't specify in your message which game you are talking about. It is
impossible to answer your question when you don't tell anyone what
game or games your asking about in the message itself.
As for muds probably
Hi Shaun,
That may be so, but we all know mainstream consumer products isn't
concerned with accessibility for blind consumers. That keyboard which
may in deed be the best access for a blind consumer is quickly and
rapidly vanishing from the consumer space and is now a optional device
rather than
Hi Dacia,
Sure. Just use your screen reader's screen review commands to go back
and read the help messages at your own speed.
Cheers!
On 3/18/15, Dacia Cole dacia.l...@gmail.com wrote:
Hi,
Once you type help command it reads them so fast is there a way to
read them individually to make
Hi Josh,
I'd say highly doubtful. While this AT Prime software may
revolutionize screen reading and be able to open up many inaccessible
applications I don't see it making that much of an impact on the
majority of games.
The reason is most applications, standard applications, have some sort
of
Hi Shaun,
As far as I know Trivia Crack is only available on iOS not PC right now.
Cheers!
On 3/13/15, shaun everiss sm.ever...@gmail.com wrote:
does this work on pc at all?
I don't want it on steam really but is it good on pc.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to
Hi Ishan,
It appears to be something wrong on your end. I can bring up the site
and access all of the content so I know Oriol's site is up and
working. Not sure why you can't access it but it might help to get the
full error message.
Cheers!
On 2/27/15, ishan dhami ishan1dha...@gmail.com
Hi Shaun,
Not necessarily. Remember it is a game after all, and in games all
kinds of crazy things are possible that aren't possible in the real
world.
That said, Phil's idea sounds a bit like the old Atari game called
Fast Food. In that game there are all kinds of fast food items like
burgers,
Hi Cara,
For what it is worth the link didn't work for me, but I did manage to
get a copy of the Windows demo via Dropbox. If you want it I should be
able to make that available unless anyone does not have any
objections.
Cheers!
On 3/6/15, Cara Quinn caraqu...@caraquinn.com wrote:
I get a
Hi Charles,
Well, if accessibility is your only criteria obviously it wouldn't be.
Although, I'm pretty sure what Leo meant was that Call of Duty is over
all a better game than Road to Rage strictly based on gaming
comparisons not accessibility. In which case he is correct. If Call of
Duty were
Hi Phil,
Hahahaha! That is really funny. I love it.
On 2/25/15, Phil Vlasak phi...@bex.net wrote:
Thanks to Dark's typo, we got a,
Game We'd lick to Play!
EatStar
by Oreo cookies.
Are you a glutton for punishment?
Are you into eating fifty shades of Gravy?
Now play EatStar, the food
Hi Dark,
Uh, good point. Some of those pop sensations make me sick without
trying to eat them. Who knows what disease or how many drugs one is
likely to consume after eating one of those kind of stars. Hehehe.
On 2/25/15, dark d...@xgam.org wrote:
Lol Phil, an amusing use for a typo.
I just
Hi Dark,
Uh, good point. Some of those pop sensations make me sick without
trying to eat them. Who knows what disease or how many drugs one is
likely to consume after eating one of those kind of stars. Hehehe.
On 2/25/15, dark d...@xgam.org wrote:
Lol Phil, an amusing use for a typo.
I just
Hi Dacia,
That is a 7 zip archive. You need the free program 7zip to open the
file. I believe the web site is http://www.7zip.com.
Cheers!
On 2/24/15, Dacia Cole dacia.l...@gmail.com wrote:
Hi,
I went to the website that was given and tried to download version 2.0
beta it downloaded but
Hi Keith,
I'm not apposed to the idea if people want to do it. I do see how it
might be helpful to state in the subject weather a certain game is for
Windows, Mac, Linux, iOS, Android, etc. Although, I feel a bit
hesitant to make it a requirement since getting people to follow the
existing rules
Hi Dark,
Agreed. As I mentioned in a previous post it is hard enough to get
people to stick to a topic as it is because most people are rather lax
when it comes to subject lines. Since I'm not a control freak I try
not to interfere accept when the situation needs more heavy handed
moderation. I
Hi Lisa,
I figured that might be the case. Some people do tend to post messages
to any and all lists they happen to be on regardless if it is
appropriate and that is why they get moderated and sometimes kicked
off lists, because they don't stop and think about if the post is on
topic or not.
