hi I have a problem compiling with MySQL++
I'm getting this errors
5>e:\mysql server 5.5\include\mysql_com.h(291): error C2146: syntax error :
missing ';' before identifier 'fd'
5>e:\mysql server 5.5\include\mysql_com.h(291): error C4430: missing type
specifier - int assumed. Note: C++ does not
Which header did you find to be differing? Ideally mods wouldn't require
a recompile between the main and beta_test branches.
*From:* Rebel Yell
*Sent:* Sunday, October 04, 2015 4:30AM
*To:* Discussion Of Half-life Programming
*Subject:* Re: [hlcoders] Source SDK 2013 Release
Ignore this... I
Ignore this... I found the problem on my side, a header file differing in a
way that won't terminate Windows build but crashes Linux and OSX. Quite a
weird one, I actually got after it when the Windows build begun to crash in
same manner than others. Yay for consistency.
Hello, any news regarding this?
I'll take a look. It's possible we broke the CModelInfo ABI in a way that
> sourcetest doesn't hit.
>
> A crash issue here. After merging the code I get both Windows and Linux
>> server running, Windows client working fine too but Linux and OSX clients
>> will
You said you ported it to Tactical Intervention without changing the BSP
format as far as I remember. VRAD basically does some extra calculations on
a model which gives better lighting. I don't remember the specifics and I
seem to have deleted my old mIRC install from my laptop.
On 12 September
On Sat, Sep 12, 2015 at 11:46 PM, Tobias Kammersgaard <
tobias.kammersga...@gmail.com> wrote:
While we're at it, it'd be nice if vrad did the same calculations on model
lighting as it does in newer engine branches like ASW/L4D2 and CSGO.
I believe Tony Sergi once told me it could be implemented
y, September 11, 2015 10:01 AM
> *To:* hlcoders@list.valvesoftware.com
> *Subject:* Re: [hlcoders] Source SDK 2013 Release
>
> A crash issue here. After merging the code I get both Windows and Linux
> server running, Windows client working fine too but Linux and OSX clients
> wi
ist.valvesoftware.com>] on behalf of Rebel
Yell [rebel.y...@gmail.com <mailto:rebel.y...@gmail.com>]
*Sent:* Friday, September 11, 2015 10:01 AM
*To:* hlcoders@list.valvesoftware.com
<mailto:hlcoders@list.valvesoftware.com>
*Subject:* Re: [hlcoders] Source SDK 2013 Re
> Yell [rebel.y...@gmail.com <mailto:rebel.y...@gmail.com>]
>> *Sent:* Friday, September 11, 2015 10:01 AM
>> *To:* hlcoders@list.valvesoftware.com
>> <mailto:hlcoders@list.valvesoftware.com>
>> *Subject:* Re: [hlcoders] Source SDK 2013 Release
>>
A crash issue here. After merging the code I get both Windows and Linux
server running, Windows client working fine too but Linux and OSX clients
will crash after map load, here's the trace:
0 engine.dylib0x0a87105f
CModelInfo::GetModelType(model_t const*) const + 31
1
Hi John,
Yesterday's TF2 update fixed several crashes. Lightmap on prop_static
crash specifically
http://www.teamfortress.com/?tab=updates
- Fixed a client crash for users who had model quality set to low on
maps with static prop lightmaps (thanks to Egan for the detailed report
and test
, 2015 10:01 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK 2013 Release
A crash issue here. After merging the code I get both Windows and Linux server
running, Windows client working fine too but Linux and OSX clients will crash
after map load, here's the trace:
0
We've just pushed an update to the Source SDK 2013 on GitHub. This
update includes security fixes to the game code included in the SDK, so
all mods are strongly encouraged to integrate these updates as soon as
possible.
This brings the GitHub repository in sync with the SourceSDK Base 2013
https://github.com/ValveSoftware/source-sdk-2013/issues/290
please consider this, it's a major pain...
