Re: Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-18 Thread Adam Sale
@listproc.autodesk.com *Subject:* Re: Paint weights across multiple envelopes? And symmetry mapping errors The problem is...my mesh is already split up into pieces when i was starting to weight them. The full body mesh doesn't exist anymore, the hidden faces are already gone. :X Also I tried

Re: Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-18 Thread Alan Fregtman
. Matt *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Siew Yi Liang *Sent:* Monday, February 17, 2014 10:29 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Paint weights across multiple envelopes? And symmetry mapping

Re: Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-18 Thread Eric Thivierge
mailto:softimage@listproc.autodesk.com *Subject:* Re: Paint weights across multiple envelopes? And symmetry mapping errors The problem is...my mesh is already split up into pieces when i

Re: Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-18 Thread Ahmidou Lyazidi
*To:* softimage@listproc.autodesk.__com mailto:softimage@listproc.autodesk.com *Subject:* Re: Paint weights across multiple envelopes? And symmetry mapping errors

Re: Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-17 Thread Mirko Jankovic
Not sure how others deal with it but when having character that will have cltoth weighted and simulated I like to have an mesh with full body, and then 2nd mesh with only visible parts, hands, neck, head etc... Then painting weights on full body mesh only, GATOR-ing everything else and then for

Re: Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-17 Thread Siew Yi Liang
OHHH. So just duplicate my mesh objects, merge them all together, use that to paint weights, and then GATOR over to individual pieces is what you're saying? Going to try that now! Hopefully I can workaround the symmetry problem that way as well... (Speaking of which, does XSI have a way to

Re: Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-17 Thread Peter Agg
Yep, I do as Mirko does for this stuff, the envelope tools are fairly limited for a lot of this fiddly kind of things. If you're merging existing geo together make sure everything is welded - Polygon Islands are a pain to deal with as well. Ideally you want some kind of single mesh body-glove

Re: Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-17 Thread Mirko Jankovic
You dont even have to merge them, gator will manage just fine for example: paint weigh on full body mesh duplicate body mesh and delete all non seen polys, you dont need them, but you can jstu skip this and just keep full body mesh if you dont mind having not seen polygons, maybe even better if

Re: Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-17 Thread Martin Yara
What I do is duplicate the object, and delete the polygons I don't need. This way the envelope is copied and I don't need to use Gator. I automatized this task with a couple of scripts: https://vimeo.com/44115056 You could use gator to keep the transfer attributes alive and keep tweaking the

Re: Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-17 Thread Greg Maguire
This is my preferred method too. ILM had a really cool concept I'd like to see in Soft. Instead of painting with the radius of a circle, make the brush three dimensional like a ball. Wings can be tricky, I generally chop the top or bottom part of a wing off and Gator everything. However a 3D ball

Re: Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-17 Thread Siew Yi Liang
The problem is...my mesh is already split up into pieces when i was starting to weight them. The full body mesh doesn't exist anymore, the hidden faces are already gone. :X Also I tried duplicating all the geometry and merging it together while trying to preserve the existing weighting so I

Re: Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-17 Thread Matt Morris
You know you can gator from multiple sources right? So if you already have your merged mesh, with the geo frozen (worth deleting any rogue clusters as well) you can then select gator and pick all the enveloped meshes that make up your character. Transfer the envelope weighting, then 'freeze

RE: Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-17 Thread Matt Lind
...@listproc.autodesk.com] On Behalf Of Siew Yi Liang Sent: Monday, February 17, 2014 10:29 AM To: softimage@listproc.autodesk.com Subject: Re: Paint weights across multiple envelopes? And symmetry mapping errors The problem is...my mesh is already split up into pieces when i was starting to weight them

Re: Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-17 Thread Eric Thivierge
if you crack open the script editor. Matt *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Siew Yi Liang *Sent:* Monday, February 17, 2014 10:29 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Paint weights across multiple envelopes

Re: Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-17 Thread Siew Yi Liang
17, 2014 10:29 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Paint weights across multiple envelopes? And symmetry mapping errors The problem is...my mesh is already split up into pieces when i was starting to weight them. The full body mesh doesn't exist anymore, the hidden faces

Re: Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-17 Thread Alan Fregtman
*To:* softimage@listproc.autodesk.com *Subject:* Re: Paint weights across multiple envelopes? And symmetry mapping errors The problem is...my mesh is already split up into pieces when i was starting to weight them. The full body mesh doesn't exist anymore, the hidden faces are already gone

Re: Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-17 Thread Eric Thivierge
across multiple envelopes? And symmetry mapping errors The problem is...my mesh is already split up into pieces when i was starting to weight them. The full body mesh doesn't exist anymore, the hidden faces are already gone. :X Also I tried duplicating all the geometry and merging it together