Le 07/06/2010 00:36, Kim Cascone a écrit :
Hans-Christoph Steiner wrote:
CHeck out msgfile in zexy or coll in cyclone. Or textfile in vanilla
if you like really simple.
I am using the msgfile to read in and access lines at random and it is a
nice object
(although I wish it would give me the
Le 07/06/2010 09:49, IOhannes m zmoelnig a écrit :
On 2010-06-03 19:23, Hans-Christoph Steiner wrote:
I am looking into doing a 10 screen installation using Pd/Gem. I'd like
to run it on as few computers as possible. Anyone have any
recommendations for Debian or Ubuntu setups that can have
Le 07/06/2010 10:10, IOhannes m zmoelnig a écrit :
On 2010-06-07 10:00, cyrille henry wrote:
i think the easiest would be to use 2 gem windows of 7680x1080, and
render exactly the same scenne in both. just having to change the
perspective of the openGL windows in order to have a perfect
hello,
i had almost the same problem : my setup use a usb-midi device, i plugged a
cable between the midi in and midi out : i tried to minimized the loop.
i'm on linux, and i realized few things :
-midi in is very fast
-midi out have the same latency than audio. pd is the only software i know
Le 06/06/2010 17:40, Jim Aikin a écrit :
Thanks to everyone for their help with the MIDI sluggishness problem.
I've got it sorted out now. The deal is, when I tried running with the
-noaudio option, I didn't think to _also_ go into the audio settings box
and set the audio latency to 1ms. I
hello,
with things like doublehead2go, or triplehead2go :
http://www.matrox.com/graphics/fr/products/gxm/th2go/
you can easily have lot's of screen on 1 computer.
(downside is that the screen are only horizontal)
i made a 6 screen installation with a 400€ desktop having good performance.
(GPU
...@iem.at [mailto:pd-list-boun...@iem.at] On Behalf Of
Hans-Christoph Steiner
Sent: Thursday, June 03, 2010 5:08 PM
To: cyrille henry
Cc: PD list
Subject: Re: [PD] many DVI ports with Debian/Ubuntu and Gem
The screens we are currently specing are 1080p, so each output should
be able to do 1080
hello,
you can make an iHalfMoon abstraction ;-)
if you know the position of the curve, you just have to compute the distance
and the direction of the nearest point of the moon/wall.
the force need to be send is proportional to the distance, and in the same
direction...
but yes, you can also
hello,
in pure open_gl, you can have only gemlist_matrix output.
then, you have to performe lot's of matrix computation in order to have the
same information than gemlist_info...
see sources file in order to have the exact opengl command + matrix operation
perform by this object.
c
punchik
-nopref
?
Florian Hollerweger a écrit :
Hi list,
(I apologize if this issue has been raised before, but I can't find
anything in the archives.)
Is it possible to entirely bypass .pdrc?
Here is the scenario: I want to give a DVD with a pre-compiled Pd and my
patch to somebody else, but want
mapping or puremapping got a lot's of object designed to simplified this task.
c
Andrew Faraday a écrit :
Hey all
I've had an idea, using a joystick to symbolically strike a bell, (I.E.
when one axis hits a certain figure the bell sound is triggered,
possibly with the timbre varied by the
Matteo Sisti Sette a écrit :
Hi,
I'm trying to record a rendered image with [pix_record]; it works, but I
have a problem with the framerate.
...
That is, I am using a framerate of 25fps in GEM, but the frames will
never be rendered and recorded at 25fps because they are too heavy to
that is strange. moreover, it worked for me.
c
Matteo Sisti Sette a écrit :
cyrille henry escribió:
if you try, it will work like you wish (the video will be ok), even if
the render is not in real time...
(I did try)
The video is ok in that it has all the frames it should have. However
you can't pipe a gemlist, because everything must be sync with gemhead.
but you can store a gemlist with the gemlist object.
see help and examples.
c
Andrew Faraday a écrit :
Hey all
I've recently tried to pass a gem chain through a [pipe] object (aiming
to avoid multiple pipes going to
João Pais a écrit :
didn't look at it. quite frankly, I'm not into the vanilla sport, I
guess anyone has enough resources nowadays to cope with pd-ext.
the problem of pd extended is not the resources.
i don't use it for stability / simplicity / compatibility / conservation etc.