John Schoenick wrote on 10.09.2015 at 04:18 GMT +1:
We've just pushed an update to the Source SDK 2013 on GitHub. This
update includes security fixes to the game code included in the SDK,
so
We've released a beta update for the Source SDK Base 2013 Multiplayer depot.
The updated depots include several security fixes. The name for the beta branch
is "beta_test". If you're running a game that depends on the Source SDK Base
2013 Multiplayer tool, please give the beta a try and report
Hi Eric,
Any plans to update older versions of the engine? Would like to know either
way for dedicated server configuration moving forward
On Mon, Sep 7, 2015 at 8:54 PM, Kyle Sanderson wrote:
> Good news.
>
> Thanks,
> Kyle.
>
> On Mon, Sep 7, 2015 at 7:39 PM, Eric Smith
Good news.
Thanks,
Kyle.
On Mon, Sep 7, 2015 at 7:39 PM, Eric Smith wrote:
> We've released a beta update for the Source SDK Base 2013 Multiplayer depot.
> The updated depots include several security fixes. The name for the beta
> branch is "beta_test". If you're
I installed and compiled everything and games solutions (zero errors or
warnings). When I enter my own mod, it shows blurry background and loading icon
at the corner, and then, just disappears. I can't enter the main menu. There's
no background.bsp.
I can't even load the default mod_episodic
...@list.valvesoftware.com] *On Behalf Of *Jorge Rodriguez
*Sent:* Monday, May 26, 2014 3:14 PM
*To:* Discussion of Half-Life Programming
*Subject:* Re: [hlcoders] Source SDK 2013 has been updated (with a
breaking change)
This was supposed to ship on the 22nd but I still have to be in the
upcoming
: [hlcoders] Source SDK 2013 has been updated (with a breaking
change)
This was supposed to ship on the 22nd but I still have to be in the upcoming
beta for sdk 2013 multiplayer for it to work for me. Has this shipped yet?
On May 15, 2014 8:03 PM, Joe Ludwig
j...@valvesoftware.commailto:j
This was supposed to ship on the 22nd but I still have to be in the
upcoming beta for sdk 2013 multiplayer for it to work for me. Has this
shipped yet?
On May 15, 2014 8:03 PM, Joe Ludwig j...@valvesoftware.com wrote:
Details on the update are here:
of Half-Life Programming
Subject: Re: [hlcoders] Source SDK 2013 has been updated (with a breaking
change)
This was supposed to ship on the 22nd but I still have to be in the upcoming
beta for sdk 2013 multiplayer for it to work for me. Has this shipped yet?
On May 15, 2014 8:03 PM, Joe Ludwig
Von: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Joe Ludwig
Gesendet: Freitag, 16. Mai 2014 01:57
An: Discussion of Half-Life Programming (hlcoders@list.valvesoftware.com)
Betreff: [hlcoders] Source SDK 2013 has been updated
2014 01:57
An: Discussion of Half-Life Programming (hlcoders@list.valvesoftware.com)
Betreff: [hlcoders] Source SDK 2013 has been updated (with a breaking change)
Details on the update are here:
http://steamcommunity.com/games/SourceSDK/announcements/detail/1749958360445449289
Details
Gesendet: Freitag, 16. Mai 2014 01:57
An: Discussion of Half-Life Programming (hlcoders@list.valvesoftware.com)
Betreff: [hlcoders] Source SDK 2013 has been updated (with a breaking change)
Details on the update are here:
http://steamcommunity.com/games/SourceSDK/announcements/detail
Joe Ludwig
Gesendet: Sonntag, 18. Mai 2014 19:57
An: Discussion of Half-Life Programming
Betreff: Re: [hlcoders] Source SDK 2013 has been updated (with a breaking
change)
The two library files are specific to their compiler versions. I'll get the
2010 into Github, but for now you can grab one
Details on the update are here:
http://steamcommunity.com/games/SourceSDK/announcements/detail/1749958360445449289
Details on the breaking change are here:
http://steamcommunity.com/app/211/discussions/0/540741858854647604/
___
To unsubscribe,
Ever since I got converted to the Steampipe update way back where a lot of
stuff moved around to the common folder, I don't get any crash dumps when my
mod crashes. It's relatively clean code without many additions. I'm compiling
under debug and all that kind of stuff. Does anyone have any
Have the same problem, no dump files. I am using latest Source2013 source
code from GitHub.
