Re: [hlcoders] Source SDK 2013 Release

2015-11-10 Thread John Schoenick
Which header did you find to be differing? Ideally mods wouldn't require a recompile between the main and beta_test branches. *From:* Rebel Yell *Sent:* Sunday, October 04, 2015 4:30AM *To:* Discussion Of Half-life Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release Ignore this... I

Re: [hlcoders] Source SDK 2013 Release

2015-10-04 Thread Rebel Yell
Ignore this... I found the problem on my side, a header file differing in a way that won't terminate Windows build but crashes Linux and OSX. Quite a weird one, I actually got after it when the Windows build begun to crash in same manner than others. Yay for consistency.

Re: [hlcoders] Source SDK 2013 Release

2015-10-01 Thread Rebel Yell
Hello, any news regarding this? I'll take a look. It's possible we broke the CModelInfo ABI in a way that > sourcetest doesn't hit. > > A crash issue here. After merging the code I get both Windows and Linux >> server running, Windows client working fine too but Linux and OSX clients >> will

Re: [hlcoders] Source SDK 2013 Release

2015-09-14 Thread Tobias Kammersgaard
You said you ported it to Tactical Intervention without changing the BSP format as far as I remember. VRAD basically does some extra calculations on a model which gives better lighting. I don't remember the specifics and I seem to have deleted my old mIRC install from my laptop. On 12 September

Re: [hlcoders] Source SDK 2013 Release

2015-09-12 Thread Tony "omega" Sergi
On Sat, Sep 12, 2015 at 11:46 PM, Tobias Kammersgaard < tobias.kammersga...@gmail.com> wrote: While we're at it, it'd be nice if vrad did the same calculations on model lighting as it does in newer engine branches like ASW/L4D2 and CSGO. I believe Tony Sergi once told me it could be implemented

Re: [hlcoders] Source SDK 2013 Release

2015-09-12 Thread Tobias Kammersgaard
y, September 11, 2015 10:01 AM > *To:* hlcoders@list.valvesoftware.com > *Subject:* Re: [hlcoders] Source SDK 2013 Release > > A crash issue here. After merging the code I get both Windows and Linux > server running, Windows client working fine too but Linux and OSX clients > wi

Re: [hlcoders] Source SDK 2013 Release

2015-09-12 Thread Harry Jeffery
ist.valvesoftware.com>] on behalf of Rebel Yell [rebel.y...@gmail.com <mailto:rebel.y...@gmail.com>] *Sent:* Friday, September 11, 2015 10:01 AM *To:* hlcoders@list.valvesoftware.com <mailto:hlcoders@list.valvesoftware.com> *Subject:* Re: [hlcoders] Source SDK 2013 Re

Re: [hlcoders] Source SDK 2013 Release

2015-09-12 Thread Tobias Kammersgaard
> Yell [rebel.y...@gmail.com <mailto:rebel.y...@gmail.com>] >> *Sent:* Friday, September 11, 2015 10:01 AM >> *To:* hlcoders@list.valvesoftware.com >> <mailto:hlcoders@list.valvesoftware.com> >> *Subject:* Re: [hlcoders] Source SDK 2013 Release >>

Re: [hlcoders] Source SDK 2013 Release

2015-09-11 Thread Rebel Yell
A crash issue here. After merging the code I get both Windows and Linux server running, Windows client working fine too but Linux and OSX clients will crash after map load, here's the trace: 0 engine.dylib0x0a87105f CModelInfo::GetModelType(model_t const*) const + 31 1

Re: [hlcoders] Source SDK 2013 Release

2015-09-11 Thread geotavros
Hi John, Yesterday's TF2 update fixed several crashes. Lightmap on prop_static crash specifically http://www.teamfortress.com/?tab=updates - Fixed a client crash for users who had model quality set to low on maps with static prop lightmaps (thanks to Egan for the detailed report and test

Re: [hlcoders] Source SDK 2013 Release

2015-09-11 Thread John Schoenick
, 2015 10:01 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK 2013 Release A crash issue here. After merging the code I get both Windows and Linux server running, Windows client working fine too but Linux and OSX clients will crash after map load, here's the trace: 0

