Re: [PD] [textedit] object for pd?

2010-06-07 Thread cyrille henry
Le 07/06/2010 00:36, Kim Cascone a écrit : Hans-Christoph Steiner wrote: CHeck out msgfile in zexy or coll in cyclone. Or textfile in vanilla if you like really simple. I am using the msgfile to read in and access lines at random and it is a nice object (although I wish it would give me the

Re: [PD] many DVI ports with Debian/Ubuntu and Gem

2010-06-07 Thread cyrille henry
Le 07/06/2010 09:49, IOhannes m zmoelnig a écrit : On 2010-06-03 19:23, Hans-Christoph Steiner wrote: I am looking into doing a 10 screen installation using Pd/Gem. I'd like to run it on as few computers as possible. Anyone have any recommendations for Debian or Ubuntu setups that can have

Re: [PD] many DVI ports with Debian/Ubuntu and Gem

2010-06-07 Thread cyrille henry
Le 07/06/2010 10:10, IOhannes m zmoelnig a écrit : On 2010-06-07 10:00, cyrille henry wrote: i think the easiest would be to use 2 gem windows of 7680x1080, and render exactly the same scenne in both. just having to change the perspective of the openGL windows in order to have a perfect

Re: [PD] MIDI In-to-Out Latency

2010-06-06 Thread cyrille henry
hello, i had almost the same problem : my setup use a usb-midi device, i plugged a cable between the midi in and midi out : i tried to minimized the loop. i'm on linux, and i realized few things : -midi in is very fast -midi out have the same latency than audio. pd is the only software i know

Re: [PD] MIDI In-to-Out Latency

2010-06-06 Thread cyrille henry
Le 06/06/2010 17:40, Jim Aikin a écrit : Thanks to everyone for their help with the MIDI sluggishness problem. I've got it sorted out now. The deal is, when I tried running with the -noaudio option, I didn't think to _also_ go into the audio settings box and set the audio latency to 1ms. I

Re: [PD] many DVI ports with Debian/Ubuntu and Gem

2010-06-03 Thread cyrille henry
hello, with things like doublehead2go, or triplehead2go : http://www.matrox.com/graphics/fr/products/gxm/th2go/ you can easily have lot's of screen on 1 computer. (downside is that the screen are only horizontal) i made a 6 screen installation with a 400€ desktop having good performance. (GPU

Re: [PD] many DVI ports with Debian/Ubuntu and Gem

2010-06-03 Thread cyrille henry
...@iem.at [mailto:pd-list-boun...@iem.at] On Behalf Of Hans-Christoph Steiner Sent: Thursday, June 03, 2010 5:08 PM To: cyrille henry Cc: PD list Subject: Re: [PD] many DVI ports with Debian/Ubuntu and Gem The screens we are currently specing are 1080p, so each output should be able to do 1080

Re: [PD] pmpd tip

2010-05-31 Thread cyrille henry
hello, you can make an iHalfMoon abstraction ;-) if you know the position of the curve, you just have to compute the distance and the direction of the nearest point of the moon/wall. the force need to be send is proportional to the distance, and in the same direction... but yes, you can also

Re: [PD] gemlist_info in pure opengl?

2010-05-16 Thread cyrille henry
hello, in pure open_gl, you can have only gemlist_matrix output. then, you have to performe lot's of matrix computation in order to have the same information than gemlist_info... see sources file in order to have the exact opengl command + matrix operation perform by this object. c punchik

Re: [PD] Bypass .pdrc?

2010-05-06 Thread cyrille henry
-nopref ? Florian Hollerweger a écrit : Hi list, (I apologize if this issue has been raised before, but I can't find anything in the archives.) Is it possible to entirely bypass .pdrc? Here is the scenario: I want to give a DVD with a pre-compiled Pd and my patch to somebody else, but want

Re: [PD] Velocity detection

2010-05-05 Thread cyrille henry
mapping or puremapping got a lot's of object designed to simplified this task. c Andrew Faraday a écrit : Hey all I've had an idea, using a joystick to symbolically strike a bell, (I.E. when one axis hits a certain figure the bell sound is triggered, possibly with the timbre varied by the

Re: [PD] pix_record: recording at a fixed framerate

2010-05-04 Thread cyrille henry
Matteo Sisti Sette a écrit : Hi, I'm trying to record a rendered image with [pix_record]; it works, but I have a problem with the framerate. ... That is, I am using a framerate of 25fps in GEM, but the frames will never be rendered and recorded at 25fps because they are too heavy to

Re: [PD] pix_record: recording at a fixed framerate

2010-05-04 Thread cyrille henry
that is strange. moreover, it worked for me. c Matteo Sisti Sette a écrit : cyrille henry escribió: if you try, it will work like you wish (the video will be ok), even if the render is not in real time... (I did try) The video is ok in that it has all the frames it should have. However

Re: [PD] gem pipe?

