Re: [osg-users] Using NodeMask...

2008-03-04 Thread Vincent Bourdier
Hi Art, I've tried something like that : geodeEarth-setNodeMask(0x5); pViewer-getCamera()-setCullMask(0x2); It gives me the result i was waiting for : all is visible, only the earth is not. It isn't possible for me to set all other nodes, because I load the geometries form an IVE file.

Re: [osg-users] Volume rendering software

2008-03-04 Thread Adrian Egli OpenSceneGraph (3D)
Still missing file: #include MessageIDs.h sorry 2008/3/3, Tony Glover [EMAIL PROTECTED]: Adrian Egli OpenSceneGraph (3D) wrote: There is a missing file MessageIDs.h OK, I've put all the code that was in my development directory in the download now, shaders and everything. Hope this

[osg-users] about compass

2008-03-04 Thread IceSharK
Hi~ All who have a compass demo using OSG ? Thanks a lot. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Crash due to Triangle Functor does not support Vec3d* vertex arrays

2008-03-04 Thread Robert Osfield
On Mon, Mar 3, 2008 at 10:31 PM, Night Hawk [EMAIL PROTECTED] wrote: Would like to know the reason behind this and What are the alternatives? Why is the setVertexArray not defined for the double vec type and how to use TriangleFunctor with LineSegment Intersections with that type. Vec3d

Re: [osg-users] double vs. float precision in camera position + osg::MatrixTransform question

2008-03-04 Thread Robert Osfield
On Tue, Mar 4, 2008 at 6:19 AM, Roni Rosenzweig [EMAIL PROTECTED] wrote: Hi Robert I found the problem and fixed it: Turns out is wasn't the MatrixTransform but how I set the camera position. I used: getCamera()-setViewMatrixAsLookat(eye, center, up) which receives osg::Vec3f instead of

Re: [osg-users] How to display state

2008-03-04 Thread Robert Osfield
On Tue, Mar 4, 2008 at 6:58 AM, Tran Thanh Hiep [EMAIL PROTECTED] wrote: hi all! in my project i load a big file *.osg and i want show state loading... while load this file. any pople help me? I don't know what you mean by state loading. Do you mean create a progress bar?

Re: [osg-users] Volume rendering software

2008-03-04 Thread Paul Melis
It IS in the zip-file, directory Common/Include Paul Adrian Egli OpenSceneGraph (3D) wrote: Still missing file: #include MessageIDs.h sorry 2008/3/3, Tony Glover [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]: Adrian Egli OpenSceneGraph (3D) wrote: There is a missing file

Re: [osg-users] Distributed rendering of scene graph

2008-03-04 Thread Stefan Eilemann
Benjamin, Jan, Let me jump in with some definite answers on Equalizer. On 1. Mar 2008, at 20:54, Benjamin Eikel wrote: On Saturday 01 March 2008 at 20:18:19, Jan Ciger wrote: Hello Benjamin, Benjamin Eikel wrote: Hello Jan, thank you for your suggestion. Equalizer looks like a prebuilt

Re: [osg-users] setWindowPos deadlock?

2008-03-04 Thread Robert Osfield
Hi Andreas, I don't use/develop under Windows so I can't provide any first hand guidance. In principle osgViewer::Viewer and CompositeViewer manage the rendering and event collection in a very similar way - they both defer to osgViewer::ViewerBase for the majority of their window setup/and

[osg-users] 3dconnexion for windows

2008-03-04 Thread Dieter Pfeffer
Hi has s.o. implemented the 3dconnexion input device and can give me a hint (or source) how to match it to the viewmatrix in osg. I have no problems in translation but I can't figure out how to set the corrrect rotation. If I use only heading it's correct but not heading and pitch together.