Hi Marvin,
What does this have to do with gaming? The reason I ask is we have
fairly strict rules about off topic posting and while I tend to allow
things on list that fall within a gray area I fail to see what if
anything this has to do with gaming.
Cheers!
On 2/22/15, Marvin Hunkin
Hi Marvin,
Hmm..I hadn't thought of that, but yes Javascript is definitely an
option here. I'm not a big fan of Javascript as a game programming
language, but it should do what you want it to do here. Although, I
can not claim to be any kind of expert with it as I only have limited
experience
Hi Marvin,
Yes. I just approved said message a few minutes ago.
As was stated in the subscription message you got from Audyssey all
new subscribers are automatically placed on moderated status until
approve by a list moderator. Your message was held in the moderator
inbox until someone could
Hi Marvin,
I'm afraid you are going to have to get a lot more specific for anyone
to answer your questions here. To begin with what mobile platform or
platforms are you intending to target. Knowing this will greatly help
us give advice pertinent to your questions.
For example, you mention
Hi Darren,
One reason was you just subscribed to the list and was automatically
put on moderated status. I just changed your status to full
membership. Hopefully everything works for you now.
Cheers!
On 2/19/15, darren harris darren_g_har...@btinternet.com wrote:
Hi,
Just testing to make
Hi Austin,
You misunderstood what the Topspeed manual was saying. In effect what
the manual was saying is that sounds are intended to be looped so make
sure you have a sound effect that can loop cleanly. This isn't
something you can do in Soundforge, Goldwave, etc since Topspeed
itself will do
Hi Dacia,
Honestly I can't think of any that are screen reader accessible. In my
experience all the ones I have tried were not accessible in the
slightest. That doesn't mean there aren't any that are accessible it
just means I haven't found any that were.
Cheers!
On 2/19/15, Dacia Cole
Hi Ishan,
While the Facebook mobile site is in deed accessible, at least
reasonably so, I think Dark just does not like Facebook period. It is
a message board, a place to post anything and everything that happens
to be on someone's mind, and as a result most of what is there to read
is a waste of
Hi Shaun,
The amount of traffic isn't the problem here. The issue is insuring
that the same newsworthy information makes it to all of the various
audio games lists, forums, and groups, etc as necessary. That doesn't
have to include regular discussions, but newsworthy information such
as new game
Hi Charles,
That's my concern as well. There is already a number of lists and
forums for audio games. If we add a Facebook group to the mix I'm sure
information is going to just get more scattered and less readily
available to the individual communities just because information has a
way of
Hi Ishan,
I guess that all depends on how it is setup and moderated. I could
have done this along time ago by setting up an Audyssey group on
Facebook if I thought people were interested in such a thing, but
until now it was sort of a non-issue.
I guess my question is what advantages would there
Hi Dark,
I take your point. I like and use Facebook myself, but I just feel as
though creating an Audyssey or a generic audio games group on Facebook
is in a sense replicating what is already in existence while
decentralizing the audio games community even further than it is.
To give you an
Hi Sylvester,
As I recall you have to remove the footbal.dat files. There are
several of those in your Kitchensinc directory numbered 0 through your
last game such as footbal0.dat, footbal1.dat, etc.
HTH
On 1/20/15, sylvester thomas III sylvesterthomastheth...@gmail.com wrote:
Greetings
Hi Charles,
As I understand it tolk.dll is a library developed by Davy Kager to be
an interface to various screen readers. You can Google for it and
download it and put the files in your game's directory.
Cheers!
On 1/18/15, Charles Rivard wee1s...@fidnet.com wrote:
I downloaded the game and
Hi Michael,
Your story about Silver Light wasn't in doubt. I know of several
people with the same sort of story, and unfortunately for the moment
that sort of thing is what we have to put up with as a blind user. We
don't have to like it, but accept that is how it is for the time
being.
In any
Michael,
You are right. Some audio games do use Flash. So to that extent I'll
allow it. That said, I consider the topic borderline, a gray area,
because the issues here involved aren't specific to games.