Re: [hlcoders] Source SDK 2013 Release

2015-09-09 Thread Neico
https://github.com/ValveSoftware/source-sdk-2013/issues/290 please consider this, it's a major pain... John Schoenick wrote on 10.09.2015 at 04:18 GMT +1: We've just pushed an update to the Source SDK 2013 on GitHub. This update includes security fixes to the game code included in the SDK, so

Re: [hlcoders] Source SDK Base 2013 Multiplayer beta release

2015-09-07 Thread Dexter Haslem
Hi Eric, Any plans to update older versions of the engine? Would like to know either way for dedicated server configuration moving forward On Mon, Sep 7, 2015 at 8:54 PM, Kyle Sanderson wrote: > Good news. > > Thanks, > Kyle. > > On Mon, Sep 7, 2015 at 7:39 PM, Eric Smith

Re: [hlcoders] Source SDK Base 2013 Multiplayer beta release

2015-09-07 Thread Kyle Sanderson
Good news. Thanks, Kyle. On Mon, Sep 7, 2015 at 7:39 PM, Eric Smith wrote: > We've released a beta update for the Source SDK Base 2013 Multiplayer depot. > The updated depots include several security fixes. The name for the beta > branch is "beta_test". If you're

Re: [hlcoders] Source SDK 2013 has been updated (with a breaking change)

2014-05-27 Thread Jorge Rodriguez
...@list.valvesoftware.com] *On Behalf Of *Jorge Rodriguez *Sent:* Monday, May 26, 2014 3:14 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Source SDK 2013 has been updated (with a breaking change) This was supposed to ship on the 22nd but I still have to be in the upcoming

Re: [hlcoders] Source SDK 2013 has been updated (with a breaking change)

2014-05-27 Thread Joe Ludwig
: [hlcoders] Source SDK 2013 has been updated (with a breaking change) This was supposed to ship on the 22nd but I still have to be in the upcoming beta for sdk 2013 multiplayer for it to work for me. Has this shipped yet? On May 15, 2014 8:03 PM, Joe Ludwig j...@valvesoftware.commailto:j

Re: [hlcoders] Source SDK 2013 has been updated (with a breaking change)

2014-05-26 Thread Jorge Rodriguez
This was supposed to ship on the 22nd but I still have to be in the upcoming beta for sdk 2013 multiplayer for it to work for me. Has this shipped yet? On May 15, 2014 8:03 PM, Joe Ludwig j...@valvesoftware.com wrote: Details on the update are here:

Re: [hlcoders] Source SDK 2013 has been updated (with a breaking change)

2014-05-26 Thread Joe Ludwig
of Half-Life Programming Subject: Re: [hlcoders] Source SDK 2013 has been updated (with a breaking change) This was supposed to ship on the 22nd but I still have to be in the upcoming beta for sdk 2013 multiplayer for it to work for me. Has this shipped yet? On May 15, 2014 8:03 PM, Joe Ludwig

Re: [hlcoders] Source SDK 2013 has been updated (with a breaking change)

2014-05-18 Thread Jan Hartung
Hi list, I merged all latest changes to our project in order to prepare for the 22 May update. We're still using VS 2010, so I re-created all project and solution files with the /2010 switch. Now the project cannot be built anymore, as it depends on the file lib\public\2010\libprotobuf.lib

Re: [hlcoders] Source SDK 2013 has been updated (with a breaking change)

2014-05-18 Thread Krzysztof Lesiak
If the linker complains about anything, it’s almost always the case that it can’t find a required file. You should be able compile after manually placing the file in the required directory, though. Do you have the additional library paths set up correctly? (in properties - linker - additional

Re: [hlcoders] Source SDK 2013 has been updated (with a breaking change)

2014-05-18 Thread Joe Ludwig
The two library files are specific to their compiler versions. I'll get the 2010 into Github, but for now you can grab one version back of the file in lib public. That is the old default lib, which was 2010. On May 18, 2014 10:40 AM, Krzysztof Lesiak wave@hotmail.com wrote: If the linker

Re: [hlcoders] Source SDK 2013 has been updated (with a breaking change)