2014-03-16 16:04 GMT+02:00 James Marchant james.march...@live.com:
Ever since I got converted to the Steampipe update way back where a lot of
stuff moved around to the common folder, I don't get any
You might want to look into path to steam/dumps
this is where all the new source engine minidumps go.
it's gotten harder to find out which belongs to which game / mod with
that tough (regulary cleaning that folder should help tough)
- Neico
On 16.03.2014 15:45 GMT +1, Gunship Mark II wrote:
Oh, i see now, here they are. Thank you for quick response.
2014-03-16 17:32 GMT+02:00 Neico ad...@neic0.de:
You might want to look into path to steam/dumps
this is where all the new source engine minidumps go.
it's gotten harder to find out which belongs to which game / mod with that
Yeah I knew about that folder, but they're still not generated for me. Perhaps
there's some other step I'm missing?
Date: Sun, 16 Mar 2014 17:36:23 +0200
From: gunshi...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK 2007 mod - No crash dumps
Oh, i see now
, 16 Mar 2014 17:36:23 +0200
From: gunshi...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK 2007 mod - No crash dumps
Oh, i see now, here they are. Thank you for quick response.
2014-03-16 17:32 GMT+02:00 Neico ad...@neic0.de:
You might want to look
Already done that. Unfortunately nothing useful comes up. Any other ideas?
Date: Sun, 16 Mar 2014 12:02:28 -0500
From: xnicho...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK 2007 mod - No crash dumps
search for recent .mdmp files in your steam directory
comes up. Any other ideas?
--
Date: Sun, 16 Mar 2014 12:02:28 -0500
From: xnicho...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK 2007 mod - No crash dumps
search for recent .mdmp files in your steam directory
On Sun, Mar 16
Programming
Subject: Re: [hlcoders] source sdk 2006 mod on steampipe doesn't mount vpk but
vpks mount when from source sdk base
Is there any additional information about the compatibility dll? I haven't
found anything on the dev wiki or elsewhere. Where can it be found?
I've tried messing
...
Best--Eric
From: alf...@valvesoftware.com
To: hlcoders@list.valvesoftware.com
Date: Thu, 6 Mar 2014 17:55:00 +
Subject: Re: [hlcoders] source sdk 2006 mod on steampipe doesn't mount vpk but
vpks mount when from source sdk base
The DLL provides a thunk layer from the older Steam2 based
--
From: alf...@valvesoftware.com
To: hlcoders@list.valvesoftware.com
Date: Thu, 6 Mar 2014 17:55:00 +
Subject: Re: [hlcoders] source sdk 2006 mod on steampipe doesn't mount vpk
but vpks mount when from source sdk base
The DLL provides a thunk layer from the older Steam2 based
Copie à :
Objet : [hlcoders] source sdk 2006 mod on steampipe doesn't mount vpk but
vpks mount when from source sdk base
Hello,
I'm working on moving an SDK2006 mod to Steampipe. Basically, I took the
contents of the Source SDK Base folder and plopped the gamedir inside, updated
gameinfo.txt
Hello,
I'm working on moving an SDK2006 mod to Steampipe. Basically, I took the
contents of the Source SDK Base folder and plopped the gamedir inside,
updated gameinfo.txt and steam_appid.txt, etc.
When I try to launch it from my Steam library after installing from our
Steamworks depot the mod
I'm going to guess porting to 2013 is out of the question?
On Wed, Mar 5, 2014 at 2:55 AM, Foo Bar fooba...@gmail.com wrote:
Hello,
I'm working on moving an SDK2006 mod to Steampipe. Basically, I took the
contents of the Source SDK Base folder and plopped the gamedir inside,
updated
Porting to 2013 is mainly out of the question. If it all I had hoped it
would happen long after the game was up on Steam.