2010-04-28 Thread cyrille henry
you can't pipe a gemlist, because everything must be sync with gemhead. but you can store a gemlist with the gemlist object. see help and examples. c Andrew Faraday a écrit : Hey all I've recently tried to pass a gem chain through a [pipe] object (aiming to avoid multiple pipes going to

Re: [PD] table abstractions

2010-04-26 Thread cyrille henry
João Pais a écrit : didn't look at it. quite frankly, I'm not into the vanilla sport, I guess anyone has enough resources nowadays to cope with pd-ext. the problem of pd extended is not the resources. i don't use it for stability / simplicity / compatibility / conservation etc. Cyrille

Re: [PD] nusmuk_audio WAS: Max Smoother Audio than Pd?

2010-04-15 Thread cyrille henry
yep, i've got lot's of work to do on this lib. but no time. the help file can work with a minor adjustement so i will not update it now. cyrille Hans-Christoph Steiner a écrit : On Mar 28, 2010, at 8:13 AM, cyrille henry wrote: Matteo Sisti Sette a écrit : Frank wrote: It's not so

Re: [PD] gemmouse and pix_data

2010-04-10 Thread cyrille henry
hello, with the perspec and view message to gemwin, you can adjust everything in order to have the gem coordinate to be exactly what you want. i.e. to coincide with pixel value. c jim a écrit : Thanks a lot for all your help in sorting out using gemmouse with pix_data. It's making a lot more

Re: [PD] pd and multi-core processors

2010-04-05 Thread cyrille henry
tim vets a écrit : has anyone been using pd~ successfully ? yes I am trying it out, but i get very poor results. It seems like a patch loaded with pd~ is a lot heavier than the same loaded as a regular abstraction (DIO errors, see also my message pd~ and DIO errors). I assumed it would run

Re: [PD] pd and multi-core processors

2010-04-05 Thread cyrille henry
tim vets a écrit : tim vets a écrit : has anyone been using pd~ successfully ? yes I am trying it out, but i get very poor results. It seems like a patch loaded with pd~ is a lot heavier than the same loaded as a regular abstraction (DIO errors, see

Re: [PD] Combat aliasing!

2010-04-01 Thread cyrille henry
Pierre Massat a écrit : Wait, so aliasing occurs when the signal is sampled? yes So if i have this patch : [adc~] | | | [dac~] and if the signal already contains frequencies above the Nyquist, i will get aliasing? yes, it will. so usually, your sound card have an analog filter prior to

Re: [PD] tabread4~ broken interpolation algorithm - was Re:, Max Smoother Audio than Pd?

2010-03-30 Thread cyrille henry
i think this pdf can add lot's of useful information to this thread : http://www.student.oulu.fi/~oniemita/dsp/deip.pdf cyrille Matteo Sisti Sette a écrit : Roman Haefeli escribió: On Tue, 2010-03-30 at 14:15 +0200, Matteo Sisti Sette wrote: However, even in presence of a tradeoff that

Re: [PD] tabread4~ broken interpolation algorithm - was Re: Max Smoother Audio than Pd?

2010-03-29 Thread cyrille henry
Matteo Sisti Sette a écrit : By the way tabread4c~ is not in Pd Extended, is it? no. it is there : http://www.chnry.net/ch/?083-Nusmuk-audio c Roman Haefeli escribió: On Mon, 2010-03-29 at 13:49 +0200, Matteo Sisti Sette wrote: Claude wrote: If you use [tabread4] to interpolate

Re: [PD] PIEZO ARDUINO

2010-03-29 Thread cyrille henry
debounce from mapping. c Jose Luis Santorcuato a écrit : Dear list i make a project using pduino and electric piezo (analog in) all works fine, but the piezo trigger sometines repeat bangs, how i can select one bang and block the other? i stay using a edge object, but the problem persist.

Re: [PD] PIEZO ARDUINO

2010-03-29 Thread cyrille henry
sorry. use the debounce object, from the mapping library. it should do what you want. c Jose Luis Santorcuato a écrit : Hi Cyrille, well... i dont understand what you say, debounce from mapping i send the program. Please check it, thanks a lot. José 2010/3/29 cyrille henry c...@chnry.net

Re: [PD] GEM: Render particle system as texture of object

2010-03-28 Thread cyrille henry
If you want to render something in a texture in order to map it somewhere else, you have to use the framebuffer object. see examples. Cyrille Johannes Paar a écrit : Hello, I am trying to map my particle system onto a rectangle or other object, so that I can rotate, translate etc it in

Re: [PD] Max Smoother Audio than Pd?