2014-05-18 Thread Jan Hartung
Joe Ludwig Gesendet: Sonntag, 18. Mai 2014 19:57 An: Discussion of Half-Life Programming Betreff: Re: [hlcoders] Source SDK 2013 has been updated (with a breaking change) The two library files are specific to their compiler versions. I'll get the 2010 into Github, but for now you can grab one

Re: [hlcoders] Source SDK 2007 mod - No crash dumps

2014-03-16 Thread Gunship Mark II
Have the same problem, no dump files. I am using latest Source2013 source code from GitHub. 2014-03-16 16:04 GMT+02:00 James Marchant james.march...@live.com: Ever since I got converted to the Steampipe update way back where a lot of stuff moved around to the common folder, I don't get any

Re: [hlcoders] Source SDK 2007 mod - No crash dumps

2014-03-16 Thread Neico
You might want to look into path to steam/dumps this is where all the new source engine minidumps go. it's gotten harder to find out which belongs to which game / mod with that tough (regulary cleaning that folder should help tough) - Neico On 16.03.2014 15:45 GMT +1, Gunship Mark II wrote:

Re: [hlcoders] Source SDK 2007 mod - No crash dumps

2014-03-16 Thread Gunship Mark II
Oh, i see now, here they are. Thank you for quick response. 2014-03-16 17:32 GMT+02:00 Neico ad...@neic0.de: You might want to look into path to steam/dumps this is where all the new source engine minidumps go. it's gotten harder to find out which belongs to which game / mod with that

Re: [hlcoders] Source SDK 2007 mod - No crash dumps

2014-03-16 Thread James Marchant
Yeah I knew about that folder, but they're still not generated for me. Perhaps there's some other step I'm missing? Date: Sun, 16 Mar 2014 17:36:23 +0200 From: gunshi...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK 2007 mod - No crash dumps Oh, i see now

Re: [hlcoders] Source SDK 2007 mod - No crash dumps

2014-03-16 Thread Nick
, 16 Mar 2014 17:36:23 +0200 From: gunshi...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK 2007 mod - No crash dumps Oh, i see now, here they are. Thank you for quick response. 2014-03-16 17:32 GMT+02:00 Neico ad...@neic0.de: You might want to look

Re: [hlcoders] Source SDK 2007 mod - No crash dumps

2014-03-16 Thread James Marchant
Already done that. Unfortunately nothing useful comes up. Any other ideas? Date: Sun, 16 Mar 2014 12:02:28 -0500 From: xnicho...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK 2007 mod - No crash dumps search for recent .mdmp files in your steam directory

Re: [hlcoders] Source SDK 2007 mod - No crash dumps

2014-03-16 Thread Nick
comes up. Any other ideas? -- Date: Sun, 16 Mar 2014 12:02:28 -0500 From: xnicho...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK 2007 mod - No crash dumps search for recent .mdmp files in your steam directory On Sun, Mar 16

Re: [hlcoders] source sdk 2006 mod on steampipe doesn't mount vpk but vpks mount when from source sdk base

2014-03-06 Thread Alfred Reynolds
Programming Subject: Re: [hlcoders] source sdk 2006 mod on steampipe doesn't mount vpk but vpks mount when from source sdk base Is there any additional information about the compatibility dll? I haven't found anything on the dev wiki or elsewhere. Where can it be found? I've tried messing

Re: [hlcoders] source sdk 2006 mod on steampipe doesn't mount vpk but vpks mount when from source sdk base

2014-03-06 Thread eric brown
... Best--Eric From: alf...@valvesoftware.com To: hlcoders@list.valvesoftware.com Date: Thu, 6 Mar 2014 17:55:00 + Subject: Re: [hlcoders] source sdk 2006 mod on steampipe doesn't mount vpk but vpks mount when from source sdk base The DLL provides a thunk layer from the older Steam2 based

Re: [hlcoders] source sdk 2006 mod on steampipe doesn't mount vpk but vpks mount when from source sdk base

2014-03-06 Thread Foo Bar
-- From: alf...@valvesoftware.com To: hlcoders@list.valvesoftware.com Date: Thu, 6 Mar 2014 17:55:00 + Subject: Re: [hlcoders] source sdk 2006 mod on steampipe doesn't mount vpk but vpks mount when from source sdk base The DLL provides a thunk layer from the older Steam2 based