Cyrille
yep,
i've got lot's of work to do on this lib.
but no time.
the help file can work with a minor adjustement so i will not update it now.
cyrille
Hans-Christoph Steiner a écrit :
On Mar 28, 2010, at 8:13 AM, cyrille henry wrote:
Matteo Sisti Sette a écrit :
Frank wrote:
It's not so
hello,
with the perspec and view message to gemwin, you can adjust everything in
order to have the gem coordinate to be exactly what you want. i.e. to coincide with pixel value.
c
jim a écrit :
Thanks a lot for all your help in sorting out using gemmouse with
pix_data. It's making a lot more
tim vets a écrit :
has anyone been using pd~ successfully ?
yes
I am trying it out, but i get very poor results.
It seems like a patch loaded with pd~ is a lot heavier than the same
loaded as a regular abstraction (DIO errors, see also my message pd~
and DIO errors).
I assumed it would run
tim vets a écrit :
tim vets a écrit :
has anyone been using pd~ successfully ?
yes
I am trying it out, but i get very poor results.
It seems like a patch loaded with pd~ is a lot heavier than the
same loaded as a regular abstraction (DIO errors, see
Pierre Massat a écrit :
Wait, so aliasing occurs when the signal is sampled?
yes
So if i have this patch :
[adc~]
|
|
|
[dac~]
and if the signal already contains frequencies above the Nyquist, i will
get aliasing?
yes, it will.
so usually, your sound card have an analog filter prior to
i think this pdf can add lot's of useful information to this thread :
http://www.student.oulu.fi/~oniemita/dsp/deip.pdf
cyrille
Matteo Sisti Sette a écrit :
Roman Haefeli escribió:
On Tue, 2010-03-30 at 14:15 +0200, Matteo Sisti Sette wrote:
However, even in presence of a tradeoff that
Matteo Sisti Sette a écrit :
By the way tabread4c~ is not in Pd Extended, is it?
no.
it is there :
http://www.chnry.net/ch/?083-Nusmuk-audio
c
Roman Haefeli escribió:
On Mon, 2010-03-29 at 13:49 +0200, Matteo Sisti Sette wrote:
Claude wrote:
If you use [tabread4] to interpolate
debounce from mapping.
c
Jose Luis Santorcuato a écrit :
Dear list i make a project using pduino and electric piezo (analog in)
all works fine, but the piezo trigger sometines repeat bangs, how i can
select one bang and block the other? i stay using a edge object, but the
problem persist.
sorry.
use the debounce object, from the mapping library.
it should do what you want.
c
Jose Luis Santorcuato a écrit :
Hi Cyrille, well... i dont understand what you say, debounce from
mapping i send the program. Please check it, thanks a lot.
José
2010/3/29 cyrille henry c...@chnry.net
If you want to render something in a texture in order to map it somewhere else,
you have to use the framebuffer object.
see examples.
Cyrille
Johannes Paar a écrit :
Hello,
I am trying to map my particle system onto a rectangle or other object,
so that I can rotate, translate etc it in
Matteo Sisti Sette a écrit :
Frank wrote:
It's not so much the tool, as it is the skills that makes music
sound good.
That is true for really good tools. Needless to say that Pd is one of them.
But there are a lot of tools out there with which it is not so much the
skills as it is the
Claude Heiland-Allen a écrit :
Alexandre Porres wrote:
I feel Max produce a smoother audio than Pd. Didit
Well, if you use [tabread4~] or any of the many other Pd objects that
use the same broken interpolation algorithm (copy/paste programming),
you get horrible noise. If you use
Claude Heiland-Allen a écrit :
cyrille henry wrote:
Claude Heiland-Allen a écrit :
Alexandre Porres wrote:
I feel Max produce a smoother audio than Pd. Didit
Well, if you use [tabread4~] or any of the many other Pd objects that
use the same broken interpolation algorithm (copy/paste
object.
sorry, i missed that you where using rjdj, so you can't use line3.
i really should make an abstraction version of this extern.