2010-03-28 Thread cyrille henry
Matteo Sisti Sette a écrit : Frank wrote: It's not so much the tool, as it is the skills that makes music sound good. That is true for really good tools. Needless to say that Pd is one of them. But there are a lot of tools out there with which it is not so much the skills as it is the

Re: [PD] Max Smoother Audio than Pd?

2010-03-28 Thread cyrille henry
Claude Heiland-Allen a écrit : Alexandre Porres wrote: I feel Max produce a smoother audio than Pd. Didit Well, if you use [tabread4~] or any of the many other Pd objects that use the same broken interpolation algorithm (copy/paste programming), you get horrible noise. If you use

Re: [PD] Max Smoother Audio than Pd?

2010-03-28 Thread cyrille henry
Claude Heiland-Allen a écrit : cyrille henry wrote: Claude Heiland-Allen a écrit : Alexandre Porres wrote: I feel Max produce a smoother audio than Pd. Didit Well, if you use [tabread4~] or any of the many other Pd objects that use the same broken interpolation algorithm (copy/paste

Re: [PD] acceleration - deceleration between coordinates - how to do this?

2010-03-17 Thread cyrille henry
object. sorry, i missed that you where using rjdj, so you can't use line3. i really should make an abstraction version of this extern. Cyrille Thanks for pointing out the line3 object out to me though! Cheers, Thomas :) cyrille henry wrote: hello, i prefer using the line3 object

Re: [PD] acceleration - deceleration between coordinates - how to do this?

2010-03-16 Thread cyrille henry
hello, i prefer using the line3 object for this. cyrille Martin Schied a écrit : hi, a very common approach to this is using a function like cosine or an other function which fits your needs. u can still use the vline but instead of directly using it use its output to control the fade

Re: [PD] problem with glsl shaders and texunits

2010-03-04 Thread cyrille henry
after a very quick look, i noticied that it work if you connect the right output of the framebuffer to the right input of the 2nd texture, in order to set the coordinate. i thought that Iohannes had recently made some change in order to improve this, but this patch is not working better than

Re: [PD] Variable CPU?

2010-03-04 Thread cyrille henry
pd have a -nosleep option, in order to use all available processing power. i think it was made in order to have a dirty solution for this problem. unfortunately, it look like it's not working on 0.42.5 at least on linux. maybe you can try to find an older version of pd and start pd -nosleep :

Re: [PD] Re : GEM units

2010-03-03 Thread cyrille henry
don't care about the unit, use the perspec message to set it to whatever you want/need. c martin.pe...@sympatico.ca a écrit : So GEM units are QuarterWindowSides, then? Martin t wrote: In fact, if you don't change the gemwin's view parameters , z = 4. So if you create a 512 * 512

Re: [PD] GEM great framerate instability unless -noaudio

2010-02-26 Thread cyrille henry
Matteo Sisti Sette a écrit : Hi, On my Vista machine, I get an enormous instability of the framerate with Gem, even if dsp is switched off. However, if I run PD with the -noaudio flag, then the framerate is perfectly stable. Is it normal? When I say enormous I mean the time elapsed

Re: [PD] gemframebuffer and video OR multiple shaders

2010-02-26 Thread cyrille henry
hello, you have to use frambuffer in order to chain multiple shader. there are example for this in the glsl section of Gem help. the most common problem with gemframbuffer is that you need to add a translateXYZ 0 0 -4 after the gemhead in order to have the same vision point than without the

Re: [PD] [gem] perspective rendering

2010-02-20 Thread cyrille henry
look at gemwin help file : it is possible to change the default perspective... c colet.patr...@free.fr a écrit : Hello, is it possible to increase depth like in 3D games? I'm working with very large structures and would like to have a very deep perspective, but couldn't handle fair

Re: [PD] Unusual Gem behaviour

2010-02-18 Thread cyrille henry
hello, the feedback is making this impression, but if you remove it, you'll see that rotate work like expected. c Andrew Faraday a écrit : Hey all, I've enclosed a motionblur based patch I've been working on. For some odd reason [rotateXYZ] seems to be taking arguments for speed of rotation

Re: [PD] No voltage-controlled lowpass filter?