As to your question a developer doesn't have to be sighted in order to
develop an
Hi Shaun,
Yes, I meant Dosbox not Drop box. Definitely a typo on my part.
Anyway, to answer your question there are specific APIs designed for
drawing or rendering video game graphics and text on screen such as
Direct3D, OpenGL, etc which gives your game or application direct
access to the video
Hi Michael,
I see. All I can say is I wouldn't be too hard on your instructor.
When it comes to accessibility and accessibility related technologies
everyone is often in the dark because it is not a core requirement
anywhere in the world to know about such things or to teach it for
that matter.
Hi Scot,
In a sense that has already been done. That was the entire point of
GMA's Shades of Doom. To create an accessible Doom clone. While not
exact its as legally close as anyone can get.
Cheers!
On 1/9/15, Scott Chesworth scottcheswo...@gmail.com wrote:
Hey, someone should rewrite doom.
Hi Michael,
If you want specific reasons for why Flash accessibility works in some
instances and not in others you are going to have to ask the experts.
By that I mean the makers of Jaws and Window-Eyes directly as I don't
honestly know the technical reasons for why the accessibility is the
way
Hi Michael,
I do see where you are coming from here, but unfortunately it is a
case of the application developer not taking an interest in
accessibility, not making their application accessible, and not
working with screen reader manufacturers to make their program
accessible. I've already
Hi Michael,
I don't want to be rude here, but this discussion is really getting
way off topic for this list. I think I've allowed this discussion of
technologies to go on longer than I should. Bottom line, we can't
answer your questions, and it isn't germane to the discussion of games
so let us
Hi Shaun,
To begin with I do believe you have a misunderstanding what SDL is.
SDL, the Simple Direct Media Layer, is a cross-platform multimedia
library that handles graphics, sound, input events, etc. So ripping
SDL out of Dropbox and replacing it with something else isn't nearly
as easy as you
Hi John,
Unfortunately, the games we are talking about have no source code, or
at least none that is freely available. The games I had in mind were
old Dos games like Elite that was really big back in the80's and
early90's, but no longer are compatible with newer computers. I was
rather hoping of
Hi Michael,
I'll freely admit I don't have all the answers here as my
understanding of how it all works is pretty basic at best. However,
what I can say is the primary problem with your assumptions is that
you have made some false conclusions on how it works that are false
and it has given you an
Hi Zack,
Cool. I'll definitely have to check this out. Elite was one of my
favorite Dos games and I had no idea someone was in the process of
rewriting the game. Text Elite looks like a decent start at a new
Elite.
Cheers!
On 1/9/15, Zachary Kline zkl...@speedpost.net wrote:
Hi Thomas et al,
Hi Josh,
That would be entirely doable, and probably wouldn't be a bad place to
start. Its not that I'm against rewriting Any Night Football or World
Series Baseball as both are great games aside from the fact there are
already alternatives available in the form of Jim Kitchen's football
and
Hi Shaun,
I'm not familiar with those games specifically but as for AGT based
games there is a Windows interpreter called Agility or something like
that which is quite accessible. So I'm doubtful that any of those
games would need to be converted into an actual Windows executable
since there
Hi Michael,
Well, the answer to your question requires a bit of in depth knowledge
of how accessibility on your system works, but I'll try and boil it
down to something a common person can understand without a great deal
of technical knowledge.
To begin with it might be helpful to understand
Hi Shaun,
No, absolutely not. The reason being that SDL is itself the problem.
The way SDL displays text on the screen is at a very low level that
completely bypasses the Windows API etc right on by therefore there is
no way for the screen reader to determine what is on screen. It would
not be
Hi Phil,
Thanks for the information. That really helps.
That said, my feeling is the same as yours about rewriting them. Jim
Kitchen has done a nice job on his football and baseball games that it
really isn't necessary to rerite Any Night Football or World Series
Baseball at this point unless
Hi Josh,
No. Although, Dosemu is an easier solution that isn't the one I was
speaking of. For me the easiest solution to the Dos problem is to
install a 32-bit copy of Windows XP into VMWare and use that. Most Dos
stuff works fine with Jaws, NVDA, or Window-Eyes under XP so I see no
need to run
Hi Shaun,
Some very good questions. I had similar questions, but haven't had the
time or energy to ask them myself.