Re: [osg-users] 3dconnexion for windows

2008-03-04 Thread Rémy Deslignes
I guess that this is deeply related to the MatrixManipulator you are using . What MM are you using ? Please also note that there is a setting in the 3D connexion driver to set the translation as dominant . Rémy Dieter Pfeffer a écrit : Hi has s.o. implemented the 3dconnexion input device

Re: [osg-users] How to display state

2008-03-04 Thread Tran Thanh Hiep
thank! Robert Osfild yes, i want create a progress bar. can you help me? Robert Osfield [EMAIL PROTECTED] wrote: On Tue, Mar 4, 2008 at 6:58 AM, Tran Thanh Hiep wrote: hi all! in my project i load a big file *.osg and i want show state loading... while load this file. any pople help me? I

Re: [osg-users] 3dconnexion for windows

2008-03-04 Thread Dieter Pfeffer
Hi I don' t use a MatrixManipulator but would like to set the camera viewmatrix: viewer.getCamera()-setViewMatrix (vMatrix * osg::Matrix::rotate (-(osg::PI_2),1,0,0)); with tMatrix = rot * trans; vMatrix = tMatrix.inverse (tMatrix); Dieter -Original Message- From:

[osg-users] Threading problems when setting up viewer window

2008-03-04 Thread Paul Melis
I'm using the code below to give the viewer window a specific size at startup (for movie capturing purposes). See the attached file based on applications/osgviewer.cpp, to which I added this piece of code. ... viewer.realize(); osgViewer::Viewer::Windows windows;

Re: [osg-users] double vs. float precision in camera position + osg::MatrixTransform question

2008-03-04 Thread Robert Osfield
On Tue, Mar 4, 2008 at 8:56 AM, Robert Osfield [EMAIL PROTECTED] wrote: An oversight... I'll add it in now as an option. I've just tweak Camera::setViewAsLookAt(..) so that it now uses Vec3d rather than Vec3, and have checked in this change. ___

Re: [osg-users] How to display state

2008-03-04 Thread Robert Osfield
On Tue, Mar 4, 2008 at 10:26 AM, Tran Thanh Hiep [EMAIL PROTECTED] wrote: thank! Robert Osfild yes, i want create a progress bar. can you help me? Marco Jez wrote a small example of this using a custom std::streambuf, have a search on openscenegraph.org's wiki.

Re: [osg-users] How to display state

2008-03-04 Thread Ralph Kern
see http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/LoadingProgress regards Ralph Tran Thanh Hiep schrieb: thank! Robert Osfild yes, i want create a progress bar. can you help me? */Robert Osfield [EMAIL PROTECTED]/* wrote: On Tue, Mar 4, 2008 at 6:58 AM, Tran

Re: [osg-users] Threading problems when setting up viewer window

2008-03-04 Thread Robert Osfield
HI Paul, This suggests that display being used is the incorrect one for the thread you are doing it from. This is something osgViewer::GraphicsWindowX11 should manage internally though, so this is a bug that needs to be better solved than it is now. A proper fix will need to better manage the

Re: [osg-users] How to display state

2008-03-04 Thread Tran Thanh Hiep
thank! Robert Osfild and Ralph kern Ralph Kern [EMAIL PROTECTED] wrote: see http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/LoadingProgress regards Ralph Tran Thanh Hiep schrieb: thank! Robert Osfild yes, i want create a progress bar. can you help me? */Robert Osfield

[osg-users] Collision detection for aircraft

2008-03-04 Thread Loong Hin
Hi, What are the various methods available in OSG for collision detection in an aircraft model? Thanks ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Volume rendering software

2008-03-04 Thread Adrian Egli OpenSceneGraph (3D)
Ok, thanks. but is there a compiled version of the programm, just to view what kind of functionality it supports, and how the volrenderer is looking like. now i found the messageid file but there are so many others missing, external dep. /regards adrian 2008/3/4, Paul Melis [EMAIL PROTECTED]:

[osg-users] Crossfade between two texture layers

2008-03-04 Thread Joakim Simonsson
Hello all OSGers! I have two simple questions. Question 1: I have two texture layers, L0 and L1 What is the best way in OSG to crossfade between these? What I want is: L0 * (a) + L1 * (1 - a) I think it must be either osg::TexEnv or osg::TexEnvCombine. But how should they be setup?