I noticed today it is trying to mount depot_ID.vpk, and also trying to read
a file named steam_vpks.vdf. I haven't found any documentation on this
behavior but there might
IIRC pre-SteamPipe games have a compatibility layer Steam.dll. It may be the
case that the Source SDK Base does a similar thing.
On 5 Mar 2014, at 7:55 pm, Foo Bar fooba...@gmail.com wrote:
Is the Steam client loading a compatibility DLL for mounting the dependent
VPKs? If so, how do I use
Is there any additional information about the compatibility dll? I haven't
found anything on the dev wiki or elsewhere. Where can it be found?
I've tried messing with the stdio dll but the engine won't start with it.
On Mar 5, 2014 5:16 PM, Netshroud netshr...@gmail.com wrote:
IIRC
@list.valvesoftware.com
Betreff: [hlcoders] Source SDK 2013 missing files?
Hi all,
I am trying to create a mod from Source Engine 2007 (Modify Half-Life
2: Multiplayer).
I could compile everything ok, but when I run it, it started to
complain about missing files.
Ok I copied some of them
[mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von
Borzh
Gesendet: Mittwoch, 6. November 2013 16:40
An: hlcoders@list.valvesoftware.com
Betreff: [hlcoders] Source SDK 2013 missing files?
Hi all,
I am trying to create a mod from Source Engine 2007 (Modify
Half-Life
2
Hi all,
I am trying to create a mod from Source Engine 2007 (Modify Half-Life 2:
Multiplayer).
I could compile everything ok, but when I run it, it started to complain
about missing files.
Ok I copied some of them at my source mod folder, but it always compains
about some
other missing file.
I
...@list.valvesoftware.com] Im Auftrag von Borzh
Gesendet: Mittwoch, 6. November 2013 16:40
An: hlcoders@list.valvesoftware.com
Betreff: [hlcoders] Source SDK 2013 missing files?
Hi all,
I am trying to create a mod from Source Engine 2007 (Modify Half-Life 2:
Multiplayer).
I could compile everything
:* [hlcoders] Source SDK 2013 missing files?
Hi all,
I am trying to create a mod from Source Engine 2007 (Modify Half-Life 2:
Multiplayer).
I could compile everything ok, but when I run it, it started to complain
about missing files.
Ok I copied some of them at my source mod folder, but it always
@list.valvesoftware.com
*Betreff:* [hlcoders] Source SDK 2013 missing files?
Hi all,
I am trying to create a mod from Source Engine 2007 (Modify Half-Life 2:
Multiplayer).
I could compile everything ok, but when I run it, it started to complain
about missing files.
Ok I copied some of them at my
...@list.valvesoftware.com] *Im Auftrag von *Borzh
*Gesendet:* Mittwoch, 6. November 2013 16:40
*An:* hlcoders@list.valvesoftware.com
*Betreff:* [hlcoders] Source SDK 2013 missing files?
Hi all,
I am trying to create a mod from Source Engine 2007 (Modify Half-Life
2: Multiplayer).
I could compile everything
@list.valvesoftware.com
Betreff: [hlcoders] Source SDK 2013 missing files?
Hi all,
I am trying to create a mod from Source Engine 2007 (Modify Half-Life
2: Multiplayer).
I could compile everything ok, but when I run it, it started to
complain about missing files.
Ok I copied some of them at my source
...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK Launch Issues
Source SDK launcher still doesn't work for me.
On Fri, Oct 18, 2013 at 2:03 PM, Jan Hartung jan.hart...@gmx.de
wrote:
Hi,
Checked it. For our 2007 based version
in the Source SDK needed reacquiring.
--
Date: Fri, 18 Oct 2013 15:41:24 -0400
From: twincan...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK Launch Issues
Source SDK launcher still doesn't work for me.
On Fri, Oct
.