Re: [hlcoders] source sdk 2006 mod on steampipe doesn't mount vpk but vpks mount when from source sdk base

2014-03-05 Thread Jesse Oak
I'm going to guess porting to 2013 is out of the question? On Wed, Mar 5, 2014 at 2:55 AM, Foo Bar fooba...@gmail.com wrote: Hello, I'm working on moving an SDK2006 mod to Steampipe. Basically, I took the contents of the Source SDK Base folder and plopped the gamedir inside, updated

Re: [hlcoders] source sdk 2006 mod on steampipe doesn't mount vpk but vpks mount when from source sdk base

2014-03-05 Thread Foo Bar
Porting to 2013 is mainly out of the question. If it all I had hoped it would happen long after the game was up on Steam. I noticed today it is trying to mount depot_ID.vpk, and also trying to read a file named steam_vpks.vdf. I haven't found any documentation on this behavior but there might

Re: [hlcoders] source sdk 2006 mod on steampipe doesn't mount vpk but vpks mount when from source sdk base

2014-03-05 Thread Netshroud
IIRC pre-SteamPipe games have a compatibility layer Steam.dll. It may be the case that the Source SDK Base does a similar thing. On 5 Mar 2014, at 7:55 pm, Foo Bar fooba...@gmail.com wrote: Is the Steam client loading a compatibility DLL for mounting the dependent VPKs? If so, how do I use

Re: [hlcoders] source sdk 2006 mod on steampipe doesn't mount vpk but vpks mount when from source sdk base

2014-03-05 Thread Foo Bar
Is there any additional information about the compatibility dll? I haven't found anything on the dev wiki or elsewhere. Where can it be found? I've tried messing with the stdio dll but the engine won't start with it. On Mar 5, 2014 5:16 PM, Netshroud netshr...@gmail.com wrote: IIRC

Re: [hlcoders] Source SDK 2013 missing files?

2013-11-08 Thread Borzh
All right, I started to use SDK 2013, all works perfectly now. Got only one issue in my plugin: bots can't say. I used IServerGameClients::ClientCommand() for this, but there is no output... any clues? 2013/11/7 Dexter Haslem dexter.has...@gmail.com Well, in that case.. I have the same problem

Re: [hlcoders] Source SDK 2013 missing files?

2013-11-08 Thread Borzh
Tried IServerPluginHelpers::ClientCommand() and IVEngineServer::ClientCommand(), same result. 2013/11/8 Borzh borz...@gmail.com All right, I started to use SDK 2013, all works perfectly now. Got only one issue in my plugin: bots can't say. I used IServerGameClients::ClientCommand() for this,

Re: [hlcoders] Source SDK 2013 missing files?

2013-11-06 Thread Jan Hartung
What exactly is some other missing file. WIth the information provided it's quite difficult to pin down what your problem here is. On a sidenote: if you're starting now, you may want to use the 2013 SDK instead. Jan Von: hlcoders-boun...@list.valvesoftware.com

Re: [hlcoders] Source SDK 2013 missing files?

2013-11-06 Thread Nick
WHY START A MOD WHEN TF2 HALLOWEEN EVENT IS ACTIVE? GO PLAY TF2 INSTEAD On Wed, Nov 6, 2013 at 11:52 AM, Jan Hartung jan.hart...@gmx.de wrote: What exactly is some other missing file. WIth the information provided it’s quite difficult to pin down what your problem here is. On a sidenote: if

Re: [hlcoders] Source SDK 2013 missing files?

2013-11-06 Thread Dexter Haslem
are we talking about 2007, not 2013 then? it has its own sdk base incase you are unaware On Nov 6, 2013 4:29 PM, Borzh borz...@gmail.com wrote: Just try executing Steam\SteamApps\common\Source SDK Base 2007\hl2.exe -game sourcetest it gives same errors. But from steam it is working...

Re: [hlcoders] Source SDK 2013 missing files?

2013-11-06 Thread Borzh
yes, and I have Source SDK Base 2007 installed. 2013/11/6 Dexter Haslem dexter.has...@gmail.com are we talking about 2007, not 2013 then? it has its own sdk base incase you are unaware On Nov 6, 2013 4:29 PM, Borzh borz...@gmail.com wrote: Just try executing Steam\SteamApps\common\Source

Re: [hlcoders] Source SDK 2013 missing files?

