[hlds_linux] MvM mission cycle file

2012-09-17 Thread Yun Huang Yong
I'm trying to setup a mission cycle that rotates between 3 custom MvM maps. http://pastebin.com/C560g7QU I have in my config tf_mvm_missioncyclefile mvm_custom.res The server starts up with +map mvm_degrootkeep_b1 and it plays fine but when we finish the mission it plays the moving on to

Re: [hlds_linux] MvM mission cycle file

2012-09-17 Thread Yun Huang Yong
On 18/09/2012 3:52 AM, Christer Solskogen wrote: On Mon, Sep 17, 2012 at 4:28 PM, Yun Huang Yong gumby_li...@mooh.org wrote: I have in my config tf_mvm_missioncyclefile mvm_custom.res What does that mean? :-) server.cfg or autoexec.cfg This is in my server.cfg. It tells the server what

Re: [hlds_linux] MvM mission cycle file

2012-09-18 Thread Yun Huang Yong
I haven't changed the definition at the top and it works just fine. Here's my custom missioncycle file: http://pastebin.com/2Tk6ZmUb Dimitrios Zarras (feugatos) CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net On 09/17/2012 05:28 PM, Yun Huang Yong wrote: I'm trying to setup a mission cycle

[hlds_linux] Monitoring server fps

2012-10-15 Thread Yun Huang Yong
I'd like to monitor my servers to ensure that players are getting an optimal experience, at least in terms of the server CPU. Is there a server side value I could probe that would be the equivalent of the sv figure that shows up client side via net_graph 4? Or other ways to ensure that the

Re: [hlds_linux] Monitoring server fps

2012-10-16 Thread Yun Huang Yong
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Yun Huang Yong Sent: dinsdag 16 oktober 2012 7:09 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Monitoring server fps I'd like to monitor my servers to ensure that players are getting an optimal experience, at least

Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Yun Huang Yong
I think the MvM crash on player join only affects Linux servers. If others are adding reports, please note your server OS. On 27/10/2012 1:11 PM, Dave Rosca wrote: My MvM server is running with the newest metamod snapshot and SM disabled on mvm_coaltown, and hasn't crashed. On Fri, Oct 26,

Re: [hlds_linux] Trends

2012-10-29 Thread Yun Huang Yong
http://www.teamfortress.com/post.php?id=2338 cl_gameserver_list You will see Standing Trend. Standing = Good/Bad Trend = Downward Fast, Steady, Upward Fast You obviously want your server to be in Good standing, and ideally trending Steady or Upward Fast. On 29/10/2012 6:22 AM, Benedict

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-01 Thread Yun Huang Yong
The way I see it player killing during Merasmus Monoculus serves no purpose except to deny other players their achievement hats. Maybe Valve intended it this way to make them progressively harder to get (players may start off co-operating but as each player gets their hats achievements

Re: [hlds_linux] Multiple SRCDS Instances on Multicore servers?

2012-11-02 Thread Yun Huang Yong
I'm running 3 x 24p servers inside a OpenVZ VPS which has 4 virtual cores and have not done any fiddling of the scheduling. Servers run perfectly fine with the defaults, constant sv_fps of 66.x all the time, even when all servers are full. Not sure what the underlying hardware is,

[hlds_linux] Vote scramble without resetting time/round limit

2012-11-10 Thread Yun Huang Yong
When players do a scramble vote (the in-built one, not any mod) the timer rounds reset. Is there a setting to not reset these when a scramble vote is successful? TIA, Yun ___ To unsubscribe, edit your list preferences, or view the list archives,

[hlds_linux] tf_medieval

2012-11-13 Thread Yun Huang Yong
I'm trying to run koth_sawmill with tf_medieval 1. When I set tf_medieval 1 the console says it applies on next map change. Problem is on every map change the server sets tf_medieval 0 before it runs server.cfg and map.cfg. Is there any way to make tf_medieval 1 work? cheers, yun