--
Date: Fri, 18 Oct 2013 15:41:24 -0400
From: twincan...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK Launch Issues
Source SDK launcher still doesn't work for me.
On Fri, Oct 18, 2013 at 2:03 PM, Jan Hartung jan.hart
Vincent
Miceli
Gesendet: Donnerstag, 17. Oktober 2013 02:29
An: hlcoders@list.valvesoftware.com
Betreff: [hlcoders] Source SDK Launch Issues
Hi, I haven't seen this reported yet on the mailing list, so I decided to
share this. I found as of 10/16/2013 that I cannot launch Hammer Editor
with your mod?
** **
Jan
** **
*Von:* hlcoders-boun...@list.valvesoftware.com [mailto:
hlcoders-boun...@list.valvesoftware.com] *Im Auftrag von *Vincent Miceli
*Gesendet:* Donnerstag, 17. Oktober 2013 02:29
*An:* hlcoders@list.valvesoftware.com
*Betreff:* [hlcoders] Source SDK Launch
: Re: [hlcoders] Source SDK Launch Issues
Source SDK launcher still doesn't work for me.
On Fri, Oct 18, 2013 at 2:03 PM, Jan Hartung jan.hart...@gmx.de wrote:
Hi,
Checked it. For our 2007 based version Hammer starts up normally from the SDK
launcher and compiles come out as they should. Do you
Hi, I haven't seen this reported yet on the mailing list, so I decided to
share this. I found as of 10/16/2013 that I cannot launch Hammer Editor for
the Source SDK 2007 from the SDK app. Strangely, before that happened, I
couldn't launch the SDK app at all, but after restarting my computer and
Have you seen https://github.com/ValveSoftware/source-sdk-2013/issues/9 ?
On 03/07/2013, at 8:32 PM, Jan Hartung jan.hart...@gmx.de wrote:
Hi list,
When first running the Source SDK 2013 Multiplayer test app I noticed that
the graphics options tell me that my hardware DirectX level was
...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Netshroud
Gesendet: Mittwoch, 3. Juli 2013 12:37
An: Discussion of Half-Life Programming
Betreff: Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong hardware
DirectX level
Have you seen https://github.com/ValveSoftware
Programming
*Betreff:* Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong
hardware DirectX level
** **
Have you seen https://github.com/ValveSoftware/source-sdk-2013/issues/9 ?*
***
** **
On 03/07/2013, at 8:32 PM, Jan Hartung jan.hart...@gmx.de wrote:
Hi list
...@list.valvesoftware.commailto:hlcoders-boun...@list.valvesoftware.com]
Im Auftrag von Netshroud
Gesendet: Mittwoch, 3. Juli 2013 12:37
An: Discussion of Half-Life Programming
Betreff: Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong hardware
DirectX level
Have you seen https://github.com/ValveSoftware
Thanks, will do.
Von: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Alfred
Reynolds
Gesendet: Mittwoch, 3. Juli 2013 18:47
An: Discussion of Half-Life Programming
Betreff: Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong
Does this include upgrades to the engine? Like the new dynamic shadow system in CS:GO? New Botcode found in TF2? On 6/26/2013 3:48 PM, Joe Ludwig wrote:
http://store.steampowered.com/news/10962/ Source SDK 2013 Release We have released an update to the Source SDK, bringing support for Mac
Nope, the engine is in line with TF2, CS:S and DOD:S, not CSGO. The new
lighting system is only part of the CSGO engine has hasn't been backported
to the main engine. The TF2 bot system is NextBot which is also used in
L4D2 and CSGO, that appears to have been removed judging from the lack of
to the main engine
There's a main Source engine now?
On 27/06/2013, at 11:56 PM, Stephen Swires st...@swires.me wrote:
Nope, the engine is in line with TF2, CS:S and DOD:S, not CSGO. The new
lighting system is only part of the CSGO engine has hasn't been backported to
the main engine. The
I would consider that to be the main version of Source as that's what most
of Valve core multiplayer games sit on.