2013-11-06 Thread Dexter Haslem
Well, in that case.. I have the same problem with both 2006 2007 source SDK base executable and have not yet found a way around it On Wed, Nov 6, 2013 at 5:43 PM, Borzh borz...@gmail.com wrote: yes, and I have Source SDK Base 2007 installed. 2013/11/6 Dexter Haslem dexter.has...@gmail.com

Re: [hlcoders] Source SDK Launch Issues

2013-10-29 Thread Jesse Oak
...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Launch Issues Source SDK launcher still doesn't work for me. On Fri, Oct 18, 2013 at 2:03 PM, Jan Hartung jan.hart...@gmx.de wrote: Hi, Checked it. For our 2007 based version

Re: [hlcoders] Source SDK Launch Issues

2013-10-25 Thread eric . brown
in the Source SDK needed reacquiring. -- Date: Fri, 18 Oct 2013 15:41:24 -0400 From: twincan...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Launch Issues Source SDK launcher still doesn't work for me. On Fri, Oct

Re: [hlcoders] Source SDK Launch Issues

2013-10-25 Thread fuZZ RedEyes
. -- Date: Fri, 18 Oct 2013 15:41:24 -0400 From: twincan...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Launch Issues Source SDK launcher still doesn't work for me. On Fri, Oct 18, 2013 at 2:03 PM, Jan Hartung jan.hart

Re: [hlcoders] Source SDK Launch Issues

2013-10-18 Thread Jan Hartung
Hi, Checked it. For our 2007 based version Hammer starts up normally from the SDK launcher and compiles come out as they should. Do you still see the issue with your mod? Jan Von: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von

Re: [hlcoders] Source SDK Launch Issues

2013-10-18 Thread Michael Zehnich
Source SDK launcher still doesn't work for me. On Fri, Oct 18, 2013 at 2:03 PM, Jan Hartung jan.hart...@gmx.de wrote: Hi, ** ** Checked it. For our 2007 based version Hammer starts up normally from the SDK launcher and compiles come out as they should. Do you still see the issue with

Re: [hlcoders] Source SDK Launch Issues

2013-10-18 Thread James Marchant
: Re: [hlcoders] Source SDK Launch Issues Source SDK launcher still doesn't work for me. On Fri, Oct 18, 2013 at 2:03 PM, Jan Hartung jan.hart...@gmx.de wrote: Hi, Checked it. For our 2007 based version Hammer starts up normally from the SDK launcher and compiles come out as they should. Do you

Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong hardware DirectX level

2013-07-03 Thread Netshroud
Have you seen https://github.com/ValveSoftware/source-sdk-2013/issues/9 ? On 03/07/2013, at 8:32 PM, Jan Hartung jan.hart...@gmx.de wrote: Hi list, When first running the Source SDK 2013 Multiplayer test app I noticed that the graphics options tell me that my hardware DirectX level was

Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong hardware DirectX level

2013-07-03 Thread Jan Hartung
...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Netshroud Gesendet: Mittwoch, 3. Juli 2013 12:37 An: Discussion of Half-Life Programming Betreff: Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong hardware DirectX level Have you seen https://github.com/ValveSoftware

Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong hardware DirectX level

2013-07-03 Thread Tony omega Sergi
Programming *Betreff:* Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong hardware DirectX level ** ** Have you seen https://github.com/ValveSoftware/source-sdk-2013/issues/9 ?* *** ** ** On 03/07/2013, at 8:32 PM, Jan Hartung jan.hart...@gmx.de wrote: Hi list

Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong hardware DirectX level

2013-07-03 Thread Alfred Reynolds
...@list.valvesoftware.commailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Netshroud Gesendet: Mittwoch, 3. Juli 2013 12:37 An: Discussion of Half-Life Programming Betreff: Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong hardware DirectX level Have you seen https://github.com/ValveSoftware

Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong hardware DirectX level

2013-07-03 Thread Jan Hartung
Thanks, will do. Von: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Alfred Reynolds Gesendet: Mittwoch, 3. Juli 2013 18:47 An: Discussion of Half-Life Programming Betreff: Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong

Re: [hlcoders] Source SDK 2013 Release

2013-06-27 Thread minh_le
Does this include upgrades to the engine? Like the new dynamic shadow system in CS:GO? New Botcode found in TF2? On 6/26/2013 3:48 PM, Joe Ludwig wrote: http://store.steampowered.com/news/10962/ Source SDK 2013 Release We have released an update to the Source SDK, bringing support for Mac

Re: [hlcoders] Source SDK 2013 Release

2013-06-27 Thread Stephen Swires
Nope, the engine is in line with TF2, CS:S and DOD:S, not CSGO. The new lighting system is only part of the CSGO engine has hasn't been backported to the main engine. The TF2 bot system is NextBot which is also used in L4D2 and CSGO, that appears to have been removed judging from the lack of

Re: [hlcoders] Source SDK 2013 Release

2013-06-27 Thread Netshroud
to the main engine There's a main Source engine now? On 27/06/2013, at 11:56 PM, Stephen Swires st...@swires.me wrote: Nope, the engine is in line with TF2, CS:S and DOD:S, not CSGO. The new lighting system is only part of the CSGO engine has hasn't been backported to the main engine. The

Re: [hlcoders] Source SDK 2013 Release

2013-06-27 Thread Stephen Swires
I would consider that to be the main version of Source as that's what most of Valve core multiplayer games sit on. On 27 June 2013 15:02, Netshroud netshr...@gmail.com wrote: to the main engine There's a main Source engine now? On 27/06/2013, at 11:56 PM, Stephen Swires st...@swires.me

Re: [hlcoders] Source SDK 2013 Release

2013-06-27 Thread Andrew Orner
Awesome, thanks for the update! Are there any plans to include custom shader support like SDK2007? I see that the shadercompile.exe is included with the SDK Base but there are no accompanying SDK shader sources for creating the required DLL. On Thu, Jun 27, 2013 at 10:16 AM, Stephen Swires

Re: [hlcoders] Source SDK 2013 Release

2013-06-27 Thread Alfred Reynolds
. From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of fuZZ RedEyes Sent: Wednesday, June 26, 2013 7:21 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Source SDK 2013 Release some bug to fix : 1. set_sdk_env.bat is missing

Re: [hlcoders] Source SDK 2013 Release

2013-06-27 Thread T X4
For anyone who's curious about what exactly has changed since Source SDK 2007, I've managed to generate a diff between the last released version of the 2007 SDK against the new 2013 SDK (MP code only). There was initially plenty of extra 'noise' since virtually every single file was

Re: [hlcoders] Source SDK 2013 Release

2013-06-27 Thread Joel R.
Wow, very nice. I'm still crossing my fingers for a new engine though, the amount of Source Developers has dwindled to near non-existent. UDK and Unity are just too good at the moment. On Thu, Jun 27, 2013 at 12:29 PM, T X4 t...@hotmail.com wrote: For anyone who's curious about what

Re: [hlcoders] Source SDK 2013 Release

2013-06-27 Thread Gunship Mark II
Thanks for and update Valve. The odd thing is that mod refused to launch at DX9-10, it was set by default to DX8, i was forced to manually add -dxlevel 91 to make it use DX9 stuff. This goes for SDK Base 2013, it launches only at dx8 by default. 2013/6/27 Joel R. joelru...@gmail.com Wow, very

Re: [hlcoders] Source SDK 2013 Release

2013-06-27 Thread tobias.kammersgaard
26, 2013 7:21 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Source SDK 2013 Release some bug to fix : 1. set_sdk_env.bat is missing in /Common/half-life 2/bin/ directory 2. Gameconfig.txt is missing in /Common/half-life 2/bin/ directory ( hammer need it ) 3. mp\game

Re: [hlcoders] Source SDK 2013 Release

2013-06-27 Thread Joe Ludwig
To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Source SDK 2013 Release 1. We will fix that 2. Hammer makes a gameconfig.txt on first launch if one isn't present on disk 3. We will fix that. 4. We will look into it (we may or may not fix it), you may want to check out GCFScape

Re: [hlcoders] Source SDK 2013 Release

2013-06-27 Thread fuZZ RedEyes
...@list.valvesoftware.com [mailto: hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Alfred Reynolds *Sent:* Thursday, June 27, 2013 9:51 AM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release ** ** 1. We will fix that 2. Hammer