2010-02-18 Thread cyrille henry
hello, there is a lot of discussion about filter in this list. if you wish to build filter with vanilla object, you can build yours with pole~ and zero~ objects. you can also use biquad~ object. you can also use expr~ to make an equivalent of my bq~ object and use my abstraction to compute

Re: [PD] pix_video, webcam issue on Linux

2010-02-15 Thread cyrille henry
it look like the Gem your using is not compiled with v4l2 suport. i have somthing like this when creating pix_video : [pix_video]: video driver 0: video4linux2 v4l2 [pix_video]: video driver 1: video4linux v4l [pix_video]: video driver 2: ieee1394 dv4l dv so, for me V4L2 is default. i

Re: [PD] Alias an internal with an abstraction

2010-02-12 Thread cyrille henry
Jonathan Wilkes a écrit : --- On Fri, 2/12/10, Roman Haefeli reduzie...@yahoo.de wrote: From: Roman Haefeli reduzie...@yahoo.de Subject: Re: [PD] Alias an internal with an abstraction To: Jonathan Wilkes jancs...@yahoo.com Cc: pd-list@iem.at Date: Friday, February 12, 2010, 10:21 AM On Fri,

Re: [PD] [GEM]framebuffer vs pix_multiimage

2010-02-07 Thread cyrille henry
hello, framebuffer are innocent here : the patch does not work better without framebuffer. it look like you can have only 1 pix_multiimage for a single gemhead. as a workaround, i suggest to use 2 gemhead. There is an example somwhere how to use multiples gemhead in a framebuffer. Cyrille

Re: [PD] Small bug with comment

2010-02-05 Thread cyrille henry
thats because it is compiled with TCL 8.5 and not 8.4 c Pierre Massat a écrit : hi, I believe i ve found a (quite unsignificant) bug related to the comment object. I m using the latest Pd-extended on laptop with a french keyboard layout, and with the latest Fedora as OS. Whenever i type é

Re: [PD] [PD-dev] midiout / sysex on windows

2010-02-03 Thread cyrille henry
Alex a écrit : I just tried this myself on a friend's windows machine running a relatively recent version of pd extended, though I'm not exactly sure which one.. it gave me an error MidiOut Error 1 whenever I tried to send a sysex message out. And there was an error about [sysexin] not being

Re: [PD] [PD-dev] midiout / sysex on windows

2010-02-03 Thread cyrille henry
martin.pe...@sympatico.ca a écrit : On linux with alsa midi, sysex output works this way: bang | [tb bbb] | | || [247( [123( [88( [240( |_|_|| | | [midiout] this is the same than : [240, 88, 123, 247( (with coma) c That is, banging all the

[PD] 0.43 and GOP

2010-01-30 Thread cyrille henry
hello, i give 0.43 an other try. it look like being seriously broken with GOP. by example, i try opening my lighting patch : http://www.chnry.net/ch/?092-Lighting-for-Pure-Data-lightboardlang=en then opening memoire_lumiere subpatch : all GOP are not visible and i've got error in pd log.

Re: [PD] [GEM] create a jpg of arbitrary dimensions?

2010-01-26 Thread cyrille henry
IOhannes m zmoelnig a écrit : Jaime Oliver wrote: Hi all, how would any of you go about creating a white .jpg file of arbitrary dimensions? depends on the context. if i wanted to create a single file of a certain dimension i would use the gimp. for more repetitive tasks i would use

Re: [PD] Keeping audio settings in Pd ...?

2010-01-26 Thread cyrille henry
pd -audiodev 2 will start pd using the 2nd audio device. you can make this permanent adding -audiodev 2 in the startup flag (file/preference) c tep a écrit : Hi I've got an old usb audio interface here, that I'm using on an old ibook (os 10.3.9), since this one has no mic input. - Each

Re: [PD] tabosc4~ and table byte reallocation

2010-01-26 Thread cyrille henry
you can use tabread and tabwrite (not ~) in order to easilly copy the 3 sample at the end. you can also use tabosc4c~ from the nusmuk audio externals in order to use an array of 256 sample, so you don't have to copy them. C mami music a écrit : Hi guys Im using [tabosc4~]. Acording to the

Re: [PD] tabosc4~ and table byte reallocation

2010-01-26 Thread cyrille henry
Ill check the nusmuk external to see how it works, but definitely would be glad to make it in vanilla. i can understand that. but delay~ is not in vanilla. c Any suggestions. Daniel 2010/1/26 cyrille henry c...@chnry.net mailto:c...@chnry.net you can use tabread and tabwrite

Re: [PD] Hour-aware patch

2010-01-25 Thread cyrille henry
use date and time. i think they are from zexy. c Ignacio Lois a écrit : Hello people, Is there a way to make a patch aware of the CPU clock? By clock I mean the actual time of the day. Or at least, is it possible to pass the opening time as an argument, and keep counting from there?