Re: [hlds_linux] tf_medieval

2012-11-13 Thread Yun Huang Yong
attempts to set it at #2 and #3. On 14/11/2012 12:29 AM, Joe Davison wrote: Set `tf_medieval 1` in map.cfg? On 13 November 2012 13:13, Yun Huang Yong gumby_li...@mooh.org wrote: I'm trying to run koth_sawmill with tf_medieval 1. When I set tf_medieval 1 the console says it applies on next map

Re: [hlds_linux] tf_medieval

2012-11-15 Thread Yun Huang Yong
On 14/11/2012 12:50 AM, Rudy Bleeker wrote: On Tue, Nov 13, 2012 at 2:39 PM, Yun Huang Yong gumby_li...@mooh.org wrote: 1. resets a bunch of cvars to default, including tf_medieval 0 You will need to find out why this happens. The tf_medieval cvar should not be reset to 0 on a mapchange, so

[hlds_linux] Built-in voting

2012-11-20 Thread Yun Huang Yong
There's two vote types I'd like to discuss: team scramble vote kicking. I am talking here about the built-in TF2 voting, NOT any SourceMod voting though I do have SM installed. VOTE KICKING - has anyone encountered a bug where ALL votekicks automatically succeed? We have seen several

[hlds_linux] MvM popfiles getting stuck

2012-12-13 Thread Yun Huang Yong
Definitions first: - matching mission: map name = popfile name e.g. mvm_hangtown_v1_3.bsp mvm_hangtown_v1_3.pop - non-matching mission: map name != popfile name e.g. mvm_coaltown.bsp mvm_coaltown_sleepy.pop When transitioning to any *non-matching mission* the

[hlds_linux] Community pl_ maps crashing clients at map end

2013-01-09 Thread Yun Huang Yong
I've been trying to introduce some community made maps to one of my servers and pl_boundary_final and pl_waste_v2 both cause most (often all) of the clients to crash to desktop at the end of the map. I don't see any errors in the logs, only everyone disconnecting due to timeout. It seems odd

[hlds_linux] Tips for TF2 bball server config?

2013-01-25 Thread Yun Huang Yong
Just setup a TF2 bball server in Sydney, Australia. Am hoping for some tips (pointers to plugins perhaps) to config it well. I'd like to limit the teams to 2v2 or 3v3 and have anyone else who joins the server automatically be pushed to spectator so people can watch whilst they wait for a

Re: [hlds_linux] Tips for TF2 bball server config?

2013-01-26 Thread Yun Huang Yong
-jan Riemers wrote: Visit forums.alliedmods.net (google what you want) it surely has limiter + weapon restriction plugins (sourcemod) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Yun Huang Yong Sent

Re: [hlds_linux] Tips for TF2 bball server config?

2013-01-27 Thread Yun Huang Yong
is finding 10 million references to Qs that are apparently never answered. I hope not to contribute to that mess. [2] https://forums.alliedmods.net/showthread.php?p=1881508 On 26/01/2013 11:57 PM, Yun Huang Yong wrote: Yeah I posted here as a last resort after Googling for ages. I did manage to find

Re: [hlds_linux] Tips for TF2 bball server config?

2013-01-27 Thread Yun Huang Yong
: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Yun Huang Yong Sent: zondag 27 januari 2013 13:49 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Tips for TF2 bball server config? For anyone landing on the list

Re: [hlds_linux] Unable to enable matchmaking

2013-02-09 Thread Yun Huang Yong
You need to add: tf_mm_servermode 1 On top of changing your rcon_password you should also cl_gameserver_reset_identity 264082 to change the identity token for your server. To help minimise the risk of exposing such secrets in future you may want to put these settings into a different file

Re: [hlds_linux] Overlapping port usage when running multiple servers on one machine

2013-02-09 Thread Yun Huang Yong
https://developer.valvesoftware.com/wiki/SourceTV tv_port port Set the SourceTV host port (default 27020). Must be set as srcds start parameter. On 10/02/2013 4:06 PM, Nomaan Ahmad wrote: You can put it in the startup like: +tv_port 27021 On 10 February 2013 04:49, Sam White

Re: [hlds_linux] TF2 server crash, auto-restarts, picks-up different port?