On 27 June 2013 15:02, Netshroud netshr...@gmail.com wrote:
to the main engine
There's a main Source engine now?
On 27/06/2013, at 11:56 PM, Stephen Swires st...@swires.me
Awesome, thanks for the update!
Are there any plans to include custom shader support like SDK2007? I see
that the shadercompile.exe is included with the SDK Base but there are no
accompanying SDK shader sources for creating the required DLL.
On Thu, Jun 27, 2013 at 10:16 AM, Stephen Swires
.
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of fuZZ RedEyes
Sent: Wednesday, June 26, 2013 7:21 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Source SDK 2013 Release
some bug to fix :
1.
set_sdk_env.bat is missing
For anyone who's curious about what exactly has changed since Source SDK 2007,
I've managed to generate a diff between the last released version of the 2007
SDK against the new 2013 SDK (MP code only). There was initially plenty of
extra 'noise' since virtually every single file was
Wow, very nice. I'm still crossing my fingers for a new engine though, the
amount of Source Developers has dwindled to near non-existent. UDK and
Unity are just too good at the moment.
On Thu, Jun 27, 2013 at 12:29 PM, T X4 t...@hotmail.com wrote:
For anyone who's curious about what
Thanks for and update Valve.
The odd thing is that mod refused to launch at DX9-10, it was set by
default to DX8, i was forced to manually add -dxlevel 91 to make it use DX9
stuff. This goes for SDK Base 2013, it launches only at dx8 by default.
2013/6/27 Joel R. joelru...@gmail.com
Wow, very
26, 2013 7:21 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Source SDK 2013 Release
some bug to fix :
1.
set_sdk_env.bat is missing in /Common/half-life 2/bin/ directory
2.
Gameconfig.txt is missing in /Common/half-life 2/bin/ directory ( hammer need
it )
3.
mp\game
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Source SDK 2013 Release
1. We will fix that
2. Hammer makes a gameconfig.txt on first launch if one isn't present on disk
3. We will fix that.
4. We will look into it (we may or may not fix it), you may want to check out
GCFScape
...@list.valvesoftware.com [mailto:
hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Alfred Reynolds
*Sent:* Thursday, June 27, 2013 9:51 AM
*To:* Discussion of Half-Life Programming
*Subject:* Re: [hlcoders] Source SDK 2013 Release
** **
1. We will fix that
2. Hammer
http://store.steampowered.com/news/10962/
Source SDK 2013 Release
We have released an update to the Source SDK, bringing support for Mac OS X and
Linux to mod developers and exposing the ability for virtual reality support in
your mod. The biggest change with this update is that we are using
Now that is unexpected...
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Great!
On Wed, Jun 26, 2013 at 3:57 PM, Neico ad...@neic0.de wrote:
Now that is unexpected...
___
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please visit:
Well, I hope so.
Sent from my iPod
On Jun 26, 2013, at 3:59 PM, Dylan House dhous...@gmail.com wrote:
Great!
On Wed, Jun 26, 2013 at 3:57 PM, Neico ad...@neic0.de wrote:
Now that is unexpected...
___
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@list.valvesoftware.com'
Subject: [hlcoders] Source SDK 2013 Release
http://store.steampowered.com/news/10962/
Source SDK 2013 Release
We have released an update to the Source SDK, bringing support for Mac OS X and
Linux to mod developers and exposing the ability for virtual reality support in
your
Whoa, so far out of left field but so appreciated!
-- Byron Mallett
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That is where you want to go for the code.
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joe Ludwig
Sent: Wednesday, June 26, 2013 3:49 PM
To: 'hlcoders@list.valvesoftware.com'
Subject: [hlcoders] Source SDK
-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Neico
Sent: Wednesday, June 26, 2013 4:33 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK 2013 Release
One question does appear in my mind with that tough...
How
Sent: Wednesday, June 26, 2013 4:33 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK 2013 Release
One question does appear in my mind with that tough...
How are mods going to be able to use the tools like Hammer in the future?