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Neico
Now that is unexpected... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Dylan House
Great! On Wed, Jun 26, 2013 at 3:57 PM, Neico ad...@neic0.de wrote: Now that is unexpected... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread M B
Well, I hope so. Sent from my iPod On Jun 26, 2013, at 3:59 PM, Dylan House dhous...@gmail.com wrote: Great! On Wed, Jun 26, 2013 at 3:57 PM, Neico ad...@neic0.de wrote: Now that is unexpected... ___ To unsubscribe, edit your list

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Alfred Reynolds
https://github.com/ValveSoftware/source-sdk-2013 That is where you want to go for the code. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joe Ludwig Sent: Wednesday, June 26, 2013 3:49 PM To:

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Byron Mallett
Whoa, so far out of left field but so appreciated! -- Byron Mallett ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Neico
One question does appear in my mind with that tough... How are mods going to be able to use the tools like Hammer in the future? Games ship it with themselves, but for mods there would be a customizable solution needed, or do you expect us to rip the tools stuff from one of the games and modify

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Alfred Reynolds
- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Neico Sent: Wednesday, June 26, 2013 4:33 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK 2013 Release One question does appear in my mind with that tough... How

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Jesse F
Sent: Wednesday, June 26, 2013 4:33 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK 2013 Release One question does appear in my mind with that tough... How are mods going to be able to use the tools like Hammer in the future? Games ship it with themselves

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Andrew McWatters
I have waited for this day for so long. Thank you, based Valve.___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Alfred Reynolds
...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jesse F Sent: Wednesday, June 26, 2013 4:46 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Source SDK 2013 Release Is hammer going to work on mac and linux now? I like that I can use not VS

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Rodrigo 'r2d2rigo' Diaz
F *Sent:* Wednesday, June 26, 2013 4:46 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release ** ** Is hammer going to work on mac and linux now? I like that I can use not VS to build the sdk now. ** ** On Wed, Jun 26, 2013 at 4:44 PM

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread fuZZ RedEyes
Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release ** ** Is hammer going to work on mac and linux now? I like that I can use not VS to build the sdk now. ** ** On Wed, Jun 26, 2013 at 4:44 PM, Alfred Reynolds alf...@valvesoftware.com wrote: There is a new Source

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Dylan House
:* hlcoders-boun...@list.valvesoftware.com [mailto: hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Jesse F *Sent:* Wednesday, June 26, 2013 4:46 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release ** ** Is hammer going to work on mac and linux

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread M B
: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jesse F Sent: Wednesday, June 26, 2013 4:46 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Source SDK 2013 Release Is hammer going to work on mac and linux now? I

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Marcus Dyck
...@list.valvesoftware.com [mailto: hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Jesse F *Sent:* Wednesday, June 26, 2013 4:46 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release ** ** Is hammer going to work on mac and linux now? I like

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Alfred Reynolds
...@list.valvesoftware.com] On Behalf Of Jesse F Sent: Wednesday, June 26, 2013 4:46 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Source SDK 2013 Release Is hammer going to work on mac and linux now? I like that I can use not VS to build the sdk now. On Wed, Jun 26, 2013 at 4:44 PM, Alfred

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Psy_Commando
compatibility for games. ** ** *From:* hlcoders-boun...@list.valvesoftware.com [mailto: hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes *Sent:* Wednesday, June 26, 2013 5:07 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Jacob J*Rod Salas
Hey, I've been building the latest multiplayer code in VS 2012 (Release), and I immediately run into linker mismatches with _MSC_VER (1600 vs 1700) in pretty much every precompiled library. I probably should've just built the project using the 2010 toolset to begin with, but I don't think those

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Rodrigo 'r2d2rigo' Diaz
@Jacob: MS tends to break their own C++ compilers with each VS release, so I would recommend you to keep using VS2010 for Source SDK; but if you really, really need the new IntelliSense features added in VS2012, you can install 2010 and 2012 in the same machine and the later will use the old