Cyrille
Thanks for pointing out the line3 object out to me though!
Cheers,
Thomas :)
cyrille henry wrote:
hello,
i prefer using the line3 object
hello,
i prefer using the line3 object for this.
cyrille
Martin Schied a écrit :
hi,
a very common approach to this is using a function like cosine or an
other function which fits your needs. u can still use the vline but
instead of directly using it use its output to control the fade
after a very quick look, i noticied that it work if you connect the right
output of the framebuffer to the right input of the 2nd texture, in order to
set the coordinate.
i thought that Iohannes had recently made some change in order to improve this,
but this patch is not working better than
pd have a -nosleep option, in order to use all available processing power. i
think it was made in order to have a dirty solution for this problem.
unfortunately, it look like it's not working on 0.42.5 at least on linux.
maybe you can try to find an older version of pd and start pd -nosleep :
don't care about the unit, use the perspec message to set it to whatever you
want/need.
c
martin.pe...@sympatico.ca a écrit :
So GEM units are QuarterWindowSides, then?
Martin
t wrote:
In fact, if you don't change the gemwin's view parameters , z = 4.
So if you create a 512 * 512
Matteo Sisti Sette a écrit :
Hi,
On my Vista machine, I get an enormous instability of the framerate with
Gem, even if dsp is switched off. However, if I run PD with the
-noaudio flag, then the framerate is perfectly stable.
Is it normal?
When I say enormous I mean the time elapsed
hello,
you have to use frambuffer in order to chain multiple shader.
there are example for this in the glsl section of Gem help.
the most common problem with gemframbuffer is that you need to add a
translateXYZ 0 0 -4 after the gemhead in order to have the same vision point
than without the
look at gemwin help file : it is possible to change the default perspective...
c
colet.patr...@free.fr a écrit :
Hello,
is it possible to increase depth like in 3D games?
I'm working with very large structures and would like to have a very deep
perspective,
but couldn't handle fair
hello,
the feedback is making this impression, but if you remove it, you'll see that
rotate work like expected.
c
Andrew Faraday a écrit :
Hey all, I've enclosed a motionblur based patch I've been working on.
For some odd reason [rotateXYZ] seems to be taking arguments for speed
of rotation
hello,
there is a lot of discussion about filter in this list.
if you wish to build filter with vanilla object, you can build yours with pole~
and zero~ objects.
you can also use biquad~ object.
you can also use expr~ to make an equivalent of my bq~ object and use my
abstraction to compute
it look like the Gem your using is not compiled with v4l2 suport.
i have somthing like this when creating pix_video :
[pix_video]: video driver 0: video4linux2 v4l2
[pix_video]: video driver 1: video4linux v4l
[pix_video]: video driver 2: ieee1394 dv4l dv
so, for me V4L2 is default.
i
Jonathan Wilkes a écrit :
--- On Fri, 2/12/10, Roman Haefeli reduzie...@yahoo.de wrote:
From: Roman Haefeli reduzie...@yahoo.de
Subject: Re: [PD] Alias an internal with an abstraction
To: Jonathan Wilkes jancs...@yahoo.com
Cc: pd-list@iem.at
Date: Friday, February 12, 2010, 10:21 AM
On Fri,
hello,
framebuffer are innocent here :
the patch does not work better without framebuffer.
it look like you can have only 1 pix_multiimage for a single gemhead.
as a workaround, i suggest to use 2 gemhead.
There is an example somwhere how to use multiples gemhead in a framebuffer.
Cyrille
thats because it is compiled with TCL 8.5 and not 8.4
c
Pierre Massat a écrit :
hi,
I believe i ve found a (quite unsignificant) bug related to the comment
object. I m using the latest Pd-extended on laptop with a french
keyboard layout, and with the latest Fedora as OS. Whenever i type é
Alex a écrit :
I just tried this myself on a friend's windows machine running a
relatively recent version of pd extended, though I'm not exactly sure
which one..
it gave me an error
MidiOut Error 1
whenever I tried to send a sysex message out.