That said, you are right. Running an XP or even a Windows 98 virtual
machine is much easier to setup and get working than all this messing
around with actual Dos, com0com, the BNS
Hello everyone,
Over the last couple of weeks there has been a bit of discussion on
the best way to preserve and play some of our favorite Dos games.
Solutions have ranged from finding a way to make Dosbox and other Dos
emulators accessible to actually running MS Dos in a virtual machine
with
Hi Josh,
Speak for yourself. You are entirely missing the point of why I'd be
willing to rewrite some of these Dos games. The point is to get away
from the virtual machines, emulators, and extra dependencies so we
could just install and play the games as is. Anything else is too much
of a
Hi Josh,
Those are a couple of good suggestions, but two questions come to mind.
First, Jim Kitchen has a decent self-voicing football and a baseball
game. What advantage would there be in rewriting Any Night Football
and World Series Baseball since there is already two very accessible
and good
Hi Josh,
Not necessarily. If you modify the default.jss file in Jaws it works
pretty good with Werdperfect 5.1 and Megadots. The thing is older
versions of Jaws had Dos support commented out, and if someone removes
the comments, recompiles the scripts, etc one can go pretty far with
those older
Hi Shaun,
Well, first of all Sigwin is not Linux. It is basically nothing more
than the Bash shell,a few compilers, and other tools ported to
Windows. Its not at all the same thing as running a full blown Linux
OS so right there is your first problem with your idea.
Hypothetically speaking,
Hi Shaun,
That wouldn't work. All the NVDA Controller Client does is allows a
program to speak text or display text via braille using NVDA. In
short, it is basically just another synthesizer. If a person needs
screen review commands as in games and other programs in Dosbox they
still would not
Hi Josh,
Same here. The Keynote Gold was unique. Although, the voice was fairly
robotic I really liked it, and would love to have one to play with.
Cheers!
On 1/4/15, Josh k joshknnd1...@gmail.com wrote:
I really miss the keynote gold.
follow me on twitter @joshknnd1982 or facebook email
Hi Josh,
I realize that. I was speaking of running XP in a virtual machine not natively.
Cheers!
On 1/7/15, Josh k joshknnd1...@gmail.com wrote:
because my computer is windows7 64bit.
follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com
will find facebook site
---
Hi Josh,
I feel pretty confident if you wanted to you could get one to work in
XP. This concept that there is no real Dos is not true. As a matter
of fact Windows XP has a command line, similar to Dos, but it is
buried under the graphical interface and booting directly into the
command line is
Hi Jacob,
The problem with the windows command prompt , particularly on 64-bit
Windows, is that it can not execute and run older 8-bit and 16-bit
applications and games. There is the reason Josh is trying to run them
under true dos such as inside a virtual machine or a Dos emulator like
Dosbox.
Hi Dark,
I agree that kind of individualized crew command would work for a
starship game as well as for a standard ship game. Both would require
specialized crewmen for things like communications, engineering,
weapons, etc. However, my concern is the mechanics of such a game in
terms of actual
Hi Milos,
I get that. I guess my last message wasn't clear as to what I'm
looking for. What I'm looking for is very detailed specifics on game
mechanics of how it works rather than just a generic outline of the
game.
For example, each crewmen on the ship has to have a job or a number of
jobs
Hi Shaun,
Well, integrating Espeak itself wouldn't be hard. The problem is that
all you have is TTS support, but still no way to review the screen.
Thus there needs to still be a screen reader component to make it
work.