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Kyle Sanderson
Thanks for the update! Kyle. On Wed, Jun 26, 2013 at 5:37 PM, Rodrigo 'r2d2rigo' Diaz r2d2r...@gmail.com wrote: @Jacob: MS tends to break their own C++ compilers with each VS release, so I would recommend you to keep using VS2010 for Source SDK; but if you really, really need the new

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread fuZZ RedEyes
Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release ** ** Yeah Great news, and thank you Joe and Alfred for posting, here. Hmm, The source sdk base 2013 it not yet available from steam tools. How many time do you expect guys, for the steamAppID 243730 (source sdk 2013

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Joe Ludwig
: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of fuZZ RedEyes Sent: Wednesday, June 26, 2013 6:02 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Source SDK 2013 Release Thank for the fast reply Alfred, I just may have

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread fuZZ RedEyes
] *On Behalf Of *fuZZ RedEyes *Sent:* Wednesday, June 26, 2013 6:02 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release ** ** Thank for the fast reply Alfred, I just may have misunderstood something, cause i told about the equivalent

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Stephen Swires
:* Wednesday, June 26, 2013 6:02 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release ** ** Thank for the fast reply Alfred, I just may have misunderstood something, cause i told about the equivalent of the source sdk base 2006 and 2007

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Mart-Jan Reeuwijk
Its more a confirmation of work being done on a new source engine. From: Rodrigo 'r2d2rigo' Diaz r2d2r...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Thursday, 27 June 2013, 2:00 Subject: Re: [hlcoders] Source SDK

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Joe Ludwig
Ok, now it's REALLY fixed. From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Stephen Swires Sent: Wednesday, June 26, 2013 6:21 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Source SDK 2013 Release This doesn't

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread fuZZ RedEyes
.)*** * ** ** *From:* hlcoders-boun...@list.valvesoftware.com [mailto: hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes *Sent:* Wednesday, June 26, 2013 6:02 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release ** ** Thank

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread fuZZ RedEyes
RedEyes *Sent:* Wednesday, June 26, 2013 6:02 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release ** ** Thank for the fast reply Alfred, I just may have misunderstood something, cause i told about the equivalent of the source sdk base 2006

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Riley
you have binaries to load.)* *** ** ** *From:* hlcoders-boun...@list.valvesoftware.com [mailto: hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes *Sent:* Wednesday, June 26, 2013 6:02 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Source SDK 2013

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread fuZZ RedEyes
PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release ** ** Thank for the fast reply Alfred, I just may have misunderstood something, cause i told about the equivalent of the source sdk base 2006 and 2007, but a 2013 version

Re: [hlcoders] Source SDK 2013 Release

2013-06-26 Thread Psy_Commando
...@list.valvesoftware.com [mailto: hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes *Sent:* Wednesday, June 26, 2013 6:02 PM *To:* Discussion of Half-Life Programming *Subject:* Re: [hlcoders] Source SDK 2013 Release ** ** Thank for the fast reply Alfred, I just may have

Re: [hlcoders] Source SDK Skeleton

2010-11-08 Thread Marek Sieradzki
On Mon, Nov 8, 2010 at 2:32 PM, Tom Edwards cont...@steamreview.org wrote: https://code.google.com/p/sourcesdk-skeleton/ The Source SDK Skeleton implements the Source Engine, and nothing more. It is the ideal cruft-free base from which to build your own new game. These projects (VS

Re: [hlcoders] Source SDK Skeleton

2010-11-08 Thread Tobias Kammersgaard
Nothing, I assume. This is the basics you need to run a mod as far as I understand. Den 2010 11 8 16:05 skrev Marek Sieradzki marek.sierad...@gmail.com: On Mon, Nov 8, 2010 at 2:32 PM, Tom Edwards cont...@steamreview.org wrote: https://code.google.com/p/sourcesdk-skeleton/ The Source SDK

Re: [hlcoders] Source SDK Skeleton

2010-11-08 Thread Tom Edwards
Precisely. It's what it doesn't provide that matters. :-) On 08/11/2010 3:13, Tobias Kammersgaard wrote: Nothing, I assume. This is the basics you need to run a mod as far as I understand. Den 2010 11 8 16:05 skrev Marek Sieradzkimarek.sierad...@gmail.com: On Mon, Nov 8, 2010 at 2:32 PM, Tom

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