Re: [PD] Drawing lines in gem with alpha fade

2010-01-22 Thread cyrille henry
have a look at example 07.texture/08.MotionBlur.pd all you have to do is remplace the teapot with a line that you can draw or not (to make it fade out) Cyrille James Dunn a écrit : I've been sending x/y values to [curve] to draw some lines in gem and the only way I've been able to get them

Re: [PD] 'synced' number and slider

2010-01-15 Thread cyrille henry
hello atom [set $1 slider [set $1 s to atom should work c Lorenzo a écrit : This seems trivial but I've never managed to figure out how to do it in a non-trivial way: Have a number (atom) and a slider (be it horizontal or vertical) which are 'synced', that is if one changes the number the

Re: [PD] loading libs in pd-gui-rewrite: undefined symbol: s_float

2010-01-14 Thread cyrille henry
yes it now does work again. c Hans-Christoph Steiner a écrit : Should work now, IOhannes found the issue. Its -export-dynamic with one leading dash when it goes thru libtool, and --export-dynamic when it goes straight to ld... .hc On Thu, 14 Jan 2010 20:56 +0100, Roman Haefeli

Re: [PD] Pd-GUI-Rewrite 0.43 status: usable

2010-01-13 Thread cyrille henry
PM, cyrille henry wrote: not compiling... c Hans-Christoph Steiner a écrit : There has been lots of work on the 0.43 Pd GUI Rewrite, and it should be quite useable now. Please try it for any daily patching and report any issues that you might have so that they can be fixed

Re: [PD] Pd-GUI-Rewrite 0.43 status: usable

2010-01-13 Thread cyrille henry
IOhannes m zmoelnig a écrit : this is how 0.43 currently looks. ok i take your look better for slight sarcasm here, though i don't think it looks that bad (apart from the non-bold font) are the sometimes color changing line a feature why did clear printout disappear? do you think DSP

Re: [PD] Pd-GUI-Rewrite 0.43 status: usable

2010-01-13 Thread cyrille henry
Hans-Christoph Steiner a écrit : On Jan 13, 2010, at 11:39 AM, cyrille henry wrote: IOhannes m zmoelnig a écrit : this is how 0.43 currently looks. ok The look of the font is largely based on what fonts you have installed and what fonts Tcl/Tk finds and assigns to courier

Re: [PD] Fullscreen Patch / No Menu Bar / NOT Gem

2010-01-11 Thread cyrille henry
hello, i think there was a kiosk mode somwhere, but can't find the flag. so, what i would do is create a Gem windows fullscreen, and use gemmouse in order to get the pointer position... cheers C mark edward grimm a écrit : sorry i cant go through a billion gem fullscreen messages on the

Re: [PD] Pd-GUI-Rewrite 0.43 status: usable

2010-01-10 Thread cyrille henry
not compiling... c Hans-Christoph Steiner a écrit : There has been lots of work on the 0.43 Pd GUI Rewrite, and it should be quite useable now. Please try it for any daily patching and report any issues that you might have so that they can be fixed. There is a bunch of fun new stuff

Re: [PD] gem/GLSL: how to compute correct coordinates for rectangular textures

2010-01-05 Thread cyrille henry
Matteo Sisti Sette a écrit : Jack escribió: [pix_set] ? You have an example in examples Gem glsl 06.framebuffer_and_shader ++ Thanks a lot, that should do the trick. Both with and without rectangle mode I think (have to try though). Now how could I set sizes for multiple textures,

Re: [PD] (rectangular textures) Can't see what's wrong here

2010-01-03 Thread cyrille henry
there is no pix_image for the shader pix_texture. so there is no coordinate : gl_MultiTexCoord0 is not initialised. c Matteo Sisti Sette a écrit : Hi, I must be stupid or something. I can't see any relevant difference between the attached patch (and its shader) and the example 01 simple

Re: [PD] (rectangular textures) Can't see what's wrong here

2010-01-03 Thread cyrille henry
i try your patch. if you remove the separator, there is no more stack over/under flow. strange. this is a bug. c Matteo Sisti Sette a écrit : Matteo Sisti Sette escribió: 2) Changing the uniform variable curtex with the [curtext...( message does not work (which did without rectangle

Re: [PD] [GEM-dev] gl stack underflow

2010-01-02 Thread cyrille henry
Matteo Sisti Sette a écrit : A copy of the GLSL 'Orange Book' might come in handy too. Yeah I think I'll buy it soon. And the red one also, no? read the red book before the orange book! Would you recommend me the blue book too, or is that too much? that will be useful when you'll start