Re: [osg-users] Crossfade between two texture layers

2008-03-04 Thread Robert Osfield
Hi Joakim, The easiest way is to use the osgFX::MultiTextureControl node as this allows you to set the relative weights to use for each texture unit. It just so happens that yesterday I wrote and checked in an osgmultitexturecontrol example as well - this example adjusts the weights as you change

[osg-users] cull setting inheritance

2008-03-04 Thread Mathias Froehlich
Hi Robert, I am not sure about that, but to make cull setting inheritance for cameras work, I would think that we should use the cameras inheritance mask to decide which settings are innherited rather than the cull visitors inheritance mask? That is: Shouldn't the following change be applied

Re: [osg-users] cull setting inheritance

2008-03-04 Thread Robert Osfield
Hi Mathias, Could you back out a little and explain what you think is going on right now, and what you think should be happening and why, I'm afraid my brain doesn't work well with just a diff output. Robert. On Tue, Mar 4, 2008 at 12:49 PM, Mathias Froehlich [EMAIL PROTECTED] wrote: Hi

Re: [osg-users] Volume rendering software

2008-03-04 Thread Tony Glover
Adrian Egli OpenSceneGraph (3D) wrote: Ok, thanks. but is there a compiled version of the programm, just to view what kind of functionality it supports, and how the volrenderer is looking like. Hi, As far as I am aware, everything that is required to build it is in the zip file, with

Re: [osg-users] Volume rendering software

2008-03-04 Thread Adrian Egli OpenSceneGraph (3D)
Thanks and no problem cu adrian 2008/3/4, Tony Glover [EMAIL PROTECTED]: Adrian Egli OpenSceneGraph (3D) wrote: Ok, thanks. but is there a compiled version of the programm, just to view what kind of functionality it supports, and how the volrenderer is looking like. Hi, As far

Re: [osg-users] cull setting inheritance

2008-03-04 Thread Mathias Fröhlich
Robert, On Tuesday 04 March 2008 14:07, Robert Osfield wrote: Could you back out a little and explain what you think is going on right now, and what you think should be happening and why, I'm afraid my brain doesn't work well with just a diff output. Well sorry, I thought you know your own

Re: [osg-users] Crossfade between two texture layers

2008-03-04 Thread Joakim Simonsson
Brilliant! And by having a look in MultiTextureControl.cpp I understand how TexEnvCombine should be setup. But I don't want to invent the wheel again, so I go for your MultiTextureControl node! :) On Tue, 04 Mar 2008 13:44:38 +0100, Robert Osfield [EMAIL PROTECTED] wrote: Hi Joakim,

[osg-users] osgViewer not drawn properly in wxSplitterWindow (win32)

2008-03-04 Thread Reint Boer Iwema
Hello, I've added the following code to the osgViewerWX example (with cow.osg), in order to split the window vertically: ... attributes[5] = 8; wxSplitterWindow *m_splitter = new wxSplitterWindow(frame, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxSP_LIVE_UPDATE);

Re: [osg-users] Volume rendering software

2008-03-04 Thread Robert Osfield
Hi Tony, Thanks for pointing out your volume app work. What is the copyright and license situation with this work? Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] cull setting inheritance

2008-03-04 Thread Robert Osfield
Hi Mathias, Thanks for the explanation. Reviewing the code now I do wonder if the inheritance isn't a bit the wrong way round. The code has the CullVisitor inheriting from the local Camera that is being traversed. I am now thinking that the camera's settings should be inheriting from

[osg-users] Plugin loading problems....

2008-03-04 Thread neil.hughes
Hi All, I asked this question a couple of weeks ago, and Paul and others were kind enough to offer some advice, but I'm still having problems so I thought I would reword it a little to see if it sparks any more ideas with the forum. The issue I have is that I have an ActiveX control that wraps

Re: [osg-users] cull setting inheritance

2008-03-04 Thread Mathias Fröhlich
Robert, On Tuesday 04 March 2008 15:16, Robert Osfield wrote: I have gone ahead an added an #if 1 #else #endif block using the new suggested code below to CullVisitor.cpp. Things appear to hang together on the osgprerender and osghud examples but.. I haven't done any exhaustive testing.

[osg-users] Collision detection for aircraft

2008-03-04 Thread Jim Brooks
IntersectionVisitor can be used for collision-detection. But determining whether the collision is fatal or not (safely sitting on runway vs. crash-dive) then requires consulting a physics model. ___ osg-users mailing list

Re: [osg-users] cull setting inheritance

2008-03-04 Thread Robert Osfield
On Tue, Mar 4, 2008 at 2:54 PM, Mathias Fröhlich [EMAIL PROTECTED] wrote: Yes, the semantics of the current CullSettings api suggest your change. But no, that needlessly copies all values over and copies back what is in the mask. Not nice IMO :) The copies are done to replicate the effect

[osg-users] example osgterrain.cpp

2008-03-04 Thread aurora restivo
Hi! in the example osgterrain there is an object masterOperation; it takes in input a string masterFilename... where can I find this file? thanks Aurora ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] OpenGL error during texture subloading.