2013-02-17 Thread Yun Huang Yong
I used to get this quite regularly so I do this before attempting to restart the server: # ensure port is free SERVER_PORT=$(grep hostport tf/cfg/autoexec_${SERVER}.cfg | cut -d' ' -f 2) netstat -n -a -u | grep -q $SERVER_PORT while [ $? -eq 0 ]; do echo Port $SERVER_PORT is

Re: [hlds_linux] SteamPipe and multiple servers

2013-02-20 Thread Yun Huang Yong
I solve this by doing: ./srcds_run +ip ${IP} -game tf +exec autoexec_${SERVER}.cfg +mm_pluginsfile addons/metamod/metaplugins_${SERVER}.ini +sm_basepath addons/sourcemod_${SERVER} +map $map Fake autoexec per server by forcing it to +exec at startup. autoexec_server.cfg sets sv_logsdir to

Re: [hlds_linux] SteamPipe and multiple servers

2013-02-20 Thread Yun Huang Yong
sure you keep them in-sync version wise). On Wed, Feb 20, 2013 at 10:01 PM, Yun Huang Yong gumby_li...@mooh.org wrote: I solve this by doing: ./srcds_run +ip ${IP} -game tf +exec autoexec_${SERVER}.cfg +mm_pluginsfile addons/metamod/metaplugins_${SERVER}.ini +sm_basepath addons/sourcemod_${SERVER

[hlds_linux] mp_scrambleteams 2 resets rounds time limit

2013-03-02 Thread Yun Huang Yong
mp_scrambleteams 2 was introduced in the June 8, 2011 patch[1]: --- Updated mp_scrambleteams to support a parameter of 2, which prevents resetting the number of rounds that have been played --- I've been testing this out and on a vanilla server (no mods) and it always resets both the rounds

Re: [hlds_linux] Mandatory Team Fortress 2 update released - Mon, 4 Mar 2013 23:58:35 +0000

2013-03-05 Thread Yun Huang Yong
On 6/03/2013 9:56 AM, Weasel wrote: Sorry to ask, but is there REALLY another TF2 update coming going-on right now? Or is this just the (delayed/stuck) announcement e-mail for last-night's update? For future reference you can definitively tell the current version by hitting this URL:

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-09 Thread Yun Huang Yong
On 4/04/2013 10:08 AM, Eric Smith wrote: - Improved performance of Linux dedicated server binaries Has anyone seen an *increase* in CPU usage since the most recent (3rd/4th April) update? My players have been complaining of lag and upon investigation the network is fine and it appears to

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-11 Thread Yun Huang Yong
. These were not there before the update and they occur on 2 different machines. -ics Yun Huang Yong kirjoitti: On 4/04/2013 10:08 AM, Eric Smith wrote: - Improved performance of Linux dedicated server binaries Has anyone seen an *increase* in CPU usage since the most recent (3rd/4th April

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-17 Thread Yun Huang Yong
vprof_on to start the profiler, let the game run for a while, then vprof_off. You'll then run vprof_generate_report for a data dump of frame time usage, as well as peaks. You and others may want to run the vprof On 4/11/2013 6:21 AM, Yun Huang Yong wrote: Looking at another machine I have that also

Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Yun Huang Yong
I tried the vprof tools but have no idea what the profile is supposed to look like. Should we be posting profiler output to this list (or to GitHub issues)? On 26/04/2013 9:21 AM, Fletcher Dunn wrote: Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof

Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Yun Huang Yong
:45 PM, Yun Huang Yong gumby_li...@mooh.orgwrote: I tried the vprof tools but have no idea what the profile is supposed to look like. Should we be posting profiler output to this list (or to GitHub issues)? On 26/04/2013 9:21 AM, Fletcher Dunn wrote: Are all of these problems peculiar to Linux

Re: [hlds_linux] Can't install tf2 via steamcmd.

