@listproc.autodesk.com
*Subject:* Re: Paint weights across multiple envelopes? And symmetry
mapping errors
The problem is...my mesh is already split up into pieces when i was
starting to weight them. The full body mesh doesn't exist anymore, the
hidden faces are already gone. :X
Also I tried
.
Matt
*From:*softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Siew
Yi Liang
*Sent:* Monday, February 17, 2014 10:29 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Paint weights across multiple envelopes? And symmetry
mapping
mailto:softimage@listproc.autodesk.com
*Subject:* Re: Paint weights across multiple
envelopes? And symmetry
mapping errors
The problem is...my mesh is already split up into
pieces when i
*To:* softimage@listproc.autodesk.__com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: Paint weights across multiple
envelopes? And symmetry
mapping errors
Not sure how others deal with it but when having character that will have
cltoth weighted and simulated I like to have an mesh with full body, and
then 2nd mesh with only visible parts, hands, neck, head etc...
Then painting weights on full body mesh only, GATOR-ing everything else
and then for
OHHH. So just duplicate my mesh objects, merge them all together, use
that to paint weights, and then GATOR over to individual pieces is what
you're saying? Going to try that now! Hopefully I can workaround the
symmetry problem that way as well...
(Speaking of which, does XSI have a way to
Yep, I do as Mirko does for this stuff, the envelope tools are fairly
limited for a lot of this fiddly kind of things.
If you're merging existing geo together make sure everything is welded -
Polygon Islands are a pain to deal with as well. Ideally you want some kind
of single mesh body-glove
You dont even have to merge them, gator will manage just fine for example:
paint weigh on full body mesh
duplicate body mesh and delete all non seen polys, you dont need them, but
you can jstu skip this and just keep full body mesh if you dont mind having
not seen polygons, maybe even better if
What I do is duplicate the object, and delete the polygons I don't need.
This way the envelope is copied and I don't need to use Gator.
I automatized this task with a couple of scripts:
https://vimeo.com/44115056
You could use gator to keep the transfer attributes alive and keep tweaking
the
This is my preferred method too. ILM had a really cool concept I'd like to
see in Soft. Instead of painting with the radius of a circle, make the
brush three dimensional like a ball. Wings can be tricky, I generally chop
the top or bottom part of a wing off and Gator everything. However a 3D
ball
The problem is...my mesh is already split up into pieces when i was
starting to weight them. The full body mesh doesn't exist anymore, the
hidden faces are already gone. :X
Also I tried duplicating all the geometry and merging it together while
trying to preserve the existing weighting so I
You know you can gator from multiple sources right? So if you already have
your merged mesh, with the geo frozen (worth deleting any rogue clusters as
well) you can then select gator and pick all the enveloped meshes that make
up your character. Transfer the envelope weighting, then 'freeze
...@listproc.autodesk.com] On Behalf Of Siew Yi Liang
Sent: Monday, February 17, 2014 10:29 AM
To: softimage@listproc.autodesk.com
Subject: Re: Paint weights across multiple envelopes? And symmetry mapping
errors
The problem is...my mesh is already split up into pieces when i was starting to
weight them
if you crack open the script editor.
Matt
*From:*softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Siew
Yi Liang
*Sent:* Monday, February 17, 2014 10:29 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Paint weights across multiple envelopes
17, 2014 10:29 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Paint weights across multiple envelopes? And symmetry
mapping errors
The problem is...my mesh is already split up into pieces when i was
starting to weight them. The full body mesh doesn't exist anymore, the
hidden faces
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Paint weights across multiple envelopes? And symmetry
mapping errors
The problem is...my mesh is already split up into pieces when i was
starting to weight them. The full body mesh doesn't exist anymore, the
hidden faces are already gone
across multiple envelopes? And symmetry
mapping errors
The problem is...my mesh is already split up into pieces when i was
starting to weight them. The full body mesh doesn't exist anymore, the
hidden faces are already gone. :X
Also I tried duplicating all the geometry and merging it together
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