And there was an error about [sysexin] not being
martin.pe...@sympatico.ca a écrit :
On linux with alsa midi, sysex output works this way:
bang
|
[tb bbb]
| | ||
[247( [123( [88( [240(
|_|_||
|
|
[midiout]
this is the same than :
[240, 88, 123, 247(
(with coma)
c
That is, banging all the
hello,
i give 0.43 an other try.
it look like being seriously broken with GOP.
by example, i try opening my lighting patch :
http://www.chnry.net/ch/?092-Lighting-for-Pure-Data-lightboardlang=en
then opening memoire_lumiere subpatch :
all GOP are not visible and i've got error in pd log.
IOhannes m zmoelnig a écrit :
Jaime Oliver wrote:
Hi all,
how would any of you go about creating a white .jpg file of arbitrary
dimensions?
depends on the context.
if i wanted to create a single file of a certain dimension i would use
the gimp.
for more repetitive tasks i would use
pd -audiodev 2 will start pd using the 2nd audio device.
you can make this permanent adding -audiodev 2 in the startup flag
(file/preference)
c
tep a écrit :
Hi
I've got an old usb audio interface here, that I'm using on an old ibook
(os 10.3.9), since this one has no mic input.
- Each
you can use tabread and tabwrite (not ~) in order to easilly copy the 3 sample
at the end.
you can also use tabosc4c~ from the nusmuk audio externals in order to use an
array of 256 sample, so you don't have to copy them.
C
mami music a écrit :
Hi guys
Im using [tabosc4~].
Acording to the
Ill check the nusmuk external to see how it works, but definitely would
be glad to make it in vanilla.
i can understand that.
but delay~ is not in vanilla.
c
Any suggestions.
Daniel
2010/1/26 cyrille henry c...@chnry.net mailto:c...@chnry.net
you can use tabread and tabwrite
use date and time.
i think they are from zexy.
c
Ignacio Lois a écrit :
Hello people,
Is there a way to make a patch aware of the CPU clock? By clock I mean
the actual time of the day.
Or at least, is it possible to pass the opening time as an argument, and
keep counting from there?
have a look at example 07.texture/08.MotionBlur.pd
all you have to do is remplace the teapot with a line that you can draw or not
(to make it fade out)
Cyrille
James Dunn a écrit :
I've been sending x/y values to [curve] to draw some lines in gem and
the only way I've been able to get them
hello
atom
[set $1
slider
[set $1
s to atom
should work
c
Lorenzo a écrit :
This seems trivial but I've never managed to figure out how to do it in
a non-trivial way:
Have a number (atom) and a slider (be it horizontal or vertical) which
are 'synced', that is if one changes the number the
yes it now does work again.
c
Hans-Christoph Steiner a écrit :
Should work now, IOhannes found the issue. Its -export-dynamic with one
leading dash when it goes thru libtool, and --export-dynamic when it
goes straight to ld...
.hc
On Thu, 14 Jan 2010 20:56 +0100, Roman Haefeli
PM, cyrille henry wrote:
not compiling...
c
Hans-Christoph Steiner a écrit :
There has been lots of work on the 0.43 Pd GUI Rewrite, and it
should be quite useable now. Please try it for any daily patching
and report any issues that you might have so that they can be
fixed
IOhannes m zmoelnig a écrit :
this is how 0.43 currently looks.
ok
i take your look better for slight sarcasm here, though i don't think
it looks that bad (apart from the non-bold font)
are the sometimes color changing line a feature
why did clear printout disappear?
do you think DSP
Hans-Christoph Steiner a écrit :
On Jan 13, 2010, at 11:39 AM, cyrille henry wrote:
IOhannes m zmoelnig a écrit :
this is how 0.43 currently looks.
ok
The look of the font is largely based on what fonts you have installed
and what fonts Tcl/Tk finds and assigns to courier
hello,
i think there was a kiosk mode somwhere, but can't find the flag.
so, what i would do is create a Gem windows fullscreen, and use gemmouse in
order to get the pointer position...
cheers
C
mark edward grimm a écrit :
sorry i cant go through a billion gem fullscreen messages on the
not compiling...
c
Hans-Christoph Steiner a écrit :
There has been lots of work on the 0.43 Pd GUI Rewrite, and it should be
quite useable now. Please try it for any daily patching and report any
issues that you might have so that they can be fixed. There is a bunch
of fun new stuff
Matteo Sisti Sette a écrit :
Jack escribió:
[pix_set] ?
