Ok, I'll make small example and show where problem occures. I'll try do this
today.
28.07.08, 00:33, sherman wilcox [EMAIL PROTECTED]:
Can you make a small and simple prototype that *reliably* reproduces
the problem? You have a better chance of getting help that way.
On Sun, Jul 27, 2008 at
Hi,
I normally like to think about the heading, attitude and bank as just
rotations about certain axes. In osg you can make a quat using e.g.:
// angles in radians, yaw, pitch, roll
double y,p,r;
osg::Quat ori = osg::Quat(r, osg::Vec3(1,0,0),
p, osg::Vec3(0,1,0),
Hi Ümit,
the best way is to have a correct model from the beginning, centered and
aligned with the origin, but if it couldn't be done, you would have to make
the geometry child of a transform that would put the mesh at the right place.
Say you had an object displaced 4 units on the X axis from
Hi Franclin,
The references to the vertices that osg::TriangleFunctor returns point to the
real data of the geometry, so if you subtract their pointers to the first
vertex pointer of the geometry, you'll get the index to that vertex and you
will be able to get its normal and UV coordinates:
Hi,
Sorry, I have no expertise with 3DSMax and/or osgExp, so I cannot help you
further. Nevertheless, here is the osgExp code download page address:
http://sourceforge.net/svn/?group_id=148454
I suppose there are compilation instructions within the source.
El Viernes 25 Julio 2008ES 07:00:08
The code in Optimizer.cpp makes this look like a bug. If the two were
intended to be synonymous, I'd expect they would share the same code. They
don't. I'm betting FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS is
supposed to be 0x1.
-Paul
_
From: [EMAIL PROTECTED]
Agreed. I will go ahead and submit the presumptive fix to osg-submissions.
Thanks Paul -gw
On Mon, Jul 28, 2008 at 9:31 AM, Paul Martz [EMAIL PROTECTED] wrote:
The code in Optimizer.cpp makes this look like a bug. If the two were
intended to be synonymous, I'd expect they would share the
Hello-
We are seeing an interesting problem that we can not track down.
Several previous postings have been similar but not quite what we are
seeing. We are hoping someone can point us in a possible direction to
find a solution.
We have an OSG/QT application using multiple windows with views
Hi all,
I am trying to use OpenFL color matrix functionality through
osg::ColorMatrix but not able to do so. When i apply this to a node
|(cessna.osg) i do not see any effect. I am pasting the code below for
you guys to have a look.
I don't know what am i doing wrong in this simple piece of code
Hi Scott,
Have you setted the pager to not unref images after applying them ? When you
have multiple contexts, you have to make sure images are not deleted before
each context has applied it.
On Mon, Jul 28, 2008 at 4:12 PM, Scott Angster [EMAIL PROTECTED]wrote:
Hello-
We are seeing an
Having never used a ColorMatrix in OpenGL or OSG
What effect is this supposed to produce ?
Do you have screen grabs of what it should look like if done in raw Opengl ?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rahul Jain
Sent: Monday, July 28,
Hallo.
I have a problem with function viewer-computeIntersections in OSG 2.6.0. When
I tryed get objects throught which goes line function lost some of them (but
line definitely goes throught them). It looks like function can't see some
objects. I tryed run osgpick with my scene but this error
Hi,
El Lunes 28 Julio 2008ES 16:45:19 Фамилия Имя escribió:
Hallo.
I have a problem with function viewer-computeIntersections in OSG 2.6.0.
When I tryed get objects throught which goes line function lost some of
them (but line definitely goes throught them). It looks like function can't
see
Hi Gordon,
Color matrix in OpenGL is used for color space conversion, for example
using color matric you can convert RGB to BGR , RGB to CMY.
Unfortunately i do not have any screen grabs for the moment, but i am
trying to achieve night vision effect using this code ,
RJ
Gordon Tomlinson wrote:
Hello all,
Under OSG 1.2, I controlled the orientation of an osgGA manipulator
through the use of a coordinate frame callback.
Under 2.4, I am using the same exact code, but the callback never
happens.
Here is the code snippet. Viewer is osgProducer (yes, still).
This loop runs 4 times.
Hi folks,
We deal with a lot of CAD data that has been translated to OSG, and I am
looking into ways to enhance the performance in OSG.
One issue we are facing is that the CAD data is very poorly organized
with regards to the cull process. We had hoped that the spatialize
groups
Hi Todd -- I'd think the Geode-per-Drawable might improve cull performance
in your case, as it's faster to cull against bounding spheres than boxes.
I've been working with complex CAD data for over a year and have had good
results with some models by inserting OcclusionQueryNodes at strategic
Here is the small example, where described problem appeares. Example is
modified example of osgpick (chenged code which returns name of object and osg
scene). To see this problem you must go in the deep of room (way is showen in
00.jpeg). Then you need make several clicks in different positions
(As mentioned in the other discussion thread...) If there is a way to
reproduce this issue with osgpick, please provide explicit steps for
reproduction. Of course if you can debug the issue and submit a fix, that
would be even better.
-Paul
Hi,
El Lunes 28 Julio 2008ES 16:45:19 Фамилия
Hi JP,
I'm new and I'm a little fuzzy on the versioning between VPB and OSG.
It looks like for the example you have provided, we need an older
version (2.3.6) of OSG. Do you know if there are plans to upgrade VPB
to work with the latest releases of OSG or am I totally missing
something?
Thanks
osgExp is not surport Texture UV repeat?
Yes :(
28.07.08, 14:43, Alberto Luaces [EMAIL PROTECTED]:
Hi,
Sorry, I have no expertise with 3DSMax and/or osgExp, so I cannot help you
further. Nevertheless, here is the osgExp code download page address:
Thanks for the quick reply J-S.
I'll try updating VPB via SVN when I get home. My proxy won't allow
it at work :(
Thanks a lot for the info, I appreciate it.
Greg
On Jul 28, 12:20 pm, Jean-Sébastien Guay [EMAIL PROTECTED]
labs.com wrote:
Hello Greg,
I'm new and I'm a little fuzzy on the
Hello
Use osgexp and 3ds Max(v8) all the time, most often with Delta3D, and
have no problems with repeating UV's.
Open your .osg file
Where it describes your 'textureUnit'{ Texture 2d{
Look for
wrap_s and wrap_t these should both be set to 'REPEAT'
osgEXP should handle this without
Hi Rahul,
Rahul Jain wrote:
Color matrix in OpenGL is used for color space conversion, for example
using color matric you can convert RGB to BGR , RGB to CMY.
Unfortunately i do not have any screen grabs for the moment, but i am
trying to achieve night vision effect using this code ,
DIVERSE BOF
Wednesday, August 13
10:30 - 11:30 am
Los Angeles Convention Center
Room 501A
DIVERSE-Flexible Source VE API
diverse.sourceforge.net
DIVERSE is a cross-platform, open source, API for developing virtual reality
applications that can run almost anywhere. DIVERSE currently runs on
hello everyone!
sorry my english is poor.
i working at the mingw, i make the osg, find below some error, can you tell me
why and how to do?
thanks!
[EMAIL PROTECTED]
/f/OpenSceneGraph/OpenSceneGraph-2.2.0/OpenSceneGraph/build_msys
$ make
Scanning dependencies of target OpenThreads
[ 0%]
Hi. I'm looking at shadow techniques provided by the osgshadow nodekit for use
in a production project. On the wiki it reads like only ShadowMap is production
ready and all the others have problems. Is this the case? Or have the others
been marked as experimental because they do not work
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