Re: [PD] [GEM-dev] gl stack underflow

2010-01-01 Thread cyrille henry
Matteo Sisti Sette a écrit : Hi, I know the question is pretty generic, but hopefully there's some common cause of this kind of error or something: Basically the short version is, what can cause a GL stack UNDERflow error??? you try to get value from the stack when it is empty. you can

Re: [PD] [GEM-dev] gl stack underflow

2010-01-01 Thread cyrille henry
Matteo Sisti Sette a écrit : cyrille henry escribió: you try to get value from the stack when it is empty. you can have such error when using glPopMatrix without using glPushMatrix... First of all thank you for helping. I never explicitly use these functions, that is, I never use

Re: [PD] [GEM-dev] gl stack underflow

2010-01-01 Thread cyrille henry
there is an exemple of how to use multiple texture / textunit in the gem exemple folder, in directory 10.GLSL Matteo Sisti Sette a écrit : Wow wow wow!!! It seems my underflow problem (now I was getting both underflows and overflows) is in some way related to the use of texunits AND

Re: [PD] [GEM-dev] gl stack underflow

2010-01-01 Thread cyrille henry
Matteo Sisti Sette a écrit : cyrille henry escribió: there is an exemple of how to use multiple texture / textunit in the gem exemple folder, in directory 10.GLSL You mean 05.multitexture.pd? Yes I've seen it (it is thanks to that example that I have been able to do something - btw

Re: [PD] [GEM-dev] gl stack underflow

2010-01-01 Thread cyrille henry
henry escribió: Matteo Sisti Sette a écrit : cyrille henry escribió: there is an exemple of how to use multiple texture / textunit in the gem exemple folder, in directory 10.GLSL You mean 05.multitexture.pd? Yes I've seen it (it is thanks to that example that I have been able to do

Re: [PD] How to use /dev/video2 virtual video device in GEM

2009-12-29 Thread cyrille henry
hello, /dev/video2 look to be a V4L device, and not V4L2. so you have to configure pix_video to use V4L driver. a message [driver v4l should do it (or driver 1, or whatever number pix_video use for V4L) then [open /dev/video2 cyrille Bart Koppe a écrit : Thanks, I now tried, funny to mention

Re: [PD] phase mod

2009-12-28 Thread cyrille henry
y a écrit : hello while trying to port some phase mod sc patches to pd, I realized that [osc~] does not accept signal in its phase inlet (while sc's SinOsc and max's cycle~ do). so cycle~ act just like a tabread4~ with a sinusoid table? what would be the best way to do phase modulation

Re: [PD] A present

2009-12-26 Thread cyrille henry
zmoel...@iem.at a écrit : ... should be fairly simple to write an abstraction that wraps vanilla's [wrap] into the zexy version. wrap is problematic, because if you use the zexy version, and then use your patch on an other computer without zexy : you will not have any warning and your

Re: [PD] A present

2009-12-26 Thread cyrille henry
zmoel...@iem.at a écrit : Quoting cyrille henry c...@chnry.net: zmoel...@iem.at a écrit : ... should be fairly simple to write an abstraction that wraps vanilla's [wrap] into the zexy version. wrap is problematic, because if you use the zexy version, and then use your patch

Re: [PD] How to installing externals??

2009-12-24 Thread cyrille henry
hello, this page look outdated : cvs is not used anymore. if you use pd extended, then you'll already have lot's of externals... what do you need to install? Cyrille saut...@web.de a écrit : Hallo an alle, PD 41.1 extended on MacOS 1.4. CVS client --- not Terminal ...?? Where to get

Re: [PD] How to installing externals??

2009-12-24 Thread cyrille henry
wilib. All files from wiilib are on my machine, but diŽnt work, because it has to be convertet to PD externals. Do PD also searching in Subfloders, like MAX? Thanks, willi -Ursprüngliche Nachricht- Von: cyrille henry c...@chnry.net Gesendet: 24.12.09 17:12:45 An: saut...@web.de CC: pd

Re: [PD] Finding the highest number

2009-12-23 Thread cyrille henry
i think there is an object named local_max or max_local in mapping or pure_mapping that is doing what you describe. c Andrew Faraday a écrit : Hey All I'm looking for a way to find the highest figure in a stream of input. In this case to find the top score in a little game I'm working on. I