You have an example in examples Gem glsl 06.framebuffer_and_shader
++
Thanks a lot, that should do the trick. Both with and without rectangle
mode I think (have to try though).
Now how could I set sizes for multiple textures,
there is no pix_image for the shader pix_texture.
so there is no coordinate : gl_MultiTexCoord0 is not initialised.
c
Matteo Sisti Sette a écrit :
Hi,
I must be stupid or something. I can't see any relevant difference
between the attached patch (and its shader) and the example 01 simple
i try your patch.
if you remove the separator, there is no more stack over/under flow.
strange.
this is a bug.
c
Matteo Sisti Sette a écrit :
Matteo Sisti Sette escribió:
2) Changing the uniform variable curtex with the [curtext...(
message does not work (which did without rectangle
Matteo Sisti Sette a écrit :
A copy of the GLSL 'Orange Book' might come in handy too.
Yeah I think I'll buy it soon. And the red one also, no?
read the red book before the orange book!
Would you recommend me the blue book too, or is that too much?
that will be useful when you'll start
Matteo Sisti Sette a écrit :
Hi,
I know the question is pretty generic, but hopefully there's some common
cause of this kind of error or something:
Basically the short version is, what can cause a GL stack UNDERflow
error???
you try to get value from the stack when it is empty.
you can
Matteo Sisti Sette a écrit :
cyrille henry escribió:
you try to get value from the stack when it is empty.
you can have such error when using glPopMatrix without using
glPushMatrix...
First of all thank you for helping.
I never explicitly use these functions, that is, I never use
there is an exemple of how to use multiple texture / textunit in the gem
exemple folder, in directory 10.GLSL
Matteo Sisti Sette a écrit :
Wow wow wow!!!
It seems my underflow problem (now I was getting both underflows and
overflows) is in some way related to the use of texunits AND
Matteo Sisti Sette a écrit :
cyrille henry escribió:
there is an exemple of how to use multiple texture / textunit in the
gem exemple folder, in directory 10.GLSL
You mean 05.multitexture.pd?
Yes I've seen it (it is thanks to that example that I have been able to
do something - btw
henry escribió:
Matteo Sisti Sette a écrit :
cyrille henry escribió:
there is an exemple of how to use multiple texture / textunit in the
gem exemple folder, in directory 10.GLSL
You mean 05.multitexture.pd?
Yes I've seen it (it is thanks to that example that I have been able
to do
hello,
/dev/video2 look to be a V4L device, and not V4L2.
so you have to configure pix_video to use V4L driver.
a message [driver v4l should do it (or driver 1, or whatever number pix_video
use for V4L)
then [open /dev/video2
cyrille
Bart Koppe a écrit :
Thanks, I now tried, funny to mention
y a écrit :
hello
while trying to port some phase mod sc patches to pd, I realized that
[osc~] does not accept signal in its phase inlet (while sc's SinOsc and
max's cycle~ do).
so cycle~ act just like a tabread4~ with a sinusoid table?
what would be the best way to do phase modulation
zmoel...@iem.at a écrit :
...
should be fairly simple to write an abstraction that wraps vanilla's
[wrap] into the zexy version.
wrap is problematic, because if you use the zexy version, and then use your
patch on an other computer without zexy : you will not have any warning and
your
zmoel...@iem.at a écrit :
Quoting cyrille henry c...@chnry.net:
zmoel...@iem.at a écrit :
...
should be fairly simple to write an abstraction that wraps vanilla's
[wrap] into the zexy version.
wrap is problematic, because if you use the zexy version, and then use
your patch
hello,
this page look outdated : cvs is not used anymore.
if you use pd extended, then you'll already have lot's of externals...
what do you need to install?