Games ship it with themselves
I have waited for this day for so long. Thank you, based Valve.___
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...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jesse F
Sent: Wednesday, June 26, 2013 4:46 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Source SDK 2013 Release
Is hammer going to work on mac and linux now? I like that I can use not VS
F
*Sent:* Wednesday, June 26, 2013 4:46 PM
*To:* Discussion of Half-Life Programming
*Subject:* Re: [hlcoders] Source SDK 2013 Release
** **
Is hammer going to work on mac and linux now? I like that I can use not VS
to build the sdk now.
** **
On Wed, Jun 26, 2013 at 4:44 PM
Programming
*Subject:* Re: [hlcoders] Source SDK 2013 Release
** **
Is hammer going to work on mac and linux now? I like that I can use not VS
to build the sdk now.
** **
On Wed, Jun 26, 2013 at 4:44 PM, Alfred Reynolds alf...@valvesoftware.com
wrote:
There is a new Source
:* hlcoders-boun...@list.valvesoftware.com [mailto:
hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Jesse F
*Sent:* Wednesday, June 26, 2013 4:46 PM
*To:* Discussion of Half-Life Programming
*Subject:* Re: [hlcoders] Source SDK 2013 Release
** **
Is hammer going to work on mac and linux
: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jesse F
Sent: Wednesday, June 26, 2013 4:46 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Source SDK 2013 Release
Is hammer going to work on mac and linux now? I
...@list.valvesoftware.com [mailto:
hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Jesse F
*Sent:* Wednesday, June 26, 2013 4:46 PM
*To:* Discussion of Half-Life Programming
*Subject:* Re: [hlcoders] Source SDK 2013 Release
** **
Is hammer going to work on mac and linux now? I like
...@list.valvesoftware.com]
On Behalf Of Jesse F
Sent: Wednesday, June 26, 2013 4:46 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Source SDK 2013 Release
Is hammer going to work on mac and linux now? I like that I can use not VS to
build the sdk now.
On Wed, Jun 26, 2013 at 4:44 PM, Alfred
compatibility for games.
** **
*From:* hlcoders-boun...@list.valvesoftware.com [mailto:
hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes
*Sent:* Wednesday, June 26, 2013 5:07 PM
*To:* Discussion of Half-Life Programming
*Subject:* Re: [hlcoders] Source SDK 2013 Release
Hey, I've been building the latest multiplayer code in VS 2012 (Release),
and I immediately run into linker mismatches with _MSC_VER (1600 vs 1700)
in pretty much every precompiled library. I probably should've just built
the project using the 2010 toolset to begin with, but I don't think those
@Jacob: MS tends to break their own C++ compilers with each VS release, so
I would recommend you to keep using VS2010 for Source SDK; but if you
really, really need the new IntelliSense features added in VS2012, you can
install 2010 and 2012 in the same machine and the later will use the old
Thanks for the update!
Kyle.
On Wed, Jun 26, 2013 at 5:37 PM, Rodrigo 'r2d2rigo' Diaz r2d2r...@gmail.com
wrote:
@Jacob: MS tends to break their own C++ compilers with each VS release, so
I would recommend you to keep using VS2010 for Source SDK; but if you
really, really need the new
Programming
*Subject:* Re: [hlcoders] Source SDK 2013 Release
** **
Yeah Great news, and thank you Joe and Alfred for posting, here.
Hmm, The source sdk base 2013 it not yet available from steam tools.
How many time do you expect guys, for the steamAppID 243730 (source sdk
2013
: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of fuZZ RedEyes
Sent: Wednesday, June 26, 2013 6:02 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Source SDK 2013 Release
Thank for the fast reply Alfred,
I just may have
] *On Behalf Of *fuZZ RedEyes
*Sent:* Wednesday, June 26, 2013 6:02 PM
*To:* Discussion of Half-Life Programming
*Subject:* Re: [hlcoders] Source SDK 2013 Release
** **
Thank for the fast reply Alfred,
I just may have misunderstood something, cause i told about the equivalent
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