2013-05-01 Thread Yun Huang Yong
I don't know why it does that but just keep trying, it'll eventually work. For ease of up-arrow goodness: ./steamcmd.sh +@ShutdownOnFailedCommand 1 +login anonymous +force_install_dir ./tf2/ +app_update 232250 validate +quit On 1/05/2013 3:53 PM, Steven Haigh wrote: So with the upcoming

Re: [hlds_linux] sv_pure behaviour changed?

2013-05-01 Thread Yun Huang Yong
https://github.com/ValveSoftware/Source-1-Games/issues/216 On 1/05/2013 11:19 PM, Rudy Bleeker wrote: my TF2 server is now running the steampipe version, but I've noticed something different in the sv_pure setting. I used to set sv_pure 1 in the autoexec.cfg as one of the first options and this

Re: [hlds_linux] Community pl_ maps crashing clients at map end

2013-06-03 Thread Yun Huang Yong
there. Yun Huang Yong wrote: pl_waste_v2 both cause most (often all) of the clients to crash to desktop at the end of the map. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin

Re: [hlds_linux] MvM server lock or.. some problem

2013-06-09 Thread Yun Huang Yong
Sounds like this bug: https://github.com/ValveSoftware/Source-1-Games/issues/301 I guess it's not Wave666 specific and I saw it there only because it's our busiest MvM server. I haven't had a chance to see if the stuck bots are actually in the game/map. On 10/06/2013 3:49 AM, 1nsane wrote:

Re: [hlds_linux] MvM server lock or.. some problem

2013-06-09 Thread Yun Huang Yong
the server impossible to enter, except for one person. Whenever someone leaves, bots fill in. -ics Yun Huang Yong kirjoitti: Sounds like this bug: https://github.com/ValveSoftware/Source-1-Games/issues/301 I guess it's not Wave666 specific and I saw it there only because it's our busiest MvM

Re: [hlds_linux] Typical TF2 server resources

2013-07-22 Thread Yun Huang Yong
Is everyone quoting VM size or RSS (resident)? http://i.imgur.com/zDoPk0r.png 7 day RSS (blue) vs VM (green) for a busy-during-peak-hours 24p with MM+SM; the big cliff every 24 hours is due to restart @ 5am each morning. Unless you're running under OpenVZ you only need to be concerned about

Re: [hlds_linux] Typical TF2 server resources

2013-07-23 Thread Yun Huang Yong
in game but will appear on the next spawn or something like that. On 23/07/2013 8:30 PM, Brian wrote: Where is this 'datacachesize'? Could you link to some documentation on it? Thanks On Tue, Jul 23, 2013 at 2:37 AM, Yun Huang Yong gumby_li...@mooh.orgwrote: Is everyone quoting VM size or RSS

Re: [hlds_linux] Add something to the game so that server ops can ban HWID too.

2013-08-27 Thread Yun Huang Yong
When I last had to change server IPs I used this plugin on the old server: https://forums.alliedmods.net/showthread.php?p=1440970 Left it running for about 2 weeks on the old server. We did lose a few players but the vast majority migrated over, enough that the new server continued to be full

Re: [hlds_linux] TF2 server lags hardcore, any pointers?

2014-01-15 Thread Yun Huang Yong
Suggest you read this: http://jarate-chop.mooh.org/reference/tf2-server-or-network-lag.html As your server is fine with a few people but gets progressively laggier with more players it suggests you're likely CPU bound, or network bound. More likely CPU, check the sv: figure and also look at

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-23 Thread Yun Huang Yong
+1 I don't understand what seems to be a general stance of we have a few bad actors therefore we should change feature X to the detriment of everyone. First it was the MOTD. Now it's Quickplay. Why is the approach not to identify specifically punish bad actors? On 24/01/2014 12:24 PM,

Re: [hlds_linux] Latest TF2 update, Valve-only server join option, Quick-Play, etc.