Cyrille
saut...@web.de a écrit :
Hallo an alle,
PD 41.1 extended on MacOS 1.4.
CVS client --- not Terminal ...??
Where to get
wilib. All files from wiilib are on my machine, but
diŽnt work, because it has to be convertet to PD externals.
Do PD also searching in Subfloders, like MAX?
Thanks,
willi
-Ursprüngliche Nachricht-
Von: cyrille henry c...@chnry.net
Gesendet: 24.12.09 17:12:45
An: saut...@web.de
CC: pd
i think there is an object named local_max or max_local in mapping or
pure_mapping that is doing what you describe.
c
Andrew Faraday a écrit :
Hey All
I'm looking for a way to find the highest figure in a stream of input.
In this case to find the top score in a little game I'm working on. I
work better now, probably with more tweaking, as that was 1/2 a
year ago.
One thing to try; do you get any tablet data output using wacdump?
Good luck getting it working, I'll try to help more if I can.
Rich
On Tue, Dec 22, 2009 at 11:21 PM, cyrille henry
[tablet] external right now that will
at first only work in OS X, but hopefully it can cover all platforms
later on down the road. It is just that the API is different for the
three big ones, mac, linux, and windows.
regards,
Rich
On Mon, Dec 21, 2009 at 12:12 PM, cyrille henry c...@chnry.net
of the
event*'s)?
On Tue, Dec 22, 2009 at 9:51 PM, cyrille henry c...@chnry.net
mailto:c...@chnry.net wrote:
the problem i have is that both does not work!
:-)
c
Rich E a écrit :
The problem that I had with /dev/input/even* devices is that it
always changes when
wacdump?
Good luck getting it working, I'll try to help more if I can.
Rich
On Tue, Dec 22, 2009 at 11:21 PM, cyrille henry c...@chnry.net
mailto:c...@chnry.net wrote:
argggh.
your are right : pd did not have permission to read the input device.
starting pd as root help a bit : now both
hello
few years go, i used a wacom with the [gemtablet] object. this was working
perfectly.
but i now realize that this object is no more part of Gem (since 3 years).
the dummy object that replace it say that one must use hid instead.
so did i.
but i failed making it work.
i'm using linux and
oups,
forget to reply to all
hello,
this patch is nice.
but there is one limitation : images are in 8 bits, so the sound is not very
clean.
that is why i ask for a way tu get pixel data from 32 bits frambuffer...
https://sourceforge.net/tracker/?func=detailaid=2839658group_id=64325atid=507082
the draw types trifan and tristrip didn´t work on the mesh_square.
so i add the shorts, draw P L T S,
defined in GemShape.cpp
i´m working on MacBookPro 10.6.2 GeForce 8600M GT
Am 18.12.2009 um 20:57 schrieb cyrille henry
Matthias Neuenhofer a écrit :
hello
the default draw type from circle is POLYGON and this doesn´t work with
the default geometry in - and outtypes, geometry_intype GL_TRIANGLES, geometry_outtype GL_TRIANGLE_STRIP.
hum, strange,
this exemple work for me.
what is your GPU / OS?
did you mind
martin brinkmann a écrit :
David Schaffer wrote:
Idealy the device should be fat sounding and resonant...
imho the nusmuk-audio-filters posted to the list a while ago
are among the best sounding (pd vanilla) filters. only the
cpu-load is very high, due to fexpr~.
happy to know that you
Hans-Christoph Steiner a écrit :
On Dec 13, 2009, at 3:11 PM, cyrille henry wrote:
Hans-Christoph Steiner a écrit :
Why introduce a new method of configuration when you can do this all
with Pd messages? It seems to me to overcomplicate things for a tiny
gain. Gem is already
Hans-Christoph Steiner a écrit :
Why introduce a new method of configuration when you can do this all
with Pd messages? It seems to me to overcomplicate things for a tiny
gain. Gem is already complicated as it is, now there is yet another way
to configure it: messages, env vars, and a
the reason for this is, that Gem looks in several places for the
configuration file, and they are merged together.