Re: [PD] wacom / gemtablet / hid

2009-12-23 Thread cyrille henry
work better now, probably with more tweaking, as that was 1/2 a year ago. One thing to try; do you get any tablet data output using wacdump? Good luck getting it working, I'll try to help more if I can. Rich On Tue, Dec 22, 2009 at 11:21 PM, cyrille henry

Re: [PD] wacom / gemtablet / hid

2009-12-22 Thread cyrille henry
[tablet] external right now that will at first only work in OS X, but hopefully it can cover all platforms later on down the road. It is just that the API is different for the three big ones, mac, linux, and windows. regards, Rich On Mon, Dec 21, 2009 at 12:12 PM, cyrille henry c...@chnry.net

Re: [PD] wacom / gemtablet / hid

2009-12-22 Thread cyrille henry
of the event*'s)? On Tue, Dec 22, 2009 at 9:51 PM, cyrille henry c...@chnry.net mailto:c...@chnry.net wrote: the problem i have is that both does not work! :-) c Rich E a écrit : The problem that I had with /dev/input/even* devices is that it always changes when

Re: [PD] wacom / gemtablet / hid

2009-12-22 Thread cyrille henry
wacdump? Good luck getting it working, I'll try to help more if I can. Rich On Tue, Dec 22, 2009 at 11:21 PM, cyrille henry c...@chnry.net mailto:c...@chnry.net wrote: argggh. your are right : pd did not have permission to read the input device. starting pd as root help a bit : now both

[PD] wacom / gemtablet / hid

2009-12-21 Thread cyrille henry
hello few years go, i used a wacom with the [gemtablet] object. this was working perfectly. but i now realize that this object is no more part of Gem (since 3 years). the dummy object that replace it say that one must use hid instead. so did i. but i failed making it work. i'm using linux and

[PD] [Fwd: Re: ornament sound]

2009-12-21 Thread cyrille henry
oups, forget to reply to all hello, this patch is nice. but there is one limitation : images are in 8 bits, so the sound is not very clean. that is why i ask for a way tu get pixel data from 32 bits frambuffer... https://sourceforge.net/tracker/?func=detailaid=2839658group_id=64325atid=507082

Re: [PD] glsl geometry error GL: invalid operation

2009-12-19 Thread cyrille henry
the draw types trifan and tristrip didn´t work on the mesh_square. so i add the shorts, draw P L T S, defined in GemShape.cpp i´m working on MacBookPro 10.6.2 GeForce 8600M GT Am 18.12.2009 um 20:57 schrieb cyrille henry

Re: [PD] glsl geometry error GL: invalid operation

2009-12-18 Thread cyrille henry
Matthias Neuenhofer a écrit : hello the default draw type from circle is POLYGON and this doesn´t work with the default geometry in - and outtypes, geometry_intype GL_TRIANGLES, geometry_outtype GL_TRIANGLE_STRIP. hum, strange, this exemple work for me. what is your GPU / OS? did you mind

Re: [PD] a good filter for my sample reader...

2009-12-15 Thread cyrille henry
martin brinkmann a écrit : David Schaffer wrote: Idealy the device should be fat sounding and resonant... imho the nusmuk-audio-filters posted to the list a while ago are among the best sounding (pd vanilla) filters. only the cpu-load is very high, due to fexpr~. happy to know that you

Re: [PD] gem.conf

2009-12-14 Thread cyrille henry
Hans-Christoph Steiner a écrit : On Dec 13, 2009, at 3:11 PM, cyrille henry wrote: Hans-Christoph Steiner a écrit : Why introduce a new method of configuration when you can do this all with Pd messages? It seems to me to overcomplicate things for a tiny gain. Gem is already

Re: [PD] gem.conf

2009-12-13 Thread cyrille henry
Hans-Christoph Steiner a écrit : Why introduce a new method of configuration when you can do this all with Pd messages? It seems to me to overcomplicate things for a tiny gain. Gem is already complicated as it is, now there is yet another way to configure it: messages, env vars, and a

Re: [PD] gem.conf

2009-12-13 Thread cyrille henry
the reason for this is, that Gem looks in several places for the configuration file, and they are merged together. the locations (on a linux system) are: /etc/pd/gem.conf ~/.pd/gem.conf gem.conf (whatever that means; it doesn't know anything about a current canvas but it is searching Pd's path)

Re: [PD] gem.conf

2009-12-12 Thread cyrille henry
IOhannes m zmölnig a écrit : -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Peter Plessas wrote: Oh, and i just compiled Gem and at loading the lib it posts a message about gem.conf not being found. What is this file? A config file for Gem itself? exactly. i haven't found a way to use Pd's

Re: [PD] snapshot misteries, bang to gemhead

2009-12-07 Thread cyrille henry
are you sure you send the good patch? this one is not very simple and does involve pix_snap. c Matteo Sisti Sette a écrit : Yes the issue is indeed much simpler and [pix_snap] is not involved. Attached is a very simple patch with a square and a sphere. The bang forces a render. If you move

Re: [PD] Very large patches unstable?