2014-01-24 Thread Yun Huang Yong
Pay a small army of players Steam bucks to review the reports of nefarious servers. Quite seriously, there's a small army of players who find it profitable to mine metal, farm Mann Up tours etc. Save them the time -- just give them what they want, and instead of wasting their time

Re: [hlds_linux] Mandatory TF2 update released

2014-02-11 Thread Yun Huang Yong
I got that 4 times before it finally worked. Just keep retrying. On 12/02/2014 11:28 AM, louloubizou wrote: we cant update in anonymous now Redirecting stderr to '/root/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [] Verifying installation... Steam Console Client

Re: [hlds_linux] Max Players on this build

2014-03-14 Thread Yun Huang Yong
If you have access to a full core of that E5645 you should have no problem with 24p. Check for CPU steal (top and htop both show steal, htop shows it as yellow bars by default). If you're seeing steal then you're pretty much out of luck - the host is probably overselling the CPU and you have

[hlds_linux] TF2 server hangs between rounds

2014-03-27 Thread Yun Huang Yong
Sometimes when one of my servers is changing rounds within a map the entire server freezes for 5-15 seconds. During this time all players see the red server disconnection message in the top right corner. Eventually the server wakes up again and everything is fine. If there are votes happening

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-09 Thread Yun Huang Yong
to digest the whole information. I'll also have to produce another server to host the monitor, which I don't have available right now, so I guess collectd will be postponed for a while, despite of it being a good method to see what the hell is going on. _pilger On 7 April 2014 21:55, Yun Huang Yong

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-10 Thread Yun Huang Yong
+1 SSD might help, but only might. If you think about the underlying machines they are limited on the dimensions of CPU, RAM, and disk. If the provider uses SSD that would generally improve the disk performance but if that means they then cram more customers onto the box because they have

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-10 Thread Yun Huang Yong
sure how is that converted to latency. I know it isn't a direct relation, but I think it might depend on the hardware specs. Anyways, I just wonder if 100 IOPS is bad, regular or good. _pilger On 10 April 2014 11:34, Yun Huang Yong gumby_li...@mooh.org wrote: +1 SSD might help, but only might

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-10 Thread Yun Huang Yong
On 11/04/2014 11:30 AM, pilger wrote: @yun What if they guarantee *my VPS* will have the 100 IOPS? You've reached the limits of my knowledge :] BTW I neglected the read ops before. I don't have useful data for a single TF2 instance (I typically run ~4 TF2 servers per VPS) but one of my VPS

[hlds_linux] TF2 Replays

2014-05-11 Thread Yun Huang Yong
A while back I posted about some strange start-of-round pauses. The symptom is that at the start of each round the server pauses for 15-20 seconds during which time players get the red disconnection message in the top right corner. The server always recovers but during that time some players

Re: [hlds_linux] TF2 Replays

2014-05-11 Thread Yun Huang Yong
but randomly. 1 server on the same machine is fine, the other has these huge lags occasionally. -ics Yun Huang Yong kirjoitti: A while back I posted about some strange start-of-round pauses. The symptom is that at the start of each round the server pauses for 15-20 seconds during which time players get

Re: [hlds_linux] TF2 Replays

2014-05-11 Thread Yun Huang Yong
if there are not strange additions to it, highly doubt there could be anything in there that would screw it up... but again just throwing it out there. 2014-05-11 9:36 GMT+02:00 Yun Huang Yong gumby_li...@mooh.org: Oh wow. For us it's happening across both of our 24p servers (we only have 2). And over

Re: [hlds_linux] TF2 Replays

2014-05-13 Thread Yun Huang Yong
happens at bad time. This could explain the random lags on roud starts we've been having. I do clear up replay dirs occasionally manually but not recently. I will disable replay if this keeps up. -ics Yun Huang Yong kirjoitti: Further info -- I observe that the two problems in the OP