the locations (on a linux system) are:
/etc/pd/gem.conf
~/.pd/gem.conf
gem.conf (whatever that means; it doesn't know anything about a current
canvas but it is searching Pd's path)
IOhannes m zmölnig a écrit :
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Peter Plessas wrote:
Oh, and i just compiled Gem and at loading the lib it posts a message
about gem.conf not being found. What is this file? A config file for
Gem itself?
exactly.
i haven't found a way to use Pd's
are you sure you send the good patch?
this one is not very simple and does involve pix_snap.
c
Matteo Sisti Sette a écrit :
Yes the issue is indeed much simpler and [pix_snap] is not involved.
Attached is a very simple patch with a square and a sphere. The bang
forces a render. If you move
hello,
i made some patch that use 98454 abstractions.
it certainly is very long to load, and almost impossible to save.
but if your are patient, pd vanilla is solid like a rock.
Cyrille
Stephen Lucas a écrit :
I'm experiencing some instability with a patch that is very large.
Basically, I
Mathieu Bouchard a écrit :
On Wed, 2 Dec 2009, cyrille henry wrote:
i made some patch that use 98454 abstractions. it certainly is very
long to load, and almost impossible to save.
What can make any patch longer to save than to load? I'd like to know.
Normally, using abstractions makes
Matteo Sisti Sette a écrit :
Hi,
Consider the following patch, where the [gemhead] is connected to all
[separator]s (I'm not so good with ascii-art):
[gemhead]
...
[separator] [separator] [separator]
|| |
[color 1 0 0] |
Matteo Sisti Sette a écrit :
cyrille henry escribió:
...
use trigger then.
Well that would oblige me to render things in a given order (namely the
coloured square last in this case) that may conflict with other order
requirements.
if you wish to render something white, then red
zmoel...@iem.at a écrit :
Quoting Justin Glenn Smith noisesm...@gmail.com:
[ctlin 1]
|
[$1 50
|
[line]
|
[mtof]
|
[osc~]
it's interesting how people stick to this approach!
what it will actually produce is a series of inconsistencies (aka
clicks; in our case: steps|
) every 64
, 2009, at 11:53 AM, cyrille henry wrote:
Hans-Christoph Steiner a écrit :
Sound with lots of latency is better than no sound at all.
i don't think so.
no sound - you realize that there is a problem that need to be fixed.
big latency - you think ubuntu / pd is crappy.
Here's how I see it now
can have full control of it. and as soon as pd stop it gives
back the sound to the other applications...
padsp is definitly not a good solution, pasuspender is the way to go i my
opinion.
c
.hc
On Nov 14, 2009, at 5:30 AM, cyrille henry wrote:
padsp pd add to much latency, it is clearly
Hans-Christoph Steiner a écrit :
How would we make Pd use that ALSA compatibility layer? I know about
the OSS emulation in Pulseaudio, I believe that would work by doing
'padsp pd'.
padsp pd add to much latency, it is clearly unusable for pd.
on karmic, i have to set pd audio buffer to
yes,
cyrille
Aditya Mandayam a écrit :
has anyone successfully gotten gem working on karmic?
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it up?
On Fri, Nov 13, 2009 at 12:45 PM, cyrille henry c...@chnry.net wrote:
yes,
cyrille
Aditya Mandayam a écrit :
has anyone successfully gotten gem working on karmic?
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you can use a pd patch with max, using the pd~ object.
so you can imagine pd4max4live...
;-)
Cyrille
Jeffrey Concepcion a écrit :
Is it possible to integrate Pd with Ableton Live in a way similar to
Max4Live, as a Live/Pd user (newbie really) this will be a very
important issue in my work.
Alexandre Porres a écrit :
Oh wow, no wonder I didn't know :)
Ok, great, I will just wait for the official release :)
pd 0.42 is in the air for about 1 year,
pd 0.42-5 was officially release 6 month ago.
http://crca.ucsd.edu/~msp/software.html
Cyrille
Anyway, It still bothers me not
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