This is my preferred method too. ILM had a really cool concept I'd like to
see in Soft. Instead of painting with the radius of a circle, make the
brush three dimensional like a ball. Wings can be tricky, I generally chop
the top or bottom part of a wing off and Gator everything. However a 3D
ball would remove that need.


On Mon, Feb 17, 2014 at 11:08 AM, Mirko Jankovic
<mirkoj.anima...@gmail.com>wrote:

> You dont even have to merge them, gator will manage just fine for example:
>
> paint weigh on full body mesh
>
> duplicate body mesh and delete all non seen polys, you dont need them, but
> you can jstu skip this and just keep full body mesh if you dont mind having
> not seen polygons, maybe even better if cloth materials have
> sometranslucency
>
> then GATOR shirt, pants.. any other cloth or prop object.
> It iwill follow full body mehsh just fine
> Tweak here or there if needed but in mosta case it works pretty fine
>
>
> On Mon, Feb 17, 2014 at 11:43 AM, Peter Agg <peter....@googlemail.com>wrote:
>
>> Yep, I do as Mirko does for this stuff, the envelope tools are fairly
>> limited for a lot of this fiddly kind of things.
>>
>>
>> If you're merging existing geo together make sure everything is welded -
>> Polygon Islands are a pain to deal with as well. Ideally you want some kind
>> of single mesh body-glove for the 'master' envelope.
>>
>>
>> On 17 February 2014 10:34, Mirko Jankovic <mirkoj.anima...@gmail.com>wrote:
>>
>>> Not sure how others deal with it but when having character that will
>>> have cltoth weighted and simulated I like to have an mesh with full body,
>>> and then 2nd mesh with only visible parts, hands, neck, head etc...
>>> Then painting weights on full body  mesh only, GATOR-ing everything else
>>> and then for animationa nd everything els using only cloth and partialy
>>> bodu mesh, and full body mesh is left out of model not used for anything
>>> esle but for painting and GATOR-ing weights to all other meshes on
>>> characters.
>>>
>>>
>>>
>>> On Mon, Feb 17, 2014 at 11:30 AM, Siew Yi Liang <soni...@gmail.com>wrote:
>>>
>>>>  Hi all, sorry for another silly question, but I've just spent the
>>>> better part of 3 hours trying to find a solution: is there actually a way
>>>> in XSI to paint across multiple envelopes at the same time, assuming they
>>>> have the same deformer influences? I've been searching around for a way to
>>>> do so but it doesn't seem like I can, and the best I can hope for is to
>>>> GATOR over the points I want?
>>>>
>>>> The problem is that I have a character split up into several parts, so
>>>> weighting the areas where neck meets shirt, torso meets pants etc. is a
>>>> little annoying when I can't paint across them seamlessly. I've actually
>>>> never had to deal with this before in XSI, so I have no idea if this is
>>>> actually possible?
>>>>
>>>> Additionally, when trying to create a symmetry mapping template for a
>>>> certain geometry, I'm getting:
>>>>
>>>> Application.CreateSymmetryMappingTemplate("", "", "", "")
>>>> # ERROR : 2057-GetSkeleton - Input object is not a skeleton object -
>>>> [line 492 in C:\Program Files\Autodesk\Softimage 2013
>>>> SP1\Application\DSScripts\enveloping.vbs]
>>>>
>>>> The deformers affecting it are just implicit bones, so I'm not sure
>>>> what exactly the error is referring to -  I tried manually creating the
>>>> symmetry template myself and mirroring the weights, but nothing happened.
>>>> No error message appeared, but the weights didn't mirror either.
>>>>
>>>> The scene file is available at: http://1drv.ms/1cfWE34 , I'd really
>>>> appreciate it if anyone has run into this situation before and could spare
>>>> a few minutes to take a quick look! The head geometry is the one giving
>>>> problems (I thought it might have had something to do with the ICE facial
>>>> rig, but I froze those operators and tried doing the symmetry template
>>>> again and it still gave the same issue...)
>>>>
>>>> --
>>>> Yours sincerely,
>>>> Siew Yi Liang
>>>>
>>>>
>>>
>>
>


-- 

*Greg Maguire* | Inlifesize
Mobile: +44 7512 361462 | Phone: +44 2890 204739
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