[hlds_linux] TF2: 100% CPU spikes since last update

2014-06-17 Thread Yun Huang Yong
I run a variety of TF2 servers (24p PvP and MvM) and since the last update all servers have been experiencing periods of 100% CPU usage where nothing seems to be really going on in game but the SRCDS process chews 100% of a single core for up to 2 minutes then goes back to normal as if nothing

Re: [hlds_linux] TF2: 100% CPU spikes since last update

2014-06-17 Thread Yun Huang Yong
. Running latest builds of sm and mm. Von meinem iPhone gesendet Am 17.06.2014 um 10:04 schrieb Yun Huang Yong gumby_li...@mooh.org: I run a variety of TF2 servers (24p PvP and MvM) and since the last update all servers have been experiencing periods of 100% CPU usage where nothing seems

Re: [hlds_linux] Recreating replays

2014-07-14 Thread Yun Huang Yong
TimePath has been working on a bunch of libraries for Java. This might be of interest: https://github.com/TimePath/hl2-toolkit/tree/master/src/main/java/com/timepath/hl2/io/demo On 15/07/2014 4:59 AM, Ryan Kistner wrote: From what I understand, replays contain occasional full updates, but it

[hlds_linux] rd_asteroid and mp_match_end_at_timelimit

2014-07-25 Thread Yun Huang Yong
Has anyone else found that rd_asteroid won't respect mp_match_end_at_timelimit? I have: mp_timelimit 30 mp_match_end_at_timelimit 1 The server refuses to change maps after 30 minutes unless one of the teams wins the round. Which means rd_asteroid can stay stuck for hours... yun

Re: [hlds_linux] Issues with std-out running TF2 SRCDS under Linux 'screen' utility?

2014-08-13 Thread Yun Huang Yong
I run our servers under screen and don't have this issue. Could this be related to the ncurses and tinfo5 dependencies introduced in last week's update? Quoting Ross Bemrose: On Debian/Ubuntu, these are provided by lib32ncurses5 and lib32tinfo5. On 14/08/2014 1:52 PM, Weasels Lair wrote:

[hlds_linux] TF2: Stutter on player connect

2014-09-16 Thread Yun Huang Yong
Hi, Since the update on 10 September it seems that our servers stutter every time a player connects. Are others experiencing this? cheers, Yarr! goosmurf ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] TF2 srcds CPU experiences

2014-09-22 Thread Yun Huang Yong
We run on a variety of VPS including one where the underlying host is an E5-2620. Compared to our other hosts that run 3.4Ghz CPUs we do see higher sv FPS variance but it's not really gameplay affecting (players don't complain). (I believe the 3.4Ghz cores are E3-12xx v3 but I can't be

Re: [hlds_linux] TF2 is using a default MOTD

2014-10-30 Thread Yun Huang Yong
MOTD has to be set before a map loads. i.e. if you wanted to put it in a config file it belongs in autoexec.cfg rather than server.cfg. autoexec.cfg is executed only once at startup, server.cfg is executed on every map change. +commands on the command line are also only executed once at

Re: [hlds_linux] Crash/hang on quit

2015-06-14 Thread Yun Huang Yong
. It is not a very well behaved bit of software. On 6/14/15 1:15, Yun Huang Yong wrote: Since the most recent update it seems that the server crashes (and hangs) on quit. This is on a stock (no MetaMod, no SourceMod) server: quit L 06/14/2015 - 18:12:07: server_message: quit L 06/14/2015 - 18:12

[hlds_linux] Crash/hang on quit

2015-06-14 Thread Yun Huang Yong
Since the most recent update it seems that the server crashes (and hangs) on quit. This is on a stock (no MetaMod, no SourceMod) server: quit L 06/14/2015 - 18:12:07: server_message: quit L 06/14/2015 - 18:12:07: Log file closed. L 06/14/2015 - 18:12:07: server_message: restart