2008-03-04 Thread Robert Osfield
Hi Ken, You'll need to add some fine grained checks for OpenGL errors without your code so you can narrow down what the problem is. state.checkGLErrors(char*) is a useful call to sprinkle in your code. Robert. On Tue, Mar 4, 2008 at 3:24 PM, Sewell, Kenneth R Civ USAF AFRL/RYZW [EMAIL

Re: [osg-users] example osgterrain.cpp

2008-03-04 Thread Robert Osfield
On Tue, Mar 4, 2008 at 3:43 PM, aurora restivo [EMAIL PROTECTED] wrote: Hi! in the example osgterrain there is an object masterOperation; it takes in input a string masterFilename... where can I find this file? Its file you provide via the -m masterfile option on the commandline. This

Re: [osg-users] Volume rendering software

2008-03-04 Thread Tony Glover
Robert Osfield wrote: Hi Tony, Thanks for pointing out your volume app work. What is the copyright and license situation with this work? Hi Robert, All the components in the software were (and still are as far as I know) under LGPL licensing, dcmtk is free for commercial use (again

[osg-users] how to do Vec3d -- Vec3 conversion

2008-03-04 Thread Night Hawk
Robert wrote: --- Vec3d support in osg::Array/osg::Geometry is new to the 2.3.x series, not all code is update to handle this generalization. Vec3d support has been added primarily to support better precision in loads that handle whole earth data such as shape files, and

Re: [osg-users] 3dconnexion for windows

2008-03-04 Thread Mike Weiblen
Hi, FWIW 3Dconnexion devices are now supported by VRPN, and VRPN is integrated with OSG via osgVRPN, which is available at http://osgtoy.sourceforge.net/ osgVRPN supports attaching VRPN 6DOF devices to both transform matrices and camera manipulators, as demonstrated in the osgVRPNviewer

Re: [osg-users] how to do Vec3d -- Vec3 conversion

2008-03-04 Thread Robert Osfield
How are using Maya to get models out in the OSG format? Converting from Vec3dArray to Vec3Array should be straghtforward exercise - just create a Vec3Array and copy the vertices across, Vec3d and Vec3f having conventors internally, but there isn't a high level version. Robert.

Re: [osg-users] OpenGL error during texture subloading.

2008-03-04 Thread Sewell, Kenneth R Civ USAF AFRL/RYZW
Thanks Robert, that helped me track down the problem. Turns out one column of tiles was trying to subload outside the range of the texture. Ken. Hi Ken, You'll need to add some fine grained checks for OpenGL errors without your code so you can narrow down what the problem is.

[osg-users] Wavefront OBJ Material Names appear to get lost when read. (UNCLASSIFIED)

2008-03-04 Thread Day, Michael A. AMRDEC/SimTech
Classification: UNCLASSIFIED Caveats: NONE Howdy, I searched the mailing lists, FAQs, Wikis, etc. and could not find anything on this. When OSG load .obj files, the material name appears to get lost from the state set. I noticed someone had a similar problem with 3DS files some time ago (see

Re: [osg-users] double vs. float precision in camera position +osg::MatrixTransform question

2008-03-04 Thread Roni Rosenzweig
Thanks :-) Roni - Original Message - From: Robert Osfield [EMAIL PROTECTED] To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Sent: Tuesday, March 04, 2008 10:56 AM Subject: Re: [osg-users] double vs. float precision in camera position +osg::MatrixTransform question On Tue,

[osg-users] OSG BOF @ SIGGRAPH 2008

2008-03-04 Thread Mike Weiblen
Hi all, just received confirmation of the OSG Birds-of-a-Feather for SIGGRAPH. cheers -- mew Group Name: Open Scene Graph BOF Meeting contact: Mike Weiblen Email: [EMAIL PROTECTED] Location: Los Angeles Convention Center Room(s): 501 A Date(s):Wednesday 13 August Reservation Time(s):

[osg-users] problem when create a button in openscenegraph

2008-03-04 Thread Tran Thanh Hiep
hi all ,in my project i create a button as CButton of mfc. i have a problem in function mousein and mouseout when i change state of object button program break down - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it