On 1/3/15, shaun everiss sm.ever...@gmail.com wrote:
how hard would it be
Hi Milos,
My initial thought here is this is a good idea in concept. However,
unfortunately we need more than just an idea to be able to program
it. We need to know more about the mechanics of how the game is to
work, what objectives there are, and so forth. At this point the
concept while good
Hi Jacob,
That is my guess as well. The problem with emulators and virtual
machines is there is sometimes a problem with accessing hardware, and
the problem only gets worse with virtual hardware like these virtual
com ports. That is why I think getting reliable access to Dos is going
to be
Hi Josh,
I wouldn't go as far to say Dosbox is a lost cause, but I will say the
manner in which you are attempting to make it accessible is
fundamentally flawed. As I mentioned in another post I am pretty sure
the way to resolve this issue is for someone to take Dosbox and
integrate Sapi support
Hi Dark,
The site appears to be working now, but it wasn't working at all a few
hours ago when I tried to access the site. I couldn't access it via
any web browser, and even tried to ping the host and got a 100% packet
loss. Meaning the server was off line or was unreachable from my PC.
As to
Hi Dark,
I wasn't really talking about this week specifically. As far as this
past week or so goes things have been fine until last night. I was
speaking more of having issues on and off this year. They come and go
intermittently and aren't tied to any specific time of day or anything
I can
Hi everyone,
I was just wondering if anyone else is experiencing issues with
Audiogames.net. I just tried accessing the site and got a warning
about the site not being available. I then tried to ping the server
and it came back with a 100% packet loss meaning the server is
unreachable. Just
/14, Zachary Kline zkl...@speedpost.net wrote:
Hi Thomas,
Yep, it looks like the server is down, or at least unreachable at the
moment. A pity, as I'd intended to check the forums.
Best,
Zack.
On Dec 21, 2014, at 7:33 PM, Thomas Ward thomasward1...@gmail.com wrote:
Hi everyone,
I was just
Hi Josh,
Yes, I have Speakup installed on my Ubuntu installs. It comes
pre-compiled with Ubuntu. The only thing you need to do in order to
use it is to install and configure Espeakup so you can use it with
Espeak. Oh, and don't log into the GUI or pulse will screw up your
sound drivers so Speakup
Hi Josh,
You can't. In order to make Dosemu accessible you have to put it in
terminal/text mode which disables audio. Which means if you are
playing games in order to make Dosemu accessible you won't be able to
hear the sounds. I don't know what the answer here is, but playing Dos
games isn't
Hi,
I believe the last version of Jaws to officially support Win 3.1 was
version 2.0. Possibly 3.0 if you push it. After that I am certain
version 3.2 and later versions were all Windows 95 and later.
Cheers!
On 12/19/14, tim z200...@gmail.com wrote:
Jaws don't work on win3.1 it only goes
Hi Josh,
That may be, but you are missing the point. It was practical in the
90's because everyone had the proper hardware and software to run Dos
and Dos games. Today is a different story. Dosbox, Dosemu, etc are all
workarounds for sighted people who want MS Dos emulation, but it isn't
totally
Hi Josh,
Basically, you don't have to change any conf files. Just write a
startup script to probe the Speakup kernel module, load Espeakup, and
start speakup. I'm not in Linux at the moment so can't copy and send a
copy of the script, but I'll do so next time I'm in Linux if I
remember.
Cheers!
Hi Jason,
Yes, there is 10 Pin Alley by Draconis Entertainment. Its the only
accessible bowling game that I know of, but you might be able to get
some ideas from it to improve access in your own bowling game.
Cheers!
On 12/19/14, Jason Allen evildi...@gmail.com wrote:
To joseph,
I wrote
Hi Josh,
No, I think you misunderstood me. I am not talking about using an
existing screen reader like Provox and adding it to Dosbox I am
talking about taking Dosbox itself, and adding speech and screen
reading technology into the emulator itself. In other words Dosbox
will both be an emulator
Hi Michael,
Hard to say now if any of Justin's new titles would have been a
success, but I can say from the sound of it the Void and Castle Quest
might have been decent successes if either one of them had seen the
light of day. They were both sound ideas, and markedly different games
from
Hi Michael,
I doubt it. Any time a mainstream game is made accessible it is
through a conscious effort on the part of the developer to make it
accessible to a screen reader. There aren't many mainstream developers
developing games for Mac, and those who do would have to be approached
individually
Hi Michael,
The USA Games engine you speak of, Evolution 3D, is and has been in
ongoing development. I'm not sure what more you would like me to say
about it other than for the most part the engine is stable, has been
used to develop games like Mysteries of the Ancients and Raceway,, and
Hi Michael,
I'm not sure about actual figures on how many blind people there are
in the USA that are interested in games since that kind of information
often gets excluded from surveys. Plus since a lot of blind computer
users in the US often get their computers through government sponsored
state
Hi Shaun,
Crowd funding can be a good way to initially fund a project throughout
the early stages of development as far as buying music, sounds, and
possibly for APIs and tools to create the project. However, if it is
to be a very complex project the initial income may not be enough to
sustain
Hi Shaun,
Well, before anyone begins donating money I think we should nail down
some details of what it is to be developed. I have read a lot of
messages which are more complaints than anything else that there isn't
enough complex audio games, that people want a roll playing game, but
no specific
Hello Josh,
What is the copyright status on these files?