2009-12-02 Thread cyrille henry
hello, i made some patch that use 98454 abstractions. it certainly is very long to load, and almost impossible to save. but if your are patient, pd vanilla is solid like a rock. Cyrille Stephen Lucas a écrit : I'm experiencing some instability with a patch that is very large. Basically, I

Re: [PD] Very large patches unstable?

2009-12-02 Thread cyrille henry
Mathieu Bouchard a écrit : On Wed, 2 Dec 2009, cyrille henry wrote: i made some patch that use 98454 abstractions. it certainly is very long to load, and almost impossible to save. What can make any patch longer to save than to load? I'd like to know. Normally, using abstractions makes

Re: [PD] [GEM-dev] (GEM) color invasion

2009-11-29 Thread cyrille henry
Matteo Sisti Sette a écrit : Hi, Consider the following patch, where the [gemhead] is connected to all [separator]s (I'm not so good with ascii-art): [gemhead] ... [separator] [separator] [separator] || | [color 1 0 0] |

Re: [PD] [GEM-dev] (GEM) color invasion

2009-11-29 Thread cyrille henry
Matteo Sisti Sette a écrit : cyrille henry escribió: ... use trigger then. Well that would oblige me to render things in a given order (namely the coloured square last in this case) that may conflict with other order requirements. if you wish to render something white, then red

Re: [PD] korg nano kontrol vs pure data

2009-11-17 Thread cyrille henry
zmoel...@iem.at a écrit : Quoting Justin Glenn Smith noisesm...@gmail.com: [ctlin 1] | [$1 50 | [line] | [mtof] | [osc~] it's interesting how people stick to this approach! what it will actually produce is a series of inconsistencies (aka clicks; in our case: steps| ) every 64

Re: [PD] PD with Ubuntu Karmic - no sound

2009-11-15 Thread cyrille henry
, 2009, at 11:53 AM, cyrille henry wrote: Hans-Christoph Steiner a écrit : Sound with lots of latency is better than no sound at all. i don't think so. no sound - you realize that there is a problem that need to be fixed. big latency - you think ubuntu / pd is crappy. Here's how I see it now

Re: [PD] PD with Ubuntu Karmic - no sound

2009-11-15 Thread cyrille henry
can have full control of it. and as soon as pd stop it gives back the sound to the other applications... padsp is definitly not a good solution, pasuspender is the way to go i my opinion. c .hc On Nov 14, 2009, at 5:30 AM, cyrille henry wrote: padsp pd add to much latency, it is clearly

Re: [PD] PD with Ubuntu Karmic - no sound

2009-11-15 Thread cyrille henry
Hans-Christoph Steiner a écrit : How would we make Pd use that ALSA compatibility layer? I know about the OSS emulation in Pulseaudio, I believe that would work by doing 'padsp pd'. padsp pd add to much latency, it is clearly unusable for pd. on karmic, i have to set pd audio buffer to

Re: [PD] gem on ubuntu karmic?

2009-11-13 Thread cyrille henry
yes, cyrille Aditya Mandayam a écrit : has anyone successfully gotten gem working on karmic? ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list

Re: [PD] gem on ubuntu karmic?

2009-11-13 Thread cyrille henry
it up? On Fri, Nov 13, 2009 at 12:45 PM, cyrille henry c...@chnry.net wrote: yes, cyrille Aditya Mandayam a écrit : has anyone successfully gotten gem working on karmic? ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http

Re: [PD] Max4Live... How about Pd4Live?

2009-11-13 Thread cyrille henry
you can use a pd patch with max, using the pd~ object. so you can imagine pd4max4live... ;-) Cyrille Jeffrey Concepcion a écrit : Is it possible to integrate Pd with Ableton Live in a way similar to Max4Live, as a Live/Pd user (newbie really) this will be a very important issue in my work.

Re: [PD] Finding $0 and dealing with it in messages

2009-11-12 Thread cyrille henry
Alexandre Porres a écrit : Oh wow, no wonder I didn't know :) Ok, great, I will just wait for the official release :) pd 0.42 is in the air for about 1 year, pd 0.42-5 was officially release 6 month ago. http://crca.ucsd.edu/~msp/software.html Cyrille Anyway, It still bothers me not

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