It is not permissible to just upload and share any old program you
want to unless you either own the copyright on it or know that the
copyright has lapsed. So it would be important to get an exact status
on the copyright of Flipper and the
Hi Valiant,
That is true. The people who have the skills to make really high
quality audio games don't stay around long because if they have the
skills to make high quality audio games they probably have the skills
required to get a decent paying job in that field. Therefore making
games for free
Hi Phil,
Thanks for the background history. I knew about Carl Mickla but not
the specifics. Your history and sales figures really helps contribute
to the discussion here about commercial audio games. I figured you
guys had made a decent amount of money off your Dos games, but wasn't
quite sure
Hi Josh,
Simple answer is no. Dos screen readers and other 16-bit applications
will not run on modern Windows platforms. I've tried running them in
Dosbox with a Dectalk Express and got absolutely nowhere with them. So
I don't think running a Dos screen reader on modern Windows is really
Hi Josh,
Honestly, I'm not surprised. The only way I have ever managed to run
any old Dos applications etc the last few years is by using Dosemu
with Speakup. It isn't a perfect solution, but it does work. I have
managed to play some games and run certain apps like Wordperfect 5.1
with Speakup.
Hi Ishan,
What's the script error. Nobody can help you if you don't give us the
exact error you are having with the game. When reporting problems and
issues don't assume everyone knows what you are talking about. That
just wastes everyone's time trying to figure out what the error is
when you
Hi Dark,
Possibly. Of course, if the game itself is written in a fairly easy
language like Python to begin with there wouldn't be any need for the
game to be written in any specific RPG creation tool. Just import the
required Python classes and write your adventure. I see no reason why
someone
Hi Tim,
Correct. However, the primary difference between a commercial
developer who has no choice what he or she works on and a hobbyist
developer is the commercial developer is being paid 60K a year to do
that job. The money is the incentive to write that game weather he or
she likes the game or
Hi Jacob,
Definitely keep us posted on that project. I remember when you
released the original version of your simple RPG engine, and it was a
cool program if a bit simplistic for a first realize. I'll be looking
forward to any updates you may have in the future regarding that
particular project.
Hi Michael,
Well, I think for those developers who left our community it came down
to a question of time. Daniel, Justin, Liam, etc all got real full
time jobs, didn't have time to really put into their games any more,
so decided to leave. Yeah, even though they might have been able to
continue
Hi Michael,
I see where you are going with this, and my first question is do you
realize how long it would take to create anything like Sryth as a
proper audio game?
Sryth as it stands now is a browser based text game, and it has taken
the better part of a decade to get where it is now. An audio
Hi Michael,
Perhaps, but it is a case of several things coming together which we
apparently do not have in our community right now. First, we have to
have one or more developers interested in doing such a project.
Second, one or more developers with the skills to do it in the first
place.
Hi Michael,
Well, as far as Justin goes there is no great mystery why he did what
he did. Justin made it pretty clear from the beginning he was
interested in making money off of his games, and rather than releasing
them as freeware he chose to sell his key generator in order to make
what money he
Cara,
Once again well said. I think you just said everything I meant to say
in a simple and concise post.
Cheers!
On 12/16/14, Cara Quinn caraqu...@caraquinn.com wrote:
Michael,
Why on Earth would someone just decide that they want to spend ten years of
their life slaving over something
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